71 lines
2.8 KiB
Lua
71 lines
2.8 KiB
Lua
local function subdivideObjective(str, desc)
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local subdata = str:split(" ")
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if subdata[1] == "Return" then
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return {command=subdata[1], description=desc, total=subdata[2],content=subdata[3], completed=false, count=0}
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elseif subdata[1] == "Collect" then
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return {command=subdata[1], description=desc, total=subdata[2],content=subdata[3], completed=false, count=0}
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elseif subdata[1] == "Kill" then
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return {command=subdata[1], description=desc, total=subdata[2],content=subdata[3], completed=false, count=0}
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end
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end
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local function convertObjectiveString(str, desc)
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local objs = {}
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if str:find("|") == nil then
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objs[1] = subdivideObjective(str, desc)
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else
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local data = str:split("|")
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local descdata = desc:split("|")
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for i,o in ipairs(data) do
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if o ~= nil then
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objs[i] = subdivideObjective(o, descdata[i])
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end
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end
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end
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return objs
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end
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function adventures.storeQuestData(data)
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local pos = {x=data[2],y=data[3],z=data[4]}
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local meta = minetest.env:get_meta(pos)
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local objs = convertObjectiveString(meta:get_string("name"), meta:get_string("objective"), meta:get_string("description"))
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local y = 3+table.getn(objs)
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local str = "label[0,0;"..meta:get_string("name").."]"..
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"list[context;reward;4,"..(y-3)..";2,2;]"..
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"list[context;items;0,"..(y-3)..";2,2;]"..
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"button[2.25,"..(y-1)..";1.5,0.75;accept;Accept]"
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for i,obj in pairs(objs) do
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str = str.."label[0.125,"..(i/2)..";"..obj.description.."]"
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end
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str = "size[6,"..y.."]"..str
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meta:set_string("formspec", str)
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adventures.quests[meta:get_string("name")] = {source=pos, objectives = objs, completed=false, active=false}
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end
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minetest.register_node("adventures:quest", {
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description = "Quest",
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walkable = true,
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groups = {immortal=1},
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tiles = {"adventures_quest.png"},
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.accept then
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local meta = minetest.env:get_meta(pos)
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adventures.currentQuests[meta:get_string("name")] = adventures.quests[meta:get_string("name")]
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local objs = adventures.currentQuests[meta:get_string("name")].objectives
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for _,obj in pairs(objs) do
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if obj.command == "Return" then
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table.insert(adventures.currentObjectives["Return"], {quest=name, index=i})
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elseif obj.command == "Collect" then
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print("Storing Collect Objective")
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table.insert(adventures.currentObjectives["Collect"], {quest=name, index=i})
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elseif obj.command == "Kill" then
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table.insert(adventures.currentObjectives["Kill"], {quest=name, index=i})
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end
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end
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0 end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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return 0 end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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return 0 end
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}) |