320 lines
10 KiB
Lua
320 lines
10 KiB
Lua
---------------------------------------------------------------------------------------
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-- furniture
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---------------------------------------------------------------------------------------
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-- contains:
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-- * a sleeping mat - mostly for NPC that cannot afford a bet yet
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-- * bench - if you don't have 3dforniture:chair, then this is the next best thing
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-- * table - very simple one
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-- * shelf - for stroring things; this one is 3d
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-- * stovepipe - so that the smoke from the furnace can get away
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---------------------------------------------------------------------------------------
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-- TODO: change the textures of the bed (make the clothing white, foot path not entirely covered with cloth)
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local S = cottages.S
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-- the basic version of a bed - a sleeping mat
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-- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox
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minetest.register_node("cottages:sleeping_mat", {
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description = S("sleeping mat"),
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drawtype = 'nodebox',
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tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
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wield_image = 'cottages_sleepingmat.png',
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inventory_image = 'cottages_sleepingmat.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = "facedir",
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walkable = false,
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults,
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selection_box = {
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type = "wallmounted",
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},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.48, -0.5,-0.48, 0.48, -0.5+1/16, 0.48},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.48, -0.5,-0.48, 0.48, -0.5+2/16, 0.48},
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}
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
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end
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})
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-- this one has a pillow for the head; thus, param2 becomes visible to the builder, and mobs may use it as a bed
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minetest.register_node("cottages:sleeping_mat_head", {
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description = S("sleeping mat with pillow"),
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drawtype = 'nodebox',
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tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
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wield_image = 'cottages_sleepingmat.png',
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inventory_image = 'cottages_sleepingmat.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = "facedir",
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groups = { snappy = 3 },
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sounds = default.node_sound_leaves_defaults,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.48, -0.5,-0.48, 0.48, -0.5+1/16, 0.48},
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{-0.34, -0.5+1/16,-0.12, 0.34, -0.5+2/16, 0.34},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.48, -0.5,-0.48, 0.48, -0.5+2/16, 0.48},
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}
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
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end
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})
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-- furniture; possible replacement: 3dforniture:chair
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minetest.register_node("cottages:bench", {
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drawtype = "nodebox",
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description = S("simple wooden bench"),
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tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults,
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node_box = {
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type = "fixed",
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fixed = {
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-- sitting area
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{-0.5, -0.15, 0.1, 0.5, -0.05, 0.5},
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-- stützen
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{-0.4, -0.5, 0.2, -0.3, -0.15, 0.4},
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{ 0.3, -0.5, 0.2, 0.4, -0.15, 0.4},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0, 0.5, 0, 0.5},
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}
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},
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is_ground_content = false,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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return cottages.sit_on_bench( pos, node, clicker, itemstack, pointed_thing );
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end,
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})
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-- a simple table; possible replacement: 3dforniture:table
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local cottages_table_def = {
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description = S("table"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {"cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.1, -0.5, -0.1, 0.1, 0.3, 0.1},
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{ -0.5, 0.48, -0.5, 0.5, 0.4, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.4, 0.5},
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},
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},
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is_ground_content = false,
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}
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-- search for the workbench in AdventureTest
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local workbench = minetest.registered_nodes[ "workbench:3x3"];
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if( workbench ) then
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cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]};
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cottages_table_def.on_rightclick = workbench.on_rightclick;
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end
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-- search for the workbench from RealTEst
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workbench = minetest.registered_nodes[ "workbench:work_bench_birch"];
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if( workbench ) then
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cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]};
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cottages_table_def.on_construct = workbench.on_construct;
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cottages_table_def.can_dig = workbench.can_dig;
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cottages_table_def.on_metadata_inventory_take = workbench.on_metadata_inventory_take;
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cottages_table_def.on_metadata_inventory_move = workbench.on_metadata_inventory_move;
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cottages_table_def.on_metadata_inventory_put = workbench.on_metadata_inventory_put;
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end
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minetest.register_node("cottages:table", cottages_table_def );
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-- looks better than two slabs impersonating a shelf; also more 3d than a bookshelf
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-- the infotext shows if it's empty or not
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minetest.register_node("cottages:shelf", {
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description = S("open storage shelf"),
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drawtype = "nodebox",
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-- top, bottom, side1, side2, inner, outer
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tiles = {"cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.3, -0.4, 0.5, 0.5},
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{ 0.4, -0.5, -0.3, 0.5, 0.5, 0.5},
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{ -0.5, -0.2, -0.3, 0.5, -0.1, 0.5},
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{ -0.5, 0.3, -0.3, 0.5, 0.4, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos);
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meta:set_string("formspec",
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"size[8,8]"..
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"list[current_name;main;0,0;8,3;]"..
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"list[current_player;main;0,4;8,4;]")
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meta:set_string("infotext", S("open storage shelf"))
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local inv = meta:get_inventory();
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inv:set_size("main", 24);
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end,
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can_dig = function( pos,player )
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local meta = minetest.get_meta( pos );
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local inv = meta:get_inventory();
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return inv:is_empty("main");
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta( pos );
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meta:set_string('infotext', S('open storage shelf (in use)'));
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta( pos );
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local inv = meta:get_inventory();
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if( inv:is_empty("main")) then
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meta:set_string('infotext', S('open storage shelf (empty)'));
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end
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end,
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is_ground_content = false,
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})
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-- so that the smoke from a furnace can get out of a building
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minetest.register_node("cottages:stovepipe", {
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description = S("stovepipe"),
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drawtype = "nodebox",
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tiles = {"cottages_steel_block.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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node_box = {
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type = "fixed",
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fixed = {
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{ 0.20, -0.5, 0.20, 0.45, 0.5, 0.45},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ 0.20, -0.5, 0.20, 0.45, 0.5, 0.45},
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},
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},
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is_ground_content = false,
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climbable = true,
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})
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---------------------------------------------------------------------------------------
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-- functions for sitting or sleeping
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---------------------------------------------------------------------------------------
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cottages.allow_sit = function( player )
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-- no check possible
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if( not( player.get_player_velocity )) then
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return true;
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end
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local velo = player:get_player_velocity();
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if( not( velo )) then
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return false;
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end
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local max_velo = 0.0001;
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if( math.abs(velo.x) < max_velo
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and math.abs(velo.y) < max_velo
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and math.abs(velo.z) < max_velo ) then
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return true;
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end
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return false;
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end
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---------------------------------------------------------------------------------------
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-- crafting receipes
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---------------------------------------------------------------------------------------
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minetest.register_craft({
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output = "cottages:sleeping_mat 3",
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recipe = {
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{"cottages:wool_tent", "cottages:straw_mat","cottages:straw_mat" }
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}
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})
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minetest.register_craft({
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output = "cottages:sleeping_mat_head",
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recipe = {
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{"cottages:sleeping_mat","cottages:straw_mat" }
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}
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})
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minetest.register_craft({
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output = "cottages:table",
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recipe = {
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{"", cottages.craftitem_slab_wood, "", },
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{"", cottages.craftitem_stick, "" }
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}
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})
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minetest.register_craft({
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output = "cottages:bench",
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recipe = {
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{"", cottages.craftitem_wood, "", },
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{cottages.craftitem_stick, "", cottages.craftitem_stick, }
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}
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})
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minetest.register_craft({
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output = "cottages:shelf",
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recipe = {
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{cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, },
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{cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, },
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{cottages.craftitem_stick, "", cottages.craftitem_stick}
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}
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})
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minetest.register_craft({
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output = "cottages:stovepipe 2",
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recipe = {
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{cottages.craftitem_steel, '', cottages.craftitem_steel},
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}
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})
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