call glnvg__renderCreateTexture() in glnvg__renderCreate
parent
d98041b4ee
commit
3e986cdf4b
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@ -704,14 +704,14 @@ static int glnvg__renderCreate(void* uptr)
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#endif
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gl->fragSize = sizeof(GLNVGfragUniforms) + align - sizeof(GLNVGfragUniforms) % align;
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#ifdef __EMSCRIPTEN__
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gl->dummyTex = glnvg__renderCreateTexture(&gl, NVG_TEXTURE_ALPHA, 1, 1, 0, NULL);
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#endif
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glnvg__checkError(gl, "create done");
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glFinish();
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#ifdef __EMSCRIPTEN__
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gl->dummyTex = 0;
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#endif
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return 1;
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}
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@ -994,9 +994,6 @@ static void glnvg__setUniforms(GLNVGcontext* gl, int uniformOffset, int image)
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glnvg__checkError(gl, "tex paint tex");
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} else {
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#ifdef __EMSCRIPTEN__
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if(gl->dummyTex == 0) {
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gl->dummyTex = glnvg__renderCreateTexture(&gl, NVG_TEXTURE_ALPHA, 2, 2, 0, NULL);
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}
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GLNVGtexture* tex = glnvg__findTexture(gl, gl->dummyTex);
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glnvg__bindTexture(gl, tex->tex);
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#else
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