set all moreblocks' glass objects to glasslike_framed_optional
parent
d807aed7f0
commit
a2ac953e8f
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@ -136,7 +136,7 @@ local nodes = {
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},
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["iron_glass"] = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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@ -144,7 +144,7 @@ local nodes = {
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},
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["coal_glass"] = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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@ -152,7 +152,7 @@ local nodes = {
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},
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["clean_glass"] = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
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@ -223,7 +223,7 @@ local nodes = {
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},
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["trap_glass"] = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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@ -262,7 +262,7 @@ local nodes = {
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},
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["glow_glass"] = {
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description = S("Glow Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 11,
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@ -271,7 +271,7 @@ local nodes = {
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},
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["trap_glow_glass"] = {
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description = S("Trap Glow Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 11,
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@ -282,7 +282,7 @@ local nodes = {
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},
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["super_glow_glass"] = {
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description = S("Super Glow Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 15,
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@ -291,7 +291,7 @@ local nodes = {
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},
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["trap_super_glow_glass"] = {
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description = S("Trap Super Glow Glass"),
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 15,
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@ -50,11 +50,11 @@ minetest.register_craft({
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-- Make glass and obsidian glass framed, like the More Blocks glasses:
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minetest.override_item("default:glass", {
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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})
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minetest.override_item("default:obsidian_glass", {
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drawtype = "glasslike_framed",
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drawtype = "glasslike_framed_optional",
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})
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-- Let there be light. This makes some nodes let light pass through:
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