updated asphalt and textures by toby109tt

master
maikerumine 2017-04-16 13:10:04 -04:00
parent dddadf3736
commit 80273de9a9
14 changed files with 13 additions and 2 deletions

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@ -1,7 +1,7 @@
-- Aftermath created by maikerumine and Aiden Garvin
-- Minetest 0.4.14 game: "Aftermath"
-- namespace: aftermath
-- (c) 2015 by: maikerumine and Aiden Garvin
-- (c) 2015-2017 by: maikerumine and Aiden Garvin
-- https://github.com/maikerumine
-- LGPLv2.1 (SEE BOTTOM)
-- Inspired by Blockmen's Wasteland game[/size][/color][/b]. https://github.com/BlockMen/Wasteland/releases/tag/0.5
@ -29,6 +29,13 @@ Maikerumine: for the "hack-coding"
Aiden Garvin: for the idea for gameplay
Blockmen: for the original minetest concept in his Wasteland game
And read the readme's in the mod section for all other contributors
toby109tt for creating the textures:
Header logo -aftermath
New wood textures
new dead leaves
new canned food
new atom soda texture
and many more!!
NOTES:
There are NO diamond or Mese tools in game. Let's be realistic folks, any crystal would shatter and a complete diamond tool would be unrealistic. Mese can be used to craft guns- see crafting guide in game.

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@ -121,11 +121,15 @@ function minetest.is_protected(pos, player_name)
local node = minetest.get_node(pos);
--can dig asphalt only from corners
if node.name == "asphalt:asphalt" then
--tnt and other things also cannot destroy asphalt
if player_name == nil then
return true
end
-- Delprotect privilege (works only if declared by protection mod)
if minetest.get_player_privs(player_name).delprotect then
local player = minetest.get_player_by_name(player_name);
if player:get_player_control().sneak then
return true
return false
end
end
if not can_dig_asphalt(pos) then

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