Code cleanups, fix craft/punch exhaustion.
- add exhaustion for punhing players - fix exhaustion for craftin (was not working) - add more exhaustion when jumping (double of walking) I radically made the action callers simpler by pushing all the validity checks down, which removes a bunch of functions that were just duplicating code. This makes much of it a lot more straightforward and easier to understand.
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90
init.lua
90
init.lua
@ -8,8 +8,11 @@ STAMINA_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
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STAMINA_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
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STAMINA_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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STAMINA_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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STAMINA_EXHAUST_MOVE = 1.5 -- exhaustion increased this value if player movement detected
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STAMINA_EXHAUST_PLACE = 1 -- .. after digging node
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STAMINA_EXHAUST_MOVE = 1.5 -- .. if player movement detected
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STAMINA_EXHAUST_JUMP = 5 -- .. if jumping
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STAMINA_EXHAUST_CRAFT = 20 -- .. if player crafts
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STAMINA_EXHAUST_PUNCH = 40 -- .. if player punches another player
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STAMINA_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered
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STAMINA_HEAL = 1 -- number of HP player gets healed after STAMINA_HEALTH_TICK
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@ -67,74 +70,39 @@ local function stamina_update(player, level)
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stamina_save(player)
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end
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local function stamina_node_actions(pos, oldnode, player, ext)
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local function exhaust_player(player, v)
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if not player or not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if not name or not stamina_players[name] then
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if not name then
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return
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end
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local exhaust = stamina_players[name].exhaust
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if not exhaust then
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stamina_players[name].exhaust = 0
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local s = stamina_players[name]
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if not s then
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return
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end
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local new = STAMINA_EXHAUST_PLACE
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-- placenode event
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if not ext then
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new = STAMINA_EXHAUST_DIG
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local e = s.exhaust
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if not e then
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s.exhaust = 0
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end
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-- assume its send by action_timer(globalstep)
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if not pos and not oldnode then
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new = STAMINA_EXHAUST_MOVE
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end
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e = e + v
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exhaust = exhaust + new
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if exhaust > STAMINA_EXHAUST_LVL then
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exhaust = 0
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if e > STAMINA_EXHAUST_LVL then
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e = 0
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local h = tonumber(stamina_players[name].level)
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if h > 0 then
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stamina_update(player, h - 1)
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end
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end
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stamina_players[name].exhaust = exhaust
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s.exhaust = e
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end
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local function stamina_craft_actions(itemstack, player, old_craft_grid, craft_inv)
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if not player or not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if not name or not stamina_players[name] then
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return
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end
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local exhaust = stamina_players[name].exhaust
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if not exhaust then
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stamina_players[name].exhaust = 0
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return
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end
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if exhaust > STAMINA_EXHAUST_LVL then
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exhaust = 0
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local h = tonumber(stamina_players[name].level)
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if h > 0 then
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stamina_update(player, h - 1)
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end
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end
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stamina_players[name].exhaust = exhaust
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end
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-- TODO: add stamina for fighting
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-- Time based stamina functions
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local stamina_timer = 0
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local health_timer = 0
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@ -149,8 +117,10 @@ local function stamina_globaltimer(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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local controls = player:get_player_control()
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-- Determine if the player is walking
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if controls.up or controls.down or controls.left or controls.right then
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stamina_node_actions(nil, nil, player)
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if controls.jump then
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exhaust_player(player, STAMINA_EXHAUST_JUMP)
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elseif controls.up or controls.down or controls.left or controls.right then
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exhaust_player(player, STAMINA_EXHAUST_MOVE)
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end
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end
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action_timer = 0
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@ -305,9 +275,19 @@ if minetest.setting_getbool("enable_damage") and minetest.is_yes(minetest.settin
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minetest.register_globalstep(stamina_globaltimer)
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minetest.register_on_placenode(stamina_node_actions)
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minetest.register_on_dignode(stamina_node_actions)
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minetest.register_on_craft(stamina_craft_actions)
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minetest.register_on_placenode(function(pos, oldnode, player, ext)
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exhaust_player(player, STAMINA_EXHAUST_PLACE)
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end)
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minetest.register_on_dignode(function(pos, oldnode, player, ext)
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exhaust_player(player, STAMINA_EXHAUST_DIG)
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end)
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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exhaust_player(player, STAMINA_EXHAUST_CRAFT)
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end)
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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exhaust_player(hitter, STAMINA_EXHAUST_PUNCH)
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end)
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minetest.register_on_respawnplayer(function(player)
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stamina_update(player, STAMINA_VISUAL_MAX)
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end)
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