bring base game files up-to-date with upstream minetest_game
18
game_api.txt
|
@ -209,6 +209,24 @@ xpanes.register_pane(subname, def)
|
|||
^ Recipe field only
|
||||
}
|
||||
|
||||
Raillike definitions
|
||||
--------------------
|
||||
The following nodes use the group `connect_to_raillike` and will only connect to
|
||||
raillike nodes within this group and the same group value.
|
||||
Use `minetest.raillike_group(<Name>)` to get the group value.
|
||||
|
||||
| Node type | Raillike group name
|
||||
+-----------------------+----------------------------------
|
||||
| default:rail | "rail"
|
||||
| tnt:gunpowder | "gunpowder"
|
||||
| tnt:gunpowder_burning | "gunpowder"
|
||||
|
||||
Example:
|
||||
If you want to add a new rail type and want it to connect with default:rail,
|
||||
add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` table
|
||||
of your node.
|
||||
|
||||
|
||||
Default sounds
|
||||
--------------
|
||||
Sounds inside the default table can be used within the sounds field of node definitions.
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
angled walls for minetest
|
||||
|
||||
exploits the torchlike drawtype
|
||||
|
||||
deep table copy borrowed from:
|
||||
http://wiki.roblox.com/index.php/Cloning_tables
|
|
@ -1,261 +0,0 @@
|
|||
|
||||
-- simple mod to add 45 degree walls
|
||||
-- exploits the torchlike draw type.
|
||||
--
|
||||
-- by Vanessa Ezekowitz
|
||||
|
||||
angled_walls = {}
|
||||
|
||||
-- helper function to rotate the object after it's placed
|
||||
|
||||
function angled_walls.rotate_to_45(pos, name)
|
||||
local nodename = name
|
||||
local wall_xm = minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z })
|
||||
local wall_xp = minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z })
|
||||
local wall_zm = minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1})
|
||||
local wall_zp = minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1})
|
||||
|
||||
local corner_xmzm = minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z-1 })
|
||||
local corner_xpzm = minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z-1 })
|
||||
local corner_xmzp = minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z+1 })
|
||||
local corner_xpzp = minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z+1 })
|
||||
|
||||
local iswall_xm = (wall_xm.name ~= "air")
|
||||
local iswall_xp = (wall_xp.name ~= "air")
|
||||
local iswall_zm = (wall_zm.name ~= "air")
|
||||
local iswall_zp = (wall_zp.name ~= "air")
|
||||
|
||||
-- first, look for a neighboring 45-degree wall, and extend it if found
|
||||
|
||||
if string.find(corner_xmzm.name, nodename) then
|
||||
local fdir = corner_xmzm.param2
|
||||
minetest.set_node(pos, {name = corner_xmzm.name, param2 = fdir})
|
||||
return
|
||||
|
||||
elseif string.find(corner_xpzp.name, nodename) then
|
||||
local fdir = corner_xpzp.param2
|
||||
minetest.set_node(pos, {name = corner_xpzp.name, param2 = fdir})
|
||||
return
|
||||
|
||||
elseif string.find(corner_xpzm.name, nodename) then
|
||||
local fdir = corner_xpzm.param2
|
||||
minetest.set_node(pos, {name = corner_xpzm.name, param2 = fdir})
|
||||
return
|
||||
|
||||
elseif string.find(corner_xmzp.name, nodename) then
|
||||
local fdir = corner_xmzp.param2
|
||||
minetest.set_node(pos, {name = corner_xmzp.name, param2 = fdir})
|
||||
return
|
||||
|
||||
-- only xm+zp, or only xp+zm means on-floor torchlike
|
||||
|
||||
elseif iswall_xm and iswall_zp and not iswall_xp and not iswall_zm then
|
||||
minetest.set_node(pos, {name = nodename.."_315", param2 = 1})
|
||||
return
|
||||
|
||||
elseif iswall_xp and iswall_zm and not iswall_xm and not iswall_zp then
|
||||
minetest.set_node(pos, {name = nodename.."_135", param2 = 1})
|
||||
return
|
||||
|
||||
-- only xm+zm, or only xp+zp means on-ceiling torchlike.
|
||||
|
||||
elseif iswall_xm and iswall_zm and not iswall_xp and not iswall_zp then
|
||||
minetest.set_node(pos, {name = nodename.."_225", param2 = 0})
|
||||
return
|
||||
|
||||
else -- iswall_xp and iswall_zp and not iswall_xm and not iswall_zm
|
||||
minetest.set_node(pos, {name = nodename, param2 = 0})
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local nodes_list = {
|
||||
{ "default:brick", "brick", "slab_brick", "default_brick.png" },
|
||||
{ "default:wood", "wood", "slab_wood", "default_wood.png" },
|
||||
{ "default:junglewood", "jungle_wood", "slab_junglewood", "default_junglewood.png" },
|
||||
{ "default:steelblock", "steelblock", "slab_steelblock", "default_steel_block.png" },
|
||||
{ "default:sandstone", "sandstone", "slab_sandstone", "default_sandstone.png" },
|
||||
{ "default:sandstonebrick", "sandstone_brick", "slab_sandstonebrick", "default_sandstone_brick.png" },
|
||||
{ "default:cobble", "cobble", "slab_cobble", "default_cobble.png" },
|
||||
{ "default:desert_cobble", "desert_cobble", "slab_desert_cobble", "default_desert_cobble.png" },
|
||||
{ "default:stone", "stone", "slab_stone", "default_stone.png" },
|
||||
{ "default:stonebrick", "stone_brick", "slab_stonebrick", "default_stone_brick.png" },
|
||||
{ "default:desert_stone", "desert_stone", "slab_desert_stone", "default_desert_stone.png" },
|
||||
{ "default:desert_stonebrick", "desert_stone_brick", "slab_desert_stonebrick", "default_desert_stone_brick.png" }
|
||||
}
|
||||
|
||||
for i in ipairs(nodes_list) do
|
||||
|
||||
local nodename = nodes_list[i][1]
|
||||
local angledname = nodes_list[i][2]
|
||||
local recipeitem = nodes_list[i][3]
|
||||
local invtexture = nodes_list[i][4]
|
||||
|
||||
local cbox = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, 0.4375, -0.4375, 0.5, 0.5},
|
||||
{-0.4375, -0.5, 0.375, -0.375, 0.5, 0.4375},
|
||||
{-0.375, -0.5, 0.3125, -0.3125, 0.5, 0.375},
|
||||
{-0.3125, -0.5, 0.25, -0.25, 0.5, 0.3125},
|
||||
{-0.25, -0.5, 0.1875, -0.1875, 0.5, 0.25},
|
||||
{-0.1875, -0.5, 0.125, -0.125, 0.5, 0.1875},
|
||||
{-0.125, -0.5, 0.0625, -0.0625, 0.5, 0.125},
|
||||
{-0.0625, -0.5, 0, 0, 0.5, 0.0625},
|
||||
{0, -0.5, -0.0625, 0.0625, 0.5, 0},
|
||||
{0.0625, -0.5, -0.125, 0.125, 0.5, -0.0625},
|
||||
{0.125, -0.5, -0.1875, 0.1875, 0.5, -0.125},
|
||||
{0.1875, -0.5, -0.25, 0.25, 0.5, -0.1875},
|
||||
{0.25, -0.5, -0.3125, 0.3125, 0.5, -0.25},
|
||||
{0.3125, -0.5, -0.375, 0.375, 0.5, -0.3125},
|
||||
{0.375, -0.5, -0.4375, 0.4375, 0.5, -0.375},
|
||||
{0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375}
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_node("angled_walls:"..angledname.."_corner", {
|
||||
description = angledname.." (angled wall)",
|
||||
tiles = { "angled_walls_"..angledname..".png" },
|
||||
drawtype = "torchlike",
|
||||
inventory_image = invtexture,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
visual_scale = 1.414,
|
||||
drop = "angled_walls:"..angledname.."_corner",
|
||||
groups = { cracky=1 },
|
||||
collision_box = cbox,
|
||||
selection_box = cbox,
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
angled_walls.rotate_to_45(pos, "angled_walls:"..angledname.."_corner")
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
local cbox = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.4375, -0.5, 0.4375, 0.5, 0.5, 0.5},
|
||||
{0.375, -0.5, 0.375, 0.4375, 0.5, 0.4375},
|
||||
{0.3125, -0.5, 0.3125, 0.375, 0.5, 0.375},
|
||||
{0.25, -0.5, 0.25, 0.3125, 0.5, 0.3125},
|
||||
{0.1875, -0.5, 0.1875, 0.25, 0.5, 0.25},
|
||||
{0.125, -0.5, 0.125, 0.1875, 0.5, 0.1875},
|
||||
{0.0625, -0.5, 0.0625, 0.125, 0.5, 0.125},
|
||||
{0, -0.5, 0, 0.0625, 0.5, 0.0625},
|
||||
{-0.0625, -0.5, -0.0625, 0, 0.5, 0},
|
||||
{-0.125, -0.5, -0.125, -0.0625, 0.5, -0.0625},
|
||||
{-0.1875, -0.5, -0.1875, -0.125, 0.5, -0.125},
|
||||
{-0.25, -0.5, -0.25, -0.1875, 0.5, -0.1875},
|
||||
{-0.3125, -0.5, -0.3125, -0.25, 0.5, -0.25},
|
||||
{-0.375, -0.5, -0.375, -0.3125, 0.5, -0.3125},
|
||||
{-0.4375, -0.5, -0.4375, -0.375, 0.5, -0.375},
|
||||
{-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375}
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_node("angled_walls:"..angledname.."_corner_135", {
|
||||
description = angledname.." (angled wall, 135 degrees)",
|
||||
tiles = { "angled_walls_"..angledname..".png^[transformFX" },
|
||||
drawtype = "torchlike",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
visual_scale = 1.414,
|
||||
drop = "angled_walls:"..angledname.."_corner",
|
||||
groups = { cracky=1, not_in_creative_inventory = 1 },
|
||||
collision_box = cbox,
|
||||
selection_box = cbox,
|
||||
})
|
||||
|
||||
local cbox = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, 0.4375, -0.4375, 0.5, 0.5},
|
||||
{-0.4375, -0.5, 0.375, -0.375, 0.5, 0.4375},
|
||||
{-0.375, -0.5, 0.3125, -0.3125, 0.5, 0.375},
|
||||
{-0.3125, -0.5, 0.25, -0.25, 0.5, 0.3125},
|
||||
{-0.25, -0.5, 0.1875, -0.1875, 0.5, 0.25},
|
||||
{-0.1875, -0.5, 0.125, -0.125, 0.5, 0.1875},
|
||||
{-0.125, -0.5, 0.0625, -0.0625, 0.5, 0.125},
|
||||
{-0.0625, -0.5, 0, 0, 0.5, 0.0625},
|
||||
{0, -0.5, -0.0625, 0.0625, 0.5, 0},
|
||||
{0.0625, -0.5, -0.125, 0.125, 0.5, -0.0625},
|
||||
{0.125, -0.5, -0.1875, 0.1875, 0.5, -0.125},
|
||||
{0.1875, -0.5, -0.25, 0.25, 0.5, -0.1875},
|
||||
{0.25, -0.5, -0.3125, 0.3125, 0.5, -0.25},
|
||||
{0.3125, -0.5, -0.375, 0.375, 0.5, -0.3125},
|
||||
{0.375, -0.5, -0.4375, 0.4375, 0.5, -0.375},
|
||||
{0.4375, -0.5, -0.5, 0.5, 0.5, -0.4375}
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_node("angled_walls:"..angledname.."_corner_225", {
|
||||
description = angledname.." (angled wall, 225 degrees)",
|
||||
tiles = { "angled_walls_"..angledname..".png^[transformFX" },
|
||||
drawtype = "torchlike",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
visual_scale = 1.414,
|
||||
drop = "angled_walls:"..angledname.."_corner",
|
||||
groups = { cracky=1, not_in_creative_inventory = 1 },
|
||||
collision_box = cbox,
|
||||
selection_box = cbox,
|
||||
})
|
||||
|
||||
local cbox = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.4375, -0.5, 0.4375, 0.5, 0.5, 0.5},
|
||||
{0.375, -0.5, 0.375, 0.4375, 0.5, 0.4375},
|
||||
{0.3125, -0.5, 0.3125, 0.375, 0.5, 0.375},
|
||||
{0.25, -0.5, 0.25, 0.3125, 0.5, 0.3125},
|
||||
{0.1875, -0.5, 0.1875, 0.25, 0.5, 0.25},
|
||||
{0.125, -0.5, 0.125, 0.1875, 0.5, 0.1875},
|
||||
{0.0625, -0.5, 0.0625, 0.125, 0.5, 0.125},
|
||||
{0, -0.5, 0, 0.0625, 0.5, 0.0625},
|
||||
{-0.0625, -0.5, -0.0625, 0, 0.5, 0},
|
||||
{-0.125, -0.5, -0.125, -0.0625, 0.5, -0.0625},
|
||||
{-0.1875, -0.5, -0.1875, -0.125, 0.5, -0.125},
|
||||
{-0.25, -0.5, -0.25, -0.1875, 0.5, -0.1875},
|
||||
{-0.3125, -0.5, -0.3125, -0.25, 0.5, -0.25},
|
||||
{-0.375, -0.5, -0.375, -0.3125, 0.5, -0.3125},
|
||||
{-0.4375, -0.5, -0.4375, -0.375, 0.5, -0.375},
|
||||
{-0.5, -0.5, -0.5, -0.4375, 0.5, -0.4375}
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_node("angled_walls:"..angledname.."_corner_315", {
|
||||
description = angledname.." (angled wall, 315 degrees)",
|
||||
tiles = { "angled_walls_"..angledname..".png^[transformFX" },
|
||||
drawtype = "torchlike",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
visual_scale = 1.414,
|
||||
drop = "angled_walls:"..angledname.."_corner",
|
||||
groups = { cracky=1, not_in_creative_inventory = 1 },
|
||||
collision_box = cbox,
|
||||
selection_box = cbox,
|
||||
})
|
||||
|
||||
minetest.register_alias("angled_walls:"..angledname.."_corner2", "angled_walls:"..angledname.."_corner_135")
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "angled_walls:"..angledname.."_corner 12",
|
||||
recipe = {
|
||||
{ "", "", "stairs:"..recipeitem },
|
||||
{ "", "stairs:"..recipeitem, "" },
|
||||
{ "stairs:"..recipeitem, "", "" }
|
||||
}
|
||||
})
|
||||
|
||||
if recipeitem ~= "slab_desert_cobble" then
|
||||
minetest.register_craft( {
|
||||
output = "angled_walls:"..angledname.."_corner 12",
|
||||
recipe = {
|
||||
{ "", "", "moreblocks:"..recipeitem },
|
||||
{ "", "moreblocks:"..recipeitem, "" },
|
||||
{ "moreblocks:"..recipeitem, "", "" }
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
Before Width: | Height: | Size: 931 B |
Before Width: | Height: | Size: 783 B |
Before Width: | Height: | Size: 453 B |
Before Width: | Height: | Size: 534 B |
Before Width: | Height: | Size: 669 B |
Before Width: | Height: | Size: 319 B |
Before Width: | Height: | Size: 769 B |
Before Width: | Height: | Size: 868 B |
Before Width: | Height: | Size: 809 B |
Before Width: | Height: | Size: 654 B |
Before Width: | Height: | Size: 689 B |
Before Width: | Height: | Size: 572 B |
|
@ -1,502 +0,0 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
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|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -1,104 +0,0 @@
|
|||
Areas mod for Minetest 0.4.8+
|
||||
=============================
|
||||
|
||||
|
||||
Configuration
|
||||
-------------
|
||||
|
||||
If you wish to specify configuration options, such as whether players are
|
||||
allowed to protect their own areas with the `protect` command (disabled by
|
||||
default), you should check config.lua and set the appropriate settings in your
|
||||
server's configuration file (probably `minetest.conf`).
|
||||
|
||||
|
||||
Tutorial
|
||||
--------
|
||||
|
||||
To protect an area you must first set the corner positions of the area.
|
||||
In order to set the corner positions you can run:
|
||||
* `/area_pos set` and punch the two corner nodes to set them.
|
||||
* `/area_pos set1/set2` and punch only the first or second corner node to
|
||||
set them one at a time.
|
||||
* `/area_pos1/2` to set one of the positions to your current position.
|
||||
* `/area_pos1/2 X Y Z` to set one of the positions to the specified
|
||||
coordinates.
|
||||
|
||||
Once you have set the border positions you can protect the area by running one
|
||||
of the following commands:
|
||||
* `/set_owner <OwnerName> <AreaName>` -- If you have the `areas` privilege.
|
||||
* `/protect <AreaName>` -- If you have the `areas` privilege or the server
|
||||
administrator has enabled area self-protection.
|
||||
|
||||
The area name is used only for informational purposes (so that you know what
|
||||
an area is for). It is not used for any other purpose.
|
||||
For example: `/set_owner SomePlayer Mese city`
|
||||
|
||||
Now that you own an area you may want to add sub-owners to it. You can do this
|
||||
with the `add_owner` command. Anyone with an area can use the `add_owner`
|
||||
command on their areas. Before using the `add_owner` command you have to
|
||||
select the corners of the sub-area as you did for `set_owner`. If your markers
|
||||
are still around your original area and you want to grant access to your
|
||||
entire area you will not have to re-set them. You can also use `select_area` to
|
||||
place the markers at the corners of an existing area if you've reset your
|
||||
markers and want to grant access to a full area.
|
||||
The `add_owner` command expects three arguments:
|
||||
1. The ID number of the parent area (the area that you want to add a
|
||||
sub-area to).
|
||||
2. The name of the player that will own the sub-area.
|
||||
3. The name of the sub-area. (can contain spaces)
|
||||
|
||||
For example: `/add_owner 123 BobTheBuilder Diamond lighthouse`
|
||||
|
||||
|
||||
Commands
|
||||
--------
|
||||
|
||||
* `/protect <AreaName>` -- Protects an area for yourself. (if
|
||||
self-protection is enabled)
|
||||
|
||||
* `/set_owner <OwnerName> <AreaName>` -- Protects an area for a specified
|
||||
player. (requires the `areas` privilege)
|
||||
|
||||
* `/add_owner <ParentID> <OwnerName> <ChildName>` -- Grants another player
|
||||
control over part (or all) of an area.
|
||||
|
||||
* `/rename_area <ID> <NewName>` -- Renames an existing area.
|
||||
|
||||
* `/list_areas` -- Lists all of the areas that you own, or all areas if you
|
||||
have the `areas` privilege.
|
||||
|
||||
* `/find_areas <Regex>` -- Finds areas using a Lua regular expresion.
|
||||
For example, to find castles:
|
||||
|
||||
/find_areas [Cc]astle
|
||||
|
||||
* `/remove_area <ID>` -- Removes an area that you own. Any sub-areas of that
|
||||
area are made sub-areas of the removed area's parent, if it exists.
|
||||
If the removed area has no parent it's sub-areas will have no parent.
|
||||
|
||||
* `/recursive_remove_areas <ID>` -- Removes an area and all sub-areas of it.
|
||||
|
||||
* `/change_owner <ID> <NewOwner>` -- Change the owner of an area.
|
||||
|
||||
* `/area_info` -- Returns information about area configuration and usage.
|
||||
|
||||
* `/select_area <ID>` -- Sets the area positions to those of an existing
|
||||
area.
|
||||
|
||||
* `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching
|
||||
nodes or shows the current area positions.
|
||||
|
||||
* `/area_pos1 [X,Y,Z|X Y Z]` -- Sets area position one to your position or
|
||||
the one supplied.
|
||||
|
||||
* `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
|
||||
the one supplied.
|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
Copyright (C) 2013 ShadowNinja
|
||||
|
||||
Licensed under the GNU LGPL version 2.1 or later.
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
|
||||
-- Returns a list of areas that include the provided position
|
||||
function areas:getAreasAtPos(pos)
|
||||
local a = {}
|
||||
local px, py, pz = pos.x, pos.y, pos.z
|
||||
for id, area in pairs(self.areas) do
|
||||
local ap1, ap2 = area.pos1, area.pos2
|
||||
if px >= ap1.x and px <= ap2.x and
|
||||
py >= ap1.y and py <= ap2.y and
|
||||
pz >= ap1.z and pz <= ap2.z then
|
||||
a[id] = area
|
||||
end
|
||||
end
|
||||
return a
|
||||
end
|
||||
|
||||
-- Checks if the area is unprotected or owned by you
|
||||
function areas:canInteract(pos, name)
|
||||
if minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
local owned = false
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
if area.owner == name or area.open then
|
||||
return true
|
||||
else
|
||||
owned = true
|
||||
end
|
||||
end
|
||||
return not owned
|
||||
end
|
||||
|
||||
-- Returns a table (list) of all players that own an area
|
||||
function areas:getNodeOwners(pos)
|
||||
local owners = {}
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
table.insert(owners, area.owner)
|
||||
end
|
||||
return owners
|
||||
end
|
||||
|
||||
--- Checks if the area intersects with an area that the player can't interact in.
|
||||
-- Note that this fails and returns false when the specified area is fully
|
||||
-- owned by the player, but with multiple protection zones, none of which
|
||||
-- cover the entire checked area.
|
||||
-- @param name (optional) player name. If not specified checks for any intersecting areas.
|
||||
-- @param allow_open Whether open areas should be counted as is they didn't exist.
|
||||
-- @return Boolean indicating whether the player can interact in that area.
|
||||
-- @return Un-owned intersecting area id, if found.
|
||||
function areas:canInteractInArea(pos1, pos2, name, allow_open)
|
||||
if name and minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
areas:sortPos(pos1, pos2)
|
||||
-- First check for a fully enclosing owned area.
|
||||
if name then
|
||||
for id, area in pairs(self.areas) do
|
||||
-- A little optimization: isAreaOwner isn't necessary
|
||||
-- here since we're iterating through all areas.
|
||||
if area.owner == name and
|
||||
self:isSubarea(pos1, pos2, id) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Then check for intersecting (non-owned) areas.
|
||||
for id, area in pairs(self.areas) do
|
||||
local p1, p2 = area.pos1, area.pos2
|
||||
if (p1.x <= pos2.x and p2.x >= pos1.x) and
|
||||
(p1.y <= pos2.y and p2.y >= pos1.y) and
|
||||
(p1.z <= pos2.z and p2.z >= pos1.z) then
|
||||
-- Found an intersecting area.
|
||||
-- Return if the area is closed or open areas aren't
|
||||
-- allowed, and the area isn't owned.
|
||||
if (not allow_open or not area.open) and
|
||||
(not name or not areas:isAreaOwner(id, name)) then
|
||||
return false, id
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
|
@ -1,404 +0,0 @@
|
|||
|
||||
minetest.register_chatcommand("protect", {
|
||||
params = "<AreaName>",
|
||||
description = "Protect your own area",
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, "Invalid usage, see /help protect."
|
||||
end
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, "You need to select an area first."
|
||||
end
|
||||
|
||||
minetest.log("action", "/protect invoked, owner="..name..
|
||||
" AreaName="..param..
|
||||
" StartPos="..minetest.pos_to_string(pos1)..
|
||||
" EndPos=" ..minetest.pos_to_string(pos2))
|
||||
|
||||
local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
|
||||
if not canAdd then
|
||||
return false, "You can't protect that area: "..errMsg
|
||||
end
|
||||
|
||||
local id = areas:add(name, param, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
return true, "Area protected. ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("set_owner", {
|
||||
params = "<PlayerName> <AreaName>",
|
||||
description = "Protect an area beetween two positions and give"
|
||||
.." a player access to it without setting the parent of the"
|
||||
.." area to any existing area",
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
local ownerName, areaName = param:match('^(%S+)%s(.+)$')
|
||||
|
||||
if not ownerName then
|
||||
return false, "Incorrect usage, see /help set_owner."
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, "You need to select an area first."
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, "The player \""
|
||||
..ownerName.."\" does not exist."
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /set_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName..
|
||||
" StartPos = "..minetest.pos_to_string(pos1)..
|
||||
" EndPos = " ..minetest.pos_to_string(pos2))
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName,
|
||||
"You have been granted control over area #"..
|
||||
id..". Type /list_areas to show your areas.")
|
||||
return true, "Area protected. ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("add_owner", {
|
||||
params = "<ParentID> <Player> <AreaName>",
|
||||
description = "Give a player access to a sub-area beetween two"
|
||||
.." positions that have already been protected,"
|
||||
.." Use set_owner if you don't want the parent to be set.",
|
||||
func = function(name, param)
|
||||
local pid, ownerName, areaName
|
||||
= param:match('^(%d+) ([^ ]+) (.+)$')
|
||||
|
||||
if not pid then
|
||||
minetest.chat_send_player(name, "Incorrect usage, see /help add_owner")
|
||||
return
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, "You need to select an area first."
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, "The player \""..ownerName.."\" does not exist."
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /add_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName.." ParentID = "..pid..
|
||||
" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
|
||||
" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
|
||||
|
||||
-- Check if this new area is inside an area owned by the player
|
||||
pid = tonumber(pid)
|
||||
if (not areas:isAreaOwner(pid, name)) or
|
||||
(not areas:isSubarea(pos1, pos2, pid)) then
|
||||
return false, "You can't protect that area."
|
||||
end
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, pid)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName,
|
||||
"You have been granted control over area #"..
|
||||
id..". Type /list_areas to show your areas.")
|
||||
return true, "Area protected. ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("rename_area", {
|
||||
params = "<ID> <newName>",
|
||||
description = "Rename a area that you own",
|
||||
func = function(name, param)
|
||||
local id, newName = param:match("^(%d+)%s(.+)$")
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help rename_area."
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not id then
|
||||
return false, "That area doesn't exist."
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return true, "You don't own that area."
|
||||
end
|
||||
|
||||
areas.areas[id].name = newName
|
||||
areas:save()
|
||||
return true, "Area renamed."
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("find_areas", {
|
||||
params = "<regexp>",
|
||||
description = "Find areas using a Lua regular expression",
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, "A regular expression is required."
|
||||
end
|
||||
|
||||
-- Check expression for validity
|
||||
local function testRegExp()
|
||||
("Test [1]: Player (0,0,0) (0,0,0)"):find(param)
|
||||
end
|
||||
if not pcall(testRegExp) then
|
||||
return false, "Invalid regular expression."
|
||||
end
|
||||
|
||||
local matches = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
local str = areas:toString(id)
|
||||
if str:find(param) then
|
||||
table.insert(matches, str)
|
||||
end
|
||||
end
|
||||
if #matches > 0 then
|
||||
return true, table.concat(matches, "\n")
|
||||
else
|
||||
return true, "No matches found."
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("list_areas", {
|
||||
description = "List your areas, or all areas if you are an admin.",
|
||||
func = function(name, param)
|
||||
local admin = minetest.check_player_privs(name, areas.adminPrivs)
|
||||
local areaStrings = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
if admin or areas:isAreaOwner(id, name) then
|
||||
table.insert(areaStrings, areas:toString(id))
|
||||
end
|
||||
end
|
||||
if #areaStrings == 0 then
|
||||
return true, "No visible areas."
|
||||
end
|
||||
return true, table.concat(areaStrings, "\n")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("recursive_remove_areas", {
|
||||
params = "<id>",
|
||||
description = "Recursively remove areas using an id",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see"
|
||||
.." /help recursive_remove_areas"
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist or is"
|
||||
.." not owned by you."
|
||||
end
|
||||
|
||||
areas:remove(id, true)
|
||||
areas:save()
|
||||
return true, "Removed area "..id.." and it's sub areas."
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("remove_area", {
|
||||
params = "<id>",
|
||||
description = "Remove an area using an id",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help remove_area"
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist or"
|
||||
.." is not owned by you."
|
||||
end
|
||||
|
||||
areas:remove(id)
|
||||
areas:save()
|
||||
return true, "Removed area "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("change_owner", {
|
||||
params = "<ID> <NewOwner>",
|
||||
description = "Change the owner of an area using it's ID",
|
||||
func = function(name, param)
|
||||
local id, newOwner = param:match("^(%d+)%s(%S+)$")
|
||||
if not id then
|
||||
return false, "Invalid usage, see"
|
||||
.." /help change_owner."
|
||||
end
|
||||
|
||||
if not areas:player_exists(newOwner) then
|
||||
return false, "The player \""..newOwner
|
||||
.."\" does not exist."
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist"
|
||||
.." or is not owned by you."
|
||||
end
|
||||
areas.areas[id].owner = newOwner
|
||||
areas:save()
|
||||
minetest.chat_send_player(newOwner,
|
||||
("%s has given you control over the area %q (ID %d).")
|
||||
:format(name, areas.areas[id].name, id))
|
||||
return true, "Owner changed."
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_open", {
|
||||
params = "<ID>",
|
||||
description = "Toggle an area open (anyone can interact) or closed",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help area_open."
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist"
|
||||
.." or is not owned by you."
|
||||
end
|
||||
local open = not areas.areas[id].open
|
||||
-- Save false as nil to avoid inflating the DB.
|
||||
areas.areas[id].open = open or nil
|
||||
areas:save()
|
||||
return true, ("Area %s."):format(open and "opened" or "closed")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("move_area", {
|
||||
params = "<ID>",
|
||||
description = "Move (or resize) an area to the current positions.",
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help move_area."
|
||||
end
|
||||
|
||||
local area = areas.areas[id]
|
||||
if not area then
|
||||
return false, "Area does not exist."
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not pos1 then
|
||||
return false, "You need to select an area first."
|
||||
end
|
||||
|
||||
area.pos1 = pos1
|
||||
area.pos2 = pos2
|
||||
areas:save()
|
||||
return true, "Area successfully moved."
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_info", {
|
||||
description = "Get information about area configuration and usage.",
|
||||
func = function(name, param)
|
||||
local lines = {}
|
||||
local privs = minetest.get_player_privs(name)
|
||||
|
||||
-- Short (and fast to access) names
|
||||
local cfg = areas.config
|
||||
local self_prot = cfg.self_protection
|
||||
local prot_priv = cfg.self_protection_privilege
|
||||
local limit = cfg.self_protection_max_areas
|
||||
local limit_high = cfg.self_protection_max_areas_high
|
||||
local size_limit = cfg.self_protection_max_size
|
||||
local size_limit_high = cfg.self_protection_max_size_high
|
||||
|
||||
local has_high_limit = privs.areas_high_limit
|
||||
local has_prot_priv = not prot_priv or privs[prot_priv]
|
||||
local can_prot = privs.areas or (self_prot and has_prot_priv)
|
||||
local max_count = can_prot and
|
||||
(has_high_limit and limit_high or limit) or 0
|
||||
local max_size = has_high_limit and
|
||||
size_limit_high or size_limit
|
||||
|
||||
-- Privilege information
|
||||
local self_prot_line = ("Self protection is %sabled"):format(
|
||||
self_prot and "en" or "dis")
|
||||
if self_prot and prot_priv then
|
||||
self_prot_line = self_prot_line..
|
||||
(" %s have the neccessary privilege (%q).")
|
||||
:format(
|
||||
has_prot_priv and "and you" or
|
||||
"but you don't",
|
||||
prot_priv)
|
||||
else
|
||||
self_prot_line = self_prot_line.."."
|
||||
end
|
||||
table.insert(lines, self_prot_line)
|
||||
if privs.areas then
|
||||
table.insert(lines, "You are an area"..
|
||||
" administrator (\"areas\" privilege).")
|
||||
elseif has_high_limit then
|
||||
table.insert(lines,
|
||||
"You have extended area protection"..
|
||||
" limits (\"areas_high_limit\" privilege).")
|
||||
end
|
||||
|
||||
-- Area count
|
||||
local area_num = 0
|
||||
for id, area in pairs(areas.areas) do
|
||||
if area.owner == name then
|
||||
area_num = area_num + 1
|
||||
end
|
||||
end
|
||||
local count_line = ("You have %d area%s"):format(
|
||||
area_num, area_num == 1 and "" or "s")
|
||||
if privs.areas then
|
||||
count_line = count_line..
|
||||
" and have no area protection limits."
|
||||
elseif can_prot then
|
||||
count_line = count_line..(", out of a maximum of %d.")
|
||||
:format(max_count)
|
||||
end
|
||||
table.insert(lines, count_line)
|
||||
|
||||
-- Area size limits
|
||||
local function size_info(str, size)
|
||||
table.insert(lines, ("%s spanning up to %dx%dx%d.")
|
||||
:format(str, size.x, size.y, size.z))
|
||||
end
|
||||
local function priv_limit_info(priv, max_count, max_size)
|
||||
size_info(("Players with the %q privilege"..
|
||||
" can protect up to %d areas"):format(
|
||||
priv, max_count), max_size)
|
||||
end
|
||||
if self_prot then
|
||||
if privs.areas then
|
||||
priv_limit_info(prot_priv,
|
||||
limit, size_limit)
|
||||
priv_limit_info("areas_high_limit",
|
||||
limit_high, size_limit_high)
|
||||
elseif has_prot_priv then
|
||||
size_info("You can protect areas", max_size)
|
||||
end
|
||||
end
|
||||
|
||||
return true, table.concat(lines, "\n")
|
||||
end,
|
||||
})
|
||||
|
|
@ -1,46 +0,0 @@
|
|||
-- This is inspired by the landrush mod by Bremaweb
|
||||
|
||||
areas.hud = {}
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = vector.round(player:getpos())
|
||||
local areaStrings = {}
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
table.insert(areaStrings, ("%s [%u] (%s%s)")
|
||||
:format(area.name, id, area.owner,
|
||||
area.open and ":open" or ""))
|
||||
end
|
||||
local areaString = "Areas:"
|
||||
if #areaStrings > 0 then
|
||||
areaString = areaString.."\n"..
|
||||
table.concat(areaStrings, "\n")
|
||||
end
|
||||
local hud = areas.hud[name]
|
||||
if not hud then
|
||||
hud = {}
|
||||
areas.hud[name] = hud
|
||||
hud.areasId = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "Areas",
|
||||
number = 0xFFFFFF,
|
||||
position = {x=0, y=1},
|
||||
offset = {x=8, y=-8},
|
||||
text = areaString,
|
||||
scale = {x=200, y=60},
|
||||
alignment = {x=1, y=-1},
|
||||
})
|
||||
hud.oldAreas = areaString
|
||||
return
|
||||
elseif hud.oldAreas ~= areaString then
|
||||
player:hud_change(hud.areasId, "text", areaString)
|
||||
hud.oldAreas = areaString
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
areas.hud[player:get_player_name()] = nil
|
||||
end)
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
-- Areas mod by ShadowNinja
|
||||
-- Based on node_ownership
|
||||
-- License: LGPLv2+
|
||||
|
||||
areas = {}
|
||||
|
||||
areas.adminPrivs = {areas=true}
|
||||
areas.startTime = os.clock()
|
||||
|
||||
areas.modpath = minetest.get_modpath("areas")
|
||||
dofile(areas.modpath.."/settings.lua")
|
||||
dofile(areas.modpath.."/api.lua")
|
||||
dofile(areas.modpath.."/internal.lua")
|
||||
dofile(areas.modpath.."/chatcommands.lua")
|
||||
dofile(areas.modpath.."/pos.lua")
|
||||
dofile(areas.modpath.."/interact.lua")
|
||||
dofile(areas.modpath.."/legacy.lua")
|
||||
dofile(areas.modpath.."/hud.lua")
|
||||
|
||||
areas:load()
|
||||
|
||||
minetest.register_privilege("areas", {
|
||||
description = "Can administer areas."
|
||||
})
|
||||
minetest.register_privilege("areas_high_limit", {
|
||||
description = "Can can more, bigger areas."
|
||||
})
|
||||
|
||||
if not minetest.registered_privileges[areas.config.self_protection_privilege] then
|
||||
minetest.register_privilege(areas.config.self_protection_privilege, {
|
||||
description = "Can protect areas.",
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("log_mod") then
|
||||
local diffTime = os.clock() - areas.startTime
|
||||
minetest.log("action", "areas loaded in "..diffTime.."s.")
|
||||
end
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
|
||||
local old_is_protected = minetest.is_protected
|
||||
function minetest.is_protected(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
return true
|
||||
end
|
||||
return old_is_protected(pos, name)
|
||||
end
|
||||
|
||||
minetest.register_on_protection_violation(function(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
local owners = areas:getNodeOwners(pos)
|
||||
minetest.chat_send_player(name,
|
||||
("%s is protected by %s."):format(
|
||||
minetest.pos_to_string(pos),
|
||||
table.concat(owners, ", ")))
|
||||
end
|
||||
end)
|
||||
|
|
@ -1,212 +0,0 @@
|
|||
|
||||
function areas:player_exists(name)
|
||||
return minetest.auth_table[name] ~= nil
|
||||
end
|
||||
|
||||
-- Save the areas table to a file
|
||||
function areas:save()
|
||||
local datastr = minetest.serialize(self.areas)
|
||||
if not datastr then
|
||||
minetest.log("error", "[areas] Failed to serialize area data!")
|
||||
return
|
||||
end
|
||||
local file, err = io.open(self.config.filename, "w")
|
||||
if err then
|
||||
return err
|
||||
end
|
||||
file:write(datastr)
|
||||
file:close()
|
||||
end
|
||||
|
||||
-- Load the areas table from the save file
|
||||
function areas:load()
|
||||
local file, err = io.open(self.config.filename, "r")
|
||||
if err then
|
||||
self.areas = self.areas or {}
|
||||
return err
|
||||
end
|
||||
self.areas = minetest.deserialize(file:read("*a"))
|
||||
if type(self.areas) ~= "table" then
|
||||
self.areas = {}
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
|
||||
-- Finds the first usable index in a table
|
||||
-- Eg: {[1]=false,[4]=true} -> 2
|
||||
local function findFirstUnusedIndex(t)
|
||||
local i = 0
|
||||
repeat i = i + 1
|
||||
until t[i] == nil
|
||||
return i
|
||||
end
|
||||
|
||||
-- Add a area, returning the new area's id.
|
||||
function areas:add(owner, name, pos1, pos2, parent)
|
||||
local id = findFirstUnusedIndex(self.areas)
|
||||
self.areas[id] = {name=name, pos1=pos1, pos2=pos2, owner=owner,
|
||||
parent=parent}
|
||||
return id
|
||||
end
|
||||
|
||||
-- Remove a area, and optionally it's children recursively.
|
||||
-- If a area is deleted non-recursively the children will
|
||||
-- have the removed area's parent as their new parent.
|
||||
function areas:remove(id, recurse)
|
||||
if recurse then
|
||||
-- Recursively find child entries and remove them
|
||||
local cids = self:getChildren(id)
|
||||
for _, cid in pairs(cids) do
|
||||
self:remove(cid, true)
|
||||
end
|
||||
else
|
||||
-- Update parents
|
||||
local parent = self.areas[id].parent
|
||||
local children = self:getChildren(id)
|
||||
for _, cid in pairs(children) do
|
||||
-- The subarea parent will be niled out if the
|
||||
-- removed area does not have a parent
|
||||
self.areas[cid].parent = parent
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Remove main entry
|
||||
self.areas[id] = nil
|
||||
end
|
||||
|
||||
-- Checks if a area between two points is entirely contained by another area
|
||||
function areas:isSubarea(pos1, pos2, id)
|
||||
local area = self.areas[id]
|
||||
if not area then
|
||||
return false
|
||||
end
|
||||
local p1, p2 = area.pos1, area.pos2
|
||||
if (pos1.x >= p1.x and pos1.x <= p2.x) and
|
||||
(pos2.x >= p1.x and pos2.x <= p2.x) and
|
||||
(pos1.y >= p1.y and pos1.y <= p2.y) and
|
||||
(pos2.y >= p1.y and pos2.y <= p2.y) and
|
||||
(pos1.z >= p1.z and pos1.z <= p2.z) and
|
||||
(pos2.z >= p1.z and pos2.z <= p2.z) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns a table (list) of children of an area given it's identifier
|
||||
function areas:getChildren(id)
|
||||
local children = {}
|
||||
for cid, area in pairs(self.areas) do
|
||||
if area.parent and area.parent == id then
|
||||
table.insert(children, cid)
|
||||
end
|
||||
end
|
||||
return children
|
||||
end
|
||||
|
||||
-- Checks if the user has sufficient privileges.
|
||||
-- If the player is not a administrator it also checks
|
||||
-- if the area intersects other areas that they do not own.
|
||||
-- Also checks the size of the area and if the user already
|
||||
-- has more than max_areas.
|
||||
function areas:canPlayerAddArea(pos1, pos2, name)
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs.areas then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Check self protection privilege, if it is enabled,
|
||||
-- and if the area is too big.
|
||||
if not self.config.self_protection or
|
||||
not privs[areas.config.self_protection_privilege] then
|
||||
return false, "Self protection is disabled or you do not have"
|
||||
.." the necessary privilege."
|
||||
end
|
||||
|
||||
local max_size = privs.areas_high_limit and
|
||||
self.config.self_protection_max_size_high or
|
||||
self.config.self_protection_max_size
|
||||
if
|
||||
(pos2.x - pos1.x) > max_size.x or
|
||||
(pos2.y - pos1.y) > max_size.y or
|
||||
(pos2.z - pos1.z) > max_size.z then
|
||||
return false, "Area is too big."
|
||||
end
|
||||
|
||||
-- Check number of areas the user has and make sure it not above the max
|
||||
local count = 0
|
||||
for _, area in pairs(self.areas) do
|
||||
if area.owner == name then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
local max_areas = privs.areas_high_limit and
|
||||
self.config.self_protection_max_areas_high or
|
||||
self.config.self_protection_max_areas
|
||||
if count >= max_areas then
|
||||
return false, "You have reached the maximum amount of"
|
||||
.." areas that you are allowed to protect."
|
||||
end
|
||||
|
||||
-- Check intersecting areas
|
||||
local can, id = self:canInteractInArea(pos1, pos2, name)
|
||||
if not can then
|
||||
local area = self.areas[id]
|
||||
return false, ("The area intersects with %s [%u] (%s).")
|
||||
:format(area.name, id, area.owner)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Given a id returns a string in the format:
|
||||
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
|
||||
function areas:toString(id)
|
||||
local area = self.areas[id]
|
||||
local message = ("%s [%d]: %s %s %s"):format(
|
||||
area.name, id, area.owner,
|
||||
minetest.pos_to_string(area.pos1),
|
||||
minetest.pos_to_string(area.pos2))
|
||||
|
||||
local children = areas:getChildren(id)
|
||||
if #children > 0 then
|
||||
message = message.." -> "..table.concat(children, ", ")
|
||||
end
|
||||
return message
|
||||
end
|
||||
|
||||
-- Re-order areas in table by their identifiers
|
||||
function areas:sort()
|
||||
local sa = {}
|
||||
for k, area in pairs(self.areas) do
|
||||
if not area.parent then
|
||||
table.insert(sa, area)
|
||||
local newid = #sa
|
||||
for _, subarea in pairs(self.areas) do
|
||||
if subarea.parent == k then
|
||||
subarea.parent = newid
|
||||
table.insert(sa, subarea)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.areas = sa
|
||||
end
|
||||
|
||||
-- Checks if a player owns an area or a parent of it
|
||||
function areas:isAreaOwner(id, name)
|
||||
local cur = self.areas[id]
|
||||
if cur and minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
while cur do
|
||||
if cur.owner == name then
|
||||
return true
|
||||
elseif cur.parent then
|
||||
cur = self.areas[cur.parent]
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
|
@ -1,138 +0,0 @@
|
|||
-- This file contains functions to convert from
|
||||
-- the old areas format and other compatability code.
|
||||
|
||||
minetest.register_chatcommand("legacy_load_areas", {
|
||||
params = "<version>",
|
||||
description = "Loads, converts, and saves the areas from"
|
||||
.." a legacy save file.",
|
||||
privs = {areas=true, server=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_player(name, "Converting areas...")
|
||||
local version = tonumber(param)
|
||||
if version == 0 then
|
||||
err = areas:node_ownership_load()
|
||||
if err then
|
||||
minetest.chat_send_player(name, "Error loading legacy file: "..err)
|
||||
return
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(name, "Invalid version number. (0 allowed)")
|
||||
return
|
||||
end
|
||||
minetest.chat_send_player(name, "Legacy file loaded.")
|
||||
|
||||
for k, area in pairs(areas.areas) do
|
||||
-- New position format
|
||||
area.pos1 = {x=area.x1, y=area.y1, z=area.z1}
|
||||
area.pos2 = {x=area.x2, y=area.y2, z=area.z2}
|
||||
|
||||
area.x1, area.y1, area.z1,
|
||||
area.x2, area.y2, area.z2 =
|
||||
nil, nil, nil, nil, nil, nil
|
||||
|
||||
-- Area positions sorting
|
||||
areas:sortPos(area.pos1, area.pos2)
|
||||
|
||||
-- Add name
|
||||
area.name = "unnamed"
|
||||
|
||||
-- Remove ID
|
||||
area.id = nil
|
||||
end
|
||||
minetest.chat_send_player(name, "Table format updated.")
|
||||
|
||||
areas:save()
|
||||
minetest.chat_send_player(name, "Converted areas saved. Done.")
|
||||
end
|
||||
})
|
||||
|
||||
function areas:node_ownership_load()
|
||||
local filename = minetest.get_worldpath().."/owners.tbl"
|
||||
tables, err = loadfile(filename)
|
||||
if err then
|
||||
return err
|
||||
end
|
||||
|
||||
tables = tables()
|
||||
for idx = 1, #tables do
|
||||
local tolinkv, tolinki = {}, {}
|
||||
for i, v in pairs(tables[idx]) do
|
||||
if type(v) == "table" and tables[v[1]] then
|
||||
table.insert(tolinkv, {i, tables[v[1]]})
|
||||
end
|
||||
if type(i) == "table" and tables[i[1]] then
|
||||
table.insert(tolinki, {i, tables[i[1]]})
|
||||
end
|
||||
end
|
||||
-- link values, first due to possible changes of indices
|
||||
for _, v in ipairs(tolinkv) do
|
||||
tables[idx][v[1]] = v[2]
|
||||
end
|
||||
-- link indices
|
||||
for _, v in ipairs(tolinki) do
|
||||
tables[idx][v[2]], tables[idx][v[1]] = tables[idx][v[1]], nil
|
||||
end
|
||||
end
|
||||
self.areas = tables[1]
|
||||
end
|
||||
|
||||
-- Returns the name of the first player that owns an area
|
||||
function areas.getNodeOwnerName(pos)
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
return area.owner
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if a node is owned by you
|
||||
function areas.isNodeOwner(pos, name)
|
||||
if minetest.check_player_privs(name, areas.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
if name == area.owner then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if an area has an owner
|
||||
function areas.hasOwner(pos)
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
IsPlayerNodeOwner = areas.isNodeOwner
|
||||
GetNodeOwnerName = areas.getNodeOwnerName
|
||||
HasOwner = areas.hasOwner
|
||||
|
||||
-- This is entirely untested and may break in strange and new ways.
|
||||
if areas.config.legacy_table then
|
||||
owner_defs = setmetatable({}, {
|
||||
__index = function(table, key)
|
||||
local a = rawget(areas.areas, key)
|
||||
if not a then return a end
|
||||
local b = {}
|
||||
for k, v in pairs(a) do b[k] = v end
|
||||
b.x1, b.y1, b.z1 = b.pos1.x, b.pos1.y, b.pos1.z
|
||||
b.x2, b.y1, b.z2 = b.pos2.x, b.pos2.y, b.pos2.z
|
||||
b.pos1, b.pos2 = nil, nil
|
||||
b.id = key
|
||||
return b
|
||||
end,
|
||||
__newindex = function(table, key, value)
|
||||
local a = value
|
||||
a.pos1, a.pos2 = {x=a.x1, y=a.y1, z=a.z1},
|
||||
{x=a.x2, y=a.y2, z=a.z2}
|
||||
a.x1, a.y1, a.z1, a.x2, a.y2, a.z2 =
|
||||
nil, nil, nil, nil, nil, nil
|
||||
a.name = a.name or "unnamed"
|
||||
a.id = nil
|
||||
return rawset(areas.areas, key, a)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
|
@ -1,255 +0,0 @@
|
|||
|
||||
-- I could depend on WorldEdit for this, but you need to have the 'worldedit'
|
||||
-- permission to use those commands and you don't have
|
||||
-- /area_pos{1,2} [X Y Z|X,Y,Z].
|
||||
-- Since this is mostly copied from WorldEdit it is mostly
|
||||
-- licensed under the AGPL. (select_area is a exception)
|
||||
|
||||
areas.marker1 = {}
|
||||
areas.marker2 = {}
|
||||
areas.set_pos = {}
|
||||
areas.pos1 = {}
|
||||
areas.pos2 = {}
|
||||
|
||||
minetest.register_chatcommand("select_area", {
|
||||
params = "<ID>",
|
||||
description = "Select a area by id.",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help select_area."
|
||||
end
|
||||
if not areas.areas[id] then
|
||||
return false, "The area "..id.." does not exist."
|
||||
end
|
||||
|
||||
areas:setPos1(name, areas.areas[id].pos1)
|
||||
areas:setPos2(name, areas.areas[id].pos2)
|
||||
return true, "Area "..id.." selected."
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos1", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = "Set area protection region position 1 to your"
|
||||
.." location or the one specified",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local pos = nil
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:getpos()
|
||||
else
|
||||
return false, "Unable to get position."
|
||||
end
|
||||
else
|
||||
return false, "Invalid usage, see /help area_pos1."
|
||||
end
|
||||
pos = vector.round(pos)
|
||||
areas:setPos1(name, pos)
|
||||
return true, "Area position 1 set to "
|
||||
..minetest.pos_to_string(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos2", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = "Set area protection region position 2 to your"
|
||||
.." location or the one specified",
|
||||
func = function(name, param)
|
||||
local pos = nil
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:getpos()
|
||||
else
|
||||
return false, "Unable to get position."
|
||||
end
|
||||
else
|
||||
return false, "Invalid usage, see /help area_pos2."
|
||||
end
|
||||
pos = vector.round(pos)
|
||||
areas:setPos2(name, pos)
|
||||
return true, "Area position 2 set to "
|
||||
..minetest.pos_to_string(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_pos", {
|
||||
params = "set/set1/set2/get",
|
||||
description = "Set area protection region, position 1, or position 2"
|
||||
.." by punching nodes, or display the region",
|
||||
func = function(name, param)
|
||||
if param == "set" then -- Set both area positions
|
||||
areas.set_pos[name] = "pos1"
|
||||
return true, "Select positions by punching two nodes."
|
||||
elseif param == "set1" then -- Set area position 1
|
||||
areas.set_pos[name] = "pos1only"
|
||||
return true, "Select position 1 by punching a node."
|
||||
elseif param == "set2" then -- Set area position 2
|
||||
areas.set_pos[name] = "pos2"
|
||||
return true, "Select position 2 by punching a node."
|
||||
elseif param == "get" then -- Display current area positions
|
||||
local pos1str, pos2str = "Position 1: ", "Position 2: "
|
||||
if areas.pos1[name] then
|
||||
pos1str = pos1str..minetest.pos_to_string(areas.pos1[name])
|
||||
else
|
||||
pos1str = pos1str.."<not set>"
|
||||
end
|
||||
if areas.pos2[name] then
|
||||
pos2str = pos2str..minetest.pos_to_string(areas.pos2[name])
|
||||
else
|
||||
pos2str = pos2str.."<not set>"
|
||||
end
|
||||
return true, pos1str.."\n"..pos2str
|
||||
else
|
||||
return false, "Unknown subcommand: "..param
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
function areas:getPos(playerName)
|
||||
local pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName]
|
||||
if not (pos1 and pos2) then
|
||||
return nil
|
||||
end
|
||||
-- Copy positions so that the area table doesn't contain multiple
|
||||
-- references to the same position.
|
||||
pos1, pos2 = vector.new(pos1), vector.new(pos2)
|
||||
return areas:sortPos(pos1, pos2)
|
||||
end
|
||||
|
||||
function areas:setPos1(playerName, pos)
|
||||
areas.pos1[playerName] = pos
|
||||
areas.markPos1(playerName)
|
||||
end
|
||||
|
||||
function areas:setPos2(playerName, pos)
|
||||
areas.pos2[playerName] = pos
|
||||
areas.markPos2(playerName)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
-- Currently setting position
|
||||
if name ~= "" and areas.set_pos[name] then
|
||||
if areas.set_pos[name] == "pos1" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = "pos2"
|
||||
minetest.chat_send_player(name,
|
||||
"Position 1 set to "
|
||||
..minetest.pos_to_string(pos))
|
||||
elseif areas.set_pos[name] == "pos1only" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
"Position 1 set to "
|
||||
..minetest.pos_to_string(pos))
|
||||
elseif areas.set_pos[name] == "pos2" then
|
||||
areas.pos2[name] = pos
|
||||
areas.markPos2(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
"Position 2 set to "
|
||||
..minetest.pos_to_string(pos))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
|
||||
-- is less than or equal to its corresponding component of `pos2`,
|
||||
-- returning the two positions.
|
||||
function areas:sortPos(pos1, pos2)
|
||||
if pos1.x > pos2.x then
|
||||
pos2.x, pos1.x = pos1.x, pos2.x
|
||||
end
|
||||
if pos1.y > pos2.y then
|
||||
pos2.y, pos1.y = pos1.y, pos2.y
|
||||
end
|
||||
if pos1.z > pos2.z then
|
||||
pos2.z, pos1.z = pos1.z, pos2.z
|
||||
end
|
||||
return pos1, pos2
|
||||
end
|
||||
|
||||
-- Marks area position 1
|
||||
areas.markPos1 = function(name)
|
||||
local pos = areas.pos1[name]
|
||||
if areas.marker1[name] ~= nil then -- Marker already exists
|
||||
areas.marker1[name]:remove() -- Remove marker
|
||||
areas.marker1[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
|
||||
areas.marker1[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Marks area position 2
|
||||
areas.markPos2 = function(name)
|
||||
local pos = areas.pos2[name]
|
||||
if areas.marker2[name] ~= nil then -- Marker already exists
|
||||
areas.marker2[name]:remove() -- Remove marker
|
||||
areas.marker2[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
|
||||
areas.marker2[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("areas:pos1", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker1[name] = nil
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("areas:pos2", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker2[name] = nil
|
||||
end,
|
||||
})
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
local world_path = minetest.get_worldpath()
|
||||
|
||||
areas.config = {}
|
||||
|
||||
local function setting(tp, name, default)
|
||||
local full_name = "areas."..name
|
||||
local value
|
||||
if tp == "boolean" then
|
||||
value = minetest.setting_getbool(full_name)
|
||||
elseif tp == "string" then
|
||||
value = minetest.setting_get(full_name)
|
||||
elseif tp == "position" then
|
||||
value = minetest.setting_get_pos(full_name)
|
||||
elseif tp == "number" then
|
||||
value = tonumber(minetest.setting_get(full_name))
|
||||
else
|
||||
error("Invalid setting type!")
|
||||
end
|
||||
if value == nil then
|
||||
value = default
|
||||
end
|
||||
areas.config[name] = value
|
||||
end
|
||||
|
||||
--------------
|
||||
-- Settings --
|
||||
--------------
|
||||
|
||||
setting("string", "filename", world_path.."/areas.dat")
|
||||
|
||||
-- Allow players with a privilege create their own areas
|
||||
-- within the maximum size and number.
|
||||
setting("boolean", "self_protection", false)
|
||||
setting("string", "self_protection_privilege", "interact")
|
||||
setting("position", "self_protection_max_size", {x=64, y=128, z=64})
|
||||
setting("number", "self_protection_max_areas", 4)
|
||||
-- For players with the areas_high_limit privilege.
|
||||
setting("position", "self_protection_max_size_high", {x=512, y=512, z=512})
|
||||
setting("number", "self_protection_max_areas_high", 32)
|
||||
|
||||
-- legacy_table (owner_defs) compatibility. Untested and has known issues.
|
||||
setting("boolean", "legacy_table", false)
|
||||
|
Before Width: | Height: | Size: 142 B |
Before Width: | Height: | Size: 157 B |
|
@ -1,13 +0,0 @@
|
|||
+---- zlib/libpng license ----+
|
||||
|
||||
Copyright (c) 2013-2014 Calinou and contributors
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
|
@ -1,41 +0,0 @@
|
|||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "bedrock:bedrock",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 1 * 1 * 1,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 2,
|
||||
height_min = -30912, -- Engine changes can modify this value.
|
||||
height_max = -30656, -- This ensures the bottom of the world is not even loaded.
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "bedrock:deepstone",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 1 * 1 * 1,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 2,
|
||||
height_min = -30656,
|
||||
height_max = -30000,
|
||||
})
|
||||
|
||||
minetest.register_node("bedrock:bedrock", {
|
||||
description = "Bedrock",
|
||||
tile_images = {"bedrock_bedrock.png"},
|
||||
drop = "",
|
||||
groups = {unbreakable = 1, not_in_creative_inventory = 1}, -- For Map Tools' admin pickaxe.
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("bedrock:deepstone", {
|
||||
description = "Deepstone",
|
||||
tile_images = {"bedrock_deepstone.png"},
|
||||
drop = "default:stone", -- Intended.
|
||||
groups = {cracky = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
if minetest.setting_getbool("log_mods") then
|
||||
minetest.log("action", "[bedrock] loaded.")
|
||||
end
|
Before Width: | Height: | Size: 682 B |
Before Width: | Height: | Size: 373 B |
|
@ -7,6 +7,7 @@ function beds.register_bed(name, def)
|
|||
tiles = def.tiles.bottom,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
@ -87,6 +88,7 @@ function beds.register_bed(name, def)
|
|||
tiles = def.tiles.top,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
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node_box = {
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||||
|
|
|
@ -1 +0,0 @@
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default
|
Before Width: | Height: | Size: 966 B |
Before Width: | Height: | Size: 467 B |
Before Width: | Height: | Size: 485 B |
Before Width: | Height: | Size: 515 B |
Before Width: | Height: | Size: 875 B |
Before Width: | Height: | Size: 292 KiB |
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@ -1,796 +0,0 @@
|
|||
--Bees
|
||||
------
|
||||
--Author Bas080
|
||||
--Version 2.2
|
||||
--License WTFPL
|
||||
|
||||
--VARIABLES
|
||||
local bees = {}
|
||||
local formspecs = {}
|
||||
|
||||
--FUNCTIONS
|
||||
function formspecs.hive_wild(pos, grafting)
|
||||
local spos = pos.x .. ',' .. pos.y .. ',' ..pos.z
|
||||
local formspec =
|
||||
'size[8,9]'..
|
||||
'list[nodemeta:'.. spos .. ';combs;1.5,3;5,1;]'..
|
||||
'list[current_player;main;0,5;8,4;]'
|
||||
if grafting then
|
||||
formspec = formspec..'list[nodemeta:'.. spos .. ';queen;3.5,1;1,1;]'
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
|
||||
function formspecs.hive_artificial(pos)
|
||||
local spos = pos.x..','..pos.y..','..pos.z
|
||||
local formspec =
|
||||
'size[8,9]'..
|
||||
'list[nodemeta:'..spos..';queen;3.5,1;1,1;]'..
|
||||
'list[nodemeta:'..spos..';frames;0,3;8,1;]'..
|
||||
'list[current_player;main;0,5;8,4;]'
|
||||
return formspec
|
||||
end
|
||||
|
||||
function bees.polinate_flower(pos, flower)
|
||||
local spawn_pos = { x=pos.x+math.random(-3,3) , y=pos.y+math.random(-3,3) , z=pos.z+math.random(-3,3) }
|
||||
local floor_pos = { x=spawn_pos.x , y=spawn_pos.y-1 , z=spawn_pos.z }
|
||||
local spawn = minetest.get_node(spawn_pos).name
|
||||
local floor = minetest.get_node(floor_pos).name
|
||||
if floor == 'default:dirt_with_grass' and spawn == 'air' then
|
||||
minetest.set_node(spawn_pos, {name=flower})
|
||||
end
|
||||
end
|
||||
|
||||
--NODES
|
||||
minetest.register_node('bees:extractor', {
|
||||
description = 'honey extractor',
|
||||
tiles = {"bees_extractor.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor_front.png"},
|
||||
paramtype2 = "facedir",
|
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groups = {choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
|
||||
on_construct = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local pos = pos.x..','..pos.y..','..pos.z
|
||||
inv:set_size('frames_filled' ,1)
|
||||
inv:set_size('frames_emptied' ,1)
|
||||
inv:set_size('bottles_empty' ,1)
|
||||
inv:set_size('bottles_full' ,1)
|
||||
inv:set_size('wax',1)
|
||||
meta:set_string('formspec',
|
||||
'size[8,9]'..
|
||||
--input
|
||||
'list[nodemeta:'..pos..';frames_filled;2,1;1,1;]'..
|
||||
'list[nodemeta:'..pos..';bottles_empty;2,3;1,1;]'..
|
||||
--output
|
||||
'list[nodemeta:'..pos..';frames_emptied;5,0.5;1,1;]'..
|
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'list[nodemeta:'..pos..';wax;5,2;1,1;]'..
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'list[nodemeta:'..pos..';bottles_full;5,3.5;1,1;]'..
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||||
--player inventory
|
||||
'list[current_player;main;0,5;8,4;]'
|
||||
)
|
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end,
|
||||
on_timer = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:contains_item('frames_filled','bees:frame_full') or not inv:contains_item('bottles_empty','vessels:glass_bottle') then
|
||||
return
|
||||
end
|
||||
if inv:room_for_item('frames_emptied', 'bees:frame_empty')
|
||||
and inv:room_for_item('wax','bees:wax')
|
||||
and inv:room_for_item('bottles_full', 'bees:bottle_honey') then
|
||||
--add to output
|
||||
inv:add_item('frames_emptied', 'bees:frame_empty')
|
||||
inv:add_item('wax', 'bees:wax')
|
||||
inv:add_item('bottles_full', 'bees:bottle_honey')
|
||||
--remove from input
|
||||
inv:remove_item('bottles_empty','vessels:glass_bottle')
|
||||
inv:remove_item('frames_filled','bees:frame_full')
|
||||
local p = {x=pos.x+math.random()-0.5, y=pos.y+math.random()-0.5, z=pos.z+math.random()-0.5}
|
||||
--wax flying all over the place
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x, y=pos.y, z=pos.z},
|
||||
vel = {x=math.random(-4,4),y=math.random(8),z=math.random(-4,4)},
|
||||
acc = {x=0,y=-6,z=0},
|
||||
expirationtime = 2,
|
||||
size = math.random(1,3),
|
||||
collisiondetection = false,
|
||||
texture = 'bees_wax_particle.png',
|
||||
})
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(5)
|
||||
else
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(1) -- Try again in 1 second
|
||||
end
|
||||
end,
|
||||
tube = {
|
||||
insert_object = function(pos, node, stack, direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if stack:get_name() == "bees:frame_full" then
|
||||
if inv:is_empty("frames_filled") then
|
||||
timer:start(5)
|
||||
end
|
||||
return inv:add_item("frames_filled",stack)
|
||||
elseif stack:get_name() == "vessels:glass_bottle" then
|
||||
if inv:is_empty("bottles_empty") then
|
||||
timer:start(5)
|
||||
end
|
||||
return inv:add_item("bottles_empty",stack)
|
||||
end
|
||||
return stack
|
||||
end,
|
||||
can_insert = function(pos,node,stack,direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if stack:get_name() == "bees:frame_full" then
|
||||
return inv:room_for_item("frames_filled",stack)
|
||||
elseif stack:get_name() == "vessels:glass_bottle" then
|
||||
return inv:room_for_item("bottles_empty",stack)
|
||||
end
|
||||
return false
|
||||
end,
|
||||
input_inventory = {"frames_emptied", "bottles_full", "wax"},
|
||||
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1}
|
||||
},
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if inv:get_stack(listname, 1):get_count() == stack:get_count() then -- inv was empty -> start the timer
|
||||
timer:start(5) --create a honey bottle and empty frame and wax every 5 seconds
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if (listname == 'bottles_empty' and stack:get_name() == 'vessels:glass_bottle') or (listname == 'frames_filled' and stack:get_name() == 'bees:frame_full') then
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node('bees:bees', {
|
||||
description = 'flying bees',
|
||||
drawtype = 'plantlike',
|
||||
paramtype = 'light',
|
||||
groups = { not_in_creative_inventory=1 },
|
||||
tiles = {
|
||||
{
|
||||
name='bees_strip.png',
|
||||
animation={type='vertical_frames', aspect_w=16,aspect_h=16, length=2.0}
|
||||
}
|
||||
},
|
||||
damage_per_second = 1,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
pointable = false,
|
||||
on_punch = function(pos, node, puncher)
|
||||
local health = puncher:get_hp()
|
||||
puncher:set_hp(health-2)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node('bees:hive_wild', {
|
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description = 'wild bee hive',
|
||||
tile_images = {'bees_hive_wild.png','bees_hive_wild.png','bees_hive_wild.png', 'bees_hive_wild.png', 'bees_hive_wild_bottom.png'}, --Neuromancer's base texture
|
||||
drawtype = 'nodebox',
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'wallmounted',
|
||||
drop = {
|
||||
max_items = 6,
|
||||
items = {
|
||||
{ items = {'bees:honey_comb'}, rarity = 5}
|
||||
}
|
||||
},
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,attached_node=1},
|
||||
node_box = { --VanessaE's wild hive nodebox contribution
|
||||
type = 'fixed',
|
||||
fixed = {
|
||||
{-0.250000,-0.500000,-0.250000,0.250000,0.375000,0.250000}, --NodeBox 2
|
||||
{-0.312500,-0.375000,-0.312500,0.312500,0.250000,0.312500}, --NodeBox 4
|
||||
{-0.375000,-0.250000,-0.375000,0.375000,0.125000,0.375000}, --NodeBox 5
|
||||
{-0.062500,-0.500000,-0.062500,0.062500,0.500000,0.062500}, --NodeBox 6
|
||||
}
|
||||
},
|
||||
on_timer = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer= minetest.get_node_timer(pos)
|
||||
local rad = 10
|
||||
local minp = {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}
|
||||
local maxp = {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}
|
||||
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
|
||||
if #flowers == 0 then
|
||||
inv:set_stack('queen', 1, '')
|
||||
meta:set_string('infotext', 'this colony died, not enough flowers in area')
|
||||
return
|
||||
end --not any flowers nearby The queen dies!
|
||||
if #flowers < 3 then return end --requires 2 or more flowers before can make honey
|
||||
local flower = flowers[math.random(#flowers)]
|
||||
bees.polinate_flower(flower, minetest.get_node(flower).name)
|
||||
local stacks = inv:get_list('combs')
|
||||
for k, v in pairs(stacks) do
|
||||
if inv:get_stack('combs', k):is_empty() then --then replace that with a full one and reset pro..
|
||||
inv:set_stack('combs',k,'bees:honey_comb')
|
||||
timer:start(1000/#flowers)
|
||||
return
|
||||
end
|
||||
end
|
||||
--what to do if all combs are filled
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
minetest.get_node(pos).param2 = 0
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
meta:set_int('agressive', 1)
|
||||
timer:start(100+math.random(100))
|
||||
inv:set_size('queen', 1)
|
||||
inv:set_size('combs', 5)
|
||||
inv:set_stack('queen', 1, 'bees:queen')
|
||||
for i=1,math.random(3) do
|
||||
inv:set_stack('combs', i, 'bees:honey_comb')
|
||||
end
|
||||
end,
|
||||
on_punch = function(pos, node, puncher)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if inv:contains_item('queen','bees:queen') then
|
||||
local health = puncher:get_hp()
|
||||
puncher:set_hp(health-4)
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, taker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer= minetest.get_node_timer(pos)
|
||||
if listname == 'combs' and inv:contains_item('queen', 'bees:queen') then
|
||||
local health = taker:get_hp()
|
||||
timer:start(10)
|
||||
taker:set_hp(health-2)
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, taker) --restart the colony by adding a queen
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if not timer:is_started() then
|
||||
timer:start(10)
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if listname == 'queen' and stack:get_name() == 'bees:queen' then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
'bees:hive_artificial',
|
||||
formspecs.hive_wild(pos, (itemstack:get_name() == 'bees:grafting_tool'))
|
||||
)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if meta:get_int('agressive') == 1 and inv:contains_item('queen', 'bees:queen') then
|
||||
local health = clicker:get_hp()
|
||||
clicker:set_hp(health-4)
|
||||
else
|
||||
meta:set_int('agressive', 1)
|
||||
end
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if inv:is_empty('queen') and inv:is_empty('combs') then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, user)
|
||||
local wielded if user:get_wielded_item() ~= nil then wielded = user:get_wielded_item() else return end
|
||||
if 'bees:grafting_tool' == wielded:get_name() then
|
||||
local inv = user:get_inventory()
|
||||
if inv then
|
||||
inv:add_item('main', ItemStack('bees:queen'))
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node('bees:hive_artificial', {
|
||||
description = 'bee hive',
|
||||
tiles = {'default_wood.png','default_wood.png','default_wood.png', 'default_wood.png','default_wood.png','bees_hive_artificial.png'},
|
||||
drawtype = 'nodebox',
|
||||
paramtype = 'light',
|
||||
paramtype2 = 'facedir',
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = 'fixed',
|
||||
fixed = {
|
||||
{-4/8, 2/8, -4/8, 4/8, 3/8, 4/8},
|
||||
{-3/8, -4/8, -2/8, 3/8, 2/8, 3/8},
|
||||
{-3/8, 0/8, -3/8, 3/8, 2/8, -2/8},
|
||||
{-3/8, -4/8, -3/8, 3/8, -1/8, -2/8},
|
||||
{-3/8, -1/8, -3/8, -1/8, 0/8, -2/8},
|
||||
{1/8, -1/8, -3/8, 3/8, 0/8, -2/8},
|
||||
}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
meta:set_int('agressive', 1)
|
||||
inv:set_size('queen', 1)
|
||||
inv:set_size('frames', 8)
|
||||
meta:set_string('infotext','requires queen bee to function')
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
'bees:hive_artificial',
|
||||
formspecs.hive_artificial(pos)
|
||||
)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if meta:get_int('agressive') == 1 and inv:contains_item('queen', 'bees:queen') then
|
||||
local health = clicker:get_hp()
|
||||
clicker:set_hp(health-4)
|
||||
else
|
||||
meta:set_int('agressive', 1)
|
||||
end
|
||||
end,
|
||||
on_timer = function(pos,elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if inv:contains_item('queen', 'bees:queen') then
|
||||
if inv:contains_item('frames', 'bees:frame_empty') then
|
||||
timer:start(30)
|
||||
local rad = 10
|
||||
local minp = {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}
|
||||
local maxp = {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}
|
||||
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
|
||||
local progress = meta:get_int('progress')
|
||||
progress = progress + #flowers
|
||||
meta:set_int('progress', progress)
|
||||
if progress > 1000 then
|
||||
local flower = flowers[math.random(#flowers)]
|
||||
bees.polinate_flower(flower, minetest.get_node(flower).name)
|
||||
local stacks = inv:get_list('frames')
|
||||
for k, v in pairs(stacks) do
|
||||
if inv:get_stack('frames', k):get_name() == 'bees:frame_empty' then
|
||||
meta:set_int('progress', 0)
|
||||
inv:set_stack('frames',k,'bees:frame_full')
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
meta:set_string('infotext', 'progress: '..progress..'+'..#flowers..'/1000')
|
||||
end
|
||||
else
|
||||
meta:set_string('infotext', 'does not have empty frame(s)')
|
||||
timer:stop()
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if listname == 'queen' then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string('infotext','requires queen bee to function')
|
||||
timer:stop()
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
if from_list == to_list then
|
||||
if inv:get_stack(to_list, to_index):is_empty() then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if listname == 'queen' or listname == 'frames' then
|
||||
meta:set_string('queen', stack:get_name())
|
||||
meta:set_string('infotext','queen is inserted, now for the empty frames');
|
||||
if inv:contains_item('frames', 'bees:frame_empty') then
|
||||
timer:start(30)
|
||||
meta:set_string('infotext','bees are aclimating');
|
||||
end
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then return 0 end
|
||||
if listname == 'queen' then
|
||||
if stack:get_name():match('bees:queen*') then
|
||||
return 1
|
||||
end
|
||||
elseif listname == 'frames' then
|
||||
if stack:get_name() == ('bees:frame_empty') then
|
||||
return 1
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
|
||||
--ABMS
|
||||
minetest.register_abm({ --particles
|
||||
nodenames = {'bees:hive_artificial', 'bees:hive_wild', 'bees:hive_industrial'},
|
||||
interval = 10,
|
||||
chance = 4,
|
||||
action = function(pos)
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x, y=pos.y, z=pos.z},
|
||||
vel = {x=(math.random()-0.5)*5,y=(math.random()-0.5)*5,z=(math.random()-0.5)*5},
|
||||
acc = {x=math.random()-0.5,y=math.random()-0.5,z=math.random()-0.5},
|
||||
expirationtime = math.random(2.5),
|
||||
size = math.random(3),
|
||||
collisiondetection = true,
|
||||
texture = 'bees_particle_bee.png',
|
||||
})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({ --spawn abm. This should be changed to a more realistic type of spawning
|
||||
nodenames = {'group:leaves'},
|
||||
neighbors = {''},
|
||||
interval = 1600,
|
||||
chance = 20,
|
||||
action = function(pos, node, _, _)
|
||||
local p = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
if minetest.get_node(p).walkable == false then return end
|
||||
if (minetest.find_node_near(p, 5, 'group:flora') ~= nil and minetest.find_node_near(p, 40, 'bees:hive_wild') == nil) then
|
||||
minetest.add_node(p, {name='bees:hive_wild'})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({ --spawning bees around bee hive
|
||||
nodenames = {'bees:hive_wild', 'bees:hive_artificial', 'bees:hive_industrial'},
|
||||
neighbors = {'group:flowers', 'group:leaves'},
|
||||
interval = 30,
|
||||
chance = 4,
|
||||
action = function(pos, node, _, _)
|
||||
local p = {x=pos.x+math.random(-5,5), y=pos.y-math.random(0,3), z=pos.z+math.random(-5,5)}
|
||||
if minetest.get_node(p).name == 'air' then
|
||||
minetest.add_node(p, {name='bees:bees'})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({ --remove bees
|
||||
nodenames = {'bees:bees'},
|
||||
interval = 30,
|
||||
chance = 5,
|
||||
action = function(pos, node, _, _)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
--ITEMS
|
||||
minetest.register_craftitem('bees:frame_empty', {
|
||||
description = 'empty hive frame',
|
||||
inventory_image = 'bees_frame_empty.png',
|
||||
stack_max = 24,
|
||||
})
|
||||
|
||||
minetest.register_craftitem('bees:frame_full', {
|
||||
description = 'filled hive frame',
|
||||
inventory_image = 'bees_frame_full.png',
|
||||
stack_max = 12,
|
||||
})
|
||||
|
||||
minetest.register_craftitem('bees:bottle_honey', {
|
||||
description = 'honey bottle',
|
||||
inventory_image = 'bees_bottle_honey.png',
|
||||
stack_max = 12,
|
||||
on_use = minetest.item_eat(3, "vessels:glass_bottle"),
|
||||
})
|
||||
|
||||
minetest.register_craftitem('bees:wax', {
|
||||
description = 'bees wax',
|
||||
inventory_image = 'bees_wax.png',
|
||||
stack_max = 48,
|
||||
})
|
||||
|
||||
minetest.register_craftitem('bees:honey_comb', {
|
||||
description = 'honey comb',
|
||||
inventory_image = 'bees_comb.png',
|
||||
on_use = minetest.item_eat(2),
|
||||
stack_max = 8,
|
||||
})
|
||||
|
||||
minetest.register_craftitem('bees:queen', {
|
||||
description = 'Queen Bee',
|
||||
inventory_image = 'bees_particle_bee.png',
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
--CRAFTS
|
||||
minetest.register_craft({
|
||||
output = 'bees:extractor',
|
||||
recipe = {
|
||||
{'','default:steel_ingot',''},
|
||||
{'default:steel_ingot','default:stick','default:steel_ingot'},
|
||||
{'default:mese_crystal','default:steel_ingot','default:mese_crystal'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bees:smoker',
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'wool:red', ''},
|
||||
{'', 'default:torch', ''},
|
||||
{'', 'default:steel_ingot',''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bees:hive_artificial',
|
||||
recipe = {
|
||||
{'group:wood','group:wood','group:wood'},
|
||||
{'group:wood','default:stick','group:wood'},
|
||||
{'group:wood','default:stick','group:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bees:grafting_tool',
|
||||
recipe = {
|
||||
{'', '', 'default:steel_ingot'},
|
||||
{'', 'default:stick', ''},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bees:frame_empty',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'default:stick', 'default:stick', 'default:stick'},
|
||||
{'default:stick', 'default:stick', 'default:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
--TOOLS
|
||||
minetest.register_tool('bees:smoker', {
|
||||
description = 'smoker',
|
||||
inventory_image = 'bees_smoker.png',
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 3.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
on_use = function(tool, user, node)
|
||||
if node then
|
||||
local pos = node.under
|
||||
if pos then
|
||||
for i=1,6 do
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x+math.random()-0.5, y=pos.y, z=pos.z+math.random()-0.5},
|
||||
vel = {x=0,y=0.5+math.random(),z=0},
|
||||
acc = {x=0,y=0,z=0},
|
||||
expirationtime = 2+math.random(2.5),
|
||||
size = math.random(3),
|
||||
collisiondetection = false,
|
||||
texture = 'bees_smoke_particle.png',
|
||||
})
|
||||
end
|
||||
--tool:add_wear(2)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int('agressive', 0)
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool('bees:grafting_tool', {
|
||||
description = 'grafting tool',
|
||||
inventory_image = 'bees_grafting_tool.png',
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 3.0,
|
||||
max_drop_level=0,
|
||||
damage_groups = {fleshy=2},
|
||||
},
|
||||
})
|
||||
|
||||
--COMPATIBILTY --remove after all has been updated
|
||||
--ALIASES
|
||||
minetest.register_alias('bees:honey_extractor', 'bees:extractor')
|
||||
--BACKWARDS COMPATIBILITY WITH OLDER VERSION
|
||||
minetest.register_alias('bees:honey_bottle', 'bees:bottle_honey')
|
||||
minetest.register_abm({
|
||||
nodenames = {'bees:hive', 'bees:hive_artificial_inhabited'},
|
||||
interval = 0,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if node.name == 'bees:hive' then
|
||||
minetest.set_node(pos, { name = 'bees:hive_wild' })
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_stack('queen', 1, 'bees:queen')
|
||||
end
|
||||
if node.name == 'bees:hive_artificial_inhabited' then
|
||||
minetest.set_node(pos, { name = 'bees:hive_artificial' })
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_stack('queen', 1, 'bees:queen')
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(60)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--PIPEWORKS
|
||||
if minetest.get_modpath("pipeworks") then
|
||||
minetest.register_node('bees:hive_industrial', {
|
||||
description = 'industrial bee hive',
|
||||
tiles = { 'bees_hive_industrial.png'},
|
||||
paramtype2 = 'facedir',
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
tube = {
|
||||
insert_object = function(pos, node, stack, direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if stack:get_name() ~= "bees:frame_empty" or stack:get_count() > 1 then
|
||||
return stack
|
||||
end
|
||||
for i = 1, 8 do
|
||||
if inv:get_stack("frames", i):is_empty() then
|
||||
inv:set_stack("frames", i, stack)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(30)
|
||||
meta:set_string('infotext','bees are aclimating')
|
||||
return ItemStack("")
|
||||
end
|
||||
end
|
||||
return stack
|
||||
end,
|
||||
can_insert = function(pos,node,stack,direction)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if stack:get_name() ~= "bees:frame_empty" or stack:get_count() > 1 then
|
||||
return false
|
||||
end
|
||||
for i = 1, 8 do
|
||||
if inv:get_stack("frames", i):is_empty() then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end,
|
||||
can_remove = function(pos,node,stack,direction)
|
||||
if stack:get_name() == "bees:frame_full" then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
input_inventory = "frames",
|
||||
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
meta:set_int('agressive', 1)
|
||||
inv:set_size('queen', 1)
|
||||
inv:set_size('frames', 8)
|
||||
meta:set_string('infotext','requires queen bee to function')
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
'bees:hive_artificial',
|
||||
formspecs.hive_artificial(pos)
|
||||
)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if meta:get_int('agressive') == 1 and inv:contains_item('queen', 'bees:queen') then
|
||||
local health = clicker:get_hp()
|
||||
clicker:set_hp(health-4)
|
||||
else
|
||||
meta:set_int('agressive', 1)
|
||||
end
|
||||
end,
|
||||
on_timer = function(pos,elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if inv:contains_item('queen', 'bees:queen') then
|
||||
if inv:contains_item('frames', 'bees:frame_empty') then
|
||||
timer:start(30)
|
||||
local rad = 10
|
||||
local minp = {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}
|
||||
local maxp = {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}
|
||||
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
|
||||
local progress = meta:get_int('progress')
|
||||
progress = progress + #flowers
|
||||
meta:set_int('progress', progress)
|
||||
if progress > 1000 then
|
||||
local flower = flowers[math.random(#flowers)]
|
||||
bees.polinate_flower(flower, minetest.get_node(flower).name)
|
||||
local stacks = inv:get_list('frames')
|
||||
for k, v in pairs(stacks) do
|
||||
if inv:get_stack('frames', k):get_name() == 'bees:frame_empty' then
|
||||
meta:set_int('progress', 0)
|
||||
inv:set_stack('frames',k,'bees:frame_full')
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
meta:set_string('infotext', 'progress: '..progress..'+'..#flowers..'/1000')
|
||||
end
|
||||
else
|
||||
meta:set_string('infotext', 'does not have empty frame(s)')
|
||||
timer:stop()
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if listname == 'queen' then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string('infotext','requires queen bee to function')
|
||||
timer:stop()
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
if from_list == to_list then
|
||||
if inv:get_stack(to_list, to_index):is_empty() then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if listname == 'queen' or listname == 'frames' then
|
||||
meta:set_string('queen', stack:get_name())
|
||||
meta:set_string('infotext','queen is inserted, now for the empty frames');
|
||||
if inv:contains_item('frames', 'bees:frame_empty') then
|
||||
timer:start(30)
|
||||
meta:set_string('infotext','bees are aclimating');
|
||||
end
|
||||
end
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then return 0 end
|
||||
if listname == 'queen' then
|
||||
if stack:get_name():match('bees:queen*') then
|
||||
return 1
|
||||
end
|
||||
elseif listname == 'frames' then
|
||||
if stack:get_name() == ('bees:frame_empty') then
|
||||
return 1
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
print('[Mod]Bees Loaded!')
|
|
@ -1,53 +0,0 @@
|
|||
BEES MOD V2.2
|
||||
-------------
|
||||
|
||||
FEATURES
|
||||
--------
|
||||
3.0
|
||||
- Pipeworks compatibility (Industrial beehive)
|
||||
- Get honey comb from full frame
|
||||
|
||||
2.2.1
|
||||
- removed steel dependency temporarily
|
||||
- fixed the craft for the extractor (and added alias for)
|
||||
|
||||
2.2
|
||||
- craft for extractor
|
||||
- extractor texture update
|
||||
- a craft for the smoker
|
||||
|
||||
2.1
|
||||
- bees polinate flowers nearby, causing them to multiply
|
||||
- add formspec to wild and artificial hive when using grafting tool
|
||||
- smoke, flying wax and bee particles
|
||||
- smokers to calm down the bees before opening the hive
|
||||
- a centrifuge to extract the honey and from the filled frames
|
||||
- grab eatable honeycomb from wild hives
|
||||
- craft a grafting tool to extract queen bees from wild hives
|
||||
- craft artificial hives and frames
|
||||
|
||||
1.0
|
||||
- spawn wild bee hives on tree leaves
|
||||
- use the queen bee to populate artificial hives
|
||||
- plant flowers near hives to increase their productivity
|
||||
- spawning bee colonies
|
||||
|
||||
FUTURE
|
||||
------
|
||||
- more realistic spawning of wild bee hives
|
||||
|
||||
CONTRIBUTORS
|
||||
------------
|
||||
- bas080
|
||||
- VanessaE (wild bee hive nodebox)
|
||||
- Neuromancer (textures for wild bee hive and inspiration for other textures)
|
||||
- Novatux (enabled pipeworks compatibility)
|
||||
|
||||
FORUM
|
||||
-----
|
||||
https://forum.minetest.net/viewtopic.php?pid=102905
|
||||
|
||||
LICENSE
|
||||
-------
|
||||
- codes is WTFPL
|
||||
- textures are CC BY-SA
|
Before Width: | Height: | Size: 460 B |
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Before Width: | Height: | Size: 582 B |
Before Width: | Height: | Size: 135 B |
Before Width: | Height: | Size: 200 B |
Before Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 378 B |
Before Width: | Height: | Size: 697 B |
Before Width: | Height: | Size: 336 B |
Before Width: | Height: | Size: 502 B |
Before Width: | Height: | Size: 255 B |
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -1,625 +0,0 @@
|
|||
--[[
|
||||
***********
|
||||
Blox
|
||||
by Sanchez
|
||||
***********
|
||||
--]]
|
||||
|
||||
-- Remove Blox from creative inventory if colormachine mod is installed
|
||||
|
||||
local creative = 0
|
||||
|
||||
if (minetest.get_modpath("colormachine")) then
|
||||
creative = 1
|
||||
end
|
||||
|
||||
-- Uncomment the line below to remove most nodes from creative inventory regardless of colormachine mod.
|
||||
|
||||
-- local creative = 1
|
||||
|
||||
-- Uncomment the line above and change value to 0 to keep nodes in creative inventory when colormachine is installed.
|
||||
|
||||
local version = "0.6.6"
|
||||
|
||||
local DyeSub = ""
|
||||
|
||||
local Material = ""
|
||||
|
||||
local BloxColours = {
|
||||
"pink",
|
||||
"yellow",
|
||||
"white",
|
||||
"orange",
|
||||
"purple",
|
||||
"blue",
|
||||
"cyan",
|
||||
"red",
|
||||
"green",
|
||||
"black",
|
||||
}
|
||||
|
||||
local UNIFIED = {
|
||||
"magenta",
|
||||
"yellow",
|
||||
"white",
|
||||
"orange",
|
||||
"violet",
|
||||
"blue",
|
||||
"cyan",
|
||||
"red",
|
||||
"green",
|
||||
"black",
|
||||
}
|
||||
|
||||
local BuiltInDyes = {
|
||||
"pink",
|
||||
"yellow",
|
||||
"white",
|
||||
"orange",
|
||||
"violet",
|
||||
"blue",
|
||||
"cyan",
|
||||
"red",
|
||||
"green",
|
||||
"black",
|
||||
}
|
||||
|
||||
local FuelBlox = {
|
||||
"wood",
|
||||
"diamond_wood",
|
||||
"corner_wood",
|
||||
"checker_wood",
|
||||
"cross_wood",
|
||||
"quarter_wood",
|
||||
"loop_wood",
|
||||
}
|
||||
|
||||
local NodeClass = {
|
||||
"diamond",
|
||||
"quarter",
|
||||
"cross",
|
||||
"checker",
|
||||
"corner",
|
||||
"loop",
|
||||
}
|
||||
|
||||
local NodeMaterial = {
|
||||
"",
|
||||
"_wood",
|
||||
"_cobble",
|
||||
}
|
||||
|
||||
-- Nodes
|
||||
|
||||
minetest.register_node("blox:glowstone", {
|
||||
description = "Glowstone",
|
||||
tile_images = {"blox_glowstone.png"},
|
||||
--inventory_image = "blox_glowstone.png",
|
||||
light_propagates = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 30 ,
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("blox:glowore", {
|
||||
description = "Glow Ore",
|
||||
tile_images = {"default_stone.png^blox_glowore.png"},
|
||||
--inventory_image = {"default_stone.png^blox_glowore.png"},
|
||||
light_propagates = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = false,
|
||||
light_source = 12 ,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
items = {"blox:glowstone"},
|
||||
rarity = 15,
|
||||
},
|
||||
{
|
||||
items = {"blox:glowdust"},
|
||||
}
|
||||
}
|
||||
},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("blox:glowdust", {
|
||||
description = "Glow Dust",
|
||||
drawtype = "plantlike",
|
||||
tile_images = {"blox_glowdust.png"},
|
||||
inventory_image = "blox_glowdust.png",
|
||||
light_propagates = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 8 ,
|
||||
walkable = false,
|
||||
groups = {cracky=3, snappy=3},
|
||||
})
|
||||
|
||||
|
||||
for _, NClass in ipairs(NodeClass) do
|
||||
|
||||
for _, colour in ipairs(BloxColours) do
|
||||
local cname = colour .. NClass
|
||||
|
||||
minetest.register_node('blox:' .. cname, {
|
||||
description = colour .. " " .. NClass .. " stone block",
|
||||
tile_images = { 'blox_' .. cname .. '.png' },
|
||||
--inventory_image = 'blox_' .. cname .. '.png',
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, not_in_creative_inventory=creative},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
local sname = colour .. NClass .. '_cobble'
|
||||
|
||||
minetest.register_node('blox:' .. sname, {
|
||||
description = colour .. " " .. NClass .. " cobble block",
|
||||
tile_images = { 'blox_' .. sname .. '.png' },
|
||||
--inventory_image = 'blox_' .. sname .. '.png',
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, not_in_creative_inventory=creative},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
local sname = colour .. NClass .. '_wood'
|
||||
|
||||
minetest.register_node('blox:' .. sname, {
|
||||
description = colour .. " " .. NClass .. " wooden block",
|
||||
tile_images = { 'blox_' .. sname .. '.png' },
|
||||
--inventory_image = 'blox_' .. sname .. '.png',
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
for _, colour in ipairs(BloxColours) do
|
||||
local sname = colour .. 'square'
|
||||
|
||||
minetest.register_node('blox:' .. sname, {
|
||||
description = colour .. " stone square",
|
||||
tile_images = { 'blox_' .. sname .. '.png' },
|
||||
--inventory_image = 'blox_' .. sname .. '.png',
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, not_in_creative_inventory=creative},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
local sname = colour .. 'stone'
|
||||
|
||||
minetest.register_node('blox:' .. sname, {
|
||||
description = colour .. " stone",
|
||||
tile_images = { 'blox_' .. sname .. '.png' },
|
||||
--inventory_image = 'blox_' .. sname .. '.png',
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, not_in_creative_inventory=creative},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
local sname = colour .. 'wood'
|
||||
|
||||
minetest.register_node('blox:' .. sname, {
|
||||
description = colour .. " wood",
|
||||
tile_images = { 'blox_' .. sname .. '.png' },
|
||||
--inventory_image = 'blox_' .. sname .. '.png',
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=creative},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
local sname = colour .. 'cobble'
|
||||
|
||||
minetest.register_node('blox:' .. sname, {
|
||||
description = colour .. " cobble",
|
||||
tile_images = { 'blox_' .. sname .. '.png' },
|
||||
--inventory_image = 'blox_' .. sname .. '.png',
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3, not_in_creative_inventory=creative},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
|
||||
end
|
||||
|
||||
-- Crafting
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:glowstone 2',
|
||||
recipe = {
|
||||
{'', 'blox:glowdust', ''},
|
||||
{'blox:glowdust', 'default:stone', 'blox:glowdust'},
|
||||
{'', 'blox:glowdust', ''},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
for _, colour in ipairs(UNIFIED) do
|
||||
|
||||
if colour == "magenta" then
|
||||
DyeSub = "pink" else if colour == "violet" then
|
||||
DyeSub = "purple" else
|
||||
DyeSub = colour
|
||||
end
|
||||
end
|
||||
|
||||
for _, NMaterial in ipairs(NodeMaterial) do
|
||||
|
||||
if NMaterial == "_cobble" then
|
||||
Material = "default:cobble" else if NMaterial == "_wood" then
|
||||
Material = "default:wood" else
|
||||
Material = "default:stone"
|
||||
end
|
||||
end
|
||||
print(Material, 'unifieddyes:' .. colour)
|
||||
print('unifieddyes:' .. colour, material)
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'quarter' .. NMaterial .. ' 4',
|
||||
recipe = {
|
||||
{Material, 'unifieddyes:' .. colour},
|
||||
{'unifieddyes:' .. colour, Material},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'quarter' .. NMaterial .. ' 4',
|
||||
recipe = {
|
||||
{'unifieddyes:' .. colour, Material},
|
||||
{Material, 'unifieddyes:' .. colour},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'cross' .. NMaterial .. ' 4',
|
||||
recipe = {
|
||||
{Material, '', Material},
|
||||
{'', 'unifieddyes:' .. colour, ''},
|
||||
{Material, '', Material},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'checker' .. NMaterial .. ' 6',
|
||||
recipe = {
|
||||
{Material, 'unifieddyes:' .. colour,Material},
|
||||
{'unifieddyes:' .. colour, Material, 'unifieddyes:' .. colour},
|
||||
{Material, 'unifieddyes:' .. colour,Material},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'checker' .. NMaterial .. ' 8',
|
||||
recipe = {
|
||||
{'unifieddyes:' .. colour, Material, 'unifieddyes:' .. colour},
|
||||
{Material, 'unifieddyes:' .. colour,Material},
|
||||
{'unifieddyes:' .. colour, Material, 'unifieddyes:' .. colour},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'loop' .. NMaterial .. ' 6',
|
||||
recipe = {
|
||||
{Material, Material, Material},
|
||||
{Material, 'unifieddyes:' .. colour, Material},
|
||||
{Material, Material, Material},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'corner' .. NMaterial .. ' 4',
|
||||
recipe = {
|
||||
{'unifieddyes:' .. colour, '', 'unifieddyes:' .. colour},
|
||||
{'', Material, ''},
|
||||
{'unifieddyes:' .. colour, '', 'unifieddyes:' .. colour},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'diamond' .. NMaterial .. ' 6',
|
||||
recipe = {
|
||||
{Material, 'unifieddyes:' .. colour, Material},
|
||||
{'unifieddyes:' .. colour, '', 'unifieddyes:' .. colour},
|
||||
{Material, 'unifieddyes:' .. colour, Material},
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
for _, colour in ipairs(UNIFIED) do
|
||||
|
||||
if colour == "magenta" then
|
||||
DyeSub = "pink" else if colour == "violet" then
|
||||
DyeSub = "purple" else
|
||||
DyeSub = colour
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'square 6',
|
||||
recipe = {
|
||||
{'unifieddyes:' .. colour, 'default:stone', 'default:stone'},
|
||||
{'default:stone', 'unifieddyes:' .. colour, 'default:stone'},
|
||||
{'default:stone', 'default:stone', 'unifieddyes:' .. colour},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'stone 4',
|
||||
recipe = {
|
||||
{'', 'default:stone', ''},
|
||||
{'default:stone', 'unifieddyes:' .. colour, 'default:stone'},
|
||||
{'', 'default:stone', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'wood 4',
|
||||
recipe = {
|
||||
{'', 'default:wood', ''},
|
||||
{'default:wood', 'unifieddyes:' .. colour, 'default:wood'},
|
||||
{'', 'default:wood', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'cobble 4',
|
||||
recipe = {
|
||||
{'', 'default:cobble', ''},
|
||||
{'default:cobble', 'unifieddyes:' .. colour, 'default:cobble'},
|
||||
{'', 'default:cobble', ''},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
for _, colour in ipairs(BuiltInDyes) do
|
||||
|
||||
if colour == "violet" then
|
||||
DyeSub = "purple" else
|
||||
DyeSub = colour
|
||||
end
|
||||
|
||||
for _, NMaterial in ipairs(NodeMaterial) do
|
||||
|
||||
if NMaterial == "_cobble" then
|
||||
Material = "default:cobble" else if NMaterial == "_wood" then
|
||||
Material = "default:wood" else
|
||||
Material = "default:stone"
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'quarter' .. NMaterial .. ' 4',
|
||||
recipe = {
|
||||
{Material, 'dye:' .. colour},
|
||||
{'dye:' .. colour, Material},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'quarter' .. NMaterial .. ' 4',
|
||||
recipe = {
|
||||
{'dye:' .. colour, Material},
|
||||
{Material, 'dye:' .. colour},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'cross' .. NMaterial .. ' 4',
|
||||
recipe = {
|
||||
{Material, '', Material},
|
||||
{'', 'dye:' .. colour, ''},
|
||||
{Material, '', Material},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'checker' .. NMaterial .. ' 6',
|
||||
recipe = {
|
||||
{Material, 'dye:' .. colour,Material},
|
||||
{'dye:' .. colour, Material, 'dye:' .. colour},
|
||||
{Material, 'dye:' .. colour,Material},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'checker' .. NMaterial .. ' 8',
|
||||
recipe = {
|
||||
{'dye:' .. colour, Material, 'dye:' .. colour},
|
||||
{Material, 'dye:' .. colour,Material},
|
||||
{'dye:' .. colour, Material, 'dye:' .. colour},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'loop' .. NMaterial .. ' 6',
|
||||
recipe = {
|
||||
{Material, Material, Material},
|
||||
{Material, 'dye:' .. colour, Material},
|
||||
{Material, Material, Material},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'corner' .. NMaterial .. ' 4',
|
||||
recipe = {
|
||||
{'dye:' .. colour, '', 'dye:' .. colour},
|
||||
{'', Material, ''},
|
||||
{'dye:' .. colour, '', 'dye:' .. colour},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'diamond' .. NMaterial .. ' 6',
|
||||
recipe = {
|
||||
{Material, 'dye:' .. colour, Material},
|
||||
{'dye:' .. colour, '', 'dye:' .. colour},
|
||||
{Material, 'dye:' .. colour, Material},
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
for _, colour in ipairs(UNIFIED) do
|
||||
|
||||
if colour == "magenta" then
|
||||
DyeSub = "pink" else if colour == "violet" then
|
||||
DyeSub = "purple" else
|
||||
DyeSub = colour
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'square 6',
|
||||
recipe = {
|
||||
{'dye:' .. colour, 'default:stone', 'default:stone'},
|
||||
{'default:stone', 'dye:' .. colour, 'default:stone'},
|
||||
{'default:stone', 'default:stone', 'dye:' .. colour},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'stone 4',
|
||||
recipe = {
|
||||
{'', 'default:stone', ''},
|
||||
{'default:stone', 'dye:' .. colour, 'default:stone'},
|
||||
{'', 'default:stone', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'wood 4',
|
||||
recipe = {
|
||||
{'', 'default:wood', ''},
|
||||
{'default:wood', 'dye:' .. colour, 'default:wood'},
|
||||
{'', 'default:wood', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'blox:' .. DyeSub ..'cobble 4',
|
||||
recipe = {
|
||||
{'', 'default:cobble', ''},
|
||||
{'default:cobble', 'dye:' .. colour, 'default:cobble'},
|
||||
{'', 'default:cobble', ''},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
--Fuel
|
||||
for _, colour in ipairs(BloxColours) do
|
||||
|
||||
for _, blox in ipairs(FuelBlox) do
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "blox:" .. colour .. blox,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_tool("blox:bloodbane", {
|
||||
description = "Blood Bane",
|
||||
inventory_image = "blox_bloodbane.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.2,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
fleshy={times={[1]=0.001, [2]=0.001, [3]=0.001}, uses=0, maxlevel=3},
|
||||
snappy={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3},
|
||||
crumbly={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3},
|
||||
cracky={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3},
|
||||
choppy={times={[1]=0.01, [2]=0.01, [3]=0.01}, uses=0, maxlevel=3}
|
||||
},
|
||||
damage_groups = {fleshy=200},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- Chunk sizes for ore generation (bigger = ore deposits are more scattered around)
|
||||
|
||||
glowore_chunk_size = 14
|
||||
|
||||
|
||||
-- Amount of ore per chunk (higher = bigger ore deposits)
|
||||
glowore_ore_per_chunk = 2
|
||||
|
||||
|
||||
-- Minimal depths of ore generation (Y coordinate)
|
||||
glowore_min_depth = -31000
|
||||
|
||||
|
||||
-- Maximal depths of ore generation (Y coordinate)
|
||||
glowore_max_depth = -2
|
||||
|
||||
|
||||
-- Ore generation
|
||||
|
||||
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
|
||||
if maxp.y < height_min or minp.y > height_max then
|
||||
return
|
||||
end
|
||||
local y_min = math.max(minp.y, height_min)
|
||||
local y_max = math.min(maxp.y, height_max)
|
||||
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
|
||||
local pr = PseudoRandom(seed)
|
||||
local num_chunks = math.floor(chunks_per_volume * volume)
|
||||
local chunk_size = 3
|
||||
if ore_per_chunk <= 4 then
|
||||
chunk_size = 2
|
||||
end
|
||||
local inverse_chance = math.floor(chunk_size * chunk_size * chunk_size / ore_per_chunk)
|
||||
-- print(generate_ore num_chunks: ..dump(num_chunks))
|
||||
for i=1,num_chunks do
|
||||
if (y_max-chunk_size+1 <= y_min) then return end
|
||||
local y0 = pr:next(y_min, y_max-chunk_size+1)
|
||||
if y0 >= height_min and y0 <= height_max then
|
||||
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
|
||||
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
|
||||
local p0 = {x=x0, y=y0, z=z0}
|
||||
for x1=0,chunk_size-1 do
|
||||
for y1=0,chunk_size-1 do
|
||||
for z1=0,chunk_size-1 do
|
||||
if pr:next(1,inverse_chance) == 1 then
|
||||
local x2 = x0+x1
|
||||
local y2 = y0+y1
|
||||
local z2 = z0+z1
|
||||
local p2 = {x=x2, y=y2, z=z2}
|
||||
if minetest.get_node(p2).name == wherein then
|
||||
minetest.set_node(p2, {name=name})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- print(generate_ore done)
|
||||
end
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
math.randomseed(os.time())
|
||||
local current_seed = seed + math.random(10, 100)
|
||||
local function get_next_seed()
|
||||
current_seed = current_seed + 1
|
||||
return current_seed
|
||||
end
|
||||
|
||||
generate_ore("blox:glowore", "default:stone", minp, maxp, get_next_seed(),
|
||||
1/glowore_chunk_size/glowore_chunk_size/glowore_chunk_size, glowore_ore_per_chunk, glowore_min_depth, glowore_max_depth)
|
||||
|
||||
end)
|
||||
|
||||
print("Blox Mod [" ..version.. "] Loaded!")
|
Before Width: | Height: | Size: 589 B |
Before Width: | Height: | Size: 612 B |
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Before Width: | Height: | Size: 596 B |
Before Width: | Height: | Size: 468 B |
Before Width: | Height: | Size: 474 B |
Before Width: | Height: | Size: 416 B |
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Before Width: | Height: | Size: 284 B |
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Before Width: | Height: | Size: 676 B |
Before Width: | Height: | Size: 661 B |
Before Width: | Height: | Size: 674 B |