update cottages from new upstream repo
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
Contains nodes for building medieval houses.
|
||||
|
||||
This used to be part of my random_buildings modpack, found under
|
||||
https://github.com/Sokomine/random_buildings
|
||||
It is now its own mod as all other mods in the modpack have been
|
||||
superseded by newer versions.
|
||||
|
||||
For more information about this mod, please refer to
|
||||
https://forum.minetest.net/viewtopic.php?id=5120
|
||||
The thread introduces the nodes, shows crafting receipes and provides a place
|
||||
to discuss about the mod.
|
||||
|
||||
Special functions:
|
||||
* Window shutters use an abm to automaticly close at night and open at day.
|
||||
* The treshing place can be used to seperate harvested wheat into wheat seeds
|
||||
and straw. The straw is useful for roofing purposes, straw bales etc.
|
||||
* The handmill turns wheat seeds into flour.
|
||||
* With anvil and hammer, tools can be repaired.
|
||||
* The barrels do not yet have any further functionality. They may be used for
|
||||
brewing in the future. Until then, punching makes them rotate and switch from
|
||||
standing to lying on the ground.
|
||||
|
||||
Liscence of this mod: GPLv3
|
||||
Autor: Sokomine
|
||||
|
||||
---
|
||||
--- Textures and media:
|
||||
---
|
||||
VanessaE (CC-by-SA 3.0):
|
||||
cottages_waonwheel.png
|
||||
cottages_homedecor_shingles_asphalt.png
|
||||
cottages_homedecor_shingles_terracotta.png
|
||||
cottages_homedecor_shingles_wood.png
|
||||
cottages_sleepingmat.png
|
||||
cottages_barrel.png
|
||||
|
||||
CC-by-SA; done by GloopMaster (CC-by-SA):
|
||||
glooptest_tool_steelhammer.png
|
||||
|
||||
badger436 (created for this mod; CC BY-SA 3.0):
|
||||
cottages_feldweg.png
|
||||
|
||||
Some textures are taken from
|
||||
https://github.com/minetest/minetest_game
|
||||
and renamed (default_NAME.png -> cottages_NAME.png)
|
||||
|
||||
Cisoun's WTFPL texture pack:
|
||||
cottages_stone.png (for anvil and handmill)
|
||||
cottages_wool.png
|
||||
|
||||
Zeg9 (CC BY-SA 3.0):
|
||||
cottages_steel_block.png (for steel hatch and stovepipie)
|
||||
|
||||
MasterGollum (WTFPL, darkage mod):
|
||||
cottages_darkage_straw_bale.png
|
||||
cottages_darkage_straw.png
|
||||
cottages_reet.png (straw texture changed in color)
|
||||
|
||||
Sokomine (CC-by-SA 3.0):
|
||||
cottages_glass_pane.png (modification of default_glass.png)
|
||||
cottages_loam.png (part of a real loam wall)
|
||||
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
cottages_clay.png (washing place, stairs and slab)
|
||||
From the supplied minimal game:
|
||||
cottages_minimal_wood.png
|
||||
|
||||
PilzAdam (WTFPL; default and beds mod):
|
||||
cottages_junglewood.png
|
||||
cottages_beds_bed_side.png
|
||||
cottages_beds_bed_side_top_l.png
|
||||
cottages_beds_bed_side_top_r.png
|
||||
cottages_beds_bed_top_bottom.png
|
||||
cottages_beds_bed_top_top.png
|
||||
|
||||
Derived from Universal schema.jpg by Stefanie Lindener, which can be found here: http://de.wikipedia.org/w/index.php?title=Datei:Universal_schema.jpg&filetimestamp=20060510110309& The texture is CC-by-sa 2.0/de.
|
||||
cottages_slate.png
|
||||
|
||||
Textures not provided but used (need to be supplied by a default mod):
|
||||
default_wood.png
|
||||
default_tree.png
|
||||
default_dirt.png
|
||||
default_grass_side.png
|
||||
default_chest_top.png
|
||||
default_chest_side.png
|
||||
default_chest_front.png
|
||||
default_stick.png
|
||||
farming_wheat.png
|
|
@ -0,0 +1,99 @@
|
|||
-- some games may not have the default nodes;
|
||||
-- change this so that craft receipes work!
|
||||
|
||||
-- used for: anvil, hammer, barrel, steel hatch, stove pipe, wagon wheel, handmill.
|
||||
cottages.craftitem_steel = "default:steel_ingot";
|
||||
-- used for: hammer, wood+steel hatch, fence gate, bed, table, bench, shelf,
|
||||
-- washing place, wagon wheel, glass pane, flat wood, handmill,
|
||||
-- operating the treshing floor.
|
||||
cottages.craftitem_stick = "group:stick";
|
||||
-- used for: treshing floor, handmill, slate roof, vertical slate
|
||||
cottages.craftitem_stone = "default:stone";
|
||||
-- used for: window shutter, half door, half door inverted, fence gate,
|
||||
-- bed, bench, shelf, roof connector, vertical slate
|
||||
cottages.craftitem_wood = "group:wood";
|
||||
-- used for: half door
|
||||
cottages.craftitem_door = "doors:door_wood";
|
||||
-- used for: small fence
|
||||
cottages.craftitem_fence = "default:fence_wood";
|
||||
-- used for: bed (head+foot), wool for tents
|
||||
cottages.craftitem_wool = "wool:white";
|
||||
-- used for: washing place, loam
|
||||
cottages.craftitem_clay = "default:clay";
|
||||
-- used for: wagon wheel
|
||||
cottages.craftitem_iron = "default:iron_lump";
|
||||
-- used for: dirt road, brown roof (if no homedecor is installed)
|
||||
cottages.craftitem_dirt = "default:dirt";
|
||||
-- used for: loam
|
||||
cottages.craftitem_sand = "default:sand";
|
||||
-- used for: glass pane
|
||||
cottages.craftitem_glass = "default:glass";
|
||||
-- used for: reet roof, reet block
|
||||
cottages.craftitem_papyrus = "default:papyrus";
|
||||
-- used for: black roof (if no homedecor is installed)
|
||||
cottages.craftitem_coal_lump = "default:coal_lump";
|
||||
-- used for: red roof (if no homedecor is installed)
|
||||
cottages.craftitem_clay_brick = "default:clay_brick";
|
||||
-- used for: treshing floor
|
||||
cottages.craftitem_junglewood = "default:junglewood";
|
||||
cottages.craftitem_chest_locked = "default:chest_locked";
|
||||
-- used for: hatch, table
|
||||
cottages.craftitem_slab_wood = "stairs:slab_wood";
|
||||
|
||||
-- texture used for fence gate and bed posts
|
||||
cottages.texture_furniture = "default_wood.png";
|
||||
-- texture for the side of roof nodes
|
||||
cottages.texture_roof_sides = "default_wood.png";
|
||||
-- if the default wood node does not exist, use an alternate wood texture
|
||||
-- (which is also used for furnitures and doors in this mod)
|
||||
if( not( minetest.registered_nodes['default:wood'])) then
|
||||
cottages.texture_roof_sides = "cottages_minimal_wood.png";
|
||||
cottages.texture_furniture = "cottages_minimal_wood.png";
|
||||
end
|
||||
|
||||
cottages.texture_chest = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"};
|
||||
|
||||
-- the treshing floor produces wheat seeds
|
||||
cottages.craftitem_seed_wheat = "farming:seed_wheat";
|
||||
cottages.texture_wheat_seed = "farming_wheat_seed.png";
|
||||
cottages.texture_stick = "default_stick.png";
|
||||
|
||||
-- texture for roofs where the tree bark is the main roof texture
|
||||
cottages.textures_roof_wood = "default_tree.png";
|
||||
if( not( minetest.registered_nodes["default:tree"])) then
|
||||
-- realtest has diffrent barks; the spruce one seems to be the most fitting
|
||||
if( minetest.registered_nodes["trees:spruce_log" ]) then
|
||||
cottages.textures_roof_wood = "trees_spruce_trunk.png";
|
||||
|
||||
-- this is also an indicator that we are dealing with realtest;
|
||||
cottages.craftitem_steel = "metals:pig_iron_ingot";
|
||||
-- stone exists, but is hard to obtain; chiseled stone is more suitable
|
||||
cottages.craftitem_stone = "default:stone_flat";
|
||||
-- there are far more diffrent wood tpyes
|
||||
cottages.craftitem_wood = "group:planks";
|
||||
cottages.craftitem_door = "doors:door_birch";
|
||||
cottages.craftitem_fence = "group:fence";
|
||||
cottages.craftitem_clay = "grounds:clay_lump";
|
||||
cottages.craftitem_iron = "group:plank"; -- iron lumps would be too specific
|
||||
cottages.craftitem_coal_lump = "minerals:charcoal";
|
||||
cottages.craftitem_junglewood = "trees:chestnut_planks";
|
||||
cottages.craftitem_slab_wood = "group:plank";
|
||||
|
||||
cottages.texture_chest = { "spruce_chest_top.png", "spruce_chest_top.png", "spruce_chest_side.png",
|
||||
"spruce_chest_side.png", "spruce_chest_side.png", "spruce_chest_front.png"};
|
||||
|
||||
-- wheat is called spelt in RealTest
|
||||
cottages.craftitem_seed_wheat = 'farming:seed_spelt';
|
||||
cottages.texture_wheat_seed = 'farming_spelt_seed.png';
|
||||
cottages.texture_stick = 'trees_maple_stick.png';
|
||||
else
|
||||
-- does not look so well in this case as it's no bark; but what else shall we do?
|
||||
cottages.textures_roof_wood = "cottages_minimal_wood.png";
|
||||
end
|
||||
end
|
||||
|
||||
if( not( minetest.registered_nodes["wool:white"])) then
|
||||
cottages.craftitem_wool = "cottages:wool";
|
||||
end
|
||||
|
|
@ -1,5 +1,7 @@
|
|||
default
|
||||
default?
|
||||
farming
|
||||
stairs?
|
||||
homedecor?
|
||||
intllib?
|
||||
trees?
|
||||
wool?
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
|
||||
-- Version: 2.0
|
||||
-- Version: 2.2
|
||||
-- Autor: Sokomine
|
||||
-- License: GPLv3
|
||||
--
|
||||
-- Modified:
|
||||
-- 27.07.15 Moved into its own repository.
|
||||
-- Made sure textures and craft receipe indigrents are available or can be replaced.
|
||||
-- Took care of "unregistered globals" warnings.
|
||||
-- 23.01.14 Added conversion receipes in case of installed castle-mod (has its own anvil)
|
||||
-- 23.01.14 Added hammer and anvil as decoration and for repairing tools.
|
||||
-- Added hatches (wood and steel).
|
||||
|
@ -19,11 +22,21 @@
|
|||
|
||||
cottages = {}
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
if minetest.get_modpath( "intllib" ) and intllib then
|
||||
cottages.S = intllib.Getter()
|
||||
else
|
||||
cottages.S = function(s) return s end
|
||||
end
|
||||
|
||||
--cottages.config_use_mesh_barrel = false;
|
||||
--cottages.config_use_mesh_handmill = true;
|
||||
|
||||
-- uncomment parts you do not want
|
||||
-- set alternate crafting materials and textures where needed
|
||||
-- (i.e. in combination with realtest)
|
||||
dofile(minetest.get_modpath("cottages").."/adaptions.lua");
|
||||
|
||||
-- uncomment parts you do not want
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_historic.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_straw.lua");
|
||||
|
@ -36,3 +49,6 @@ dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua");
|
|||
|
||||
-- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod
|
||||
dofile(minetest.get_modpath("cottages").."/alias.lua");
|
||||
|
||||
-- variable no longer needed
|
||||
cottages.S = nil;
|
||||
|
|
|
@ -7,13 +7,7 @@
|
|||
-- License of the hammer picture: CC-by-SA; done by GloopMaster; source:
|
||||
-- https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if intllib then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
local S = cottages.S
|
||||
|
||||
-- the hammer for the anvil
|
||||
minetest.register_tool("cottages:hammer", {
|
||||
|
@ -33,11 +27,31 @@ minetest.register_tool("cottages:hammer", {
|
|||
})
|
||||
|
||||
|
||||
local cottages_anvil_formspec =
|
||||
"size[8,8]"..
|
||||
"image[7,3;1,1;glooptest_tool_steelhammer.png]"..
|
||||
-- "list[current_name;sample;0,0.5;1,1;]"..
|
||||
"list[current_name;input;2.5,1.5;1,1;]"..
|
||||
-- "list[current_name;material;5,0;3,3;]"..
|
||||
"list[current_name;hammer;5,3;1,1;]"..
|
||||
-- "label[0.0,0.0;Sample:]"..
|
||||
-- "label[0.0,1.0;(Receipe)]"..
|
||||
"label[2.5,1.0;"..S("Workpiece:").."]"..
|
||||
-- "label[6.0,-0.5;Materials:]"..
|
||||
"label[6.0,2.7;"..S("Optional").."]"..
|
||||
"label[6.0,3.0;"..S("storage for").."]"..
|
||||
"label[6.0,3.3;"..S("your hammer").."]"..
|
||||
|
||||
"label[0,-0.5;"..S("Anvil").."]"..
|
||||
"label[0,3.0;"..S("Punch anvil with hammer to").."]"..
|
||||
"label[0,3.3;"..S("repair tool in workpiece-slot.").."]"..
|
||||
"list[current_player;main;0,4;8,4;]";
|
||||
|
||||
|
||||
minetest.register_node("cottages:anvil", {
|
||||
drawtype = "nodebox",
|
||||
description = S("anvil"),
|
||||
tiles = {"default_stone.png"}, -- TODO default_steel_block.png, default_obsidian.png are also nice
|
||||
tiles = {"cottages_stone.png"}, -- TODO default_steel_block.png, default_obsidian.png are also nice
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
|
@ -62,13 +76,14 @@ minetest.register_node("cottages:anvil", {
|
|||
},
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local meta = minetest.get_meta(pos);
|
||||
meta:set_string("infotext", S("Anvil"));
|
||||
local inv = meta:get_inventory();
|
||||
inv:set_size("input", 1);
|
||||
-- inv:set_size("material", 9);
|
||||
-- inv:set_size("sample", 1);
|
||||
inv:set_size("hammer", 1);
|
||||
meta:set_string("formspec", cottages_anvil_formspec );
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
|
@ -76,30 +91,13 @@ minetest.register_node("cottages:anvil", {
|
|||
meta:set_string("owner", placer:get_player_name() or "");
|
||||
meta:set_string("infotext", S("Anvil (owned by %s)"):format((meta:get_string("owner") or "")));
|
||||
meta:set_string("formspec",
|
||||
"size[8,8]"..
|
||||
"image[7,3;1,1;glooptest_tool_steelhammer.png]"..
|
||||
-- "list[current_name;sample;0,0.5;1,1;]"..
|
||||
"list[current_name;input;2.5,1.5;1,1;]"..
|
||||
-- "list[current_name;material;5,0;3,3;]"..
|
||||
"list[current_name;hammer;5,3;1,1;]"..
|
||||
-- "label[0.0,0.0;Sample:]"..
|
||||
-- "label[0.0,1.0;(Receipe)]"..
|
||||
"label[2.5,1.0;"..S("Workpiece:").."]"..
|
||||
-- "label[6.0,-0.5;Materials:]"..
|
||||
"label[6.0,2.7;"..S("Optional").."]"..
|
||||
"label[6.0,3.0;"..S("storage for").."]"..
|
||||
"label[6.0,3.3;"..S("your hammer").."]"..
|
||||
|
||||
"label[0,-0.5;"..S("Anvil").."]"..
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]"..
|
||||
"label[0,3.0;"..S("Punch anvil with hammer to").."]"..
|
||||
"label[0,3.3;"..S("repair tool in workpiece-slot.").."]"..
|
||||
"list[current_player;main;0,4;8,4;]");
|
||||
cottages_anvil_formspec,
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
|
||||
local meta = minetest.get_meta(pos);
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory();
|
||||
local owner = meta:get_string('owner');
|
||||
|
||||
|
@ -117,7 +115,7 @@ minetest.register_node("cottages:anvil", {
|
|||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' ) and from_list~="input") then
|
||||
return 0
|
||||
end
|
||||
return count;
|
||||
|
@ -125,7 +123,7 @@ minetest.register_node("cottages:anvil", {
|
|||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
|
||||
return 0;
|
||||
end
|
||||
if( listname=='hammer' and stack and stack:get_name() ~= 'cottages:hammer') then
|
||||
|
@ -145,7 +143,7 @@ minetest.register_node("cottages:anvil", {
|
|||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
|
@ -163,8 +161,8 @@ minetest.register_node("cottages:anvil", {
|
|||
end
|
||||
local name = puncher:get_player_name();
|
||||
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local inv = meta:get_inventory();
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory();
|
||||
|
||||
local input = inv:get_stack('input',1);
|
||||
|
||||
|
@ -173,13 +171,74 @@ minetest.register_node("cottages:anvil", {
|
|||
or input:is_empty()
|
||||
or input:get_name() == "technic:water_can"
|
||||
or input:get_name() == "technic:lava_can" ) then
|
||||
|
||||
meta:set_string("formspec",
|
||||
cottages_anvil_formspec,
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
|
||||
return;
|
||||
end
|
||||
|
||||
-- 65535 is max damage
|
||||
local damage_state = 40-math.floor(input:get_wear()/1638);
|
||||
|
||||
local tool_name = input:get_name();
|
||||
local hud_image = "";
|
||||
if( tool_name
|
||||
and minetest.registered_items[ tool_name ] ) then
|
||||
if( minetest.registered_items[ tool_name ].inventory_image ) then
|
||||
hud_image = minetest.registered_items[ tool_name ].inventory_image;
|
||||
elseif( minetest.registered_items[ tool_name ].textures
|
||||
and type(minetest.registered_items[ tool_name ].textures)=='table') then
|
||||
hud_image = minetest.registered_items[ tool_name ].textures[1];
|
||||
elseif( minetest.registered_items[ tool_name ].textures
|
||||
and type(minetest.registered_items[ tool_name ].textures)=='string') then
|
||||
hud_image = minetest.registered_items[ tool_name ].textures;
|
||||
end
|
||||
end
|
||||
|
||||
local hud1 = puncher:hud_add({
|
||||
hud_elem_type = "image",
|
||||
scale = {x = 15, y = 15},
|
||||
text = hud_image,
|
||||
position = {x = 0.5, y = 0.5},
|
||||
alignment = {x = 0, y = 0}
|
||||
});
|
||||
local hud2 = nil;
|
||||
local hud3 = nil;
|
||||
if( input:get_wear()>0 ) then
|
||||
hud2 = puncher:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
text = "default_cloud.png^[colorize:#ff0000:256",
|
||||
number = 40,
|
||||
direction = 0, -- left to right
|
||||
position = {x=0.5, y=0.65},
|
||||
alignment = {x = 0, y = 0},
|
||||
offset = {x = -320, y = 0},
|
||||
size = {x=32, y=32},
|
||||
})
|
||||
hud3 = puncher:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
text = "default_cloud.png^[colorize:#00ff00:256",
|
||||
number = damage_state,
|
||||
direction = 0, -- left to right
|
||||
position = {x=0.5, y=0.65},
|
||||
alignment = {x = 0, y = 0},
|
||||
offset = {x = -320, y = 0},
|
||||
size = {x=32, y=32},
|
||||
});
|
||||
end
|
||||
minetest.after(2, function()
|
||||
if( puncher ) then
|
||||
puncher:hud_remove(hud1);
|
||||
puncher:hud_remove(hud2);
|
||||
puncher:hud_remove(hud3);
|
||||
end
|
||||
end)
|
||||
|
||||
-- tell the player when the job is done
|
||||
if( input:get_wear() == 0 ) then
|
||||
minetest.chat_send_player( puncher:get_player_name(),
|
||||
S('Your tool has been repaired successfully.'));
|
||||
-- minetest.chat_send_player( puncher:get_player_name(),
|
||||
-- S('Your tool has been repaired successfully.'));
|
||||
return;
|
||||
end
|
||||
|
||||
|
@ -192,10 +251,10 @@ minetest.register_node("cottages:anvil", {
|
|||
puncher:set_wielded_item( wielded );
|
||||
|
||||
-- do not spam too much
|
||||
if( math.random( 1,5 )==1 ) then
|
||||
minetest.chat_send_player( puncher:get_player_name(),
|
||||
S('Your workpiece improves.'));
|
||||
end
|
||||
-- if( math.random( 1,5 )==1 ) then
|
||||
-- minetest.chat_send_player( puncher:get_player_name(),
|
||||
-- S('Your workpiece improves.'));
|
||||
-- end
|
||||
end,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
@ -208,9 +267,9 @@ minetest.register_node("cottages:anvil", {
|
|||
minetest.register_craft({
|
||||
output = "cottages:anvil",
|
||||
recipe = {
|
||||
{'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
|
||||
{'', 'default:steel_ingot','' },
|
||||
{'default:steel_ingot','default:steel_ingot','default:steel_ingot'} },
|
||||
{cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel},
|
||||
{'', cottages.craftitem_steel,'' },
|
||||
{cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel} },
|
||||
})
|
||||
|
||||
|
||||
|
@ -237,8 +296,8 @@ end
|
|||
minetest.register_craft({
|
||||
output = "cottages:hammer",
|
||||
recipe = {
|
||||
{'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
|
||||
{'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
|
||||
{'', 'default:stick', '' } }
|
||||
{cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel},
|
||||
{cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel},
|
||||
{'', cottages.craftitem_stick, '' } }
|
||||
})
|
||||
|
||||
|
|
|
@ -21,13 +21,7 @@
|
|||
|
||||
-- TODO: option so that it works without nodeboxes
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if intllib then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
local S = cottages.S
|
||||
|
||||
barrel = {};
|
||||
|
||||
|
@ -111,7 +105,7 @@ end
|
|||
drawtype = "mesh",
|
||||
mesh = "cottages_barrel.obj",
|
||||
tiles = {"cottages_barrel.png" },
|
||||
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
|
||||
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
|
||||
},
|
||||
drop = "cottages:barrel",
|
||||
-- on_rightclick = function(pos, node, puncher)
|
||||
|
@ -131,7 +125,7 @@ end
|
|||
drawtype = "mesh",
|
||||
mesh = "cottages_barrel_closed_lying.obj",
|
||||
tiles = {"cottages_barrel.png" },
|
||||
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
|
||||
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
|
||||
},
|
||||
drop = "cottages:barrel",
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
|
@ -155,7 +149,7 @@ end
|
|||
drawtype = "mesh",
|
||||
mesh = "cottages_barrel_lying.obj",
|
||||
tiles = {"cottages_barrel.png" },
|
||||
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
|
||||
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
|
||||
},
|
||||
drop = "cottages:barrel",
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
|
@ -188,9 +182,9 @@ end
|
|||
minetest.register_craft({
|
||||
output = "cottages:barrel",
|
||||
recipe = {
|
||||
{"group:wood", "", "group:wood" },
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"group:wood", "group:wood", "group:wood" },
|
||||
{cottages.craftitem_wood, "", cottages.craftitem_wood },
|
||||
{cottages.craftitem_steel, "", cottages.craftitem_steel},
|
||||
{cottages.craftitem_wood, cottages.craftitem_wood, cottages.craftitem_wood },
|
||||
},
|
||||
})
|
||||
|
||||
|
|
|
@ -3,12 +3,7 @@
|
|||
-- TODO: add bags (not for carrying around but for decoration)
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if intllib then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
local S = cottages.S
|
||||
|
||||
cottages_chests = {}
|
||||
-- uses default.chest_formspec for now
|
||||
|
@ -31,8 +26,7 @@ cottages_chests.can_dig = function(pos,player)
|
|||
minetest.register_node("cottages:chest_private", {
|
||||
description = S("private NPC chest"),
|
||||
infotext = "chest containing the possesions of one of the inhabitants",
|
||||
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
|
||||
tiles = cottages.texture_chest,
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
|
@ -44,8 +38,7 @@ minetest.register_node("cottages:chest_private", {
|
|||
minetest.register_node("cottages:chest_work", {
|
||||
description = S("chest for work utils and kitchens"),
|
||||
infotext = "everything the inhabitant needs for his work",
|
||||
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
|
||||
tiles = cottages.texture_chest,
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
|
@ -57,8 +50,7 @@ minetest.register_node("cottages:chest_work", {
|
|||
minetest.register_node("cottages:chest_storage", {
|
||||
description = S("storage chest"),
|
||||
infotext = "stored food reserves",
|
||||
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
|
||||
tiles = cottages.texture_chest,
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
|
|
|
@ -10,13 +10,7 @@
|
|||
-- abm that opens/closes the window shutters is called. Anything less than 10 minutes
|
||||
-- (600 seconds) ought to be ok.
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if intllib then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
local S = cottages.S
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
-- small window shutters for single-node-windows; they open at day and close at night if the abm is working
|
||||
|
@ -31,12 +25,12 @@ cottages_window_sutter_operate = function( pos, old_node_state_name, new_node_st
|
|||
|
||||
for i,v in ipairs(offsets) do
|
||||
|
||||
local node = minetest.env:get_node_or_nil( {x=pos.x, y=(pos.y+v), z=pos.z } );
|
||||
local node = minetest.get_node_or_nil( {x=pos.x, y=(pos.y+v), z=pos.z } );
|
||||
if( node and node.name and node.name==old_node_state_name
|
||||
and ( (v > 0 and stop_up == 0 )
|
||||
or (v < 0 and stop_down == 0 ))) then
|
||||
|
||||
minetest.env:add_node({x=pos.x, y=(pos.y+v), z=pos.z }, {name = new_node_state_name, param2 = node.param2})
|
||||
minetest.swap_node({x=pos.x, y=(pos.y+v), z=pos.z }, {name = new_node_state_name, param2 = node.param2})
|
||||
|
||||
-- found a diffrent node - no need to search further up
|
||||
elseif( v > 0 and stop_up == 0 ) then
|
||||
|
@ -72,7 +66,7 @@ minetest.register_node("cottages:window_shutter_open", {
|
|||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
minetest.env:add_node(pos, {name = "cottages:window_shutter_closed", param2 = node.param2})
|
||||
minetest.swap_node(pos, {name = "cottages:window_shutter_closed", param2 = node.param2})
|
||||
cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
|
||||
end,
|
||||
is_ground_content = false,
|
||||
|
@ -100,7 +94,7 @@ minetest.register_node("cottages:window_shutter_closed", {
|
|||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
minetest.env:add_node(pos, {name = "cottages:window_shutter_open", param2 = node.param2})
|
||||
minetest.swap_node(pos, {name = "cottages:window_shutter_open", param2 = node.param2})
|
||||
cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
|
||||
end,
|
||||
is_ground_content = false,
|
||||
|
@ -116,9 +110,9 @@ minetest.register_abm({
|
|||
action = function(pos)
|
||||
|
||||
-- at this time, sleeping in a bed is not possible
|
||||
if( not(minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805)) then
|
||||
local old_node = minetest.env:get_node( pos );
|
||||
minetest.env:add_node(pos, {name = "cottages:window_shutter_open", param2 = old_node.param2})
|
||||
if( not(minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805)) then
|
||||
local old_node = minetest.get_node( pos );
|
||||
minetest.swap_node(pos, {name = "cottages:window_shutter_open", param2 = old_node.param2})
|
||||
cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
|
||||
end
|
||||
end
|
||||
|
@ -133,9 +127,9 @@ minetest.register_abm({
|
|||
action = function(pos)
|
||||
|
||||
-- same time at which sleeping is allowed in beds
|
||||
if( minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805) then
|
||||
local old_node = minetest.env:get_node( pos );
|
||||
minetest.env:add_node(pos, {name = "cottages:window_shutter_closed", param2 = old_node.param2})
|
||||
if( minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805) then
|
||||
local old_node = minetest.get_node( pos );
|
||||
minetest.swap_node(pos, {name = "cottages:window_shutter_closed", param2 = old_node.param2})
|
||||
cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
|
||||
end
|
||||
end
|
||||
|
@ -166,7 +160,7 @@ minetest.register_node("cottages:half_door", {
|
|||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
local node2 = minetest.env:get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
|
||||
local node2 = minetest.get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
|
||||
|
||||
local param2 = node.param2;
|
||||
if( param2%4 == 1) then param2 = param2+1; --2;
|
||||
|
@ -174,11 +168,11 @@ minetest.register_node("cottages:half_door", {
|
|||
elseif( param2%4 == 3) then param2 = param2-3; --0;
|
||||
elseif( param2%4 == 0) then param2 = param2+3; --3;
|
||||
end;
|
||||
minetest.env:add_node(pos, {name = "cottages:half_door", param2 = param2})
|
||||
minetest.swap_node(pos, {name = "cottages:half_door", param2 = param2})
|
||||
-- if the node above consists of a door of the same type, open it as well
|
||||
-- Note: doors beneath this one are not opened! It is a special feature of these doors that they can be opend partly
|
||||
if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
|
||||
minetest.env:add_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door", param2 = param2})
|
||||
minetest.swap_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door", param2 = param2})
|
||||
end
|
||||
end,
|
||||
is_ground_content = false,
|
||||
|
@ -207,7 +201,7 @@ minetest.register_node("cottages:half_door_inverted", {
|
|||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
local node2 = minetest.env:get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
|
||||
local node2 = minetest.get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
|
||||
|
||||
local param2 = node.param2;
|
||||
if( param2%4 == 1) then param2 = param2-1; --0;
|
||||
|
@ -215,10 +209,10 @@ minetest.register_node("cottages:half_door_inverted", {
|
|||
elseif( param2%4 == 2) then param2 = param2+1; --3;
|
||||
elseif( param2%4 == 3) then param2 = param2-1; --2;
|
||||
end;
|
||||
minetest.env:add_node(pos, {name = "cottages:half_door_inverted", param2 = param2})
|
||||
minetest.swap_node(pos, {name = "cottages:half_door_inverted", param2 = param2})
|
||||
-- open upper parts of this door (if there are any)
|
||||
if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
|
||||
minetest.env:add_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door_inverted", param2 = param2})
|
||||
minetest.swap_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door_inverted", param2 = param2})
|
||||
end
|
||||
end,
|
||||
is_ground_content = false,
|
||||
|
@ -234,7 +228,7 @@ minetest.register_node("cottages:gate_closed", {
|
|||
description = S("closed fence gate"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"default_wood.png"},
|
||||
tiles = {cottages.texture_furniture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
|
@ -256,7 +250,7 @@ minetest.register_node("cottages:gate_closed", {
|
|||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
minetest.env:add_node(pos, {name = "cottages:gate_open", param2 = node.param2})
|
||||
minetest.swap_node(pos, {name = "cottages:gate_open", param2 = node.param2})
|
||||
end,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
@ -266,7 +260,7 @@ minetest.register_node("cottages:gate_open", {
|
|||
description = S("opened fence gate"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"default_wood.png"},
|
||||
tiles = {cottages.texture_furniture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drop = "cottages:gate_closed",
|
||||
|
@ -290,7 +284,7 @@ minetest.register_node("cottages:gate_open", {
|
|||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
minetest.env:add_node(pos, {name = "cottages:gate_closed", param2 = node.param2})
|
||||
minetest.swap_node(pos, {name = "cottages:gate_closed", param2 = node.param2})
|
||||
end,
|
||||
is_ground_content = false,
|
||||
drop = "cottages:gate_closed",
|
||||
|
@ -345,7 +339,7 @@ cottages.register_hatch = function( nodename, description, texture, receipe_item
|
|||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
|
||||
minetest.env:add_node(pos, {name = node.name, param2 = new_facedirs[ node.param2+1 ]})
|
||||
minetest.swap_node(pos, {name = node.name, param2 = new_facedirs[ node.param2+1 ]})
|
||||
end,
|
||||
is_ground_content = false,
|
||||
on_place = minetest.rotate_node,
|
||||
|
@ -355,7 +349,7 @@ cottages.register_hatch = function( nodename, description, texture, receipe_item
|
|||
output = nodename,
|
||||
recipe = {
|
||||
{ '', '', receipe_item },
|
||||
{ receipe_item, 'default:stick', '' },
|
||||
{ receipe_item, cottages.craftitem_stick, '' },
|
||||
{ '', '', '' },
|
||||
}
|
||||
})
|
||||
|
@ -363,8 +357,8 @@ end
|
|||
|
||||
|
||||
-- further alternate hatch materials: wood, tree, copper_block
|
||||
cottages.register_hatch( 'cottages:hatch_wood', 'wooden hatch', 'cottages_minimal_wood.png', 'stairs:slab_wood' );
|
||||
cottages.register_hatch( 'cottages:hatch_steel', 'metal hatch', 'default_steel_block.png', 'default:steel_ingot' );
|
||||
cottages.register_hatch( 'cottages:hatch_wood', 'wooden hatch', 'cottages_minimal_wood.png', cottages.craftitem_slab_wood );
|
||||
cottages.register_hatch( 'cottages:hatch_steel', 'metal hatch', 'cottages_steel_block.png', cottages.craftitem_steel );
|
||||
|
||||
|
||||
|
||||
|
@ -391,7 +385,7 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "cottages:window_shutter_open",
|
||||
recipe = {
|
||||
{"default:wood", "", "default:wood" },
|
||||
{cottages.craftitem_wood, "", cottages.craftitem_wood },
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -413,8 +407,8 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "cottages:half_door 2",
|
||||
recipe = {
|
||||
{"", "default:wood", "" },
|
||||
{"", "doors:door_wood", "" },
|
||||
{"", cottages.craftitem_wood, "" },
|
||||
{"", cottages.craftitem_door, "" },
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -437,7 +431,7 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "cottages:gate_closed",
|
||||
recipe = {
|
||||
{"default:stick", "default:stick", "default:wood" },
|
||||
{cottages.craftitem_stick, cottages.craftitem_stick, cottages.craftitem_wood },
|
||||
}
|
||||
})
|
||||
|
||||
|
|
|
@ -1,12 +1,6 @@
|
|||
-- 22.01.13 Changed texture to that of the wood from the minimal development game
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if intllib then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
local S = cottages.S
|
||||
|
||||
minetest.register_node("cottages:fence_small", {
|
||||
description = S("small fence"),
|
||||
|
@ -118,7 +112,7 @@ minetest.register_node("cottages:fence_end", {
|
|||
minetest.register_craft({
|
||||
output = "cottages:fence_small 3",
|
||||
recipe = {
|
||||
{"default:fence_wood","default:fence_wood" },
|
||||
{cottages.craftitem_fence, cottages.craftitem_fence},
|
||||
}
|
||||
})
|
||||
|
||||
|
|
|
@ -13,19 +13,13 @@
|
|||
---------------------------------------------------------------------------------------
|
||||
-- TODO: change the textures of the bed (make the clothing white, foot path not entirely covered with cloth)
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if intllib then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
local S = cottages.S
|
||||
|
||||
-- a bed without functionality - just decoration
|
||||
minetest.register_node("cottages:bed_foot", {
|
||||
description = S("Bed (foot region)"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"cottages_beds_bed_top_bottom.png", "default_wood.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png"},
|
||||
tiles = {"cottages_beds_bed_top_bottom.png", cottages.texture_furniture, "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
|
@ -51,13 +45,16 @@ minetest.register_node("cottages:bed_foot", {
|
|||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
|
||||
end
|
||||
})
|
||||
|
||||
-- the bed is split up in two parts to avoid destruction of blocks on placement
|
||||
minetest.register_node("cottages:bed_head", {
|
||||
description = S("Bed (head region)"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"cottages_beds_bed_top_top.png", "default_wood.png", "cottages_beds_bed_side_top_r.png", "cottages_beds_bed_side_top_l.png", "default_wood.png", "cottages_beds_bed_side.png"},
|
||||
tiles = {"cottages_beds_bed_top_top.png", cottages.texture_furniture, "cottages_beds_bed_side_top_r.png", "cottages_beds_bed_side_top_l.png", cottages.texture_furniture, "cottages_beds_bed_side.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
|
@ -83,6 +80,9 @@ minetest.register_node("cottages:bed_head", {
|
|||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
@ -116,6 +116,9 @@ minetest.register_node("cottages:sleeping_mat", {
|
|||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
@ -147,11 +150,14 @@ minetest.register_node("cottages:bench", {
|
|||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
return cottages.sit_on_bench( pos, node, clicker, itemstack, pointed_thing );
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- a simple table; possible replacement: 3dforniture:table
|
||||
minetest.register_node("cottages:table", {
|
||||
local cottages_table_def = {
|
||||
description = S("table"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
|
@ -173,9 +179,28 @@ minetest.register_node("cottages:table", {
|
|||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
-- search for the workbench in AdventureTest
|
||||
local workbench = minetest.registered_nodes[ "workbench:3x3"];
|
||||
if( workbench ) then
|
||||
cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]};
|
||||
cottages_table_def.on_rightclick = workbench.on_rightclick;
|
||||
end
|
||||
-- search for the workbench from RealTEst
|
||||
workbench = minetest.registered_nodes[ "workbench:work_bench_birch"];
|
||||
if( workbench ) then
|
||||
cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]};
|
||||
cottages_table_def.on_construct = workbench.on_construct;
|
||||
cottages_table_def.can_dig = workbench.can_dig;
|
||||
cottages_table_def.on_metadata_inventory_take = workbench.on_metadata_inventory_take;
|
||||
cottages_table_def.on_metadata_inventory_move = workbench.on_metadata_inventory_move;
|
||||
cottages_table_def.on_metadata_inventory_put = workbench.on_metadata_inventory_put;
|
||||
end
|
||||
|
||||
minetest.register_node("cottages:table", cottages_table_def );
|
||||
|
||||
-- looks better than two slabs impersonating a shelf; also more 3d than a bookshelf
|
||||
-- the infotext shows if it's empty or not
|
||||
minetest.register_node("cottages:shelf", {
|
||||
|
@ -206,7 +231,7 @@ minetest.register_node("cottages:shelf", {
|
|||
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local meta = minetest.get_meta(pos);
|
||||
|
||||
meta:set_string("formspec",
|
||||
"size[8,8]"..
|
||||
|
@ -218,17 +243,17 @@ minetest.register_node("cottages:shelf", {
|
|||
end,
|
||||
|
||||
can_dig = function( pos,player )
|
||||
local meta = minetest.env:get_meta( pos );
|
||||
local meta = minetest.get_meta( pos );
|
||||
local inv = meta:get_inventory();
|
||||
return inv:is_empty("main");
|
||||
end,
|
||||
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta( pos );
|
||||
local meta = minetest.get_meta( pos );
|
||||
meta:set_string('infotext', S('open storage shelf (in use)'));
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta( pos );
|
||||
local meta = minetest.get_meta( pos );
|
||||
local inv = meta:get_inventory();
|
||||
if( inv:is_empty("main")) then
|
||||
meta:set_string('infotext', S('open storage shelf (empty)'));
|
||||
|
@ -243,7 +268,7 @@ minetest.register_node("cottages:shelf", {
|
|||
minetest.register_node("cottages:stovepipe", {
|
||||
description = S("stovepipe"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"default_steel_block.png"},
|
||||
tiles = {"cottages_steel_block.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
|
@ -268,7 +293,7 @@ minetest.register_node("cottages:washing", {
|
|||
description = S("washing place"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"default_clay.png"},
|
||||
tiles = {"cottages_clay.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
|
@ -293,7 +318,7 @@ minetest.register_node("cottages:washing", {
|
|||
},
|
||||
on_rightclick = function(pos, node, player)
|
||||
-- works only with water beneath
|
||||
local node_under = minetest.env:get_node( {x=pos.x, y=(pos.y-1), z=pos.z} );
|
||||
local node_under = minetest.get_node( {x=pos.x, y=(pos.y-1), z=pos.z} );
|
||||
if( not( node_under ) or node_under.name == "ignore" or (node_under.name ~= 'default:water_source' and node_under.name ~= 'default:water_flowing')) then
|
||||
minetest.chat_send_player( player:get_player_name(), S("Sorry. This washing place is out of water. Please place it above water!"));
|
||||
else
|
||||
|
@ -305,6 +330,199 @@ minetest.register_node("cottages:washing", {
|
|||
})
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- functions for sitting or sleeping
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
cottages.allow_sit = function( player )
|
||||
local velo = player:get_player_velocity();
|
||||
if( not( velo )) then
|
||||
return false;
|
||||
end
|
||||
local max_velo = 0.0001;
|
||||
if( math.abs(velo.x) < max_velo
|
||||
and math.abs(velo.y) < max_velo
|
||||
and math.abs(velo.z) < max_velo ) then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing )
|
||||
if( not( clicker ) or not( default.player_get_animation ) or not( cottages.allow_sit( clicker ))) then
|
||||
return;
|
||||
end
|
||||
|
||||
local animation = default.player_get_animation( clicker );
|
||||
local pname = clicker:get_player_name();
|
||||
|
||||
if( animation and animation.animation=="sit") then
|
||||
default.player_attached[pname] = false
|
||||
clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
|
||||
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
clicker:set_physics_override(1, 1, 1)
|
||||
default.player_set_animation(clicker, "stand", 30)
|
||||
else
|
||||
-- the bench is not centered; prevent the player from sitting on air
|
||||
local p2 = {x=pos.x, y=pos.y, z=pos.z};
|
||||
if not( node ) or node.param2 == 0 then
|
||||
p2.z = p2.z+0.3;
|
||||
elseif node.param2 == 1 then
|
||||
p2.x = p2.x+0.3;
|
||||
elseif node.param2 == 2 then
|
||||
p2.z = p2.z-0.3;
|
||||
elseif node.param2 == 3 then
|
||||
p2.x = p2.x-0.3;
|
||||
end
|
||||
|
||||
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
|
||||
clicker:setpos( p2 )
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
clicker:set_physics_override(0, 0, 0)
|
||||
default.player_attached[pname] = true
|
||||
end
|
||||
end
|
||||
|
||||
cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
|
||||
if( not( clicker ) or not( node ) or not( node.name ) or not( pos ) or not( cottages.allow_sit( clicker))) then
|
||||
return;
|
||||
end
|
||||
|
||||
local animation = default.player_get_animation( clicker );
|
||||
local pname = clicker:get_player_name();
|
||||
|
||||
local place_name = 'place';
|
||||
-- if only one node is present, the player can only sit;
|
||||
-- sleeping requires a bed head+foot or two sleeping mats
|
||||
local allow_sleep = false;
|
||||
local new_animation = 'sit';
|
||||
|
||||
-- let players get back up
|
||||
if( animation and animation.animation=="lay" ) then
|
||||
default.player_attached[pname] = false
|
||||
clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
|
||||
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
clicker:set_physics_override(1, 1, 1)
|
||||
default.player_set_animation(clicker, "stand", 30)
|
||||
minetest.chat_send_player( pname, 'That was enough sleep for now. You stand up again.');
|
||||
return;
|
||||
end
|
||||
|
||||
local second_node_pos = {x=pos.x, y=pos.y, z=pos.z};
|
||||
-- the node that will contain the head of the player
|
||||
local p = {x=pos.x, y=pos.y, z=pos.z};
|
||||
-- the player's head is pointing in this direction
|
||||
local dir = node.param2;
|
||||
-- it would be odd to sleep in half a bed
|
||||
if( node.name=='cottages:bed_head' ) then
|
||||
if( node.param2==0 ) then
|
||||
second_node_pos.z = pos.z-1;
|
||||
elseif( node.param2==1) then
|
||||
second_node_pos.x = pos.x-1;
|
||||
elseif( node.param2==2) then
|
||||
second_node_pos.z = pos.z+1;
|
||||
elseif( node.param2==3) then
|
||||
second_node_pos.x = pos.x+1;
|
||||
end
|
||||
local node2 = minetest.get_node( second_node_pos );
|
||||
if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
|
||||
or node2.name ~= 'cottages:bed_foot'
|
||||
or node2.param2 ~= node.param2 ) then
|
||||
allow_sleep = false;
|
||||
else
|
||||
allow_sleep = true;
|
||||
end
|
||||
place_name = 'bed';
|
||||
|
||||
-- if the player clicked on the foot of the bed, locate the head
|
||||
elseif( node.name=='cottages:bed_foot' ) then
|
||||
if( node.param2==2 ) then
|
||||
second_node_pos.z = pos.z-1;
|
||||
elseif( node.param2==3) then
|
||||
second_node_pos.x = pos.x-1;
|
||||
elseif( node.param2==0) then
|
||||
second_node_pos.z = pos.z+1;
|
||||
elseif( node.param2==1) then
|
||||
second_node_pos.x = pos.x+1;
|
||||
end
|
||||
local node2 = minetest.get_node( second_node_pos );
|
||||
if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
|
||||
or node2.name ~= 'cottages:bed_head'
|
||||
or node2.param2 ~= node.param2 ) then
|
||||
allow_sleep = false;
|
||||
else
|
||||
allow_sleep = true;
|
||||
end
|
||||
if( allow_sleep==true ) then
|
||||
p = {x=second_node_pos.x, y=second_node_pos.y, z=second_node_pos.z};
|
||||
end
|
||||
place_name = 'bed';
|
||||
|
||||
elseif( node.name=='cottages:sleeping_mat' or node.name=='cottages:straw_mat') then
|
||||
place_name = 'mat';
|
||||
dir = node.param2;
|
||||
allow_sleep = false;
|
||||
-- search for a second mat right next to this one
|
||||
local offset = {{x=0,z=-1}, {x=-1,z=0}, {x=0,z=1}, {x=1,z=0}};
|
||||
for i,off in ipairs( offset ) do
|
||||
node2 = minetest.get_node( {x=pos.x+off.x, y=pos.y, z=pos.z+off.z} );
|
||||
if( node2.name == 'cottages:sleeping_mat' or node2.name=='cottages:straw_mat' ) then
|
||||
-- if a second mat is found, sleeping is possible
|
||||
allow_sleep = true;
|
||||
dir = i-1;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- set the right height for the bed
|
||||
if( place_name=='bed' ) then
|
||||
p.y = p.y+0.4;
|
||||
end
|
||||
if( allow_sleep==true ) then
|
||||
-- set the right position (middle of the bed)
|
||||
if( dir==0 ) then
|
||||
p.z = p.z-0.5;
|
||||
elseif( dir==1 ) then
|
||||
p.x = p.x-0.5;
|
||||
elseif( dir==2 ) then
|
||||
p.z = p.z+0.5;
|
||||
elseif( dir==3 ) then
|
||||
p.x = p.x+0.5;
|
||||
end
|
||||
end
|
||||
|
||||
if( default.player_attached[pname] and animation.animation=="sit") then
|
||||
-- just changing the animation...
|
||||
if( allow_sleep==true ) then
|
||||
default.player_set_animation(clicker, "lay", 30)
|
||||
clicker:set_eye_offset({x=0,y=-14,z=2}, {x=0,y=0,z=0})
|
||||
minetest.chat_send_player( pname, 'You lie down and take a nap. A right-click will wake you up.');
|
||||
return;
|
||||
-- no sleeping on this place
|
||||
else
|
||||
default.player_attached[pname] = false
|
||||
clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
|
||||
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
clicker:set_physics_override(1, 1, 1)
|
||||
default.player_set_animation(clicker, "stand", 30)
|
||||
minetest.chat_send_player( pname, 'That was enough sitting around for now. You stand up again.');
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
|
||||
clicker:setpos( p );
|
||||
default.player_set_animation(clicker, new_animation, 30)
|
||||
clicker:set_physics_override(0, 0, 0)
|
||||
default.player_attached[pname] = true
|
||||
|
||||
if( allow_sleep==true) then
|
||||
minetest.chat_send_player( pname, 'Aaah! What a comftable '..place_name..'. A second right-click will let you sleep.');
|
||||
else
|
||||
minetest.chat_send_player( pname, 'Comftable, but not good enough for a nap. Right-click again if you want to get back up.');
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- crafting receipes
|
||||
|
@ -312,25 +530,25 @@ minetest.register_node("cottages:washing", {
|
|||
minetest.register_craft({
|
||||
output = "cottages:bed_foot",
|
||||
recipe = {
|
||||
{"wool:white", "", "", },
|
||||
{"default:wood", "", "", },
|
||||
{"default:stick", "", "", }
|
||||
{cottages.craftitem_wool, "", "", },
|
||||
{cottages.craftitem_wood, "", "", },
|
||||
{cottages.craftitem_stick, "", "", }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:bed_head",
|
||||
recipe = {
|
||||
{"", "", "wool:white", },
|
||||
{"", "default:stick", "default:wood", },
|
||||
{"", "", "default:stick", }
|
||||
{"", "", cottages.craftitem_wool, },
|
||||
{"", cottages.craftitem_stick, cottages.craftitem_wood, },
|
||||
{"", "", cottages.craftitem_stick, }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:sleeping_mat",
|
||||
output = "cottages:sleeping_mat 3",
|
||||
recipe = {
|
||||
{"wool:white", "cottages:straw_mat","cottages:straw_mat" }
|
||||
{"cottages:wool_tent", "cottages:straw_mat","cottages:straw_mat" }
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -338,16 +556,16 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "cottages:table",
|
||||
recipe = {
|
||||
{"", "stairs:slab_wood", "", },
|
||||
{"", "default:stick", "" }
|
||||
{"", cottages.craftitem_slab_wood, "", },
|
||||
{"", cottages.craftitem_stick, "" }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:bench",
|
||||
recipe = {
|
||||
{"", "default:wood", "", },
|
||||
{"default:stick", "", "default:stick", }
|
||||
{"", cottages.craftitem_wood, "", },
|
||||
{cottages.craftitem_stick, "", cottages.craftitem_stick, }
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -355,24 +573,23 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "cottages:shelf",
|
||||
recipe = {
|
||||
{"default:stick", "default:wood", "default:stick", },
|
||||
{"default:stick", "default:wood", "default:stick", },
|
||||
{"default:stick", "", "default:stick"}
|
||||
{cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, },
|
||||
{cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, },
|
||||
{cottages.craftitem_stick, "", cottages.craftitem_stick}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:washing 2",
|
||||
recipe = {
|
||||
{"default:stick", },
|
||||
{"default:clay", },
|
||||
{cottages.craftitem_stick, },
|
||||
{cottages.craftitem_clay, },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:stovepipe 2",
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{cottages.craftitem_steel, '', cottages.craftitem_steel},
|
||||
}
|
||||
})
|
||||
|
||||
|
|
|
@ -8,13 +8,7 @@
|
|||
-- * glass pane - an improvement compared to fence posts as windows :-)
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if intllib then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
local S = cottages.S
|
||||
|
||||
-- can be used to buid real stationary wagons or attached to walls as decoration
|
||||
minetest.register_node("cottages:wagon_wheel", {
|
||||
|
@ -62,7 +56,7 @@ minetest.register_node("cottages:loam", {
|
|||
})
|
||||
|
||||
-- create stairs if possible
|
||||
if( stairs and stairs.register_stair_and_slab) then
|
||||
if( minetest.get_modpath("stairs") and stairs and stairs.register_stair_and_slab) then
|
||||
stairs.register_stair_and_slab("feldweg", "cottages:feldweg",
|
||||
{snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
{"cottages_feldweg.png","default_dirt.png", "default_grass.png","default_grass.png","cottages_feldweg.png","cottages_feldweg.png"},
|
||||
|
@ -77,12 +71,14 @@ if( stairs and stairs.register_stair_and_slab) then
|
|||
S("Loam Slab"),
|
||||
default.node_sound_dirt_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("clay", "default:clay",
|
||||
if( minetest.registered_nodes["default:clay"]) then
|
||||
stairs.register_stair_and_slab("clay", "default:clay",
|
||||
{crumbly=3},
|
||||
{"default_clay.png"},
|
||||
{"cottages_clay.png"},
|
||||
S("Clay Stairs"),
|
||||
S("Clay Slab"),
|
||||
default.node_sound_dirt_defaults())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
@ -181,7 +177,7 @@ minetest.register_node("cottages:wool_tent", {
|
|||
description = S("wool for tents"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"wool_white.png"},
|
||||
tiles = {"cottages_wool.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
|
@ -201,6 +197,14 @@ minetest.register_node("cottages:wool_tent", {
|
|||
on_place = minetest.rotate_node,
|
||||
})
|
||||
|
||||
-- a fallback for cases in which there is no wool
|
||||
minetest.register_node("cottages:wool", {
|
||||
description = "Wool",
|
||||
tiles = {"cottages_wool.png"},
|
||||
is_ground_content = false,
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
|
||||
})
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- crafting receipes
|
||||
|
@ -208,9 +212,9 @@ minetest.register_node("cottages:wool_tent", {
|
|||
minetest.register_craft({
|
||||
output = "cottages:wagon_wheel 3",
|
||||
recipe = {
|
||||
{"default:iron_lump", "default:stick", "default:iron_lump" },
|
||||
{"default:stick", "default:steel_ingot", "default:stick" },
|
||||
{"default:iron_lump", "default:stick", "default:iron_lump" }
|
||||
{cottages.craftitem_iron, cottages.craftitem_stick, cottages.craftitem_iron },
|
||||
{cottages.craftitem_stick, cottages.craftitem_steel, cottages.craftitem_stick },
|
||||
{cottages.craftitem_iron, cottages.craftitem_stick, cottages.craftitem_iron }
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -219,7 +223,7 @@ minetest.register_craft({
|
|||
output = "cottages:feldweg 4",
|
||||
recipe = {
|
||||
{"", "cottages:wagon_wheel", "" },
|
||||
{"default:dirt","default:dirt","default:dirt" }
|
||||
{cottages.craftitem_dirt,cottages.craftitem_dirt,cottages.craftitem_dirt }
|
||||
},
|
||||
replacements = { {'cottages:wagon_wheel', 'cottages:wagon_wheel'}, }
|
||||
})
|
||||
|
@ -227,8 +231,8 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "cottages:loam 4",
|
||||
recipe = {
|
||||
{"default:sand" },
|
||||
{"default:clay"}
|
||||
{cottages.craftitem_sand},
|
||||
{cottages.craftitem_clay}
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -243,9 +247,9 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "cottages:glass_pane 4",
|
||||
recipe = {
|
||||
{"default:stick", "default:stick", "default:stick" },
|
||||
{"default:stick", "default:glass", "default:stick" },
|
||||
{"default:stick", "default:stick", "default:stick" }
|
||||
{cottages.craftitem_stick, cottages.craftitem_stick, cottages.craftitem_stick },
|
||||
{cottages.craftitem_stick, cottages.craftitem_glass, cottages.craftitem_stick },
|
||||
{cottages.craftitem_stick, cottages.craftitem_stick, cottages.craftitem_stick }
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -266,7 +270,22 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "cottages:wood_flat 16",
|
||||
recipe = {
|
||||
{"default:stick", "farming:string","default:stick" },
|
||||
{"default:stick", "", "default:stick" },
|
||||
{cottages.craftitem_stick, "farming:string",cottages.craftitem_stick },
|
||||
{cottages.craftitem_stick, "", cottages.craftitem_stick },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:wool_tent 2",
|
||||
recipe = {
|
||||
{"farming:string", "farming:string"},
|
||||
{"",cottages.craftitem_stick}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:wool",
|
||||
recipe = {
|
||||
{"cottages:wool_tent", "cottages:wool_tent"}
|
||||
}
|
||||
})
|
||||
|
|
|
@ -1,10 +1,5 @@
|
|||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if intllib then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
local S = cottages.S
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- roof parts
|
||||
|
@ -18,7 +13,7 @@ cottages.register_roof = function( name, tiles, basic_material, homedecor_altern
|
|||
minetest.register_node("cottages:roof_"..name, {
|
||||
description = S("Roof "..name),
|
||||
drawtype = "nodebox",
|
||||
--tiles = {"default_tree.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","default_tree.png"},
|
||||
--tiles = {cottages.textures_roof_wood,cottages.texture_roof_sides,cottages.texture_roof_sides,cottages.texture_roof_sides,cottages.texture_roof_sides,cottages.textures_roof_wood},
|
||||
tiles = tiles,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
@ -45,8 +40,6 @@ cottages.register_roof = function( name, tiles, basic_material, homedecor_altern
|
|||
description = S("Roof connector "..name),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
--tiles = {"default_tree.png","default_wood.png","default_tree.png","default_tree.png","default_wood.png","default_tree.png"},
|
||||
--tiles = {"darkage_straw.png","default_wood.png","darkage_straw.png","darkage_straw.png","darkage_straw.png","darkage_straw.png"},
|
||||
tiles = tiles,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
@ -73,7 +66,6 @@ cottages.register_roof = function( name, tiles, basic_material, homedecor_altern
|
|||
description = S("Roof (flat) "..name),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
--tiles = {"default_tree.png","default_wood.png","default_tree.png","default_tree.png","default_wood.png","default_tree.png"},
|
||||
-- this one is from all sides - except from the underside - of the given material
|
||||
tiles = { tiles[1], tiles[2], tiles[1], tiles[1], tiles[1], tiles[1] };
|
||||
paramtype = "light",
|
||||
|
@ -127,7 +119,7 @@ cottages.register_roof = function( name, tiles, basic_material, homedecor_altern
|
|||
output = "cottages:roof_connector_"..name,
|
||||
recipe = {
|
||||
{'cottages:roof_'..name },
|
||||
{'default:wood' },
|
||||
{cottages.craftitem_wood },
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -155,26 +147,40 @@ end -- of cottages.register_roof( name, tiles, basic_material )
|
|||
-- add the diffrent roof types
|
||||
---------------------------------------------------------------------------------------
|
||||
cottages.register_roof( 'straw',
|
||||
{"cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png"},
|
||||
{"cottages_darkage_straw.png","cottages_darkage_straw.png",
|
||||
"cottages_darkage_straw.png","cottages_darkage_straw.png",
|
||||
"cottages_darkage_straw.png","cottages_darkage_straw.png"},
|
||||
'cottages:straw_mat', nil );
|
||||
cottages.register_roof( 'reet',
|
||||
{"cottages_reet.png","cottages_reet.png","cottages_reet.png","cottages_reet.png","cottages_reet.png","cottages_reet.png"},
|
||||
'default:papyrus', nil );
|
||||
{"cottages_reet.png","cottages_reet.png",
|
||||
"cottages_reet.png","cottages_reet.png",
|
||||
"cottages_reet.png","cottages_reet.png"},
|
||||
cottages.craftitem_papyrus, nil );
|
||||
cottages.register_roof( 'wood',
|
||||
{"default_tree.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","default_tree.png"},
|
||||
'default:wood', nil);
|
||||
{cottages.textures_roof_wood, cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, cottages.textures_roof_wood},
|
||||
cottages.craftitem_wood, nil);
|
||||
cottages.register_roof( 'black',
|
||||
{"cottages_homedecor_shingles_asphalt.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","cottages_homedecor_shingles_asphalt.png"},
|
||||
'homedecor:shingles_asphalt', 'default:coal_lump');
|
||||
{"cottages_homedecor_shingles_asphalt.png", cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, "cottages_homedecor_shingles_asphalt.png"},
|
||||
'homedecor:shingles_asphalt', cottages.craftitem_coal_lump);
|
||||
cottages.register_roof( 'red',
|
||||
{"cottages_homedecor_shingles_terracotta.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","cottages_homedecor_shingles_terracotta.png"},
|
||||
'homedecor:shingles_terracotta', 'default:clay_brick');
|
||||
{"cottages_homedecor_shingles_terracotta.png", cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, "cottages_homedecor_shingles_terracotta.png"},
|
||||
'homedecor:shingles_terracotta', cottages.craftitem_clay_brick);
|
||||
cottages.register_roof( 'brown',
|
||||
{"cottages_homedecor_shingles_wood.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","cottages_homedecor_shingles_wood.png"},
|
||||
'homedecor:shingles_wood', 'default:dirt');
|
||||
{"cottages_homedecor_shingles_wood.png", cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, "cottages_homedecor_shingles_wood.png"},
|
||||
'homedecor:shingles_wood', cottages.craftitem_dirt);
|
||||
cottages.register_roof( 'slate',
|
||||
{"cottages_slate.png","default_wood.png","cottages_slate.png","cottages_slate.png","default_wood.png","cottages_slate.png"},
|
||||
'default:stone', nil);
|
||||
{"cottages_slate.png", cottages.texture_roof_sides,
|
||||
"cottages_slate.png", "cottages_slate.png",
|
||||
cottages.texture_roof_sides,"cottages_slate.png"},
|
||||
cottages.craftitem_stone, nil);
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
|
@ -182,7 +188,7 @@ cottages.register_roof( 'slate',
|
|||
---------------------------------------------------------------------------------------
|
||||
minetest.register_node("cottages:slate_vertical", {
|
||||
description = S("Vertical Slate"),
|
||||
tiles = {"cottages_slate.png","default_wood.png","cottages_slate.png","cottages_slate.png","default_wood.png","cottages_slate.png"},
|
||||
tiles = {"cottages_slate.png",cottages.texture_roof_sides,"cottages_slate.png","cottages_slate.png",cottages.texture_roof_sides,"cottages_slate.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2, stone=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
@ -192,7 +198,7 @@ minetest.register_node("cottages:slate_vertical", {
|
|||
|
||||
minetest.register_craft({
|
||||
output = "cottages:slate_vertical",
|
||||
recipe = { {'default:stone', 'default:wood', '' }
|
||||
recipe = { {cottages.craftitem_stone, cottages.craftitem_wood, '' }
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -210,7 +216,7 @@ minetest.register_node("cottages:reet", {
|
|||
|
||||
minetest.register_craft({
|
||||
output = "cottages:reet",
|
||||
recipe = { {'default:papyrus','default:papyrus'},
|
||||
{'default:papyrus','default:papyrus'},
|
||||
recipe = { {cottages.craftitem_papyrus,cottages.craftitem_papyrus},
|
||||
{cottages.craftitem_papyrus,cottages.craftitem_papyrus},
|
||||
},
|
||||
})
|
||||
|
|
|
@ -4,14 +4,21 @@
|
|||
-- * straw mat - for animals and very poor NPC; also basis for other straw things
|
||||
-- * straw bale - well, just a good source for building and decoration
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if intllib then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
local S = cottages.S
|
||||
|
||||
local cottages_can_use = function( meta, player )
|
||||
if( not( player) or not( meta )) then
|
||||
return false;
|
||||
end
|
||||
local pname = player:get_player_name();
|
||||
local owner = meta:get_string('owner' );
|
||||
if( not(owner) or owner=="" or owner==pname ) then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
|
||||
-- an even simpler from of bed - usually for animals
|
||||
-- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats
|
||||
minetest.register_node("cottages:straw_mat", {
|
||||
|
@ -39,6 +46,9 @@ minetest.register_node("cottages:straw_mat", {
|
|||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
|
||||
end
|
||||
})
|
||||
|
||||
-- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this here gets you a straw bale
|
||||
|
@ -77,11 +87,26 @@ minetest.register_node("cottages:straw", {
|
|||
})
|
||||
|
||||
|
||||
local cottages_formspec_treshing_floor =
|
||||
"size[8,8]"..
|
||||
"image[1.5,0;1,1;"..cottages.texture_stick.."]"..
|
||||
"image[0,1;1,1;farming_wheat.png]"..
|
||||
"list[current_name;harvest;1,1;2,1;]"..
|
||||
"list[current_name;straw;5,0;2,2;]"..
|
||||
"list[current_name;seeds;5,2;2,2;]"..
|
||||
"label[1,0.5;"..S("Harvested wheat:").."]"..
|
||||
"label[4,0.0;"..S("Straw:").."]"..
|
||||
"label[4,2.0;"..S("Seeds:").."]"..
|
||||
"label[0,-0.5;"..S("Threshing floor").."]"..
|
||||
"label[0,2.5;"..S("Punch threshing floor with a stick").."]"..
|
||||
"label[0,3.0;"..S("to get straw and seeds from wheat.").."]"..
|
||||
"list[current_player;main;0,4;8,4;]";
|
||||
|
||||
minetest.register_node("cottages:threshing_floor", {
|
||||
drawtype = "nodebox",
|
||||
description = S("threshing floor"),
|
||||
-- TODO: stone also looks pretty well for this
|
||||
tiles = {"default_junglewood.png^farming_wheat.png","default_junglewood.png","default_junglewood.png^default_stick.png"},
|
||||
tiles = {"cottages_junglewood.png^farming_wheat.png","cottages_junglewood.png","cottages_junglewood.png^"..cottages.texture_stick},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
|
@ -105,34 +130,22 @@ minetest.register_node("cottages:threshing_floor", {
|
|||
}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos);
|
||||
meta:set_string("infotext", S("Threshing floor"));
|
||||
local inv = meta:get_inventory();
|
||||
inv:set_size("harvest", 2);
|
||||
inv:set_size("straw", 4);
|
||||
inv:set_size("seeds", 4);
|
||||
meta:set_string("formspec", cottages_formspec_treshing_floor );
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos);
|
||||
meta:set_string("owner", placer:get_player_name() or "");
|
||||
meta:set_string("infotext", S("Threshing floor (owned by %s)"):format(meta:get_string("owner") or ""));
|
||||
meta:set_string("formspec",
|
||||
"size[8,8]"..
|
||||
"image[1.5,0;1,1;default_stick.png]"..
|
||||
"image[0,1;1,1;farming_wheat.png]"..
|
||||
"list[current_name;harvest;1,1;2,1;]"..
|
||||
"list[current_name;straw;5,0;2,2;]"..
|
||||
"list[current_name;seeds;5,2;2,2;]"..
|
||||
"label[1,0.5;"..S("Harvested wheat:").."]"..
|
||||
"label[4,0.0;"..S("Straw:").."]"..
|
||||
"label[4,2.0;"..S("Seeds:").."]"..
|
||||
"label[0,-0.5;"..S("Threshing floor").."]"..
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]"..
|
||||
"label[0,2.5;"..S("Punch threshing floor with a stick").."]"..
|
||||
"label[0,3.0;"..S("to get straw and seeds from wheat.").."]"..
|
||||
"list[current_player;main;0,4;8,4;]");
|
||||
meta:set_string("formspec",
|
||||
cottages_formspec_treshing_floor..
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]" );
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
|
@ -154,7 +167,7 @@ minetest.register_node("cottages:threshing_floor", {
|
|||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
|
||||
if( not( cottages_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return count;
|
||||
|
@ -169,7 +182,7 @@ minetest.register_node("cottages:threshing_floor", {
|
|||
return 0;
|
||||
end
|
||||
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
|
||||
if( not( cottages_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
|
@ -177,7 +190,7 @@ minetest.register_node("cottages:threshing_floor", {
|
|||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
|
||||
if( not( cottages_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
|
@ -190,7 +203,11 @@ minetest.register_node("cottages:threshing_floor", {
|
|||
end
|
||||
-- only punching with a normal stick is supposed to work
|
||||
local wielded = puncher:get_wielded_item();
|
||||
if( not( wielded ) or not( wielded:get_name() ) or wielded:get_name() ~= 'default:stick') then
|
||||
if( not( wielded )
|
||||
or not( wielded:get_name() )
|
||||
or not( minetest.registered_items[ wielded:get_name() ])
|
||||
or not( minetest.registered_items[ wielded:get_name() ].groups )
|
||||
or not( minetest.registered_items[ wielded:get_name() ].groups.stick )) then
|
||||
return;
|
||||
end
|
||||
local name = puncher:get_player_name();
|
||||
|
@ -208,6 +225,10 @@ minetest.register_node("cottages:threshing_floor", {
|
|||
or( not( stack2:is_empty()) and stack2:get_name() ~= 'farming:wheat')) then
|
||||
|
||||
-- minetest.chat_send_player( name, 'One of the input slots contains something else than wheat, or there is no wheat at all.');
|
||||
-- update the formspec
|
||||
meta:set_string("formspec",
|
||||
cottages_formspec_treshing_floor..
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]" );
|
||||
return;
|
||||
end
|
||||
|
||||
|
@ -221,36 +242,126 @@ minetest.register_node("cottages:threshing_floor", {
|
|||
anz_wheat = found_wheat;
|
||||
end
|
||||
|
||||
local overlay1 = "^farming_wheat.png";
|
||||
local overlay2 = "^cottages_darkage_straw.png";
|
||||
local overlay3 = "^"..cottages.texture_wheat_seed;
|
||||
|
||||
-- this can be enlarged by a multiplicator if desired
|
||||
local anz_straw = anz_wheat;
|
||||
local anz_seeds = anz_wheat;
|
||||
|
||||
if( inv:room_for_item('straw','cottages:straw_mat '..tostring( anz_straw ))
|
||||
and inv:room_for_item('seeds','farming:seed_wheat '..tostring( anz_seeds ))) then
|
||||
and inv:room_for_item('seeds',cottages.craftitem_seed_wheat..' '..tostring( anz_seeds ))) then
|
||||
|
||||
-- the player gets two kind of output
|
||||
inv:add_item("straw",'cottages:straw_mat '..tostring( anz_straw ));
|
||||
inv:add_item("seeds",'farming:seed_wheat '..tostring( anz_seeds ));
|
||||
inv:add_item("seeds",cottages.craftitem_seed_wheat..' '..tostring( anz_seeds ));
|
||||
-- consume the wheat
|
||||
inv:remove_item("harvest", 'farming:wheat '..tostring( anz_wheat ));
|
||||
|
||||
local anz_left = found_wheat - anz_wheat;
|
||||
if( anz_left > 0 ) then
|
||||
minetest.chat_send_player( name, S('You have threshed %s wheat (%s are left).'):format(anz_wheat,anz_left));
|
||||
-- minetest.chat_send_player( name, S('You have threshed %s wheat (%s are left).'):format(anz_wheat,anz_left));
|
||||
else
|
||||
minetest.chat_send_player( name, S('You have threshed the last %s wheat.'):format(anz_wheat));
|
||||
-- minetest.chat_send_player( name, S('You have threshed the last %s wheat.'):format(anz_wheat));
|
||||
overlay1 = "";
|
||||
end
|
||||
end
|
||||
|
||||
local hud0 = puncher:hud_add({
|
||||
hud_elem_type = "image",
|
||||
scale = {x = 38, y = 38},
|
||||
text = "cottages_junglewood.png^[colorize:#888888:128",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
alignment = {x = 0, y = 0}
|
||||
});
|
||||
|
||||
local hud1 = puncher:hud_add({
|
||||
hud_elem_type = "image",
|
||||
scale = {x = 15, y = 15},
|
||||
text = "cottages_junglewood.png"..overlay1,
|
||||
position = {x = 0.4, y = 0.5},
|
||||
alignment = {x = 0, y = 0}
|
||||
});
|
||||
local hud2 = puncher:hud_add({
|
||||
hud_elem_type = "image",
|
||||
scale = {x = 15, y = 15},
|
||||
text = "cottages_junglewood.png"..overlay2,
|
||||
position = {x = 0.6, y = 0.35},
|
||||
alignment = {x = 0, y = 0}
|
||||
});
|
||||
local hud3 = puncher:hud_add({
|
||||
hud_elem_type = "image",
|
||||
scale = {x = 15, y = 15},
|
||||
text = "cottages_junglewood.png"..overlay3,
|
||||
position = {x = 0.6, y = 0.65},
|
||||
alignment = {x = 0, y = 0}
|
||||
});
|
||||
|
||||
local hud4 = puncher:hud_add({
|
||||
hud_elem_type = "text",
|
||||
text = tostring( found_wheat-anz_wheat ),
|
||||
number = 0x00CC00,
|
||||
alignment = {x = 0, y = 0},
|
||||
scale = {x = 100, y = 100}, -- bounding rectangle of the text
|
||||
position = {x = 0.4, y = 0.5},
|
||||
});
|
||||
if( not( anz_straw )) then
|
||||
anz_straw = "0";
|
||||
end
|
||||
if( not( anz_seed )) then
|
||||
anz_seed = "0";
|
||||
end
|
||||
local hud5 = puncher:hud_add({
|
||||
hud_elem_type = "text",
|
||||
text = '+ '..tostring( anz_straw )..' straw',
|
||||
number = 0x00CC00,
|
||||
alignment = {x = 0, y = 0},
|
||||
scale = {x = 100, y = 100}, -- bounding rectangle of the text
|
||||
position = {x = 0.6, y = 0.35},
|
||||
});
|
||||
local hud6 = puncher:hud_add({
|
||||
hud_elem_type = "text",
|
||||
text = '+ '..tostring( anz_seed )..' seeds',
|
||||
number = 0x00CC00,
|
||||
alignment = {x = 0, y = 0},
|
||||
scale = {x = 100, y = 100}, -- bounding rectangle of the text
|
||||
position = {x = 0.6, y = 0.65},
|
||||
});
|
||||
|
||||
|
||||
|
||||
minetest.after(2, function()
|
||||
if( puncher ) then
|
||||
puncher:hud_remove(hud1);
|
||||
puncher:hud_remove(hud2);
|
||||
puncher:hud_remove(hud3);
|
||||
puncher:hud_remove(hud4);
|
||||
puncher:hud_remove(hud5);
|
||||
puncher:hud_remove(hud6);
|
||||
puncher:hud_remove(hud0);
|
||||
end
|
||||
end)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local cottages_handmill_formspec = "size[8,8]"..
|
||||
"image[0,1;1,1;"..cottages.texture_wheat_seed.."]"..
|
||||
"list[current_name;seeds;1,1;1,1;]"..
|
||||
"list[current_name;flour;5,1;2,2;]"..
|
||||
"label[0,0.5;"..S("Wheat seeds:").."]"..
|
||||
"label[4,0.5;"..S("Flour:").."]"..
|
||||
"label[0,-0.3;"..S("Mill").."]"..
|
||||
"label[0,2.5;"..S("Punch this hand-driven mill").."]"..
|
||||
"label[0,3.0;"..S("to convert wheat seeds into flour.").."]"..
|
||||
"list[current_player;main;0,4;8,4;]";
|
||||
|
||||
minetest.register_node("cottages:handmill", {
|
||||
description = S("mill, powered by punching"),
|
||||
drawtype = "mesh",
|
||||
mesh = "cottages_handmill.obj",
|
||||
tiles = {"default_stone.png"},
|
||||
tiles = {"cottages_stone.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
|
@ -273,24 +384,16 @@ minetest.register_node("cottages:handmill", {
|
|||
local inv = meta:get_inventory();
|
||||
inv:set_size("seeds", 1);
|
||||
inv:set_size("flour", 4);
|
||||
meta:set_string("formspec", cottages_handmill_formspec );
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos);
|
||||
meta:set_string("owner", placer:get_player_name() or "");
|
||||
meta:set_string("infotext", S("Mill, powered by punching (owned by %s)"):format(meta:get_string("owner") or ""));
|
||||
meta:set_string("formspec",
|
||||
"size[8,8]"..
|
||||
"image[0,1;1,1;farming_wheat_seed.png]"..
|
||||
"list[current_name;seeds;1,1;1,1;]"..
|
||||
"list[current_name;flour;5,1;2,2;]"..
|
||||
"label[0,0.5;"..S("Wheat seeds:").."]"..
|
||||
"label[4,0.5;"..S("Flour:").."]"..
|
||||
"label[0,-0.5;"..S("Mill").."]"..
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]"..
|
||||
"label[0,2.5;"..S("Punch this hand-driven mill").."]"..
|
||||
"label[0,3.0;"..S("to convert wheat seeds into flour.").."]"..
|
||||
"list[current_player;main;0,4;8,4;]");
|
||||
meta:set_string("formspec",
|
||||
cottages_handmill_formspec..
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]" );
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
|
@ -311,7 +414,7 @@ minetest.register_node("cottages:handmill", {
|
|||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
|
||||
if( not( cottages_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return count;
|
||||
|
@ -321,11 +424,11 @@ minetest.register_node("cottages:handmill", {
|
|||
local meta = minetest.get_meta(pos)
|
||||
-- only accept input the threshing floor can use/process
|
||||
if( listname=='flour'
|
||||
or (listname=='seeds' and stack and stack:get_name() ~= 'farming:seed_wheat' )) then
|
||||
or (listname=='seeds' and stack and stack:get_name() ~= cottages.craftitem_seed_wheat)) then
|
||||
return 0;
|
||||
end
|
||||
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
|
||||
if( not( cottages_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
|
@ -333,7 +436,7 @@ minetest.register_node("cottages:handmill", {
|
|||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' )) then
|
||||
if( not( cottages_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
|
@ -354,8 +457,12 @@ minetest.register_node("cottages:handmill", {
|
|||
local stack1 = inv:get_stack( 'seeds', 1);
|
||||
|
||||
if( ( stack1:is_empty())
|
||||
or( not( stack1:is_empty()) and stack1:get_name() ~= 'farming:seed_wheat')) then
|
||||
or( not( stack1:is_empty()) and stack1:get_name() ~= cottages.craftitem_seed_wheat)) then
|
||||
|
||||
-- update the formspec
|
||||
meta:set_string("formspec",
|
||||
cottages_handmill_formspec..
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]" );
|
||||
return;
|
||||
end
|
||||
|
||||
|
@ -373,7 +480,7 @@ minetest.register_node("cottages:handmill", {
|
|||
if( inv:room_for_item('flour','farming:flour '..tostring( anz ))) then
|
||||
|
||||
inv:add_item("flour",'farming:flour '..tostring( anz ));
|
||||
inv:remove_item("seeds", 'farming:seed_wheat '..tostring( anz ));
|
||||
inv:remove_item("seeds", cottages.craftitem_seed_wheat..' '..tostring( anz ));
|
||||
|
||||
local anz_left = found - anz;
|
||||
if( anz_left > 0 ) then
|
||||
|
@ -405,18 +512,18 @@ minetest.register_node("cottages:handmill", {
|
|||
minetest.register_craft({
|
||||
output = "cottages:straw_mat 6",
|
||||
recipe = {
|
||||
{'default:cobble','',''},
|
||||
{"farming:wheat_harvested", "farming:wheat_harvested", "farming:wheat_harvested", },
|
||||
{cottages.craftitem_stone,'',''},
|
||||
{"farming:wheat", "farming:wheat", "farming:wheat", },
|
||||
},
|
||||
replacements = {{ 'default:cobble', "farming:seed_wheat 3" }},
|
||||
replacements = {{ cottages.craftitem_stone, cottages.craftitem_seed_wheat.." 3" }},
|
||||
})
|
||||
|
||||
-- this is a better way to get straw mats
|
||||
minetest.register_craft({
|
||||
output = "cottages:threshing_floor",
|
||||
recipe = {
|
||||
{"default:junglewood", "default:chest_locked", "default:junglewood", },
|
||||
{"default:junglewood", "default:stone", "default:junglewood", },
|
||||
{cottages.craftitem_junglewood, cottages.craftitem_chest_locked, cottages.craftitem_junglewood, },
|
||||
{cottages.craftitem_junglewood, cottages.craftitem_stone, cottages.craftitem_junglewood, },
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -424,9 +531,9 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "cottages:handmill",
|
||||
recipe = {
|
||||
{"default:stick", "default:stone", "", },
|
||||
{"", "default:steel_ingot", "", },
|
||||
{"", "default:stone", "", },
|
||||
{cottages.craftitem_stick, cottages.craftitem_stone, "", },
|
||||
{"", cottages.craftitem_steel, "", },
|
||||
{"", cottages.craftitem_stone, "", },
|
||||
},
|
||||
})
|
||||
|
||||
|
|
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Loading…
Reference in New Issue