update titanium mod
parent
1777bc6df2
commit
132f273e9f
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@ -1,14 +1,19 @@
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---
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---Titanium Mod Version 3.1 By Aqua. Added new Titanium textures. Be nice this is my first mod!!!
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---Titanium Mod Version 4 By Aqua. Added new Google Glass Titanium. Be nice this is my first mod!!! Subscribe to my YouTube: youtube.com/theshaunzero!
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---
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---
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---blocks
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---
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local enable_walking_light = minetest.setting_getbool("titanium_walking_light")
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if enable_walking_light ~= false then
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enable_walking_light = true
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end
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minetest.register_node( "titanium:titanium_in_ground", {
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description = "Titanium Ore",
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tiles = { "default_stone.png^titanium_titanium_in_ground.png" },
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tile_images = { "default_stone.png^titanium_titanium_in_ground.png" },
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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@ -17,7 +22,7 @@ minetest.register_node( "titanium:titanium_in_ground", {
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minetest.register_node( "titanium:block", {
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description = "Titanium Block",
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tiles = { "titanium_block.png" },
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tile_images = { "titanium_block.png" },
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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@ -26,7 +31,7 @@ minetest.register_node( "titanium:block", {
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minetest.register_node("titanium:glass", {
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description = "Titanium Glass",
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drawtype = "glasslike",
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tiles = {"titanium_glass.png"},
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tile_images = {"titanium_glass.png"},
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light_propagates = true,
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paramtype = "light",
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sunlight_propagates = true,
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@ -49,7 +54,8 @@ minetest.register_craftitem( "titanium:tougher_titanium", {
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minetest.register_node( "titanium:titanium_plate", {
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description = "Titanium Plate",
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tiles = { "titanium_plate.png" },
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tile_images = {"titanium_plate.png"},
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inventory_image = "titanium_plate.png",
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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@ -57,7 +63,7 @@ minetest.register_node( "titanium:titanium_plate", {
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minetest.register_node( "titanium:titanium_tv_1", {
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description = "Titanium TV",
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tiles = { "titanium_tv_1.png" },
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tile_images = { "titanium_tv_1.png" },
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is_ground_content = true,
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
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drop = 'titanium:screen_1',
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@ -66,7 +72,7 @@ minetest.register_node( "titanium:titanium_tv_1", {
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minetest.register_node( "titanium:titanium_tv_2", {
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description = "Titanium TV",
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tiles = { "titanium_tv_2.png" },
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tile_images = { "titanium_tv_2.png" },
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is_ground_content = true,
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
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drop = 'titanium:screen_1',
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@ -237,48 +243,178 @@ minetest.register_craft({
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}
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})
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print("[Titanium Mod] Loaded! By Aqua!")
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minetest.register_ore({
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ore_type = "scatter",
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ore = "titanium:titanium_in_ground",
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wherein = "default:stone",
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noise_params = {
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offset = 0,
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scale = 1,
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spread = {x=100, y=100, z=100},
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seed = 21,
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octaves = 2,
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persist = 0.70,
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},
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clust_scarcity = 16384,
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clust_num_ores = 2,
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clust_size = 2,
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y_min = -31000,
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y_max = -1500,
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})
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local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
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return
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if enable_walking_light then
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local players = {}
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local player_positions = {}
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local last_wielded = {}
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function round(num)
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return math.floor(num + 0.5)
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed)
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local num_chunks = math.floor(chunks_per_volume * volume)
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local chunk_size = 3
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if ore_per_chunk <= 4 then
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chunk_size = 2
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end
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local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
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--print("generate_ore num_chunks: "..dump(num_chunks))
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for i=1,num_chunks do
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local y0 = pr:next(y_min, y_max-chunk_size+1)
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if y0 >= height_min and y0 <= height_max then
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local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
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local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
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local p0 = {x=x0, y=y0, z=z0}
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for x1=0,chunk_size-1 do
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for y1=0,chunk_size-1 do
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for z1=0,chunk_size-1 do
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if pr:next(1,inverse_chance) == 1 then
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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if minetest.get_node(p2).name == wherein then
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minetest.set_node(p2, {name=name})
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end
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end
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end
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end
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end
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function check_for_googles (player)
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if player==nil then return false end
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local inv = player:get_inventory()
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local hotbar=inv:get_list("main")
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for index=1,8,1 do
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if hotbar[index]:get_name() == "titanium:sam_titanium" then
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return "titanium:sam_titanium"
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end
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end
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return false
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end
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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table.insert(players, player_name)
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last_wielded[player_name] = player:get_wielded_item():get_name()
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local pos = player:getpos()
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local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
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local wielded_item = check_for_googles(player)
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if wielded_item ~= "titanium:sam_titanium" then
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minetest.add_node(rounded_pos,{type="node",name="titanium:who_knows"})
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minetest.add_node(rounded_pos,{type="node",name="air"})
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end
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player_positions[player_name] = {}
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player_positions[player_name]["x"] = rounded_pos.x;
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player_positions[player_name]["y"] = rounded_pos.y;
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player_positions[player_name]["z"] = rounded_pos.z;
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end)
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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for i,v in ipairs(players) do
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if v == player_name then
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table.remove(players, i)
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last_wielded[player_name] = nil
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local pos = player:getpos()
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local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
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minetest.add_node(rounded_pos,{type="node",name="titanium:who_knows"})
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minetest.add_node(rounded_pos,{type="node",name="air"})
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player_positions[player_name]["x"] = nil
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player_positions[player_name]["y"] = nil
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player_positions[player_name]["z"] = nil
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player_positions[player_name]["m"] = nil
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player_positions[player_name] = nil
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end
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end
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end)
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minetest.register_globalstep(function(dtime)
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for i,player_name in ipairs(players) do
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local player = minetest.get_player_by_name(player_name)
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local wielded_item = check_for_googles(player)
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if wielded_item == "titanium:sam_titanium" then
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local pos = player:getpos()
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local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
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if (last_wielded[player_name] ~= "titanium:sam_titanium") or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
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local is_air = minetest.get_node_or_nil(rounded_pos)
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if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "titanium:light")) then
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minetest.add_node(rounded_pos,{type="node",name="titanium:light"})
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end
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if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
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local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
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local is_light = minetest.get_node_or_nil(old_pos)
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if is_light ~= nil and is_light.name == "titanium:light" then
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minetest.add_node(old_pos,{type="node",name="titanium:who_knows"})
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minetest.add_node(old_pos,{type="node",name="air"})
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end
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end
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player_positions[player_name]["x"] = rounded_pos.x
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player_positions[player_name]["y"] = rounded_pos.y
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player_positions[player_name]["z"] = rounded_pos.z
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end
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last_wielded[player_name] = wielded_item;
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elseif last_wielded[player_name] == "titanium:sam_titanium" then
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local pos = player:getpos()
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local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
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repeat
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local is_light = minetest.get_node_or_nil(rounded_pos)
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if is_light ~= nil and is_light.name == "titanium:light" then
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minetest.add_node(rounded_pos,{type="node",name="titanium:who_knows"})
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minetest.add_node(rounded_pos,{type="node",name="air"})
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end
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until minetest.get_node_or_nil(rounded_pos) ~= "titanium:light"
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local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
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repeat
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is_light = minetest.get_node_or_nil(old_pos)
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if is_light ~= nil and is_light.name == "titanium:light" then
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minetest.add_node(old_pos,{type="node",name="titanium:who_knows"})
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minetest.add_node(old_pos,{type="node",name="air"})
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end
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until minetest.get_node_or_nil(old_pos) ~= "titanium:light"
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last_wielded[player_name] = wielded_item
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end
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end
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end)
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------------------------------------------------------
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-- Version 4------------------------------------------
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minetest.register_node("titanium:light", {
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drawtype = "glasslike",
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tile_images = {"titanium.png"},
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inventory_image = minetest.inventorycube("titanium.png"),
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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light_propagates = true,
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sunlight_propagates = true,
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light_source = 11,
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selection_box = {
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type = "fixed",
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fixed = {0, 0, 0, 0, 0, 0},
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},
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})
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minetest.register_tool("titanium:sam_titanium", {
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description = "Google Glass Titanium",
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inventory_image = "sam_titanium.png",
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wield_image = "sam_titanium.png",
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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cracky={times={[2]=1.20, [3]=0.80}, uses=5, maxlevel=1}
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}
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},
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})
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minetest.register_craft({
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output = 'titanium:sam_titanium',
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recipe = {
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{'titanium:titanium_plate', 'default:torch', 'titanium:titanium_plate'},
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{'titanium:glass', 'default:mese_crystal', 'titanium:glass'},
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{'', '', ''},
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}
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})
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--------------------------------------------------------
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minetest.register_node("titanium:who_knows", {
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description = "?Who Knows?",
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tiles = {"titanium.png"},
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is_ground_content = true,
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groups = {not_in_creative_inventory=1},
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})
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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generate_ore("titanium:titanium_in_ground", "default:stone", minp, maxp, seed+21, 1/9/9/9, 5, -31000, -400)
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end)
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print("[Titanium Mod] Loaded! By Aqua! Subscribe to my YouTube: youtube.com/theshaunzero!")
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