Use GLES2 glTex[Sub]Image2D code paths also for GL2

This commit is contained in:
JonathanS 2018-03-29 22:07:56 +02:00
parent e70a78e42e
commit 6ce863cc57

View File

@ -754,7 +754,7 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int im
if (type == NVG_TEXTURE_RGBA)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
else
#if defined(NANOVG_GLES2)
#if defined(NANOVG_GLES2) || defined (NANOVG_GL2)
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
#elif defined(NANOVG_GLES3)
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data);
@ -846,7 +846,7 @@ static int glnvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w
if (tex->type == NVG_TEXTURE_RGBA)
glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data);
else
#ifdef NANOVG_GLES2
#if defined(NANOVG_GLES2) || defined(NANOVG_GL2)
glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
#else
glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data);