spawn_sanitizer/init.lua

332 lines
9.9 KiB
Lua

-- Minetest 0.4 mod: spawn_sanitizer
-- Bones are eventually removed from spawn.
--
-- See README.txt for licensing and other information.
spawn_sanitizer = {}
spawn_sanitizer.cleaned=false
spawn_sanitizer.timer=0
minetest.registered_nodes["bones:bones"].groups = {dig_immediate=3}
local facedir_for_bones = 4
minetest.register_abm({
nodenames = {"bones:bones"},
interval = 600,
chance = 1,
action = function(pos)
local owner = minetest.get_meta(pos):get_string("owner")
if owner=="" then
local node=minetest.get_node(pos)
local nodeinventory = minetest.get_meta(pos):get_inventory()
if node.param2 ~= facedir_for_bones then
if nodeinventory:is_empty("main") then
node.param2=facedir_for_bones
minetest.swap_node(pos, node)
end
end
end
end,
})
minetest.register_abm({
nodenames = {"bones:bones"},
interval = 1200,
chance = 6,
action = function(pos)
if pos.x>-80 and pos.x<80 and pos.z>-80 and pos.z<80 and pos.y>-45 then
local owner = minetest.get_meta(pos):get_string("owner")
if owner=="" then
local node=minetest.get_node(pos)
local nodeinventory = minetest.get_meta(pos):get_inventory()
if node.param2 ~= facedir_for_bones then
if not nodeinventory:is_empty("main") then
nodeinventory:remove_item("main", "default:pick_wood")
nodeinventory:remove_item("main", "default:torch")
nodeinventory:remove_item("main", "default:apple")
nodeinventory:remove_item("main", "default:cobble")
nodeinventory:remove_item("main", "default:furnace")
nodeinventory:remove_item("main", "stairs:stair_cobble")
nodeinventory:remove_item("main", "stairs:slab_cobble")
nodeinventory:remove_item("main", "bones:bones")
end
end
end
end
end,
})
minetest.register_abm({
nodenames = {"bones:bones"},
interval = 3000,
chance = 8,
action = function(pos)
if pos.x>-40 and pos.x<40 and pos.z>-40 and pos.z<40 and pos.y>-45 then
local owner = minetest.get_meta(pos):get_string("owner")
if owner=="" then
local node=minetest.get_node(pos)
local nodeinventory = minetest.get_meta(pos):get_inventory()
if node.param2 == facedir_for_bones then
if nodeinventory:is_empty("main") then
minetest.remove_node(pos)
end
end
end
end
end,
})
minetest.after(75, function(dtime)
if spawn_sanitizer.cleaned==true then
return
end
local positions1 = minetest.find_nodes_in_area(
{x=-20, y=-4, z=-20},
{x=20, y=1, z=20},
{"air", "default:water_flowing", "default:water_source"})
for _, pos in ipairs(positions1) do
minetest.set_node(pos, {name="default:cobble"})
end
local positions2 = minetest.find_nodes_in_area(
{x=-21, y=0, z=-21},
{x=21, y=0, z=21},
{"air", "default:water_flowing", "default:water_source"})
for _, pos in ipairs(positions2) do
minetest.set_node(pos, {name="default:cobble"})
end
local positions3 = minetest.find_nodes_in_area(
{x=-22, y=-1, z=-22},
{x=22, y=-1, z=22},
{"air", "default:water_flowing", "default:water_source"})
for _, pos in ipairs(positions3) do
minetest.set_node(pos, {name="default:cobble"})
end
local positions4 = minetest.find_nodes_in_area(
{x=-23, y=-2, z=-23},
{x=23, y=-2, z=23},
{"air", "default:water_flowing", "default:water_source"})
for _, pos in ipairs(positions4) do
minetest.set_node(pos, {name="default:cobble"})
end
local positions5 = minetest.find_nodes_in_area(
{x=-24, y=-3, z=-24},
{x=24, y=-3, z=24},
{"air", "default:water_flowing", "default:water_source"})
for _, pos in ipairs(positions5) do
minetest.set_node(pos, {name="default:cobble"})
end
local positions6 = minetest.find_nodes_in_area(
{x=-19, y=2, z=-19},
{x=19, y=70, z=19},
{"default:cobble", "default:water_source", "default:lava_source"})
for _, pos in ipairs(positions6) do
minetest.set_node(pos, {name="air"})
end
local positions7 = minetest.find_nodes_in_area(
{x=-20, y=-50, z=-20},
{x=20, y=50, z=20},
{"default:furnace"})
for _, pos in ipairs(positions7) do
minetest.set_node(pos, {name="air"})
end
local positions8 = minetest.find_nodes_in_area(
{x=-3, y=-3, z=-3},
{x=3, y=0, z=3},
{"default:cobble"})
for _, pos in ipairs(positions8) do
minetest.set_node(pos, {name="air"})
end
local positions9 = minetest.find_nodes_in_area(
{x=-2, y=1, z=-2},
{x=2, y=2, z=2},
{"default:tree"})
for _, pos in ipairs(positions9) do
minetest.set_node(pos, {name="air"})
end
local positions10 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"default:ice"})
for _, pos in ipairs(positions10) do
minetest.set_node(pos, {name="air"})
end
local positions11 = minetest.find_nodes_in_area(
{x=-18, y=-2, z=-18},
{x=18, y=20, z=18},
{"default:chest_locked"})
for _, pos in ipairs(positions11) do
minetest.set_node(pos, {name="air"})
end
local positions12 = minetest.find_nodes_in_area(
{x=-20, y=-10, z=-20},
{x=20, y=20, z=20},
{"default:jungletree"})
for _, pos in ipairs(positions12) do
minetest.set_node(pos, {name="air"})
end
local positions13 = minetest.find_nodes_in_area(
{x=-20, y=-10, z=-20},
{x=20, y=20, z=20},
{"vendor:vendor"})
for _, pos in ipairs(positions13) do
minetest.set_node(pos, {name="air"})
end
local positions14 = minetest.find_nodes_in_area(
{x=-20, y=-10, z=-20},
{x=20, y=20, z=20},
{"vendor:depositor"})
for _, pos in ipairs(positions14) do
minetest.set_node(pos, {name="air"})
end
local positions15 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_t_1"})
for _, pos in ipairs(positions15) do
minetest.set_node(pos, {name="air"})
end
local positions16 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_b_1"})
for _, pos in ipairs(positions16) do
minetest.set_node(pos, {name="air"})
end
local positions17 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_t_2"})
for _, pos in ipairs(positions17) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=-20, z=-20},
{x=20, y=20, z=20},
{"doors:door_steel_b_2"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"bones:bones"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"default:gravel"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
local positions18 = minetest.find_nodes_in_area(
{x=-20, y=1, z=-20},
{x=20, y=20, z=20},
{"default:sand"})
for _, pos in ipairs(positions18) do
minetest.set_node(pos, {name="air"})
end
for z1=-27, -16 do
minetest.set_node({x=37, y=2, z=z1}, {name="default:rail"})
minetest.set_node({x=37, y=1, z=z1}, {name="default:stonebrick"})
end
for z1=16, 29 do
minetest.set_node({x=37, y=2, z=z1}, {name="default:rail"})
minetest.set_node({x=37, y=1, z=z1}, {name="default:stonebrick"})
end
for z1=-15, 15 do
minetest.set_node({x=37, y=2, z=z1}, {name="carts:brakerail"})
minetest.set_node({x=37, y=1, z=z1}, {name="default:stonebrick"})
end
for x1=36, 17, -1 do
minetest.set_node({x=x1, y=2, z=-27}, {name="default:rail"})
minetest.set_node({x=x1, y=2, z=29}, {name="default:rail"})
minetest.set_node({x=x1, y=1, z=-27}, {name="default:stonebrick"})
minetest.set_node({x=x1, y=1, z=29}, {name="default:stonebrick"})
end
for x1=16, 2, -1 do
minetest.set_node({x=x1, y=2, z=-27}, {name="carts:powerrail"})
minetest.set_node({x=x1, y=2, z=29}, {name="carts:powerrail"})
minetest.set_node({x=x1, y=1, z=-27}, {name="default:stonebrick"})
minetest.set_node({x=x1, y=1, z=29}, {name="default:stonebrick"})
end
for z1=-26, -17 do
minetest.set_node({x=2, y=2, z=z1}, {name="default:rail"})
minetest.set_node({x=2, y=1, z=z1}, {name="default:stonebrick"})
end
for z1=17, 28 do
minetest.set_node({x=2, y=2, z=z1}, {name="default:rail"})
minetest.set_node({x=2, y=1, z=z1}, {name="default:stonebrick"})
end
for z1=-17, 17 do
minetest.set_node({x=3, y=2, z=z1}, {name="default:rail"})
minetest.set_node({x=3, y=1, z=z1}, {name="default:stonebrick"})
end
minetest.add_entity({x=3, y=2, z=0}, "carts:cart")
if not spawn_sanitizer.cleaned then
spawn_sanitizer.cleaned=true
minetest.log("action", "Spawn sanitized!")
end
end)
-- no more protection blocks at spawn!
local old_node_place = minetest.item_place
function minetest.item_place(itemstack, placer, pointed_thing)
if itemstack:get_definition().type == "node" then
local ok=true
if itemstack:get_name() == "protector:protect" then
local pos = pointed_thing.above
if not placer or not placer.get_player_name then return false end
if pos.x>-21 and pos.x<21 and pos.z>-21 and pos.z<21 then
minetest.chat_send_player(placer:get_player_name(), "Spawn belongs to all")
if minetest.get_player_privs(placer:get_player_name()).delprotect then
ok=true
else
ok=false
end
end
end
if ok == true then
return old_node_place(itemstack, placer, pointed_thing)
else
return
end
end
return old_node_place(itemstack, placer, pointed_thing)
end
-- punish for lava at spawn, by TNT!
local old_bucket_lava_on_place=minetest.registered_craftitems["bucket:bucket_lava"].on_place
minetest.registered_craftitems["bucket:bucket_lava"].on_place=function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if pos.x>-35 and pos.x<35 and pos.y>56 and pos.z>-35 and pos.z<35 then
minetest.log("action", "Player warned for placing lava!")
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="tnt:tnt_burning"})
boom({x=pos.x, y=pos.y-1, z=pos.z}, math.random(1, 3))
minetest.sound_play("tnt_ignite", {pos=pos})
end
return old_bucket_lava_on_place(itemstack, placer, pointed_thing)
end