Merge pull request #477 from olliwang/size

Fixes the type of view size.
This commit is contained in:
Mikko Mononen 2018-04-30 10:45:42 +03:00 committed by GitHub
commit 6fa3b3d519
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3 changed files with 6 additions and 6 deletions

View File

@ -363,7 +363,7 @@ void nvgDeleteInternal(NVGcontext* ctx)
free(ctx);
}
void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio)
void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio)
{
/* printf("Tris: draws:%d fill:%d stroke:%d text:%d TOT:%d\n",
ctx->drawCallCount, ctx->fillTriCount, ctx->strokeTriCount, ctx->textTriCount,

View File

@ -152,7 +152,7 @@ enum NVGimageFlags {
// For example, GLFW returns two dimension for an opened window: window size and
// frame buffer size. In that case you would set windowWidth/Height to the window size
// devicePixelRatio to: frameBufferWidth / windowWidth.
void nvgBeginFrame(NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio);
void nvgBeginFrame(NVGcontext* ctx, float windowWidth, float windowHeight, float devicePixelRatio);
// Cancels drawing the current frame.
void nvgCancelFrame(NVGcontext* ctx);
@ -653,7 +653,7 @@ struct NVGparams {
int (*renderDeleteTexture)(void* uptr, int image);
int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data);
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
void (*renderViewport)(void* uptr, int width, int height, float devicePixelRatio);
void (*renderViewport)(void* uptr, float width, float height, float devicePixelRatio);
void (*renderCancel)(void* uptr);
void (*renderFlush)(void* uptr);
void (*renderFill)(void* uptr, NVGpaint* paint, NVGcompositeOperationState compositeOperation, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);

View File

@ -989,12 +989,12 @@ static void glnvg__setUniforms(GLNVGcontext* gl, int uniformOffset, int image)
}
}
static void glnvg__renderViewport(void* uptr, int width, int height, float devicePixelRatio)
static void glnvg__renderViewport(void* uptr, float width, float height, float devicePixelRatio)
{
NVG_NOTUSED(devicePixelRatio);
GLNVGcontext* gl = (GLNVGcontext*)uptr;
gl->view[0] = (float)width;
gl->view[1] = (float)height;
gl->view[0] = width;
gl->view[1] = height;
}
static void glnvg__fill(GLNVGcontext* gl, GLNVGcall* call)