minecraftnt/mods/mcnt_wield/init.lua

128 lines
3.1 KiB
Lua

wield3d = {}
-- /location.lua
local bone = "Arm_Right"
local pos = {x=0, y=5.5, z=3}
local scale = {x=0.15, y=0.15}
local rx = -90
local rz = 90
wield3d.location = { }
local has_wieldview = minetest.get_modpath("wieldview")
local update_time_conf = minetest.setting_get("wield3d_update_time") or 1
local update_time = tonumber(update_time_conf) or 1
local timer = 0
local player_wielding = {}
local location = {
"Arm_Right", -- default bone
{x=0, y=5.5, z=3}, -- default position
{x=-90, y=225, z=90}, -- default rotation
{x=0.15, y=0.15}, -- default scale
}
local function add_wield_entity(player)
local name = player:get_player_name()
local pos = player:get_pos()
if name and pos then
pos.y = pos.y + 0.5
local object = minetest.add_entity(pos, "wield3d:wield_entity")
if object then
object:set_attach(player, location[1], location[2], location[3])
object:set_properties({
textures = {"wield3d:hand"},
visual_size = location[4],
})
player_wielding[name] = {}
player_wielding[name].item = ""
player_wielding[name].object = object
player_wielding[name].location = location
end
end
end
minetest.register_item(":wield3d:hand", {
type = "none",
wield_image = "blank.png",
})
minetest.register_entity(":wield3d:wield_entity", {
physical = false,
collisionbox = {-0.125,-0.125,-0.125, 0.125,0.125,0.125},
visual = "wielditem",
on_activate = function(self, staticdata)
if staticdata == "expired" then
self.object:remove()
end
end,
on_punch = function(self)
self.object:remove()
end,
get_staticdata = function(self)
return "expired"
end,
})
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < update_time then
return
end
local active_players = {}
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local wield = player_wielding[name]
if wield and wield.object then
local stack = player:get_wielded_item()
local item = stack:get_name() or ""
if item ~= wield.item then
if has_wieldview then
local def = minetest.registered_items[item] or {}
if def.inventory_image ~= "" then
item = ""
end
end
wield.item = item
if item == "" then
item = "wield3d:hand"
end
local loc = wield3d.location[item] or location
if loc[1] ~= wield.location[1] or
not vector.equals(loc[2], wield.location[2]) or
not vector.equals(loc[3], wield.location[3]) then
wield.object:set_attach(player, loc[1], loc[2], loc[3])
wield.location = {loc[1], loc[2], loc[3]}
end
wield.object:set_properties({
textures = {item},
visual_size = loc[4],
})
end
else
add_wield_entity(player)
end
active_players[name] = true
end
for name, wield in pairs(player_wielding) do
if not active_players[name] then
if wield.object then
wield.object:remove()
end
player_wielding[name] = nil
end
end
timer = 0
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
local wield = player_wielding[name] or {}
if wield.object then
wield.object:remove()
end
player_wielding[name] = nil
end
end)