120 lines
3.2 KiB
Lua
Executable File
120 lines
3.2 KiB
Lua
Executable File
local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
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end
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advtrains.register_wagon("rocket", {
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mesh="advtrains_rocket.b3d",
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textures = {"advtrains_rocket.png"},
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is_locomotive=true,
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drives_on={default=true},
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max_speed=5,
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seats = {
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{
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name=S("Driver Stand"),
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attach_offset={x=0, y=10, z=-10},
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view_offset={x=0, y=6, z=0},
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driving_ctrl_access=true,
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group = "dstand",
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},
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},
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seat_groups = {
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dstand={
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name = "Driver Stand",
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access_to = {},
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},
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},
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assign_to_seat_group = {"dstand"},
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visual_size = {x=1, y=1},
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wagon_span=1.6,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,3.5,1.0},
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update_animation=function(self, velocity)
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if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
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self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
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self.old_anim_velocity=advtrains.abs_ceil(velocity)
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end
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end,
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custom_on_activate = function(self, staticdata_table, dtime_s)
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minetest.add_particlespawner({
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amount = 20,
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time = 0,
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-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
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minpos = {x=0, y=3.2, z=1.4},
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maxpos = {x=0, y=3.2, z=1.4},
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minvel = {x=-0.2, y=1.8, z=-0.2},
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maxvel = {x=0.2, y=2, z=0.2},
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minacc = {x=0, y=-0.1, z=0},
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maxacc = {x=0, y=-0.3, z=0},
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minexptime = 2,
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maxexptime = 4,
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minsize = 2,
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maxsize = 8,
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-- ^ The particle's properties are random values in between the bounds:
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-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
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-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
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collisiondetection = true,
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-- ^ collisiondetection: if true uses collision detection
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vertical = false,
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-- ^ vertical: if true faces player using y axis only
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texture = "smoke_puff.png",
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-- ^ Uses texture (string)
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attached = self.object,
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})
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end,
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drops={"advtrains:rocket"},
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}, S("Rocket"), "advtrains_rocket_inv.png")
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advtrains.register_wagon("rocket_wagon_tender", {
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mesh="advtrains_rocket_wagon.b3d",
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textures = {"advtrains_rocket_wagon.png"},
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drives_on={default=true},
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max_speed=3,
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seats = {},
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visual_size = {x=1, y=1},
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wagon_span=1.0,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,1.5,1.0},
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drops={"default:steelblock 4"},
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has_inventory = true,
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get_inventory_formspec = function(self)
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return "size[8,11]"..
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"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
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"list[current_player;main;0,7;8,4;]"..
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"listring[]"
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end,
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inventory_list_sizes = {
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box=8*2,
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},
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}, S("Rocket tender"), "advtrains_wagon_rocket_tender_inv.png")
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advtrains.register_wagon("rocket_wagon_box", {
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mesh="advtrains_rocket_wagon_long.b3d",
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textures = {"advtrains_rocket_wagon.png"},
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drives_on={default=true},
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max_speed=3,
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seats = {},
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visual_size = {x=1, y=1},
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wagon_span=1.9,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,1.5,1.0},
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drops={"default:steelblock 4"},
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has_inventory = true,
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get_inventory_formspec = function(self)
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return "size[8,11]"..
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"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
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"list[current_player;main;0,7;8,4;]"..
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"listring[]"
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end,
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inventory_list_sizes = {
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box=8*6,
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},
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}, S("Rocket Box Wagon"), "advtrains_wagon_rocket_box_inv.png")
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