Improves the implementation of global composite operation.

This commit updates the implmentation of global composite operation to follow the advices described at c4b865796d (r74248556)
This commit is contained in:
Olli Wang 2016-08-10 23:01:25 +08:00
parent c4b865796d
commit 1bf25e6f67
3 changed files with 128 additions and 63 deletions

View File

@ -66,6 +66,7 @@ enum NVGpointFlags
};
struct NVGstate {
NVGcompositeOperationState compositeOperation;
NVGpaint fill;
NVGpaint stroke;
float strokeWidth;
@ -203,6 +204,79 @@ static void nvg__setDevicePixelRatio(NVGcontext* ctx, float ratio)
ctx->devicePxRatio = ratio;
}
static NVGcompositeOperationState nvg__compositeOperationState(int op)
{
int sfactor, dfactor;
if (op == NVG_SOURCE_OVER)
{
sfactor = NVG_ONE;
dfactor = NVG_ONE_MINUS_SRC_ALPHA;
}
else if (op == NVG_SOURCE_IN)
{
sfactor = NVG_DST_ALPHA;
dfactor = NVG_ZERO;
}
else if (op == NVG_SOURCE_OUT)
{
sfactor = NVG_ONE_MINUS_DST_ALPHA;
dfactor = NVG_ZERO;
}
else if (op == NVG_ATOP)
{
sfactor = NVG_DST_ALPHA;
dfactor = NVG_ONE_MINUS_SRC_ALPHA;
}
else if (op == NVG_DESTINATION_OVER)
{
sfactor = NVG_ONE_MINUS_DST_ALPHA;
dfactor = NVG_ONE;
}
else if (op == NVG_DESTINATION_IN)
{
sfactor = NVG_ZERO;
dfactor = NVG_SRC_ALPHA;
}
else if (op == NVG_DESTINATION_OUT)
{
sfactor = NVG_ZERO;
dfactor = NVG_ONE_MINUS_SRC_ALPHA;
}
else if (op == NVG_DESTINATION_ATOP)
{
sfactor = NVG_ONE_MINUS_DST_ALPHA;
dfactor = NVG_SRC_ALPHA;
}
else if (op == NVG_LIGHTER)
{
sfactor = NVG_ONE;
dfactor = NVG_ONE;
}
else if (op == NVG_COPY)
{
sfactor = NVG_ONE;
dfactor = NVG_ZERO;
}
else if (op == NVG_XOR)
{
sfactor = NVG_ONE_MINUS_DST_ALPHA;
dfactor = NVG_ONE_MINUS_SRC_ALPHA;
}
NVGcompositeOperationState state;
state.srcRGB = sfactor;
state.dstRGB = dfactor;
state.srcAlpha = sfactor;
state.dstAlpha = dfactor;
return state;
}
static NVGstate* nvg__getState(NVGcontext* ctx)
{
return &ctx->states[ctx->nstates-1];
}
NVGcontext* nvgCreateInternal(NVGparams* params)
{
FONSparams fontParams;
@ -310,7 +384,8 @@ void nvgCancelFrame(NVGcontext* ctx)
void nvgEndFrame(NVGcontext* ctx)
{
ctx->params.renderFlush(ctx->params.userPtr);
NVGstate* state = nvg__getState(ctx);
ctx->params.renderFlush(ctx->params.userPtr, state->compositeOperation);
if (ctx->fontImageIdx != 0) {
int fontImage = ctx->fontImages[ctx->fontImageIdx];
int i, j, iw, ih;
@ -338,25 +413,6 @@ void nvgEndFrame(NVGcontext* ctx)
}
}
NVGcompositeOperation nvgBlendFunc(int sfactor, int dfactor)
{
return nvgBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
}
NVGcompositeOperation nvgBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
{
NVGcompositeOperation operation;
operation.srcRGB = srcRGB;
operation.dstRGB = dstRGB;
operation.srcAlpha = srcAlpha;
operation.dstAlpha = dstAlpha;
return operation;
}
void nvgGlobalCompositeOperation(NVGcontext* ctx, NVGcompositeOperation op) {
ctx->params.renderCompositeOperation(ctx->params.userPtr, op);
}
NVGcolor nvgRGB(unsigned char r, unsigned char g, unsigned char b)
{
return nvgRGBA(r,g,b,255);
@ -452,12 +508,6 @@ NVGcolor nvgHSLA(float h, float s, float l, unsigned char a)
return col;
}
static NVGstate* nvg__getState(NVGcontext* ctx)
{
return &ctx->states[ctx->nstates-1];
}
void nvgTransformIdentity(float* t)
{
t[0] = 1.0f; t[1] = 0.0f;
@ -590,6 +640,7 @@ void nvgReset(NVGcontext* ctx)
nvg__setPaintColor(&state->fill, nvgRGBA(255,255,255,255));
nvg__setPaintColor(&state->stroke, nvgRGBA(0,0,0,255));
state->compositeOperation = nvg__compositeOperationState(NVG_SOURCE_OVER);
state->strokeWidth = 1.0f;
state->miterLimit = 10.0f;
state->lineCap = NVG_BUTT;
@ -958,6 +1009,30 @@ void nvgResetScissor(NVGcontext* ctx)
state->scissor.extent[1] = -1.0f;
}
// Global composite operation.
void nvgGlobalCompositeOperation(NVGcontext* ctx, int op)
{
NVGstate* state = nvg__getState(ctx);
state->compositeOperation = nvg__compositeOperationState(op);
}
void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor)
{
nvgGlobalCompositeBlendFuncSeparate(ctx, sfactor, dfactor, sfactor, dfactor);
}
void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
{
NVGcompositeOperationState op;
op.srcRGB = srcRGB;
op.dstRGB = dstRGB;
op.srcAlpha = srcAlpha;
op.dstAlpha = dstAlpha;
NVGstate* state = nvg__getState(ctx);
state->compositeOperation = op;
}
static int nvg__ptEquals(float x1, float y1, float x2, float y2, float tol)
{
float dx = x2 - x1;

View File

@ -97,26 +97,27 @@ enum NVGblendFactor {
NVG_SRC_ALPHA_SATURATE = 1<<10,
};
struct NVGcompositeOperation {
struct NVGcompositeOperationState {
int srcRGB;
int dstRGB;
int srcAlpha;
int dstAlpha;
};
typedef struct NVGcompositeOperation NVGcompositeOperation;
typedef struct NVGcompositeOperationState NVGcompositeOperationState;
// Predefined composite operations.
#define NVG_SOURCE_OVER nvgBlendFunc(NVG_ONE, NVG_ONE_MINUS_SRC_ALPHA)
#define NVG_SOURCE_IN nvgBlendFunc(NVG_DST_ALPHA, NVG_ZERO)
#define NVG_SOURCE_OUT nvgBlendFunc(NVG_ONE_MINUS_DST_ALPHA, NVG_ZERO)
#define NVG_ATOP nvgBlendFunc(NVG_DST_ALPHA, NVG_ONE_MINUS_SRC_ALPHA)
#define NVG_DESTINATION_OVER nvgBlendFunc(NVG_ONE_MINUS_DST_ALPHA, NVG_ONE)
#define NVG_DESTINATION_IN nvgBlendFunc(NVG_ZERO, NVG_SRC_ALPHA)
#define NVG_DESTINATION_OUT nvgBlendFunc(NVG_ZERO, NVG_ONE_MINUS_SRC_ALPHA)
#define NVG_DESTINATION_ATOP nvgBlendFunc(NVG_ONE_MINUS_DST_ALPHA, NVG_SRC_ALPHA)
#define NVG_LIGHTER nvgBlendFunc(NVG_ONE, NVG_ONE)
#define NVG_COPY nvgBlendFunc(NVG_ONE, NVG_ZERO)
#define NVG_XOR nvgBlendFunc(NVG_ONE_MINUS_DST_ALPHA NVG_ONE_MINUS_SRC_ALPHA)
enum NVGcompositeOperation {
NVG_SOURCE_OVER,
NVG_SOURCE_IN,
NVG_SOURCE_OUT,
NVG_ATOP,
NVG_DESTINATION_OVER,
NVG_DESTINATION_IN,
NVG_DESTINATION_OUT,
NVG_DESTINATION_ATOP,
NVG_LIGHTER,
NVG_COPY,
NVG_XOR,
};
struct NVGglyphPosition {
const char* str; // Position of the glyph in the input string.
@ -162,17 +163,16 @@ void nvgEndFrame(NVGcontext* ctx);
// Composite operation
//
// Composite operation in NanoVG works between frames. The default composite
// operation of NanoVG is NVG_SOURCE_OVER, and the value is reset whenever
// calling nvgBeginFrame().
// operation of NanoVG is NVG_SOURCE_OVER.
// Creates a composite operation with custom pixel arithmetic. The parameters should be one of NVGblendFactor.
NVGcompositeOperation nvgBlendFunc(int sfactor, int dfactor);
// Sets the composite operation. The op parameter should be one of NVGcompositeOperation.
void nvgGlobalCompositeOperation(NVGcontext* ctx, int op);
// Creates a composite operation with custom pixel arithmetic for RGB and alpha components separately. The parameters should be one of NVGblendFactor.
NVGcompositeOperation nvgBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
// Sets the composite operation with custom pixel arithmetic. The parameters should be one of NVGblendFactor.
void nvgGlobalCompositeBlendFunc(NVGcontext* ctx, int sfactor, int dfactor);
// Sets the composite operation for the current frame. This function should be called between nvgBeginFrame() and nvgEndFrame(). The default composite operation of NanoVG is NVG_SOURCE_OVER.
void nvgGlobalCompositeOperation(NVGcontext* ctx, NVGcompositeOperation op);
// Sets the composite operation with custom pixel arithmetic for RGB and alpha components separately. The parameters should be one of NVGblendFactor.
void nvgGlobalCompositeBlendFuncSeparate(NVGcontext* ctx, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
//
// Color utils
@ -641,8 +641,7 @@ struct NVGparams {
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h);
void (*renderViewport)(void* uptr, int width, int height, float devicePixelRatio);
void (*renderCancel)(void* uptr);
void (*renderCompositeOperation)(void* uptr, NVGcompositeOperation op);
void (*renderFlush)(void* uptr);
void (*renderFlush)(void* uptr, NVGcompositeOperationState compositeOperation);
void (*renderFill)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, const float* bounds, const NVGpath* paths, int npaths);
void (*renderStroke)(void* uptr, NVGpaint* paint, NVGscissor* scissor, float fringe, float strokeWidth, const NVGpath* paths, int npaths);
void (*renderTriangles)(void* uptr, NVGpaint* paint, NVGscissor* scissor, const NVGvertex* verts, int nverts);

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@ -219,7 +219,6 @@ struct GLNVGfragUniforms {
typedef struct GLNVGfragUniforms GLNVGfragUniforms;
struct GLNVGcontext {
NVGcompositeOperation compositeOperation;
GLNVGshader shader;
GLNVGtexture* textures;
float view[2];
@ -945,7 +944,6 @@ static void glnvg__setUniforms(GLNVGcontext* gl, int uniformOffset, int image)
static void glnvg__renderViewport(void* uptr, int width, int height, float devicePixelRatio)
{
GLNVGcontext* gl = (GLNVGcontext*)uptr;
gl->compositeOperation = NVG_SOURCE_OVER; // resets composition
gl->view[0] = (float)width;
gl->view[1] = (float)height;
}
@ -1100,18 +1098,12 @@ static GLenum glnvg_convertBlendFuncFactor(int factor)
return GL_SRC_ALPHA_SATURATE;
}
static void glnvg__blendCompositeOperation(NVGcompositeOperation operation)
static void glnvg__blendCompositeOperation(NVGcompositeOperationState op)
{
glBlendFuncSeparate(glnvg_convertBlendFuncFactor(operation.srcRGB), glnvg_convertBlendFuncFactor(operation.dstRGB), glnvg_convertBlendFuncFactor(operation.srcAlpha), glnvg_convertBlendFuncFactor(operation.dstAlpha));
glBlendFuncSeparate(glnvg_convertBlendFuncFactor(op.srcRGB), glnvg_convertBlendFuncFactor(op.dstRGB), glnvg_convertBlendFuncFactor(op.srcAlpha), glnvg_convertBlendFuncFactor(op.dstAlpha));
}
static void glnvg__renderCompositeOperation(void* uptr, NVGcompositeOperation op)
{
GLNVGcontext* gl = (GLNVGcontext*)uptr;
gl->compositeOperation = op;
}
static void glnvg__renderFlush(void* uptr)
static void glnvg__renderFlush(void* uptr, NVGcompositeOperationState compositeOperation)
{
GLNVGcontext* gl = (GLNVGcontext*)uptr;
int i;
@ -1121,7 +1113,7 @@ static void glnvg__renderFlush(void* uptr)
// Setup require GL state.
glUseProgram(gl->shader.prog);
glnvg__blendCompositeOperation(gl->compositeOperation);
glnvg__blendCompositeOperation(compositeOperation);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glFrontFace(GL_CCW);
@ -1512,7 +1504,6 @@ NVGcontext* nvgCreateGLES3(int flags)
params.renderGetTextureSize = glnvg__renderGetTextureSize;
params.renderViewport = glnvg__renderViewport;
params.renderCancel = glnvg__renderCancel;
params.renderCompositeOperation = glnvg__renderCompositeOperation;
params.renderFlush = glnvg__renderFlush;
params.renderFill = glnvg__renderFill;
params.renderStroke = glnvg__renderStroke;