201 lines
4.7 KiB
Lua
201 lines
4.7 KiB
Lua
local load_time_start = minetest.get_us_time()
|
|
|
|
local function can_pickup(entity, player)
|
|
if entity.item_drop_picked then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
local pickup_radius = 1
|
|
|
|
minetest.registered_entities["__builtin:item"].pointable = false
|
|
|
|
-- tells whether an inventorycube should be shown as pickup_particle or not
|
|
-- for known drawtypes
|
|
local inventorycube_drawtypes = {
|
|
normal = true,
|
|
allfaces = true,
|
|
allfaces_optional = true,
|
|
glasslike = true,
|
|
glasslike_framed = true,
|
|
glasslike_framed_optional = true,
|
|
liquid = true,
|
|
flowingliquid = true,
|
|
}
|
|
|
|
-- adds the item to the inventory and removes the object
|
|
local function collect_item(ent, pos, player)
|
|
minetest.sound_play("pop", {
|
|
pos = pos,
|
|
gain = 0.2,
|
|
pitch = math.random(8,12) / 10
|
|
})
|
|
|
|
ent:on_punch(player)
|
|
ent.item_drop_picked = true
|
|
end
|
|
|
|
-- opt_get_ent gets the object's luaentity if it can be collected
|
|
local opt_get_ent
|
|
function opt_get_ent(object)
|
|
if object:is_player() then
|
|
return
|
|
end
|
|
local ent = object:get_luaentity()
|
|
if not ent
|
|
or ent.name ~= "__builtin:item"
|
|
or (ent.dropped_by and ent.age < 0.5)
|
|
or ent.itemstring == "" then
|
|
return
|
|
end
|
|
return ent
|
|
end
|
|
|
|
-- tests if the player has the keys pressed to enable item picking
|
|
local function has_keys_pressed(player)
|
|
return true
|
|
end
|
|
|
|
local function is_inside_map(pos)
|
|
local bound = 31000
|
|
return -bound < pos.x and pos.x < bound
|
|
and -bound < pos.y and pos.y < bound
|
|
and -bound < pos.z and pos.z < bound
|
|
end
|
|
|
|
-- called for each player to possibly collect an item, returns true if so
|
|
local function pickupfunc(player)
|
|
if not has_keys_pressed(player)
|
|
or not minetest.get_player_privs(player:get_player_name()).interact
|
|
or player:get_hp() <= 0 then
|
|
return
|
|
end
|
|
|
|
local pos = player:get_pos()
|
|
if not is_inside_map(pos) then
|
|
-- get_objects_inside_radius crashes for too far positions
|
|
return
|
|
end
|
|
pos.y = pos.y+0.5
|
|
local inv = player:get_inventory()
|
|
|
|
local objectlist = minetest.get_objects_inside_radius(pos, pickup_radius)
|
|
for i = 1,#objectlist do
|
|
local object = objectlist[i]
|
|
local ent = opt_get_ent(object)
|
|
if ent and can_pickup(ent, player) then
|
|
local item = ItemStack(ent.itemstring)
|
|
if inv:room_for_item("main", item) then
|
|
local flying_item
|
|
local pos2
|
|
if not flying_item then
|
|
-- The item is near enough to pick it
|
|
collect_item(ent, pos, player)
|
|
-- Collect one item at a time to avoid the loud pop
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function pickup_step()
|
|
local got_item
|
|
local players = minetest.get_connected_players()
|
|
for i = 1,#players do
|
|
got_item = got_item or pickupfunc(players[i])
|
|
end
|
|
-- lower step if takeable item(s) were found
|
|
local time
|
|
if got_item then
|
|
time = 0.02
|
|
else
|
|
time = 0.2
|
|
end
|
|
minetest.after(time, pickup_step)
|
|
end
|
|
minetest.after(3.0, pickup_step)
|
|
|
|
if not minetest.settings:get_bool("creative_mode") then
|
|
-- Workaround to test if an item metadata (ItemStackMetaRef) is empty
|
|
local function itemmeta_is_empty(meta)
|
|
local t = meta:to_table()
|
|
for k, v in pairs(t) do
|
|
if k ~= "fields" then
|
|
return false
|
|
end
|
|
assert(type(v) == "table")
|
|
if next(v) ~= nil then
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- Tests if the item has special information such as metadata
|
|
local function can_split_item(item)
|
|
return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta())
|
|
end
|
|
|
|
local function spawn_items(pos, items_to_spawn)
|
|
for i = 1,#items_to_spawn do
|
|
local obj = minetest.add_item(pos, items_to_spawn[i])
|
|
if not obj then
|
|
error("Couldn't spawn item " .. name .. ", drops: "
|
|
.. dump(drops))
|
|
end
|
|
|
|
local vel = obj:get_velocity()
|
|
local x = math.random(-5, 4)
|
|
if x >= 0 then
|
|
x = x+1
|
|
end
|
|
vel.x = 1 / x
|
|
local z = math.random(-5, 4)
|
|
if z >= 0 then
|
|
z = z+1
|
|
end
|
|
vel.z = 1 / z
|
|
obj:set_velocity(vel)
|
|
end
|
|
end
|
|
|
|
local old_handle_node_drops = minetest.handle_node_drops
|
|
function minetest.handle_node_drops(pos, drops, player)
|
|
if not player or player.is_fake_player then
|
|
-- Node Breaker or similar machines should receive items in the
|
|
-- inventory
|
|
return old_handle_node_drops(pos, drops, player)
|
|
end
|
|
for i = 1,#drops do
|
|
local item = drops[i]
|
|
if type(item) == "string" then
|
|
-- The string is not necessarily only the item name,
|
|
-- so always convert it to ItemStack
|
|
item = ItemStack(item)
|
|
end
|
|
local count = item:get_count()
|
|
local name = item:get_name()
|
|
|
|
-- Sometimes nothing should be dropped
|
|
if name == ""
|
|
or not minetest.registered_items[name] then
|
|
count = 0
|
|
end
|
|
|
|
if count > 0 then
|
|
-- Split items if possible
|
|
local items_to_spawn = {item}
|
|
if can_split_item(item) then
|
|
for i = 1,count do
|
|
items_to_spawn[i] = name
|
|
end
|
|
end
|
|
|
|
spawn_items(pos, items_to_spawn)
|
|
end
|
|
end
|
|
end
|
|
end
|