143 lines
2.9 KiB
Lua
143 lines
2.9 KiB
Lua
--A few tables to simplify.
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Skins = {
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{"zombie01.png"},
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{"zombie02.png"},
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{"zombie03.png"},
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{"zombie04.png"},
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}
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Inventory = {
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{name = "main:dirt", chance = 2, min = 3, max = 5},
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--{name = "default:apple", chance = 4, min = 2, max = 5},
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--{name = "default:clay_lump", chance = 10, min = 1, max = 4},
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}
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Noise = {
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random = "eating-brains",
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attack = "groan",
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}
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mobs:register_mob('zombies:1arm', {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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reach = 2,
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damage = 2,
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hp_min = 3,
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hp_max = 15,
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armor = 80,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "zombie_one-arm.b3d",
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textures = Skins,
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blood_texture = "mobs_blood.png",
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makes_footstep_sound = true,
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sounds = Noise,
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walk_velocity = 2,
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run_velocity = 8,
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jump = true,
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view_range = 25,
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drops = Inventory,
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lava_damage = 5,
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light_damage = 0,
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fall_damage = 2,
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animation = {
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speed_normal = 10,
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speed_run = 25,
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punch_speed = 20,
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walk_start = 0,
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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punch_start = 21,
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punch_end = 51,
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},
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})
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mobs:register_mob('zombies:crawler', {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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reach = 2,
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damage = 1,
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hp_min = 1,
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hp_max = 10,
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armor = 80,
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collisionbox = {-0.5, -.5, -0.4, 0.5, 0.2, 0.4},
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visual = "mesh",
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mesh = "zombie_crawler.b3d",
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textures = Skins,
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blood_texture = "mobs_blood.png",
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makes_footstep_sound = true,
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sounds = Noise,
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walk_velocity = .5,
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run_velocity = 1,
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jump = true,
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view_range = 15,
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drops = Inventory,
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lava_damage = 5,
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light_damage = 0,
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fall_damage = 2,
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animation = {
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speed_normal = 10,
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speed_run = 10,
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punch_speed = 60,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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punch_start = 41,
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punch_end = 71,
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},
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})
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mobs:register_mob('zombies:normal', {
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type = "monster",
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group_attack = true,
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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reach = 3,
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damage = 2,
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hp_min = 4,
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hp_max = 15,
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armor = 80,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "zombie_normal.b3d",
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textures = Skins,
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blood_texture = "mobs_blood.png",
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blood_amount = 200,
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makes_footstep_sound = true,
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sounds = Noise,
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walk_velocity = 4,
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run_velocity = 8,
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jump = true,
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view_range = 30,
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drops = Inventory,
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lava_damage = 5,
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light_damage = 0,
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fall_damage = 2,
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animation = {
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speed_normal = 20,
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speed_run = 80,
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punch_speed = 20,
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stand_start = 0,
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stand_end = 40,
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walk_start = 41,
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walk_end = 101,
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run_start = 41,
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run_end = 101,
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punch_start = 102,
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punch_end = 142,
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},
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})
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--Spawn Functions
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mobs:register_spawn("zombies:1arm", {"main:stone", "main:dirt", "main:grass",},15, 0, 30, 10, 170, nil)
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mobs:register_spawn("zombies:crawler", {"main:stone", "main:cobble", "main:grass",},15, 0, 30, 10, 170, nil)
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mobs:register_spawn("zombies:normal", {"main:stone", "main:cobble", "main:grass",},15, 0, 40, 10, 170, nil)
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