Added check to make sure an area was found to remove.
Added infotext to ID blocks so you can see ID without clicking.
Added new node to edit initial stuff.
Found the solution to the problem and it wasn't related to time. Instead
it was incorrect or null data stored in table. Minetest couldn't place a
nil node so it wasn't placing both nodes.
Problem still isn't fixed when waiting a couple seconds. It seems the
environment still isn't initalized on player join. But it still adds the
one node after the other.
Nodes that are encoded and then decoded in creative mode are now added
to the environment during a player join event. Previously they were
added before the environment had been initialized.