Added nvgRoundedRectEx so that the rectangle's corners can have varying radii. nvgRoundRect changed to utilize nvgRoundedRectEx.

This commit is contained in:
Xeek 2016-09-17 20:00:17 -05:00
parent af0c475cf9
commit b2d9eb251b
2 changed files with 24 additions and 12 deletions

View File

@ -2119,22 +2119,30 @@ void nvgRect(NVGcontext* ctx, float x, float y, float w, float h)
void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r)
{
if (r < 0.1f) {
nvgRect(ctx, x,y,w,h);
nvgRoundedRectEx(ctx, x, y, w, h, r, r, r, r);
}
void nvgRoundedRectEx(NVGcontext* ctx, float x, float y, float w, float h, float r1, float r2, float r3, float r4)
{
if(r1 < 0.1f && r2 < 0.1f && r3 < 0.1f && r4 < 0.1f) {
nvgRect(ctx, x, y, w, h);
return;
}
else {
float rx = nvg__minf(r, nvg__absf(w)*0.5f) * nvg__signf(w), ry = nvg__minf(r, nvg__absf(h)*0.5f) * nvg__signf(h);
float r1x = nvg__minf(r1, nvg__absf(w)*0.5f) * nvg__signf(w), r1y = nvg__minf(r1, nvg__absf(h)*0.5f) * nvg__signf(h);
float r2x = nvg__minf(r2, nvg__absf(w)*0.5f) * nvg__signf(w), r2y = nvg__minf(r2, nvg__absf(h)*0.5f) * nvg__signf(h);
float r3x = nvg__minf(r3, nvg__absf(w)*0.5f) * nvg__signf(w), r3y = nvg__minf(r3, nvg__absf(h)*0.5f) * nvg__signf(h);
float r4x = nvg__minf(r4, nvg__absf(w)*0.5f) * nvg__signf(w), r4y = nvg__minf(r4, nvg__absf(h)*0.5f) * nvg__signf(h);
float vals[] = {
NVG_MOVETO, x, y+ry,
NVG_LINETO, x, y+h-ry,
NVG_BEZIERTO, x, y+h-ry*(1-NVG_KAPPA90), x+rx*(1-NVG_KAPPA90), y+h, x+rx, y+h,
NVG_LINETO, x+w-rx, y+h,
NVG_BEZIERTO, x+w-rx*(1-NVG_KAPPA90), y+h, x+w, y+h-ry*(1-NVG_KAPPA90), x+w, y+h-ry,
NVG_LINETO, x+w, y+ry,
NVG_BEZIERTO, x+w, y+ry*(1-NVG_KAPPA90), x+w-rx*(1-NVG_KAPPA90), y, x+w-rx, y,
NVG_LINETO, x+rx, y,
NVG_BEZIERTO, x+rx*(1-NVG_KAPPA90), y, x, y+ry*(1-NVG_KAPPA90), x, y+ry,
NVG_MOVETO, x, y + r4y,
NVG_LINETO, x, y + h - r1y,
NVG_BEZIERTO, x, y + h - r1y*(1 - NVG_KAPPA90), x + r1x*(1 - NVG_KAPPA90), y + h, x + r1x, y + h,
NVG_LINETO, x + w - r2x, y + h,
NVG_BEZIERTO, x + w - r2x*(1 - NVG_KAPPA90), y + h, x + w, y + h - r2y*(1 - NVG_KAPPA90), x + w, y + h - r2y,
NVG_LINETO, x + w, y + r3y,
NVG_BEZIERTO, x + w, y + r3y*(1 - NVG_KAPPA90), x + w - r3x*(1 - NVG_KAPPA90), y, x + w - r3x, y,
NVG_LINETO, x + r4x, y,
NVG_BEZIERTO, x + r4x*(1 - NVG_KAPPA90), y, x, y + r4y*(1 - NVG_KAPPA90), x, y + r4y,
NVG_CLOSE
};
nvg__appendCommands(ctx, vals, NVG_COUNTOF(vals));

View File

@ -489,6 +489,10 @@ void nvgRect(NVGcontext* ctx, float x, float y, float w, float h);
// Creates new rounded rectangle shaped sub-path.
void nvgRoundedRect(NVGcontext* ctx, float x, float y, float w, float h, float r);
// Creates new rounded rectangle shaped sub-path with more radius control for each corner.
// r1 is bottom left, r2 is bottom right, r3, is top right, r4 is top left.
void nvgRoundedRectEx(NVGcontext* ctx, float x, float y, float w, float h, float r1, float r2, float r3, float r4);
// Creates new ellipse shaped sub-path.
void nvgEllipse(NVGcontext* ctx, float cx, float cy, float rx, float ry);