remove bones and tnt mods
|
@ -1,17 +0,0 @@
|
|||
Minetest 0.4 mod: bones
|
||||
=======================
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2012 PilzAdam
|
||||
|
||||
WTFPL
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
----------------------
|
||||
Bad_Command_
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -1,219 +0,0 @@
|
|||
-- Minetest 0.4 mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
bones = {}
|
||||
|
||||
local function is_owner(pos, name)
|
||||
local owner = minetest.get_meta(pos):get_string("owner")
|
||||
if owner == "" or owner == name then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
bones.bones_formspec =
|
||||
"size[8,9]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;main;0,0.3;8,4;]"..
|
||||
"list[current_player;main;0,4.85;8,1;]"..
|
||||
"list[current_player;main;0,6.08;8,3;8]"..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
|
||||
local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
|
||||
local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
description = "Bones",
|
||||
tiles = {
|
||||
"bones_top.png",
|
||||
"bones_bottom.png",
|
||||
"bones_side.png",
|
||||
"bones_side.png",
|
||||
"bones_rear.png",
|
||||
"bones_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {dig_immediate=2},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_gravel_footstep", gain=0.5},
|
||||
dug = {name="default_gravel_footstep", gain=1.0},
|
||||
}),
|
||||
|
||||
can_dig = function(pos, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
if is_owner(pos, player:get_player_name()) then
|
||||
return count
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
return 0
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if is_owner(pos, player:get_player_name()) then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_inventory():is_empty("main") then
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, player)
|
||||
if(not is_owner(pos, player:get_player_name())) then
|
||||
return
|
||||
end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local player_inv = player:get_inventory()
|
||||
local has_space = true
|
||||
|
||||
for i=1,inv:get_size("main") do
|
||||
local stk = inv:get_stack("main", i)
|
||||
if player_inv:room_for_item("main", stk) then
|
||||
inv:set_stack("main", i, nil)
|
||||
player_inv:add_item("main", stk)
|
||||
else
|
||||
has_space = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- remove bones if player emptied them
|
||||
if has_space then
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local time = meta:get_int("time") + elapsed
|
||||
if time >= share_bones_time then
|
||||
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
|
||||
meta:set_string("owner", "")
|
||||
else
|
||||
meta:set_int("time", time)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local function may_replace(pos, player)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
local node_definition = minetest.registered_nodes[node_name]
|
||||
|
||||
-- if the node is unknown, we let the protection mod decide
|
||||
-- this is consistent with when a player could dig or not dig it
|
||||
-- unknown decoration would often be removed
|
||||
-- while unknown building materials in use would usually be left
|
||||
if not node_definition then
|
||||
-- only replace nodes that are not protected
|
||||
return not minetest.is_protected(pos, player:get_player_name())
|
||||
end
|
||||
|
||||
-- allow replacing air and liquids
|
||||
if node_name == "air" or node_definition.liquidtype ~= "none" then
|
||||
return true
|
||||
end
|
||||
|
||||
-- don't replace filled chests and other nodes that don't allow it
|
||||
local can_dig_func = node_definition.can_dig
|
||||
if can_dig_func and not can_dig_func(pos, player) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
||||
-- flowers being squished by bones are more realistical than a squished stone, too
|
||||
-- exception are of course any protected buildable_to
|
||||
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return
|
||||
end
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
if player_inv:is_empty("main") and
|
||||
player_inv:is_empty("craft") then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = player:getpos()
|
||||
pos.x = math.floor(pos.x+0.5)
|
||||
pos.y = math.floor(pos.y+0.5)
|
||||
pos.z = math.floor(pos.z+0.5)
|
||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||
local player_name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
|
||||
if (not may_replace(pos, player)) then
|
||||
if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
|
||||
-- drop one node above if there's space
|
||||
-- this should solve most cases of protection related deaths in which players dig straight down
|
||||
-- yet keeps the bones reachable
|
||||
pos.y = pos.y+1
|
||||
else
|
||||
-- drop items instead of delete
|
||||
for i=1,player_inv:get_size("main") do
|
||||
minetest.add_item(pos, player_inv:get_stack("main", i))
|
||||
end
|
||||
for i=1,player_inv:get_size("craft") do
|
||||
minetest.add_item(pos, player_inv:get_stack("craft", i))
|
||||
end
|
||||
-- empty lists main and craft
|
||||
player_inv:set_list("main", {})
|
||||
player_inv:set_list("craft", {})
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name="bones:bones", param2=param2})
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
inv:set_list("main", player_inv:get_list("main"))
|
||||
|
||||
for i=1,player_inv:get_size("craft") do
|
||||
local stack = player_inv:get_stack("craft", i)
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
--drop if no space left
|
||||
minetest.add_item(pos, stack)
|
||||
end
|
||||
end
|
||||
|
||||
player_inv:set_list("main", {})
|
||||
player_inv:set_list("craft", {})
|
||||
|
||||
meta:set_string("formspec", bones.bones_formspec)
|
||||
meta:set_string("owner", player_name)
|
||||
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", player_name.."'s fresh bones")
|
||||
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
else
|
||||
meta:set_int("time", (share_bones_time - share_bones_time_early))
|
||||
end
|
||||
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
else
|
||||
meta:set_string("infotext", player_name.."'s bones")
|
||||
end
|
||||
end)
|
Before Width: | Height: | Size: 181 B |
Before Width: | Height: | Size: 183 B |
Before Width: | Height: | Size: 187 B |
Before Width: | Height: | Size: 188 B |
Before Width: | Height: | Size: 182 B |
|
@ -1,36 +0,0 @@
|
|||
=== TNT mod for Minetest ===
|
||||
by PilzAdam and ShadowNinja
|
||||
|
||||
Introduction:
|
||||
This mod adds TNT to Minetest. TNT is a tool to help the player
|
||||
in mining.
|
||||
|
||||
How to use the mod:
|
||||
Craft gunpowder by placing coal and gravel in the crafting area. The
|
||||
gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
|
||||
surround gunpowder with 4 wood in a + shape.
|
||||
There are different ways to blow up TNT:
|
||||
1. Hit it with a torch.
|
||||
2. Hit a gunpowder fuze that leads to a TNT block with a torch.
|
||||
3. Activate it with mesecons (fastest way)
|
||||
Be aware of the damage radius of 7 blocks!
|
||||
|
||||
License:
|
||||
WTFPL (see below)
|
||||
|
||||
See also:
|
||||
http://minetest.net/
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
|
@ -1,3 +0,0 @@
|
|||
default
|
||||
fire
|
||||
|
|
@ -1,390 +0,0 @@
|
|||
|
||||
-- Default to enabled in singleplayer and disabled in multiplayer
|
||||
local singleplayer = minetest.is_singleplayer()
|
||||
local setting = minetest.setting_getbool("enable_tnt")
|
||||
if (not singleplayer and setting ~= true) or
|
||||
(singleplayer and setting == false) then
|
||||
return
|
||||
end
|
||||
|
||||
-- loss probabilities array (one in X will be lost)
|
||||
local loss_prob = {}
|
||||
|
||||
loss_prob["default:cobble"] = 3
|
||||
loss_prob["default:dirt"] = 4
|
||||
|
||||
local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
|
||||
|
||||
-- Fill a list with data for content IDs, after all nodes are registered
|
||||
local cid_data = {}
|
||||
minetest.after(0, function()
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
cid_data[minetest.get_content_id(name)] = {
|
||||
name = name,
|
||||
drops = def.drops,
|
||||
flammable = def.groups.flammable,
|
||||
on_blast = def.on_blast,
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
||||
local function rand_pos(center, pos, radius)
|
||||
pos.x = center.x + math.random(-radius, radius)
|
||||
pos.z = center.z + math.random(-radius, radius)
|
||||
end
|
||||
|
||||
local function eject_drops(drops, pos, radius)
|
||||
local drop_pos = vector.new(pos)
|
||||
for _, item in pairs(drops) do
|
||||
local count = item:get_count()
|
||||
local max = item:get_stack_max()
|
||||
if count > max then
|
||||
item:set_count(max)
|
||||
end
|
||||
while count > 0 do
|
||||
if count < max then
|
||||
item:set_count(count)
|
||||
end
|
||||
rand_pos(pos, drop_pos, radius)
|
||||
local obj = minetest.add_item(drop_pos, item)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:setacceleration({x=0, y=-10, z=0})
|
||||
obj:setvelocity({x=math.random(-3, 3), y=10,
|
||||
z=math.random(-3, 3)})
|
||||
end
|
||||
count = count - max
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function add_drop(drops, item)
|
||||
item = ItemStack(item)
|
||||
local name = item:get_name()
|
||||
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local drop = drops[name]
|
||||
if drop == nil then
|
||||
drops[name] = item
|
||||
else
|
||||
drop:set_count(drop:get_count() + item:get_count())
|
||||
end
|
||||
end
|
||||
|
||||
local fire_node = {name="fire:basic_flame"}
|
||||
|
||||
local function destroy(drops, pos, cid)
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
local def = cid_data[cid]
|
||||
if def and def.on_blast then
|
||||
def.on_blast(vector.new(pos), 1)
|
||||
return
|
||||
end
|
||||
if def and def.flammable then
|
||||
minetest.set_node(pos, fire_node)
|
||||
else
|
||||
minetest.remove_node(pos)
|
||||
if def then
|
||||
local node_drops = minetest.get_node_drops(def.name, "")
|
||||
for _, item in ipairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function calc_velocity(pos1, pos2, old_vel, power)
|
||||
local vel = vector.direction(pos1, pos2)
|
||||
vel = vector.normalize(vel)
|
||||
vel = vector.multiply(vel, power)
|
||||
|
||||
-- Divide by distance
|
||||
local dist = vector.distance(pos1, pos2)
|
||||
dist = math.max(dist, 1)
|
||||
vel = vector.divide(vel, dist)
|
||||
|
||||
-- Add old velocity
|
||||
vel = vector.add(vel, old_vel)
|
||||
return vel
|
||||
end
|
||||
|
||||
local function entity_physics(pos, radius)
|
||||
-- Make the damage radius larger than the destruction radius
|
||||
radius = radius * 2
|
||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:getpos()
|
||||
local obj_vel = obj:getvelocity()
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||
|
||||
if obj_vel ~= nil then
|
||||
obj:setvelocity(calc_velocity(pos, obj_pos,
|
||||
obj_vel, radius * 10))
|
||||
end
|
||||
|
||||
local damage = (4 / dist) * radius
|
||||
obj:set_hp(obj:get_hp() - damage)
|
||||
end
|
||||
end
|
||||
|
||||
local function add_effects(pos, radius)
|
||||
minetest.add_particlespawner({
|
||||
amount = 128,
|
||||
time = 1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x=-20, y=-20, z=-20},
|
||||
maxvel = {x=20, y=20, z=20},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 8,
|
||||
maxsize = 16,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
end
|
||||
|
||||
local function burn(pos)
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "tnt:tnt" then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
elseif name == "tnt:gunpowder" then
|
||||
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
|
||||
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end
|
||||
end
|
||||
|
||||
local function explode(pos, radius)
|
||||
local pos = vector.round(pos)
|
||||
local vm = VoxelManip()
|
||||
local pr = PseudoRandom(os.time())
|
||||
local p1 = vector.subtract(pos, radius)
|
||||
local p2 = vector.add(pos, radius)
|
||||
local minp, maxp = vm:read_from_map(p1, p2)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm:get_data()
|
||||
|
||||
local drops = {}
|
||||
local p = {}
|
||||
|
||||
local c_air = minetest.get_content_id("air")
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||
for x = -radius, radius do
|
||||
if (x * x) + (y * y) + (z * z) <=
|
||||
(radius * radius) + pr:next(-radius, radius) then
|
||||
local cid = data[vi]
|
||||
p.x = pos.x + x
|
||||
p.y = pos.y + y
|
||||
p.z = pos.z + z
|
||||
if cid ~= c_air then
|
||||
destroy(drops, p, cid)
|
||||
end
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return drops
|
||||
end
|
||||
|
||||
|
||||
local function boom(pos)
|
||||
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
minetest.set_node(pos, {name="tnt:boom"})
|
||||
minetest.get_node_timer(pos):start(0.5)
|
||||
|
||||
local drops = explode(pos, radius)
|
||||
entity_physics(pos, radius)
|
||||
eject_drops(drops, pos, radius)
|
||||
add_effects(pos, radius)
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:tnt", {
|
||||
description = "TNT",
|
||||
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
|
||||
is_ground_content = false,
|
||||
groups = {dig_immediate=2, mesecon=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
minetest.get_node_timer(pos):start(4)
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos, intensity)
|
||||
burn(pos)
|
||||
end,
|
||||
mesecons = {effector = {action_on = boom}},
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:tnt_burning", {
|
||||
tiles = {
|
||||
{
|
||||
name = "tnt_top_burning_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
"tnt_bottom.png", "tnt_side.png"},
|
||||
light_source = 5,
|
||||
drop = "",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_timer = boom,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:boom", {
|
||||
drawtype = "plantlike",
|
||||
tiles = {"tnt_boom.png"},
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate=3},
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:gunpowder", {
|
||||
description = "Gun Powder",
|
||||
drawtype = "raillike",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"},
|
||||
inventory_image = "tnt_gunpowder_inventory.png",
|
||||
wield_image = "tnt_gunpowder_inventory.png",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("gunpowder")},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
burn(pos)
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos, intensity)
|
||||
burn(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:gunpowder_burning", {
|
||||
drawtype = "raillike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 5,
|
||||
tiles = {{
|
||||
name = "tnt_gunpowder_burning_straight_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_curved_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_t_junction_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_crossing_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
}},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
drop = "",
|
||||
groups = {dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("gunpowder")},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_timer = function(pos, elapsed)
|
||||
for dx = -1, 1 do
|
||||
for dz = -1, 1 do
|
||||
for dy = -1, 1 do
|
||||
if not (dx == 0 and dz == 0) then
|
||||
burn({
|
||||
x = pos.x + dx,
|
||||
y = pos.y + dy,
|
||||
z = pos.z + dz,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"tnt:tnt", "tnt:gunpowder"},
|
||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = burn,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "tnt:gunpowder",
|
||||
type = "shapeless",
|
||||
recipe = {"default:coal_lump", "default:gravel"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "tnt:tnt",
|
||||
recipe = {
|
||||
{"", "group:wood", ""},
|
||||
{"group:wood", "tnt:gunpowder", "group:wood"},
|
||||
{"", "group:wood", ""}
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.debug("[TNT] Loaded!")
|
||||
end
|
||||
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