Merge pull request #83 from daniel-starke/master

Fix for typos, GCC warnings and shape ordering
master
Mikko Mononen 2017-04-22 08:15:50 +03:00 committed by GitHub
commit b20e2eb968
2 changed files with 31 additions and 32 deletions

View File

@ -73,30 +73,30 @@ enum NSVGpaintType {
NSVG_PAINT_NONE = 0,
NSVG_PAINT_COLOR = 1,
NSVG_PAINT_LINEAR_GRADIENT = 2,
NSVG_PAINT_RADIAL_GRADIENT = 3,
NSVG_PAINT_RADIAL_GRADIENT = 3
};
enum NSVGspreadType {
NSVG_SPREAD_PAD = 0,
NSVG_SPREAD_REFLECT = 1,
NSVG_SPREAD_REPEAT = 2,
NSVG_SPREAD_REPEAT = 2
};
enum NSVGlineJoin {
NSVG_JOIN_MITER = 0,
NSVG_JOIN_ROUND = 1,
NSVG_JOIN_BEVEL = 2,
NSVG_JOIN_BEVEL = 2
};
enum NSVGlineCap {
NSVG_CAP_BUTT = 0,
NSVG_CAP_ROUND = 1,
NSVG_CAP_SQUARE = 2,
NSVG_CAP_SQUARE = 2
};
enum NSVGfillRule {
NSVG_FILLRULE_NONZERO = 0,
NSVG_FILLRULE_EVENODD = 1,
NSVG_FILLRULE_EVENODD = 1
};
enum NSVGflags {
@ -171,7 +171,7 @@ NSVGimage* nsvgParse(char* input, const char* units, float dpi);
void nsvgDelete(NSVGimage* image);
#ifdef __cplusplus
};
}
#endif
#endif // NANOSVG_H
@ -183,7 +183,7 @@ void nsvgDelete(NSVGimage* image);
#include <math.h>
#define NSVG_PI (3.14159265358979323846264338327f)
#define NSVG_KAPPA90 (0.5522847493f) // Lenght proportional to radius of a cubic bezier handle for 90deg arcs.
#define NSVG_KAPPA90 (0.5522847493f) // Length proportional to radius of a cubic bezier handle for 90deg arcs.
#define NSVG_ALIGN_MIN 0
#define NSVG_ALIGN_MID 1
@ -349,7 +349,7 @@ int nsvg__parseXML(char* input,
enum NSVGgradientUnits {
NSVG_USER_SPACE = 0,
NSVG_OBJECT_SPACE = 1,
NSVG_OBJECT_SPACE = 1
};
#define NSVG_MAX_DASHES 8
@ -364,7 +364,7 @@ enum NSVGunits {
NSVG_UNITS_IN,
NSVG_UNITS_PERCENT,
NSVG_UNITS_EM,
NSVG_UNITS_EX,
NSVG_UNITS_EX
};
typedef struct NSVGcoordinate {
@ -922,7 +922,7 @@ static void nsvg__addShape(NSVGparser* p)
{
NSVGattrib* attr = nsvg__getAttr(p);
float scale = 1.0f;
NSVGshape *shape, *cur, *prev;
NSVGshape* shape;
NSVGpath* path;
int i;
@ -937,7 +937,7 @@ static void nsvg__addShape(NSVGparser* p)
scale = nsvg__getAverageScale(attr->xform);
shape->strokeWidth = attr->strokeWidth * scale;
shape->strokeDashOffset = attr->strokeDashOffset * scale;
shape->strokeDashCount = attr->strokeDashCount;
shape->strokeDashCount = (char)attr->strokeDashCount;
for (i = 0; i < attr->strokeDashCount; i++)
shape->strokeDashArray[i] = attr->strokeDashArray[i] * scale;
shape->strokeLineJoin = attr->strokeLineJoin;
@ -2005,7 +2005,7 @@ static void nsvg__pathArcTo(NSVGparser* p, float* cpx, float* cpy, float* args,
rx = fabsf(args[0]); // y radius
ry = fabsf(args[1]); // x radius
rotx = args[2] / 180.0f * NSVG_PI; // x rotation engle
rotx = args[2] / 180.0f * NSVG_PI; // x rotation angle
fa = fabsf(args[3]) > 1e-6 ? 1 : 0; // Large arc
fs = fabsf(args[4]) > 1e-6 ? 1 : 0; // Sweep direction
x1 = *cpx; // start point
@ -2092,7 +2092,7 @@ static void nsvg__pathArcTo(NSVGparser* p, float* cpx, float* cpy, float* args,
kappa = -kappa;
for (i = 0; i <= ndivs; i++) {
a = a1 + da * (i/(float)ndivs);
a = a1 + da * ((float)i/(float)ndivs);
dx = cosf(a);
dy = sinf(a);
nsvg__xformPoint(&x, &y, dx*rx, dy*ry, t); // position
@ -2791,7 +2791,6 @@ NSVGimage* nsvgParse(char* input, const char* units, float dpi)
{
NSVGparser* p;
NSVGimage* ret = 0;
NSVGshape* cur, *tmp;
p = nsvg__createParser();
if (p == NULL) {
@ -2800,7 +2799,7 @@ NSVGimage* nsvgParse(char* input, const char* units, float dpi)
p->dpi = dpi;
nsvg__parseXML(input, nsvg__startElement, nsvg__endElement, nsvg__content, p);
// Scale to viewBox
nsvg__scaleToViewbox(p, units);

View File

@ -64,7 +64,7 @@ void nsvgDeleteRasterizer(NSVGrasterizer*);
#ifdef __cplusplus
};
}
#endif
#endif // NANOSVGRAST_H
@ -239,7 +239,7 @@ static void nsvg__addPathPoint(NSVGrasterizer* r, float x, float y, int flags)
if (r->npoints > 0) {
pt = &r->points[r->npoints-1];
if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) {
pt->flags |= flags;
pt->flags = (unsigned char)(pt->flags | flags);
return;
}
}
@ -388,7 +388,7 @@ enum NSVGpointFlags
{
NSVG_PT_CORNER = 0x01,
NSVG_PT_BEVEL = 0x02,
NSVG_PT_LEFT = 0x04,
NSVG_PT_LEFT = 0x04
};
static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
@ -454,7 +454,7 @@ static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right,
float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0;
for (i = 0; i < ncap; i++) {
float a = i/(float)(ncap-1)*NSVG_PI;
float a = (float)i/(float)(ncap-1)*NSVG_PI;
float ax = cosf(a) * w, ay = sinf(a) * w;
float x = px - dlx*ax - dx*ay;
float y = py - dly*ax - dy*ay;
@ -551,7 +551,7 @@ static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right
if (da < NSVG_PI) da += NSVG_PI*2;
if (da > NSVG_PI) da -= NSVG_PI*2;
n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * ncap);
n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * (float)ncap);
if (n < 2) n = 2;
if (n > ncap) n = ncap;
@ -561,7 +561,7 @@ static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right
ry = right->y;
for (i = 0; i < n; i++) {
float u = i/(float)(n-1);
float u = (float)i/(float)(n-1);
float a = a0 + u*da;
float ax = cosf(a) * w, ay = sinf(a) * w;
float lx1 = p1->x - ax, ly1 = p1->y - ay;
@ -838,8 +838,8 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float
static int nsvg__cmpEdge(const void *p, const void *q)
{
NSVGedge* a = (NSVGedge*)p;
NSVGedge* b = (NSVGedge*)q;
const NSVGedge* a = (const NSVGedge*)p;
const NSVGedge* b = (const NSVGedge*)q;
if (a->y0 < b->y0) return -1;
if (a->y0 > b->y0) return 1;
@ -892,20 +892,20 @@ static void nsvg__fillScanline(unsigned char* scanline, int len, int x0, int x1,
if (i < len && j >= 0) {
if (i == j) {
// x0,x1 are the same pixel, so compute combined coverage
scanline[i] += (unsigned char)((x1 - x0) * maxWeight >> NSVG__FIXSHIFT);
scanline[i] = (unsigned char)(scanline[i] + ((x1 - x0) * maxWeight >> NSVG__FIXSHIFT));
} else {
if (i >= 0) // add antialiasing for x0
scanline[i] += (unsigned char)(((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT);
scanline[i] = (unsigned char)(scanline[i] + (((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT));
else
i = -1; // clip
if (j < len) // add antialiasing for x1
scanline[j] += (unsigned char)(((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT);
scanline[j] = (unsigned char)(scanline[j] + (((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT));
else
j = len; // clip
for (++i; i < j; ++i) // fill pixels between x0 and x1
scanline[i] += (unsigned char)maxWeight;
scanline[i] = (unsigned char)(scanline[i] + maxWeight);
}
}
}
@ -1021,8 +1021,8 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
int i, cr, cg, cb, ca;
unsigned int c;
fx = (x - tx) / scale;
fy = (y - ty) / scale;
fx = ((float)x - tx) / scale;
fy = ((float)y - ty) / scale;
dx = 1.0f / scale;
for (i = 0; i < count; i++) {
@ -1066,8 +1066,8 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
int i, cr, cg, cb, ca;
unsigned int c;
fx = (x - tx) / scale;
fy = (y - ty) / scale;
fx = ((float)x - tx) / scale;
fy = ((float)y - ty) / scale;
dx = 1.0f / scale;
for (i = 0; i < count; i++) {
@ -1121,7 +1121,7 @@ static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, fl
xmax = 0;
for (s = 0; s < NSVG__SUBSAMPLES; ++s) {
// find center of pixel for this scanline
float scany = y*NSVG__SUBSAMPLES + s + 0.5f;
float scany = (float)(y*NSVG__SUBSAMPLES + s) + 0.5f;
NSVGactiveEdge **step = &active;
// update all active edges;