152 lines
5.1 KiB
Lua
152 lines
5.1 KiB
Lua
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local settings = minetest.settings
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local regular = settings:get_bool("enable_regular_grenade")
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local flash = settings:get_bool("enable_flashbang_grenade")
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local smoke = settings:get_bool("enable_smoke_grenade")
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-- Regular Grenade
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if not regular or regular == true then
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grenades.register_grenade("regular", {
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description = "Regular grenade (Kills anyone near blast)",
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image = "grenades_regular.png",
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on_explode = function(pos, name)
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if not name or not pos then
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return
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end
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local player = minetest.get_player_by_name(name)
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local radius = 10
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minetest.add_particlespawner({
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amount = 20,
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time = 0.5,
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minpos = vector.subtract(pos, radius),
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maxpos = vector.add(pos, radius),
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minvel = {x = 0, y = 5, z = 0},
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maxvel = {x = 0, y = 7, z = 0},
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minacc = {x = 0, y = 1, z = 0},
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maxacc = {x = 0, y = 1, z = 0},
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 7,
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maxsize = 10,
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collisiondetection = true,
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collision_removal = false,
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vertical = false,
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texture = "grenades_smoke.png",
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})
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minetest.sound_play("boom", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
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if v:get_hp() > 0 then
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v:punch(player, 2, {damage_groups = {fleshy = 24 - (vector.distance(pos, v:get_pos()) * 2)}}, nil)
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end
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end
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end,
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})
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end
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-- Flashbang Grenade
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if not flash or flash == true then
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grenades.register_grenade("flashbang", {
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description = "Flashbang grenade (Blinds all who look at blast)",
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image = "grenades_flashbang.png",
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on_explode = function(pos, name)
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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if v:is_player() and v:get_hp() > 0 then
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local playerdir = vector.round(v:get_look_dir())
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local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
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local pname = v:get_player_name()
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minetest.sound_play("glasslike_break", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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if vector.equals(playerdir, grenadedir) then
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for i = 0, 5, 1 do
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local key = v:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 0},
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name = "flashbang hud "..pname,
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scale = {x = -200, y = -200},
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text = "grenades_white.png^[opacity:"..tostring(255 - (i * 13)),
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alignment = {x = 0, y = 0},
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offset = {x = 0, y = 0}
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})
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.
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minetest.after(2 * i, function()
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if minetest.get_player_by_name(pname) then
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minetest.get_player_by_name(pname):hud_remove(key)
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end
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end)
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end
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end
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end
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end
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end,
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})
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end
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-- Smoke Grenade
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if not smoke or smoke == true then
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grenades.register_grenade("smoke", {
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description = "Smoke grenade (Generates smoke around blast site)",
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image = "grenades_smoke_grenade.png",
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on_explode = function(pos, name)
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minetest.sound_play("glasslike_break", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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minetest.sound_play("hiss", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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for i = 0, 5, 1 do
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minetest.add_particlespawner({
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amount = 60,
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time = 20,
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minpos = vector.subtract(pos, 3),
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maxpos = vector.add(pos, 4),
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minvel = {x = 0, y = 2, z = 0},
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maxvel = {x = 0, y = 3, z = 0},
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minacc = {x = 1, y = 0.2, z = 1},
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maxacc = {x = 1, y = 0.2, z = 1},
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minexptime = 0.3,
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maxexptime = 0.5,
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minsize = 90,
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maxsize = 180,
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collisiondetection = false,
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collision_removal = false,
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vertical = false,
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texture = "grenades_smoke.png",
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})
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end
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end,
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particle = {
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image = "grenades_smoke.png",
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life = 1,
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size = 4,
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glow = 0,
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interval = 5,
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}
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})
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end
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