Merge pull request #343 from damiles/master
Add image flag to support GL_NEAREST rendering
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commit
8feae63a46
@ -141,6 +141,7 @@ enum NVGimageFlags {
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NVG_IMAGE_REPEATY = 1<<2, // Repeat image in Y direction.
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NVG_IMAGE_FLIPY = 1<<3, // Flips (inverses) image in Y direction when rendered.
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NVG_IMAGE_PREMULTIPLIED = 1<<4, // Image data has premultiplied alpha.
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NVG_IMAGE_NEAREST = 1<<5, // Image interpolation is Nearest instead Linear
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};
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// Begin drawing a new frame
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@ -739,11 +739,24 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int im
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#endif
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if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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if (imageFlags & NVG_IMAGE_NEAREST) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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} else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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} else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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if (imageFlags & NVG_IMAGE_NEAREST) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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} else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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}
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if (imageFlags & NVG_IMAGE_NEAREST) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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} else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (imageFlags & NVG_IMAGE_REPEATX)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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