gl2 size cast
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@ -614,8 +614,8 @@ static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, st
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static void glnvg__renderViewport(void* uptr, int width, int height)
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{
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struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
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gl->viewWidth = width;
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gl->viewHeight = height;
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gl->viewWidth = (float)width;
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gl->viewHeight = (float)height;
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}
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static void glnvg__renderFlush(void* uptr)
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