advtrains_rocket/init.lua

120 lines
3.2 KiB
Lua
Executable File

local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("rocket", {
mesh="advtrains_rocket.b3d",
textures = {"advtrains_rocket.png"},
is_locomotive=true,
drives_on={default=true},
max_speed=5,
seats = {
{
name=S("Driver Stand"),
attach_offset={x=0, y=10, z=-10},
view_offset={x=0, y=6, z=0},
driving_ctrl_access=true,
group = "dstand",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {},
},
},
assign_to_seat_group = {"dstand"},
visual_size = {x=1, y=1},
wagon_span=1.6,
collisionbox = {-1.0,-0.5,-1.0, 1.0,3.5,1.0},
update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
self.old_anim_velocity=advtrains.abs_ceil(velocity)
end
end,
custom_on_activate = function(self, staticdata_table, dtime_s)
minetest.add_particlespawner({
amount = 20,
time = 0,
-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
minpos = {x=0, y=3.2, z=1.4},
maxpos = {x=0, y=3.2, z=1.4},
minvel = {x=-0.2, y=1.8, z=-0.2},
maxvel = {x=0.2, y=2, z=0.2},
minacc = {x=0, y=-0.1, z=0},
maxacc = {x=0, y=-0.3, z=0},
minexptime = 2,
maxexptime = 4,
minsize = 2,
maxsize = 8,
-- ^ The particle's properties are random values in between the bounds:
-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
collisiondetection = true,
-- ^ collisiondetection: if true uses collision detection
vertical = false,
-- ^ vertical: if true faces player using y axis only
texture = "smoke_puff.png",
-- ^ Uses texture (string)
attached = self.object,
})
end,
drops={"advtrains:rocket"},
}, S("Rocket"), "advtrains_rocket_inv.png")
advtrains.register_wagon("rocket_wagon_tender", {
mesh="advtrains_rocket_wagon.b3d",
textures = {"advtrains_rocket_wagon.png"},
drives_on={default=true},
max_speed=3,
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.0,
collisionbox = {-1.0,-0.5,-1.0, 1.0,1.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*2,
},
}, S("Rocket tender"), "advtrains_wagon_rocket_tender_inv.png")
advtrains.register_wagon("rocket_wagon_box", {
mesh="advtrains_rocket_wagon_long.b3d",
textures = {"advtrains_rocket_wagon.png"},
drives_on={default=true},
max_speed=3,
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.9,
collisionbox = {-1.0,-0.5,-1.0, 1.0,1.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*6,
},
}, S("Rocket Box Wagon"), "advtrains_wagon_rocket_box_inv.png")