adventures/standardQuest.lua

139 lines
5.4 KiB
Lua

local function subdivideObjective(str, desc)
local subdata = str:split(" ")
if subdata[1] == "Return" then
return {command=subdata[1], description=desc, total=tonumber(subdata[2]),content=subdata[3], completed=false, count=0}
elseif subdata[1] == "Collect" then
return {command=subdata[1], description=desc, total=tonumber(subdata[2]),content=subdata[3], completed=false, count=0}
elseif subdata[1] == "Kill" then
return {command=subdata[1], description=desc, total=tonumber(subdata[2]),content=subdata[3], completed=false, count=0}
end
end
local function convertObjectiveString(str, desc)
local objs = {}
if str:find("|") == nil then
objs[1] = subdivideObjective(str, desc)
else
local data = str:split("|")
local descdata = desc:split("|")
for i,o in ipairs(data) do
if o ~= nil then
objs[i] = subdivideObjective(o, descdata[i])
end
end
end
return objs
end
function adventures.updateQuestFormspec(meta, objs)
local y = 3+table.getn(objs)
local str = "label[0,0;"..meta:get_string("name").."]"..
"list[context;reward;5.5,"..(y-2.5)..";2,2;]"..
"list[context;items;0.5,"..(y-2.5)..";2,2;]"
local quest = adventures.quests[meta:get_string("name")]
if quest ~= nil then
if not quest.accepted then
str = str.."button[3.25,"..(y-2)..";1.5,1;accept;Accept]"
elseif not quest.completed then
str = str.."label[3.25,"..(y-2)..";In Progress.]"
elseif quest.completed and not quest.turnedIn then
str = str.."label[3.25,"..(y-2)..";Completed!]"..
"button[3.25,"..(y-1)..";1.5,1;redeem;Turn In]"
elseif quest.turnedIn then
str = str.."label[3.25,"..(y-2)..";Turned In]"
end
end
drawnReturnBox = false
for i,obj in ipairs(objs) do
if obj.command == "Return" and not drawnReturnBox and quest.accepted then
str = str.."list[context;return;3.5,"..(y-3)..";1,1;]"
end
str = str.."label[0.5,"..(i/2)..";"..obj.description.."]"
end
y = y+4
str = str.."list[current_player;main;0,"..(y-4)..";8,4;]"
str = "size[8,"..y.."]"..str
return str
end
function adventures.storeQuestData(data)
local pos = {x=data[2],y=data[3],z=data[4]}
local meta = minetest.env:get_meta(pos)
if adventures.quests[meta:get_string("name")] ~= nil then return end
local objs = convertObjectiveString(meta:get_string("objective"), meta:get_string("description"))
adventures.quests[meta:get_string("name")] = {source=pos, objectives = objs, accepted=false, completed=false, turnedIn=false, active=false}
meta:set_string("formspec", adventures.updateQuestFormspec(meta, objs))
meta:get_inventory():set_size("return", 1)
end
minetest.register_node("adventures:quest", {
description = "Quest",
walkable = true,
groups = {immortal=1},
tiles = {"adventures_quest.png"},
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local objs = adventures.quests[meta:get_string("name")].objectives
if fields.accept then
for _,player in pairs(minetest.get_connected_players()) do
for _,stack in pairs(meta:get_inventory():get_list("items")) do
player:get_inventory():add_item("main", stack)
end
end
adventures.quests[meta:get_string("name")].accepted = true
for i,obj in ipairs(objs) do
if obj.command == "Return" then
table.insert(adventures.currentObjectives["Return"], {quest=meta:get_string("name"), index=i})
elseif obj.command == "Collect" then
table.insert(adventures.currentObjectives["Collect"], {quest=meta:get_string("name"), index=i})
elseif obj.command == "Kill" then
table.insert(adventures.currentObjectives["Kill"], {quest=meta:get_string("name"), index=i})
end
end
adventures.saveQuestProgress()
elseif fields.redeem then
adventures.quests[meta:get_string("name")].turnedIn = true
for _,player in pairs(minetest.get_connected_players()) do
for _,stack in pairs(meta:get_inventory():get_list("reward")) do
player:get_inventory():add_item("main", stack)
end
end
adventures.saveQuestProgress()
end
meta:set_string("formspec", adventures.updateQuestFormspec(meta, objs))
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0 end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "return" then
return stack:get_count();
end
return 0 end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == "return" then
return stack:get_count();
end
return 0 end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if listname == "return" then
for _,data in pairs(adventures.currentObjectives["Return"]) do
local obj = adventures.quests[data.quest].objectives[data.index]
if not obj.completed then
if stack:get_name() == obj.content then
local n = 0
if obj.count+stack:get_count() > obj.total then
n = obj.total-obj.count
obj.count = obj.total
else
n = stack:get_count()
obj.count = obj.count+n
end
if obj.count == obj.total then
adventures.quests[data.quest].objectives[data.index].completed = true
end
minetest.env:get_meta(pos):get_inventory():set_stack(listname, index, {name=stack:get_name(), count=stack:get_count()-n})
end
end
end
end
meta:set_string("formspec", adventures.updateQuestFormspec(meta, adventures.quests[meta:get_string("name")].objectives))
end,
})