Use GLES2 glTex[Sub]Image2D code paths also for GL2
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@ -754,7 +754,7 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int im
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if (type == NVG_TEXTURE_RGBA)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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else
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#if defined(NANOVG_GLES2)
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#if defined(NANOVG_GLES2) || defined (NANOVG_GL2)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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#elif defined(NANOVG_GLES3)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data);
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@ -846,7 +846,7 @@ static int glnvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w
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if (tex->type == NVG_TEXTURE_RGBA)
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glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data);
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else
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#ifdef NANOVG_GLES2
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#if defined(NANOVG_GLES2) || defined(NANOVG_GL2)
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glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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#else
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glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data);
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