nanovg/src/nanovg.c

1587 lines
39 KiB
C

//
// Copyright (c) 2013 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include <stdio.h>
#include <math.h>
#include "nanovg.h"
#define FONTSTASH_IMPLEMENTATION
#include "fontstash.h"
#define STBI_HEADER_FILE_ONLY
#include "stb_image.c"
#define NVG_INIT_PATH_SIZE 256
#define NVG_MAX_STATES 32
#define NVG_AA 1.0f
#define NVG_KAPPA90 0.5522847493f // Lenght proportional to radius of a cubic bezier handle for 90deg arcs.
#define NVG_COUNTOF(arr) (sizeof(arr) / sizeof(0[arr]))
enum NVGcommands {
NVG_MOVETO = 0,
NVG_LINETO = 1,
NVG_BEZIERTO = 2,
NVG_CLOSE = 3,
NVG_WINDING = 4,
};
enum NVGpointFlags
{
NVG_BEVEL = 0x01,
NVG_LEFT = 0x02,
NVG_CUSP = 0x04,
};
enum NVGexpandFeatures {
NVG_FILL = 0x01,
NVG_STROKE = 0x02,
NVG_CAPS = 0x04,
};
struct NVGstate {
struct NVGpaint fill;
struct NVGpaint stroke;
float strokeWidth;
float miterLimit;
float xform[6];
struct NVGscissor scissor;
float fontSize;
float letterSpacing;
float fontBlur;
int textAlign;
int fontId;
};
struct NVGpoint {
float x,y;
float dx, dy;
float len;
float dmx, dmy;
unsigned char flags;
};
struct NVGpathCache {
struct NVGpoint* points;
int npoints;
int cpoints;
struct NVGpath* paths;
int npaths;
int cpaths;
struct NVGvertex* verts;
int nverts;
int cverts;
float bounds[4];
};
struct NVGcontext {
struct NVGparams params;
float* commands;
int ccommands;
int ncommands;
float commandx, commandy;
struct NVGstate states[NVG_MAX_STATES];
int nstates;
struct NVGpathCache* cache;
float tessTol;
float distTol;
struct FONScontext* fs;
int fontImage;
int drawCallCount;
int fillTriCount;
int strokeTriCount;
int textTriCount;
};
static int nvg__mini(int a, int b) { return a < b ? a : b; }
static int nvg__maxi(int a, int b) { return a > b ? a : b; }
static float nvg__minf(float a, float b) { return a < b ? a : b; }
static float nvg__maxf(float a, float b) { return a > b ? a : b; }
static float nvg__absf(float a) { return a >= 0.0f ? a : -a; }
static float nvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
static float nvg__cross(float dx0, float dy0, float dx1, float dy1) { return dx1*dy0 - dx0*dy1; }
static float nvg__normalize(float *x, float* y)
{
float d = sqrtf((*x)*(*x) + (*y)*(*y));
if (d > 1e-6f) {
d = 1.0f / d;
*x *= d;
*y *= d;
}
return d;
}
static void nvg__deletePathCache(struct NVGpathCache* c)
{
if (c == NULL) return;
if (c->points != NULL) free(c->points);
if (c->paths != NULL) free(c->paths);
if (c->verts != NULL) free(c->verts);
free(c);
}
static struct NVGpathCache* nvg__allocPathCache()
{
struct NVGpathCache* c = (struct NVGpathCache*)malloc(sizeof(struct NVGpathCache));
if (c == NULL) goto error;
memset(c, 0, sizeof(struct NVGpathCache));
c->points = (struct NVGpoint*)malloc(sizeof(struct NVGpoint)*4);
if (!c->points) goto error;
c->npoints = 0;
c->cpoints = 4;
c->paths = (struct NVGpath*)malloc(sizeof(struct NVGpath)*4);
if (!c->paths) goto error;
c->npaths = 0;
c->cpaths = 4;
c->verts = (struct NVGvertex*)malloc(sizeof(struct NVGvertex)*4);
if (!c->verts) goto error;
c->nverts = 0;
c->cverts = 4;
return c;
error:
nvg__deletePathCache(c);
return NULL;
}
struct NVGcontext* nvgCreateInternal(struct NVGparams* params)
{
struct FONSparams fontParams;
struct NVGcontext* ctx = (struct NVGcontext*)malloc(sizeof(struct NVGcontext));
if (ctx == NULL) goto error;
memset(ctx, 0, sizeof(struct NVGcontext));
ctx->params = *params;
ctx->commands = (float*)malloc(sizeof(float)*NVG_INIT_PATH_SIZE);
if (!ctx->commands) goto error;
ctx->ncommands = 0;
ctx->ccommands = NVG_INIT_PATH_SIZE;
ctx->cache = nvg__allocPathCache();
if (ctx->cache == NULL) goto error;
nvgSave(ctx);
nvgReset(ctx);
ctx->tessTol = 0.3f * 4.0f;
ctx->distTol = 0.01f;
if (ctx->params.renderCreate(ctx->params.userPtr) == 0) goto error;
// Init font rendering
memset(&fontParams, 0, sizeof(fontParams));
fontParams.width = 512;
fontParams.height = 512;
fontParams.flags = FONS_ZERO_TOPLEFT;
fontParams.renderCreate = NULL;
fontParams.renderUpdate = NULL;
fontParams.renderDraw = NULL;
fontParams.renderDelete = NULL;
fontParams.userPtr = NULL;
ctx->fs = fonsCreate(&fontParams);
if (ctx->fs == NULL) goto error;
// Create font texture
ctx->fontImage = ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_ALPHA, 512, 512, NULL);
if (ctx->fontImage == 0) goto error;
return ctx;
error:
nvgDeleteInternal(ctx);
return 0;
}
void nvgDeleteInternal(struct NVGcontext* ctx)
{
if (ctx == NULL) return;
if (ctx->commands != NULL) free(ctx->commands);
if (ctx->cache != NULL) nvg__deletePathCache(ctx->cache);
if (ctx->fs)
fonsDelete(ctx->fs);
if (ctx->params.renderDelete != NULL)
ctx->params.renderDelete(ctx->params.userPtr);
free(ctx);
}
void nvgBeginFrame(struct NVGcontext* ctx)
{
/* printf("Tris: draws:%d fill:%d stroke:%d text:%d TOT:%d\n",
ctx->drawCallCount, ctx->fillTriCount, ctx->strokeTriCount, ctx->textTriCount,
ctx->fillTriCount+ctx->strokeTriCount+ctx->textTriCount);*/
ctx->drawCallCount = 0;
ctx->fillTriCount = 0;
ctx->strokeTriCount = 0;
ctx->textTriCount = 0;
}
unsigned int nvgRGB(unsigned char r, unsigned char g, unsigned char b)
{
return nvgRGBA(r,g,b,255);
}
unsigned int nvgRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
return (r) | (g << 8) | (b << 16) | (a << 24);
}
unsigned int nvgLerpRGBA(unsigned int c0, unsigned int c1, float u)
{
int iu = (float)(nvg__clampf(u, 0.0f, 1.0f) * 256.0f);
int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8;
int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8;
int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8;
int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8;
return nvgRGBA(r,g,b,a);
}
static struct NVGstate* nvg__getState(struct NVGcontext* ctx)
{
return &ctx->states[ctx->nstates-1];
}
static void nvg__xformIdentity(float* t)
{
t[0] = 1.0f; t[1] = 0.0f;
t[2] = 0.0f; t[3] = 1.0f;
t[4] = 0.0f; t[5] = 0.0f;
}
static void nvg__xformTranslate(float* t, float tx, float ty)
{
t[0] = 1.0f; t[1] = 0.0f;
t[2] = 0.0f; t[3] = 1.0f;
t[4] = tx; t[5] = ty;
}
static void nvg__xformScale(float* t, float sx, float sy)
{
t[0] = sx; t[1] = 0.0f;
t[2] = 0.0f; t[3] = sy;
t[4] = 0.0f; t[5] = 0.0f;
}
static void nvg__xformRotate(float* t, float a)
{
float cs = cosf(a), sn = sinf(a);
t[0] = cs; t[1] = sn;
t[2] = -sn; t[3] = cs;
t[4] = 0.0f; t[5] = 0.0f;
}
static void nvg__xformMultiply(float* t, float* s)
{
float t0 = t[0] * s[0] + t[1] * s[2];
float t2 = t[2] * s[0] + t[3] * s[2];
float t4 = t[4] * s[0] + t[5] * s[2] + s[4];
t[1] = t[0] * s[1] + t[1] * s[3];
t[3] = t[2] * s[1] + t[3] * s[3];
t[5] = t[4] * s[1] + t[5] * s[3] + s[5];
t[0] = t0;
t[2] = t2;
t[4] = t4;
}
static void nvg__xformPremultiply(float* t, float* s)
{
float s2[6];
memcpy(s2, s, sizeof(float)*6);
nvg__xformMultiply(s2, t);
memcpy(t, s2, sizeof(float)*6);
}
static void nvg__setPaintColor(struct NVGpaint* p, unsigned int color)
{
memset(p, 0, sizeof(*p));
nvg__xformIdentity(p->xform);
p->radius = 0.0f;
p->feather = 1.0f;
p->innerColor = color;
p->outerColor = color;
}
// State handling
void nvgSave(struct NVGcontext* ctx)
{
if (ctx->nstates >= NVG_MAX_STATES)
return;
if (ctx->nstates > 0)
memcpy(&ctx->states[ctx->nstates], &ctx->states[ctx->nstates-1], sizeof(struct NVGstate));
ctx->nstates++;
}
void nvgRestore(struct NVGcontext* ctx)
{
if (ctx->nstates <= 1)
return;
ctx->nstates--;
}
void nvgReset(struct NVGcontext* ctx)
{
struct NVGstate* state = nvg__getState(ctx);
memset(state, 0, sizeof(*state));
nvg__setPaintColor(&state->fill, nvgRGBA(255,255,255,255));
nvg__setPaintColor(&state->stroke, nvgRGBA(0,0,0,255));
state->strokeWidth = 1.0f;
state->miterLimit = 1.2f;
nvg__xformIdentity(state->xform);
state->scissor.extent[0] = 0.0f;
state->scissor.extent[1] = 0.0f;
state->fontSize = 16.0f;
state->letterSpacing = 0.0f;
state->fontBlur = 0.0f;
state->textAlign = NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE;
state->fontId = 0;
}
// State setting
void nvgStrokeWidth(struct NVGcontext* ctx, float width)
{
struct NVGstate* state = nvg__getState(ctx);
state->strokeWidth = width;
}
void nvgMiterLimit(struct NVGcontext* ctx, float limit)
{
struct NVGstate* state = nvg__getState(ctx);
state->miterLimit = limit;
}
void nvgTransform(struct NVGcontext* ctx, float a, float b, float c, float d, float e, float f)
{
struct NVGstate* state = nvg__getState(ctx);
float t[6] = { a, b, c, d, e, f };
nvg__xformPremultiply(state->xform, t);
}
void nvgResetTransform(struct NVGcontext* ctx)
{
struct NVGstate* state = nvg__getState(ctx);
nvg__xformIdentity(state->xform);
}
void nvgTranslate(struct NVGcontext* ctx, float x, float y)
{
struct NVGstate* state = nvg__getState(ctx);
float t[6];
nvg__xformTranslate(t, x,y);
nvg__xformPremultiply(state->xform, t);
}
void nvgRotate(struct NVGcontext* ctx, float angle)
{
struct NVGstate* state = nvg__getState(ctx);
float t[6];
nvg__xformRotate(t, angle);
nvg__xformPremultiply(state->xform, t);
}
void nvgScale(struct NVGcontext* ctx, float x, float y)
{
struct NVGstate* state = nvg__getState(ctx);
float t[6];
nvg__xformScale(t, x,y);
nvg__xformPremultiply(state->xform, t);
}
void nvgStrokeColor(struct NVGcontext* ctx, unsigned int color)
{
struct NVGstate* state = nvg__getState(ctx);
nvg__setPaintColor(&state->stroke, color);
}
void nvgStrokePaint(struct NVGcontext* ctx, struct NVGpaint paint)
{
struct NVGstate* state = nvg__getState(ctx);
state->stroke = paint;
nvg__xformMultiply(state->stroke.xform, state->xform);
}
void nvgFillColor(struct NVGcontext* ctx, unsigned int color)
{
struct NVGstate* state = nvg__getState(ctx);
nvg__setPaintColor(&state->fill, color);
}
void nvgFillPaint(struct NVGcontext* ctx, struct NVGpaint paint)
{
struct NVGstate* state = nvg__getState(ctx);
state->fill = paint;
nvg__xformMultiply(state->fill.xform, state->xform);
}
int nvgCreateImage(struct NVGcontext* ctx, const char* filename)
{
int w, h, n, image;
unsigned char* img = stbi_load(filename, &w, &h, &n, 4);
if (img == NULL) {
// printf("Failed to load %s - %s\n", filename, stbi_failure_reason());
return 0;
}
image = nvgCreateImageRGBA(ctx, w, h, img);
stbi_image_free(img);
return image;
}
int nvgCreateImageMem(struct NVGcontext* ctx, unsigned char* data, int ndata, int freeData)
{
int w, h, n, image;
unsigned char* img = stbi_load_from_memory(data, ndata, &w, &h, &n, 4);
if (img == NULL) {
// printf("Failed to load %s - %s\n", filename, stbi_failure_reason());
return 0;
}
image = nvgCreateImageRGBA(ctx, w, h, img);
stbi_image_free(img);
return image;
}
int nvgCreateImageRGBA(struct NVGcontext* ctx, int w, int h, const unsigned char* data)
{
return ctx->params.renderCreateTexture(ctx->params.userPtr, NVG_TEXTURE_RGBA, w, h, data);
}
void nvgUpdateImage(struct NVGcontext* ctx, int image, const unsigned char* data)
{
int w, h;
ctx->params.renderGetTextureSize(ctx->params.userPtr, image, &w, &h);
ctx->params.renderUpdateTexture(ctx->params.userPtr, image, 0,0, w,h, data);
}
void nvgImageSize(struct NVGcontext* ctx, int image, int* w, int* h)
{
ctx->params.renderGetTextureSize(ctx->params.userPtr, image, w, h);
}
void nvgDeleteImage(struct NVGcontext* ctx, int image)
{
ctx->params.renderDeleteTexture(ctx->params.userPtr, image);
}
struct NVGpaint nvgLinearGradient(struct NVGcontext* ctx,
float sx, float sy, float ex, float ey,
unsigned int icol, unsigned int ocol)
{
struct NVGpaint p;
float dx, dy, d;
const float large = 1e5;
memset(&p, 0, sizeof(p));
// Calculate transform aligned to the line
dx = ex - sx;
dy = ey - sy;
d = sqrtf(dx*dx + dy*dy);
if (d > 0.0001f) {
dx /= d;
dy /= d;
} else {
dx = 0;
dy = 1;
}
p.xform[0] = dy; p.xform[1] = -dx;
p.xform[2] = dx; p.xform[3] = dy;
p.xform[4] = sx - dx*large; p.xform[5] = sy - dy*large;
p.extent[0] = large;
p.extent[1] = large + d*0.5f;
p.radius = 0.0f;
p.feather = nvg__maxf(1.0f, d);
p.innerColor = icol;
p.outerColor = ocol;
return p;
}
struct NVGpaint nvgRadialGradient(struct NVGcontext* ctx,
float cx, float cy, float inr, float outr,
unsigned int icol, unsigned int ocol)
{
struct NVGpaint p;
float r = (inr+outr)*0.5f;
float f = (outr-inr);
memset(&p, 0, sizeof(p));
nvg__xformIdentity(p.xform);
p.xform[4] = cx;
p.xform[5] = cy;
p.extent[0] = r;
p.extent[1] = r;
p.radius = r;
p.feather = nvg__maxf(1.0f, f);
p.innerColor = icol;
p.outerColor = ocol;
return p;
}
struct NVGpaint nvgBoxGradient(struct NVGcontext* ctx,
float x, float y, float w, float h, float r, float f,
unsigned int icol, unsigned int ocol)
{
struct NVGpaint p;
memset(&p, 0, sizeof(p));
nvg__xformIdentity(p.xform);
p.xform[4] = x+w*0.5f;
p.xform[5] = y+h*0.5f;
p.extent[0] = w*0.5f;
p.extent[1] = h*0.5f;
p.radius = r;
p.feather = nvg__maxf(1.0f, f);
p.innerColor = icol;
p.outerColor = ocol;
return p;
}
struct NVGpaint nvgImagePattern(struct NVGcontext* ctx,
float cx, float cy, float w, float h, float angle,
int image, int repeat)
{
struct NVGpaint p;
memset(&p, 0, sizeof(p));
nvg__xformRotate(p.xform, angle);
p.xform[4] = cx;
p.xform[5] = cy;
p.extent[0] = w;
p.extent[1] = h;
p.image = image;
p.repeat = repeat;
return p;
}
// Scissoring
void nvgScissor(struct NVGcontext* ctx, float x, float y, float w, float h)
{
struct NVGstate* state = nvg__getState(ctx);
nvg__xformIdentity(state->scissor.xform);
state->scissor.xform[4] = x+w*0.5f;
state->scissor.xform[5] = y+h*0.5f;
nvg__xformMultiply(state->scissor.xform, state->xform);
state->scissor.extent[0] = w*0.5f;
state->scissor.extent[1] = h*0.5f;
}
void nvgResetScissor(struct NVGcontext* ctx)
{
struct NVGstate* state = nvg__getState(ctx);
memset(state->scissor.xform, 0, sizeof(state->scissor.xform));
state->scissor.extent[0] = 0;
state->scissor.extent[1] = 0;
}
static void nvg__xformPt(float* dx, float* dy, float sx, float sy, const float* t)
{
*dx = sx*t[0] + sy*t[2] + t[4];
*dy = sx*t[1] + sy*t[3] + t[5];
}
static int nvg__ptEquals(float x1, float y1, float x2, float y2, float tol)
{
float dx = x2 - x1;
float dy = y2 - y1;
return dx*dx + dy*dy < tol*tol;
}
static float nvg__distPtSeg(float x, float y, float px, float py, float qx, float qy)
{
float pqx, pqy, dx, dy, d, t;
pqx = qx-px;
pqy = qy-py;
dx = x-px;
dy = y-py;
d = pqx*pqx + pqy*pqy;
t = pqx*dx + pqy*dy;
if (d > 0) t /= d;
if (t < 0) t = 0;
else if (t > 1) t = 1;
dx = px + t*pqx - x;
dy = py + t*pqy - y;
return dx*dx + dy*dy;
}
static void nvg__appendCommands(struct NVGcontext* ctx, float* vals, int nvals)
{
struct NVGstate* state = nvg__getState(ctx);
int i;
if (ctx->ncommands+nvals > ctx->ccommands) {
if (ctx->ccommands == 0) ctx->ccommands = 8;
while (ctx->ccommands < ctx->ncommands+nvals)
ctx->ccommands *= 2;
ctx->commands = (float*)realloc(ctx->commands, ctx->ccommands*sizeof(float));
if (ctx->commands == NULL) return;
}
// transform commands
i = 0;
while (i < nvals) {
int cmd = (int)vals[i];
switch (cmd) {
case NVG_MOVETO:
nvg__xformPt(&vals[i+1],&vals[i+2], vals[i+1],vals[i+2], state->xform);
i += 3;
break;
case NVG_LINETO:
nvg__xformPt(&vals[i+1],&vals[i+2], vals[i+1],vals[i+2], state->xform);
i += 3;
break;
case NVG_BEZIERTO:
nvg__xformPt(&vals[i+1],&vals[i+2], vals[i+1],vals[i+2], state->xform);
nvg__xformPt(&vals[i+3],&vals[i+4], vals[i+3],vals[i+4], state->xform);
nvg__xformPt(&vals[i+5],&vals[i+6], vals[i+5],vals[i+6], state->xform);
i += 7;
break;
case NVG_CLOSE:
i++;
break;
case NVG_WINDING:
i += 2;
break;
default:
i++;
}
}
memcpy(&ctx->commands[ctx->ncommands], vals, nvals*sizeof(float));
ctx->ncommands += nvals;
if ((int)vals[0] != NVG_CLOSE && (int)vals[0] != NVG_WINDING) {
ctx->commandx = vals[nvals-2];
ctx->commandy = vals[nvals-1];
}
}
static void nvg__clearPathCache(struct NVGcontext* ctx)
{
ctx->cache->npoints = 0;
ctx->cache->npaths = 0;
}
static struct NVGpath* nvg__lastPath(struct NVGcontext* ctx)
{
if (ctx->cache->npaths > 0)
return &ctx->cache->paths[ctx->cache->npaths-1];
return NULL;
}
static void nvg__addPath(struct NVGcontext* ctx)
{
struct NVGpath* path;
if (ctx->cache->npaths+1 > ctx->cache->cpaths) {
ctx->cache->cpaths = (ctx->cache->cpaths == 0) ? 8 : (ctx->cache->cpaths*2);
ctx->cache->paths = (struct NVGpath*)realloc(ctx->cache->paths, sizeof(struct NVGpath)*ctx->cache->cpaths);
if (ctx->cache->paths == NULL) return;
}
path = &ctx->cache->paths[ctx->cache->npaths];
memset(path, 0, sizeof(*path));
path->first = ctx->cache->npoints;
path->winding = NVG_CCW;
ctx->cache->npaths++;
}
static struct NVGpoint* nvg__lastPoint(struct NVGcontext* ctx)
{
if (ctx->cache->npoints > 0)
return &ctx->cache->points[ctx->cache->npoints-1];
return NULL;
}
static void nvg__addPoint(struct NVGcontext* ctx, float x, float y)
{
struct NVGpath* path = nvg__lastPath(ctx);
struct NVGpoint* pt;
if (path == NULL) return;
if (ctx->cache->npoints > 0) {
pt = nvg__lastPoint(ctx);
if (nvg__ptEquals(pt->x,pt->y, x,y, ctx->distTol))
return;
}
if (ctx->cache->npoints+1 > ctx->cache->cpoints) {
ctx->cache->cpoints = (ctx->cache->cpoints == 0) ? 8 : (ctx->cache->cpoints*2);
ctx->cache->points = (struct NVGpoint*)realloc(ctx->cache->points, sizeof(struct NVGpoint)*ctx->cache->cpoints);
if (ctx->cache->points == NULL) return;
}
pt = &ctx->cache->points[ctx->cache->npoints];
memset(pt, 0, sizeof(*pt));
pt->x = x;
pt->y = y;
ctx->cache->npoints++;
path->count++;
}
static void nvg__closePath(struct NVGcontext* ctx)
{
struct NVGpath* path = nvg__lastPath(ctx);
if (path == NULL) return;
path->closed = 1;
}
static void nvg__pathWinding(struct NVGcontext* ctx, int winding)
{
struct NVGpath* path = nvg__lastPath(ctx);
if (path == NULL) return;
path->winding = winding;
}
static float nvg__getAverageScale(float *t)
{
float sx = sqrtf(t[0]*t[0] + t[2]*t[2]);
float sy = sqrtf(t[1]*t[1] + t[3]*t[3]);
return (sx + sy) * 0.5f;
}
static struct NVGvertex* nvg__allocTempVerts(struct NVGcontext* ctx, int nverts)
{
if (nverts > ctx->cache->cverts) {
if (ctx->cache->cverts == 0) ctx->cache->cverts = 8;
while (ctx->cache->cverts < nverts)
ctx->cache->cverts *= 2;
ctx->cache->verts = (struct NVGvertex*)realloc(ctx->cache->verts, sizeof(struct NVGvertex)*ctx->cache->cverts);
if (ctx->cache->verts == NULL) return NULL;
}
return ctx->cache->verts;
}
static float nvg__triarea2(float ax, float ay, float bx, float by, float cx, float cy)
{
float abx = bx - ax;
float aby = by - ay;
float acx = cx - ax;
float acy = cy - ay;
return acx*aby - abx*acy;
}
static float nvg__polyArea(struct NVGpoint* pts, int npts)
{
int i;
float area = 0;
for (i = 2; i < npts; i++) {
struct NVGpoint* a = &pts[0];
struct NVGpoint* b = &pts[i-1];
struct NVGpoint* c = &pts[i];
area += nvg__triarea2(a->x,a->y, b->x,b->y, c->x,c->y);
}
return area * 0.5f;
}
static void nvg__polyReverse(struct NVGpoint* pts, int npts)
{
struct NVGpoint tmp;
int i = 0, j = npts-1;
while (i < j) {
tmp = pts[i];
pts[i] = pts[j];
pts[j] = tmp;
i++;
j--;
}
}
static void nvg__vset(struct NVGvertex* vtx, float x, float y, float u, float v)
{
vtx->x = x;
vtx->y = y;
vtx->u = u;
vtx->v = v;
}
static void nvg__tesselateBezier(struct NVGcontext* ctx,
float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4,
int level)
{
float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
if (level > 10) return;
if (nvg__absf(x1+x3-x2-x2) + nvg__absf(y1+y3-y2-y2) + nvg__absf(x2+x4-x3-x3) + nvg__absf(y2+y4-y3-y3) < ctx->tessTol) {
nvg__addPoint(ctx, x4, y4);
return;
}
x12 = (x1+x2)*0.5f;
y12 = (y1+y2)*0.5f;
x23 = (x2+x3)*0.5f;
y23 = (y2+y3)*0.5f;
x34 = (x3+x4)*0.5f;
y34 = (y3+y4)*0.5f;
x123 = (x12+x23)*0.5f;
y123 = (y12+y23)*0.5f;
x234 = (x23+x34)*0.5f;
y234 = (y23+y34)*0.5f;
x1234 = (x123+x234)*0.5f;
y1234 = (y123+y234)*0.5f;
nvg__tesselateBezier(ctx, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1);
nvg__tesselateBezier(ctx, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1);
}
static void nvg__flattenPaths(struct NVGcontext* ctx, float m)
{
struct NVGpathCache* cache = ctx->cache;
// struct NVGstate* state = nvg__getState(ctx);
struct NVGpoint* last;
struct NVGpoint* p0;
struct NVGpoint* p1;
struct NVGpoint* pts;
struct NVGpath* path;
int i, j;
float* cp1;
float* cp2;
float* p;
float area;
if (cache->npaths > 0)
return;
// Flatten
i = 0;
while (i < ctx->ncommands) {
int cmd = (int)ctx->commands[i];
switch (cmd) {
case NVG_MOVETO:
nvg__addPath(ctx);
p = &ctx->commands[i+1];
nvg__addPoint(ctx, p[0], p[1]);
i += 3;
break;
case NVG_LINETO:
p = &ctx->commands[i+1];
nvg__addPoint(ctx, p[0], p[1]);
i += 3;
break;
case NVG_BEZIERTO:
last = nvg__lastPoint(ctx);
if (last != NULL) {
cp1 = &ctx->commands[i+1];
cp2 = &ctx->commands[i+3];
p = &ctx->commands[i+5];
nvg__tesselateBezier(ctx, last->x,last->y, cp1[0],cp1[1], cp2[0],cp2[1], p[0],p[1], 0);
}
i += 7;
break;
case NVG_CLOSE:
nvg__closePath(ctx);
i++;
break;
case NVG_WINDING:
nvg__pathWinding(ctx, (int)ctx->commands[i+1]);
i += 2;
break;
default:
i++;
}
}
cache->bounds[0] = cache->bounds[1] = 1e6f;
cache->bounds[2] = cache->bounds[3] = -1e6f;
// Calculate the direction and length of line segments.
for (j = 0; j < cache->npaths; j++) {
path = &cache->paths[j];
pts = &cache->points[path->first];
// If the first and last points are the same, remove the last, mark as closed path.
p0 = &pts[path->count-1];
p1 = &pts[0];
if (nvg__ptEquals(p0->x,p0->y, p1->x,p1->y, ctx->distTol)) {
path->count--;
p0 = &pts[path->count-1];
path->closed = 1;
}
// Enforce winding.
if (path->count > 2) {
area = nvg__polyArea(pts, path->count);
if (path->winding == NVG_CCW && area > 0.0f)
nvg__polyReverse(pts, path->count);
if (path->winding == NVG_CW && area < 0.0f)
nvg__polyReverse(pts, path->count);
}
for(i = 0; i < path->count; ++i) {
// Calculate segment direction and length
p0->dx = p1->x - p0->x;
p0->dy = p1->y - p0->y;
p0->len = nvg__normalize(&p0->dx, &p0->dy);
// Update bounds
cache->bounds[0] = nvg__minf(cache->bounds[0], p0->x);
cache->bounds[1] = nvg__minf(cache->bounds[1], p0->y);
cache->bounds[2] = nvg__maxf(cache->bounds[2], p0->x);
cache->bounds[3] = nvg__maxf(cache->bounds[3], p0->y);
// Advance
p0 = p1++;
}
}
// Calculate which joins needs extra vertices to append, and gather vertex count.
for (j = 0; j < cache->npaths; j++) {
path = &cache->paths[j];
pts = &cache->points[path->first];
path->nbevel = 0;
p0 = &pts[path->count-1];
p1 = &pts[0];
for(i = 0; i < path->count; ++i) {
float dlx0, dly0, dlx1, dly1, dmr2, scale, cross;
dlx0 = p0->dy;
dly0 = -p0->dx;
dlx1 = p1->dy;
dly1 = -p1->dx;
// Calculate extrusions
p1->dmx = (dlx0 + dlx1) * 0.5f;
p1->dmy = (dly0 + dly1) * 0.5f;
dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
if (dmr2 > 0.000001f) {
scale = 1.0f / dmr2;
if (scale > 200.0f) scale = 200.0f;
p1->dmx *= scale;
p1->dmy *= scale;
}
// Check to see if the corner needs to be beveled.
if ((dmr2 * m*m) < 1.0f) {
cross = p1->dx * p0->dy - p0->dx * p1->dy;
p1->flags |= NVG_BEVEL;
if (cross < 0)
p1->flags |= NVG_LEFT;
path->nbevel++;
}
p0 = p1++;
}
}
}
static int nvg__expandStrokeAndFill(struct NVGcontext* ctx, int feats, float w)
{
struct NVGpathCache* cache = ctx->cache;
struct NVGpath* path;
struct NVGpoint* pts;
struct NVGvertex* verts;
struct NVGvertex* dst;
struct NVGpoint* p0;
struct NVGpoint* p1;
int nstroke, cverts;
int i, j, s, e;
float wo = 0;
// Calculate max vertex usage.
cverts = 0;
for (i = 0; i < cache->npaths; i++) {
path = &cache->paths[i];
if (feats & NVG_FILL)
cverts += path->count + path->nbevel + 1;
if (feats & NVG_STROKE) {
int loop = ((feats & NVG_CAPS) && path->closed == 0) ? 0 : 1;
cverts += (path->count + path->nbevel + 1) * 2; // plus one for loop
if (loop == 0)
cverts += (3+3)*2; // space for caps
}
}
verts = nvg__allocTempVerts(ctx, cverts);
if (verts == NULL) return 0;
for (i = 0; i < cache->npaths; i++) {
path = &cache->paths[i];
pts = &cache->points[path->first];
nstroke = (path->count + path->nbevel + 1) * 2;
// Calculate shape vertices.
if (feats & NVG_FILL) {
wo = 0.5f;
dst = verts;
path->fill = dst;
// Looping
p0 = &pts[path->count-1];
p1 = &pts[0];
for (j = 0; j < path->count; ++j) {
if (p1->flags & NVG_BEVEL) {
float dlx0 = p0->dy;
float dly0 = -p0->dx;
float dlx1 = p1->dy;
float dly1 = -p1->dx;
if (p1->flags & NVG_LEFT) {
float lx = p1->x - p1->dmx * wo;
float ly = p1->y - p1->dmy * wo;
nvg__vset(dst, lx, ly, 0.5f,1); dst++;
} else {
float lx0 = p1->x - dlx0 * wo;
float ly0 = p1->y - dly0 * wo;
float lx1 = p1->x - dlx1 * wo;
float ly1 = p1->y - dly1 * wo;
nvg__vset(dst, lx0, ly0, 0.5f,1); dst++;
nvg__vset(dst, lx1, ly1, 0.5f,1); dst++;
}
} else {
nvg__vset(dst, p1->x - (p1->dmx * wo), p1->y - (p1->dmy * wo), 0.5f,1); dst++;
}
p0 = p1++;
}
path->nfill = (int)(dst - verts);
verts += path->nfill;
} else {
wo = 0.0f;
path->fill = 0;
path->nfill = 0;
}
// Calculate fringe
if (feats & NVG_STROKE) {
float lw = w + wo; float rw = w - wo;
int loop = ((feats & NVG_CAPS) && path->closed == 0) ? 0 : 1;
dst = verts;
path->stroke = dst;
if (loop) {
// Looping
p0 = &pts[path->count-1];
p1 = &pts[0];
s = 0;
e = path->count;
} else {
// Add cap
p0 = &pts[0];
p1 = &pts[1];
s = 1;
e = path->count-1;
}
if (loop == 0) {
// Add cap
float dx, dy, dlx, dly;
dx = p1->x - p0->x;
dy = p1->y - p0->y;
nvg__normalize(&dx, &dy);
dlx = dy;
dly = -dx;
nvg__vset(dst, p0->x + dlx*rw - dx*NVG_AA, p0->y + dly*rw - dy*NVG_AA, 0,0); dst++;
nvg__vset(dst, p0->x - dlx*lw - dx*NVG_AA, p0->y - dly*lw - dy*NVG_AA, 1,0); dst++;
nvg__vset(dst, p0->x + dlx*rw, p0->y + dly * rw, 0,1); dst++;
nvg__vset(dst, p0->x - dlx*lw, p0->y - dly * lw, 1,1); dst++;
}
for (j = s; j < e; ++j) {
if (p1->flags & NVG_BEVEL) {
float dlx0 = p0->dy;
float dly0 = -p0->dx;
float dlx1 = p1->dy;
float dly1 = -p1->dx;
if (p1->flags & NVG_LEFT) {
float rx0 = p1->x + dlx0 * rw;
float ry0 = p1->y + dly0 * rw;
float rx1 = p1->x + dlx1 * rw;
float ry1 = p1->y + dly1 * rw;
float lx = p1->x - p1->dmx * lw;
float ly = p1->y - p1->dmy * lw;
nvg__vset(dst, rx0, ry0, 0,1); dst++;
nvg__vset(dst, lx, ly, 1,1); dst++;
nvg__vset(dst, rx1, ry1, 0,1); dst++;
nvg__vset(dst, lx, ly, 1,1); dst++;
} else {
float rx = p1->x + p1->dmx * rw;
float ry = p1->y + p1->dmy * rw;
float lx0 = p1->x - dlx0 * lw;
float ly0 = p1->y - dly0 * lw;
float lx1 = p1->x - dlx1 * lw;
float ly1 = p1->y - dly1 * lw;
nvg__vset(dst, rx, ry, 0,1); dst++;
nvg__vset(dst, lx0, ly0, 1,1); dst++;
nvg__vset(dst, rx, ry, 0,1); dst++;
nvg__vset(dst, lx1, ly1, 1,1); dst++;
}
} else {
nvg__vset(dst, p1->x + (p1->dmx * rw), p1->y + (p1->dmy * rw), 0,1); dst++;
nvg__vset(dst, p1->x - (p1->dmx * lw), p1->y - (p1->dmy * lw), 1,1); dst++;
}
p0 = p1++;
}
if (loop) {
// Loop it
nvg__vset(dst, verts[0].x, verts[0].y, 0,1); dst++;
nvg__vset(dst, verts[1].x, verts[1].y, 1,1); dst++;
} else {
// Add cap
float dx, dy, dlx, dly;
dx = p1->x - p0->x;
dy = p1->y - p0->y;
nvg__normalize(&dx, &dy);
dlx = dy;
dly = -dx;
nvg__vset(dst, p1->x + dlx*rw, p1->y + dly * rw, 0,1); dst++;
nvg__vset(dst, p1->x - dlx*lw, p1->y - dly * lw, 1,1); dst++;
nvg__vset(dst, p1->x + dlx*rw + dx*NVG_AA, p1->y + dly*rw + dy*NVG_AA, 0,0); dst++;
nvg__vset(dst, p1->x - dlx*lw + dx*NVG_AA, p1->y - dly*lw + dy*NVG_AA, 1,0); dst++;
}
path->nstroke = (int)(dst - verts);
verts += nstroke;
} else {
path->stroke = 0;
path->nstroke = 0;
}
}
return 1;
}
// Draw
void nvgBeginPath(struct NVGcontext* ctx)
{
ctx->ncommands = 0;
nvg__clearPathCache(ctx);
}
void nvgMoveTo(struct NVGcontext* ctx, float x, float y)
{
float vals[] = { NVG_MOVETO, x, y };
nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
}
void nvgLineTo(struct NVGcontext* ctx, float x, float y)
{
float vals[] = { NVG_LINETO, x, y };
nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
}
void nvgBezierTo(struct NVGcontext* ctx, float c1x, float c1y, float c2x, float c2y, float x, float y)
{
float vals[] = { NVG_BEZIERTO, c1x, c1y, c2x, c2y, x, y };
nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
}
void nvgArcTo(struct NVGcontext* ctx, float x1, float y1, float x2, float y2, float radius)
{
float x0 = ctx->commandx;
float y0 = ctx->commandx;
float dx0,dy0, dx1,dy1, a, d, cx,cy, a0,a1;
int dir;
if (ctx->ncommands == 0) {
return;
}
// Handle degenerate cases.
if (nvg__ptEquals(x0,y0, x1,y1, ctx->distTol) ||
nvg__ptEquals(x1,y1, x2,y2, ctx->distTol) ||
nvg__distPtSeg(x1,y1, x0,y0, x2,y2) < ctx->distTol*ctx->distTol ||
radius < ctx->distTol) {
nvgLineTo(ctx, x1,y1);
return;
}
// Calculate tangential circle to lines (x0,y0)-(x1,y1) and (x1,y1)-(x2,y2).
dx0 = x0-x1;
dy0 = y0-y1;
dx1 = x2-x1;
dy1 = y2-y1;
nvg__normalize(&dx0,&dy0);
nvg__normalize(&dx1,&dy1);
a = acosf(dx0*dx1 + dy0*dy1);
d = radius / tanf(a/2.0f);
if (d > 10000.0f) {
nvgLineTo(ctx, x1,y1);
return;
}
if (nvg__cross(dx0,dy0, dx1,dy1) > 0.0f) {
cx = x1 + dx0*d + dy0*radius;
cy = y1 + dy0*d + -dx0*radius;
a0 = atan2f(dx0, -dy0);
a1 = atan2f(-dx1, dy1);
dir = NVG_CW;
} else {
cx = x1 + dx0*d + -dy0*radius;
cy = y1 + dy0*d + dx0*radius;
a0 = atan2f(-dx0, dy0);
a1 = atan2f(dx1, -dy1);
dir = NVG_CCW;
}
nvgArc(ctx, cx, cy, radius, a0, a1, dir);
}
void nvgClosePath(struct NVGcontext* ctx)
{
float vals[] = { NVG_CLOSE };
nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
}
void nvgPathWinding(struct NVGcontext* ctx, int dir)
{
float vals[] = { NVG_WINDING, (float)dir };
nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
}
void nvgArc(struct NVGcontext* ctx, float cx, float cy, float r, float a0, float a1, int dir)
{
float a, da, hda, kappa;
float dx, dy, x, y, tanx, tany;
float px, py, ptanx, ptany;
float vals[3 + 5*7 + 100];
int i, ndivs, nvals;
int move = ctx->ncommands > 0 ? NVG_LINETO : NVG_MOVETO;
// Clamp angles
da = a1 - a0;
if (dir == NVG_CW) {
if (nvg__absf(da) >= NVG_PI*2) {
da = NVG_PI*2;
} else {
while (da < 0.0f) da += NVG_PI*2;
}
} else {
if (nvg__absf(da) >= NVG_PI*2) {
da = -NVG_PI*2;
} else {
while (da > 0.0f) da -= NVG_PI*2;
}
}
// Split arc into max 90 degree segments.
ndivs = nvg__mini((int)(nvg__absf(da) / (NVG_PI*0.5f) + 0.5f), 5);
hda = (da / (float)ndivs) / 2.0f;
kappa = nvg__absf(4.0f / 3.0f * (1.0f - cosf(hda)) / sinf(hda));
if (dir == NVG_CCW)
kappa = -kappa;
nvals = 0;
for (i = 0; i <= ndivs; i++) {
a = a0 + da * (i/(float)ndivs);
dx = cosf(a);
dy = sinf(a);
x = cx + dx*r;
y = cy + dy*r;
tanx = -dy*r*kappa;
tany = dx*r*kappa;
if (i == 0) {
vals[nvals++] = move;
vals[nvals++] = x;
vals[nvals++] = y;
} else {
vals[nvals++] = NVG_BEZIERTO;
vals[nvals++] = px+ptanx;
vals[nvals++] = py+ptany;
vals[nvals++] = x-tanx;
vals[nvals++] = y-tany;
vals[nvals++] = x;
vals[nvals++] = y;
}
px = x;
py = y;
ptanx = tanx;
ptany = tany;
}
nvg__appendCommands(ctx, vals, nvals);
}
void nvgRect(struct NVGcontext* ctx, float x, float y, float w, float h)
{
float vals[] = {
NVG_MOVETO, x,y,
NVG_LINETO, x+w,y,
NVG_LINETO, x+w,y+h,
NVG_LINETO, x,y+h,
NVG_CLOSE
};
nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
}
void nvgRoundedRect(struct NVGcontext* ctx, float x, float y, float w, float h, float r)
{
if (r < 0.1f) {
nvgRect(ctx, x,y,w,h);
return;
}
float vals[] = {
NVG_MOVETO, x+r, y,
NVG_LINETO, x+w-r, y,
NVG_BEZIERTO, x+w-r*(1-NVG_KAPPA90), y, x+w, y+r*(1-NVG_KAPPA90), x+w, y+r,
NVG_LINETO, x+w, y+h-r,
NVG_BEZIERTO, x+w, y+h-r*(1-NVG_KAPPA90), x+w-r*(1-NVG_KAPPA90), y+h, x+w-r, y+h,
NVG_LINETO, x+r, y+h,
NVG_BEZIERTO, x+r*(1-NVG_KAPPA90), y+h, x, y+h-r*(1-NVG_KAPPA90), x, y+h-r,
NVG_LINETO, x, y+r,
NVG_BEZIERTO, x, y+r*(1-NVG_KAPPA90), x+r*(1-NVG_KAPPA90), y, x+r, y,
NVG_CLOSE
};
nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
}
void nvgEllipse(struct NVGcontext* ctx, float cx, float cy, float rx, float ry)
{
float vals[] = {
NVG_MOVETO, cx+rx, cy,
NVG_BEZIERTO, cx+rx, cy+ry*NVG_KAPPA90, cx+rx*NVG_KAPPA90, cy+ry, cx, cy+ry,
NVG_BEZIERTO, cx-rx*NVG_KAPPA90, cy+ry, cx-rx, cy+ry*NVG_KAPPA90, cx-rx, cy,
NVG_BEZIERTO, cx-rx, cy-ry*NVG_KAPPA90, cx-rx*NVG_KAPPA90, cy-ry, cx, cy-ry,
NVG_BEZIERTO, cx+rx*NVG_KAPPA90, cy-ry, cx+rx, cy-ry*NVG_KAPPA90, cx+rx, cy,
NVG_CLOSE
};
nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));
}
void nvgCircle(struct NVGcontext* ctx, float cx, float cy, float r)
{
nvgEllipse(ctx, cx,cy, r,r);
}
void nvgFill(struct NVGcontext* ctx)
{
struct NVGstate* state = nvg__getState(ctx);
const struct NVGpath* path;
int i;
nvg__flattenPaths(ctx, state->miterLimit);
nvg__expandStrokeAndFill(ctx, NVG_FILL|NVG_STROKE, NVG_AA);
ctx->params.renderFill(ctx->params.userPtr, &state->fill, &state->scissor, NVG_AA,
ctx->cache->bounds, ctx->cache->paths, ctx->cache->npaths);
// Count triangles
for (i = 0; i < ctx->cache->npaths; i++) {
path = &ctx->cache->paths[i];
ctx->fillTriCount += path->nfill-2;
ctx->fillTriCount += path->nstroke-2;
ctx->drawCallCount += 2;
}
}
void nvgStroke(struct NVGcontext* ctx)
{
struct NVGstate* state = nvg__getState(ctx);
float scale = nvg__getAverageScale(state->xform);
float strokeWidth = nvg__clampf(state->strokeWidth * scale, 1.0f, 20.0f);
const struct NVGpath* path;
int i;
nvg__flattenPaths(ctx, state->miterLimit);
nvg__expandStrokeAndFill(ctx, NVG_STROKE|NVG_CAPS, strokeWidth*0.5f + NVG_AA/2.0f);
ctx->params.renderStroke(ctx->params.userPtr, &state->stroke, &state->scissor, NVG_AA,
strokeWidth, ctx->cache->paths, ctx->cache->npaths);
// Count triangles
for (i = 0; i < ctx->cache->npaths; i++) {
path = &ctx->cache->paths[i];
ctx->strokeTriCount += path->nstroke-2;
ctx->drawCallCount++;
}
}
// Add fonts
int nvgCreateFont(struct NVGcontext* ctx, const char* name, const char* path)
{
return fonsAddFont(ctx->fs, name, path);
}
int nvgCreateFontMem(struct NVGcontext* ctx, const char* name, unsigned char* data, int ndata, int freeData)
{
return fonsAddFontMem(ctx->fs, name, data, ndata, freeData);
}
// State setting
void nvgFontSize(struct NVGcontext* ctx, float size)
{
struct NVGstate* state = nvg__getState(ctx);
state->fontSize = size;
}
void nvgLetterSpacing(struct NVGcontext* ctx, float spacing)
{
struct NVGstate* state = nvg__getState(ctx);
state->letterSpacing = spacing;
}
void nvgFontBlur(struct NVGcontext* ctx, float blur)
{
struct NVGstate* state = nvg__getState(ctx);
state->fontBlur = blur;
}
void nvgTextAlign(struct NVGcontext* ctx, int align)
{
struct NVGstate* state = nvg__getState(ctx);
state->textAlign = align;
}
void nvgFontFaceId(struct NVGcontext* ctx, int font)
{
struct NVGstate* state = nvg__getState(ctx);
state->fontId = font;
}
void nvgFontFace(struct NVGcontext* ctx, const char* font)
{
struct NVGstate* state = nvg__getState(ctx);
state->fontId = fonsGetFontByName(ctx->fs, font);
}
void nvgText(struct NVGcontext* ctx, float x, float y, const char* string)
{
struct NVGstate* state = nvg__getState(ctx);
struct FONStextIter iter;
struct FONSquad q;
struct NVGvertex* verts;
float scale = nvg__minf(nvg__getAverageScale(state->xform), 4.0f);
float invscale = 1.0f / scale;
int dirty[4];
int cverts = 0;
int nverts = 0;
if (state->fontId == FONS_INVALID) return;
fonsSetSize(ctx->fs, state->fontSize*scale);
fonsSetSpacing(ctx->fs, state->letterSpacing*scale);
fonsSetBlur(ctx->fs, state->fontBlur*scale);
fonsSetAlign(ctx->fs, state->textAlign);
fonsSetFont(ctx->fs, state->fontId);
cverts = nvg__maxi(2, strlen(string)) * 6; // conservative estimate.
verts = nvg__allocTempVerts(ctx, cverts);
if (verts == NULL) return;
fonsTextIterInit(ctx->fs, &iter, x*scale, y*scale, string);
while (fonsTextIterNext(ctx->fs, &iter, &q)) {
// Trasnform corners.
float c[4*2];
nvg__xformPt(&c[0],&c[1], q.x0*invscale, q.y0*invscale, state->xform);
nvg__xformPt(&c[2],&c[3], q.x1*invscale, q.y0*invscale, state->xform);
nvg__xformPt(&c[4],&c[5], q.x1*invscale, q.y1*invscale, state->xform);
nvg__xformPt(&c[6],&c[7], q.x0*invscale, q.y1*invscale, state->xform);
// Create triangles
if (nverts+6 <= cverts) {
nvg__vset(&verts[nverts], c[0], c[1], q.s0, q.t0); nverts++;
nvg__vset(&verts[nverts], c[4], c[5], q.s1, q.t1); nverts++;
nvg__vset(&verts[nverts], c[2], c[3], q.s1, q.t0); nverts++;
nvg__vset(&verts[nverts], c[0], c[1], q.s0, q.t0); nverts++;
nvg__vset(&verts[nverts], c[6], c[7], q.s0, q.t1); nverts++;
nvg__vset(&verts[nverts], c[4], c[5], q.s1, q.t1); nverts++;
}
}
if (fonsValidateTexture(ctx->fs, dirty)) {
// Update texture
if (ctx->fontImage != 0) {
int iw, ih;
const unsigned char* data = fonsGetTextureData(ctx->fs, &iw, &ih);
int x = dirty[0];
int y = dirty[1];
int w = dirty[2] - dirty[0];
int h = dirty[3] - dirty[1];
ctx->params.renderUpdateTexture(ctx->params.userPtr, ctx->fontImage, x,y, w,h, data);
}
}
// Render triangles.
ctx->params.renderTriangles(ctx->params.userPtr, &state->fill, &state->scissor, ctx->fontImage, verts, nverts);
ctx->drawCallCount++;
ctx->textTriCount += nverts/3;
}
void nvgTextBounds(struct NVGcontext* ctx, const char* string, float* width, float* bounds)
{
struct NVGstate* state = nvg__getState(ctx);
if (state->fontId == FONS_INVALID) return;
fonsSetSize(ctx->fs, state->fontSize);
fonsSetSpacing(ctx->fs, state->letterSpacing);
fonsSetBlur(ctx->fs, state->fontBlur);
fonsSetAlign(ctx->fs, state->textAlign);
fonsSetFont(ctx->fs, state->fontId);
fonsTextBounds(ctx->fs, string, width, bounds);
}
void nvgVertMetrics(struct NVGcontext* ctx, float* ascender, float* descender, float* lineh)
{
struct NVGstate* state = nvg__getState(ctx);
if (state->fontId == FONS_INVALID) return;
fonsSetSize(ctx->fs, state->fontSize);
fonsSetSpacing(ctx->fs, state->letterSpacing);
fonsSetBlur(ctx->fs, state->fontBlur);
fonsSetAlign(ctx->fs, state->textAlign);
fonsSetFont(ctx->fs, state->fontId);
fonsVertMetrics(ctx->fs, ascender, descender, lineh);
}