minecraftnt/mods/minecraft/blocks/torch.lua

127 lines
3.5 KiB
Lua

--
-- Torches
-- (Thanks MineClone! :>)
--
-- Check if placement at given node is allowed
local function check_placement_allowed(node, wdir)
-- TODO: fix this!
local def = minetest.registered_nodes[node.name]
if not def then
return false
elseif wdir == 0 then
return false
end
return true
end
local itemstring = "minecraft:torch"
local itemstring_wall = "minecraft:torch_wall"
groups = {dig_immediate=3, torch=1, deco_block=1, attached_node=1}
local floordef = {
description = "Torch",
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "terrain.png^[sheet:16x16:0,5",
wield_image = "terrain.png^[sheet:16x16:0,5",
tiles = {"terrain.png^[sheet:16x16:0,5"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
liquids_pointable = false,
light_source = minetest.LIGHT_MAX,
groups = groups,
drop = itemstring,
sounds = block_sound('wood'),
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16},
},
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if not def then return itemstack end
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
end
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
if check_placement_allowed(node, wdir) == false then
return itemstack
end
local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack)
local idef = fakestack:get_definition()
local retval
if wdir == 1 then
retval = fakestack:set_name(itemstring)
else
retval = fakestack:set_name(itemstring_wall)
end
if not retval then
return itemstack
end
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring)
if success and idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
end
return itemstack
end,
on_rotate = false,
}
minetest.register_node(itemstring, floordef)
local groups_wall = table.copy(groups)
groups_wall.torch = 2
local walldef = {
drawtype = "mesh",
mesh = "torch_wall.obj",
inventory_image = "terrain.png^[sheet:16x16:0,5",
tiles = {"terrain.png^[sheet:16x16:0,5"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = minetest.LIGHT_MAX,
groups = groups_wall,
drop = itemstring,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
},
on_rotate = false,
}
minetest.register_node(itemstring_wall, walldef)