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## Usage
### Fractal generation
#### General
* **World size:** This value cubed is the number of bytes your world will take up in RAM. Note, as of v0.1.1 the world is allocated as a single contiguous array, so you may not be able to get as high as the amount of largest uninterrupted chunk of ram (with 6gb of RAM I can only make a 1gb - 1024^3 world)
* **World size:** This value cubed is the number of bytes your world will take up in RAM. Note, as of v0.1.1 the world is allocated as a single contiguous array, so you will only be able to get as large as the size of largest uninterrupted chunk of ram (with 6gb of RAM I can only make a 1gb - 1024^3 world)
* **Object type:** box = mandelbox, bulb = mandelbulb, octflake = octahedron flake, sponge = menger sponge, cube = a gradient cube, dust = cantor dust
* **Object size:** This value is the size of the object you're generating. I recommend generating an object a little smaller than your world size (give like 3-4 blocks of padding on the sides). Note that certain fractals require object sizes that fulfill certain conditions to be generated properly.