Changed armor
|
@ -6,14 +6,19 @@ Depends: default
|
|||
Recommends: inventory_plus or unified_inventory (use only one)
|
||||
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||
a player"s armor group level making them less vulnerable to weapons.
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
|
||||
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
|
||||
Overall level is boosted by 10% when wearing a full matching set.
|
||||
|
||||
Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
|
||||
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.
|
||||
|
||||
Configuration
|
||||
-------------
|
||||
|
||||
Armor can be configured by adding a file called armor.conf in 3d_armor mod directory.
|
||||
Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
|
||||
see armor.conf.example for all available options.
|
||||
|
||||
Note: worldpath config settings override any settings made in the mod's directory.
|
||||
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
minetest.register_alias("adminboots","3d_armor:boots_admin")
|
||||
minetest.register_alias("adminhelmet","3d_armor:helmet_admin")
|
||||
minetest.register_alias("adminchestplate","3d_armor:chestplate_admin")
|
||||
minetest.register_alias("adminlegginss","3d_armor:leggings_admin")
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_admin", {
|
||||
description = "Admin Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_admin.png",
|
||||
groups = {armor_head=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
|
||||
wear = 0,
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_admin", {
|
||||
description = "Admin Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_admin.png",
|
||||
groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
|
||||
wear = 0,
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_admin", {
|
||||
description = "Admin Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_admin.png",
|
||||
groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
|
||||
wear = 0,
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_admin", {
|
||||
description = "Admin Boots",
|
||||
inventory_image = "3d_armor_inv_boots_admin.png",
|
||||
groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
|
||||
wear = 0,
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
|
@ -1,5 +1,31 @@
|
|||
-- Armor Configuration (defaults)
|
||||
|
||||
-- You can remove any unwanted armor materials from this table.
|
||||
-- Note that existing armor that is removed will show up as an unknown item.
|
||||
ARMOR_MATERIALS = {
|
||||
wood = "group:wood",
|
||||
cactus = "default:cactus",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
mithril = "moreores:mithril_ingot",
|
||||
crystal = "ethereal:crystal_ingot",
|
||||
}
|
||||
|
||||
-- Enable fire protection (defaults true if using ethereal mod)
|
||||
ARMOR_FIRE_PROTECT = false
|
||||
|
||||
-- Fire protection nodes, (name, protection level, damage)
|
||||
ARMOR_FIRE_NODES = {
|
||||
{"default:lava_source", 5, 4},
|
||||
{"default:lava_flowing", 5, 4},
|
||||
{"fire:basic_flame", 3, 4},
|
||||
{"ethereal:crystal_spike", 2, 1},
|
||||
{"bakedclay:safe_fire", 2, 1},
|
||||
{"default:torch", 1, 1},
|
||||
}
|
||||
|
||||
-- Increase this if you get initialization glitches when a player first joins.
|
||||
ARMOR_INIT_DELAY = 1
|
||||
|
||||
|
@ -28,10 +54,3 @@ ARMOR_LEVEL_MULTIPLIER = 1
|
|||
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
|
||||
-- You can also use this file to execute arbitary lua code
|
||||
-- eg: Dumb the armor down if using Simple Mobs
|
||||
if minetest.get_modpath("mobs") then
|
||||
ARMOR_LEVEL_MULTIPLIER = 0.5
|
||||
ARMOR_HEAL_MULTIPLIER = 0
|
||||
end
|
||||
|
||||
|
|
|
@ -2,61 +2,126 @@ ARMOR_INIT_DELAY = 1
|
|||
ARMOR_INIT_TIMES = 1
|
||||
ARMOR_BONES_DELAY = 1
|
||||
ARMOR_UPDATE_TIME = 1
|
||||
ARMOR_DROP = false
|
||||
ARMOR_DROP = minetest.get_modpath("bones") ~= nil
|
||||
ARMOR_DESTROY = false
|
||||
ARMOR_LEVEL_MULTIPLIER = 0.65
|
||||
ARMOR_HEAL_MULTIPLIER = 0
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
ARMOR_MATERIALS = {
|
||||
wood = "group:wood",
|
||||
cactus = "default:cactus",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
mithril = "moreores:mithril_ingot",
|
||||
crystal = "ethereal:crystal_ingot",
|
||||
}
|
||||
ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
|
||||
ARMOR_FIRE_NODES = {
|
||||
{"default:lava_source", 5, 4},
|
||||
{"default:lava_flowing", 5, 4},
|
||||
{"fire:basic_flame", 3, 4},
|
||||
{"ethereal:crystal_spike", 2, 1},
|
||||
{"bakedclay:safe_fire", 2, 1},
|
||||
{"default:torch", 1, 1},
|
||||
}
|
||||
|
||||
local skin_mod = nil
|
||||
local inv_mod = nil
|
||||
|
||||
local modpath = minetest.get_modpath(ARMOR_MOD_NAME)
|
||||
local worldpath = minetest.get_worldpath()
|
||||
local input = io.open(modpath.."/armor.conf", "r")
|
||||
if input then
|
||||
dofile(modpath.."/armor.conf")
|
||||
input:close()
|
||||
input = nil
|
||||
end
|
||||
local time = 0
|
||||
input = io.open(worldpath.."/armor.conf", "r")
|
||||
if input then
|
||||
dofile(worldpath.."/armor.conf")
|
||||
input:close()
|
||||
input = nil
|
||||
end
|
||||
if not minetest.get_modpath("moreores") then
|
||||
ARMOR_MATERIALS.mithril = nil
|
||||
end
|
||||
if not minetest.get_modpath("ethereal") then
|
||||
ARMOR_MATERIALS.crystal = nil
|
||||
end
|
||||
|
||||
gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
|
||||
-- override hot nodes so they do not hurt player anywhere but mod
|
||||
if ARMOR_FIRE_PROTECT == true then
|
||||
for _, row in ipairs(ARMOR_FIRE_NODES) do
|
||||
if minetest.registered_nodes[row[1]] then
|
||||
minetest.override_item(row[1], {damage_per_second = 0})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local time = 0
|
||||
|
||||
armor = {
|
||||
player_hp = {},
|
||||
elements = {"head", "torso", "legs", "feet"},
|
||||
physics = {"jump","speed","gravity"},
|
||||
formspec = "size[8,8.5]" .. gui_slots .. "list[detached:player_name_armor;armor;0,1;2,3;]"
|
||||
.. "image[2,0.75;2,4;armor_preview]"
|
||||
.. "list[current_player;main;0,4.25;8,4;]"
|
||||
.. "list[current_player;craft;4,1;3,3;]"
|
||||
.. "list[current_player;craftpreview;7,2;1,1;]"
|
||||
.. default.get_hotbar_bg(0, 4.25)
|
||||
.. default.get_hotbar_bg(0, 5.25),
|
||||
formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[current_player;craft;4,1;3,3;]"
|
||||
.."list[current_player;craftpreview;7,2;1,1;]"
|
||||
.."listring[current_player;main]"
|
||||
.."listring[current_player;craft]",
|
||||
textures = {},
|
||||
default_skin = "character",
|
||||
version = "0.4.5",
|
||||
}
|
||||
|
||||
if inventory_plus then
|
||||
if minetest.get_modpath("inventory_plus") then
|
||||
inv_mod = "inventory_plus"
|
||||
armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
|
||||
.."list[detached:player_name_armor;armor;0,1;2,3;]"
|
||||
.."image[2.5,0.75;2,4;armor_preview]"
|
||||
.."label[5,1;Level: armor_level]"
|
||||
.."label[5,1.5;Heal: armor_heal]"
|
||||
.."label[5,2;Fire: armor_fire]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
elseif unified_inventory then
|
||||
if minetest.get_modpath("crafting") then
|
||||
inventory_plus.get_formspec = function(player, page)
|
||||
end
|
||||
end
|
||||
elseif minetest.get_modpath("unified_inventory") then
|
||||
inv_mod = "unified_inventory"
|
||||
unified_inventory.register_button("armor", {
|
||||
type = "image",
|
||||
image = "inventory_plus_armor.png",
|
||||
})
|
||||
unified_inventory.register_page("armor", {
|
||||
get_formspec = function(player)
|
||||
get_formspec = function(player, perplayer_formspec)
|
||||
local fy = perplayer_formspec.formspec_y
|
||||
local name = player:get_player_name()
|
||||
local formspec = "background[0.06,0.99;7.92,7.52;3d_armor_ui_form.png]"
|
||||
local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"
|
||||
.."label[0,0;Armor]"
|
||||
.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
|
||||
.."image[2.5,0.75;2,4;"..armor.textures[name].preview.."]"
|
||||
.."label[5,1;Level: "..armor.def[name].level.."]"
|
||||
.."label[5,1.5;Heal: "..armor.def[name].heal.."]"
|
||||
.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
|
||||
.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
|
||||
.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
|
||||
.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"
|
||||
.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"
|
||||
.."listring[current_player;main]"
|
||||
.."listring[detached:"..name.."_armor;armor]"
|
||||
return {formspec=formspec}
|
||||
end,
|
||||
})
|
||||
elseif minetest.get_modpath("inventory_enhanced") then
|
||||
inv_mod = "inventory_enhanced"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("skins") then
|
||||
skin_mod = "skins"
|
||||
elseif minetest.get_modpath("simple_skins") then
|
||||
skin_mod = "simple_skins"
|
||||
elseif minetest.get_modpath("u_skins") then
|
||||
skin_mod = "u_skins"
|
||||
elseif minetest.get_modpath("wardrobe") then
|
||||
skin_mod = "wardrobe"
|
||||
end
|
||||
|
||||
armor.def = {
|
||||
|
@ -79,28 +144,25 @@ armor.update_player_visuals = function(self, player)
|
|||
end
|
||||
|
||||
armor.set_player_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
if not name or not player_inv then
|
||||
local name, player_inv = armor:get_valid_player(player, "[set_player_armor]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local armor_texture = "3d_armor_trans.png"
|
||||
local armor_level = 0
|
||||
local armor_heal = 0
|
||||
local armor_fire = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
local elements = {}
|
||||
local textures = {}
|
||||
local physics_o = {speed= 1,gravity = 1,jump= 1}
|
||||
local material = {type=nil, count= 1}
|
||||
local preview = armor:get_player_skin(name).."_preview.png"
|
||||
local physics_o = {speed=1,gravity=1,jump=1}
|
||||
local material = {type=nil, count=1}
|
||||
local preview = armor:get_preview(name) or "character_preview.png"
|
||||
for _,v in ipairs(self.elements) do
|
||||
elements[v] = false
|
||||
end
|
||||
for i= 1, 6 do
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
local item = stack:get_name()
|
||||
if stack:get_count() == 1 then
|
||||
|
@ -109,7 +171,7 @@ armor.set_player_armor = function(self, player)
|
|||
if v == false then
|
||||
local level = def.groups["armor_"..k]
|
||||
if level then
|
||||
local texture = item:gsub("%:", "_")
|
||||
local texture = def.texture or item:gsub("%:", "_")
|
||||
table.insert(textures, texture..".png")
|
||||
preview = preview.."^"..texture.."_preview.png"
|
||||
armor_level = armor_level + level
|
||||
|
@ -117,6 +179,8 @@ armor.set_player_armor = function(self, player)
|
|||
items = items + 1
|
||||
local heal = def.groups["armor_heal"] or 0
|
||||
armor_heal = armor_heal + heal
|
||||
local fire = def.groups["armor_fire"] or 0
|
||||
armor_fire = armor_fire + fire
|
||||
for kk,vv in ipairs(self.physics) do
|
||||
local o_value = def.groups["physics_"..vv]
|
||||
if o_value then
|
||||
|
@ -148,7 +212,7 @@ armor.set_player_armor = function(self, player)
|
|||
if #textures > 0 then
|
||||
armor_texture = table.concat(textures, "^")
|
||||
end
|
||||
local armor_groups = {fleshy = 100}
|
||||
local armor_groups = {fleshy=100}
|
||||
if armor_level > 0 then
|
||||
armor_groups.level = math.floor(armor_level / 20)
|
||||
armor_groups.fleshy = 100 - armor_level
|
||||
|
@ -161,28 +225,44 @@ armor.set_player_armor = function(self, player)
|
|||
self.def[name].count = items
|
||||
self.def[name].level = armor_level
|
||||
self.def[name].heal = armor_heal
|
||||
self.def[name].jump = physics_o.jump
|
||||
self.def[name].speed = physics_o.speed
|
||||
self.def[name].gravity = physics_o.gravity
|
||||
self.def[name].fire = armor_fire
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
|
||||
armor.update_armor = function(self, player)
|
||||
if not player then
|
||||
local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[update_armor]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local hp = player:get_hp() or 0
|
||||
if hp == 0 or hp == self.player_hp[name] then
|
||||
if ARMOR_FIRE_PROTECT == true then
|
||||
pos.y = pos.y + 1.4 -- head level
|
||||
local node_head = minetest.get_node(pos).name
|
||||
pos.y = pos.y - 1.2 -- feet level
|
||||
local node_feet = minetest.get_node(pos).name
|
||||
-- is player inside a hot node?
|
||||
for _, row in ipairs(ARMOR_FIRE_NODES) do
|
||||
-- check for fire protection, if not enough then get hurt
|
||||
if row[1] == node_head or row[1] == node_feet then
|
||||
if hp > 0 and armor.def[name].fire < row[2] then
|
||||
hp = hp - row[3] * ARMOR_UPDATE_TIME
|
||||
player:set_hp(hp)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if hp <= 0 or hp == self.player_hp[name] then
|
||||
return
|
||||
end
|
||||
if self.player_hp[name] > hp then
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
if not armor_inv then
|
||||
return
|
||||
end
|
||||
local heal_max = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
for i= 1, 6 do
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
|
@ -217,30 +297,53 @@ end
|
|||
|
||||
armor.get_player_skin = function(self, name)
|
||||
local skin = nil
|
||||
if skins then
|
||||
if skin_mod == "skins" or skin_mod == "simple_skins" then
|
||||
skin = skins.skins[name]
|
||||
elseif u_skins then
|
||||
elseif skin_mod == "u_skins" then
|
||||
skin = u_skins.u_skins[name]
|
||||
elseif skin_mod == "wardrobe" then
|
||||
skin = string.gsub(wardrobe.playerSkins[name], "%.png$","")
|
||||
end
|
||||
return skin or armor.default_skin
|
||||
end
|
||||
|
||||
armor.get_preview = function(self, name)
|
||||
if skin_mod == "skins" then
|
||||
return armor:get_player_skin(name).."_preview.png"
|
||||
end
|
||||
end
|
||||
|
||||
armor.get_armor_formspec = function(self, name)
|
||||
local formspec = armor.formspec:gsub("player_name", name)
|
||||
if not armor.textures[name] then
|
||||
minetest.log("error", "3d_armor: Player texture["..name.."] is nil [get_armor_formspec]")
|
||||
return ""
|
||||
end
|
||||
if not armor.def[name] then
|
||||
minetest.log("error", "3d_armor: Armor def["..name.."] is nil [get_armor_formspec]")
|
||||
return ""
|
||||
end
|
||||
local formspec = armor.formspec.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
|
||||
formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
|
||||
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
||||
return formspec:gsub("armor_heal", armor.def[name].heal)
|
||||
formspec = formspec:gsub("armor_heal", armor.def[name].heal)
|
||||
formspec = formspec:gsub("armor_fire", armor.def[name].fire)
|
||||
return formspec
|
||||
end
|
||||
|
||||
armor.update_inventory = function(self, player)
|
||||
local name = player:get_player_name()
|
||||
if unified_inventory then
|
||||
local name = armor:get_valid_player(player, "[set_player_armor]")
|
||||
if not name or inv_mod == "inventory_enhanced" then
|
||||
return
|
||||
end
|
||||
if inv_mod == "unified_inventory" then
|
||||
if unified_inventory.current_page[name] == "armor" then
|
||||
unified_inventory.set_inventory_formspec(player, "armor")
|
||||
end
|
||||
else
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
if inventory_plus then
|
||||
if inv_mod == "inventory_plus" then
|
||||
formspec = formspec.."listring[current_player;main]"
|
||||
.."listring[detached:"..name.."_armor;armor]"
|
||||
local page = player:get_inventory_formspec()
|
||||
if page:find("detached:"..name.."_armor") then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
|
@ -251,36 +354,66 @@ armor.update_inventory = function(self, player)
|
|||
end
|
||||
end
|
||||
|
||||
armor.get_valid_player = function(self, player, msg)
|
||||
msg = msg or ""
|
||||
if not player then
|
||||
minetest.log("error", "3d_armor: Player reference is nil "..msg)
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if not name then
|
||||
minetest.log("error", "3d_armor: Player name is nil "..msg)
|
||||
return
|
||||
end
|
||||
local pos = player:getpos()
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
if not pos then
|
||||
minetest.log("error", "3d_armor: Player position is nil "..msg)
|
||||
return
|
||||
elseif not player_inv then
|
||||
minetest.log("error", "3d_armor: Player inventory is nil "..msg)
|
||||
return
|
||||
elseif not armor_inv then
|
||||
minetest.log("error", "3d_armor: Detached armor inventory is nil "..msg)
|
||||
return
|
||||
end
|
||||
return name, player_inv, armor_inv, pos
|
||||
end
|
||||
|
||||
-- Register Player Model
|
||||
|
||||
default.player_register_model("3d_armor_character.x", {
|
||||
animation_speed = 35,
|
||||
default.player_register_model("3d_armor_character.b3d", {
|
||||
animation_speed = 30,
|
||||
textures = {
|
||||
armor.default_skin..".png",
|
||||
"3d_armor_trans.png",
|
||||
"3d_armor_trans.png",
|
||||
},
|
||||
animations = {
|
||||
stand = {x = 0, y = 40},
|
||||
lay = {x = 162, y = 166},
|
||||
walk = {x = 168, y = 187},
|
||||
mine = {x = 189, y = 198},
|
||||
walk_mine = {x = 200, y = 219},
|
||||
sit = {x = 81, y = 160},
|
||||
stand = {x=0, y=79},
|
||||
lay = {x=162, y=166},
|
||||
walk = {x=168, y=187},
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
},
|
||||
})
|
||||
|
||||
-- Register Callbacks
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if inventory_plus and fields.armor then
|
||||
local name = armor:get_valid_player(player, "[on_player_receive_fields]")
|
||||
if not name or inv_mod == "inventory_enhanced" then
|
||||
return
|
||||
end
|
||||
if inv_mod == "inventory_plus" and fields.armor then
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
return
|
||||
end
|
||||
for field, _ in pairs(fields) do
|
||||
if string.find(field, "skins_set_") then
|
||||
if string.find(field, "skins_set") then
|
||||
minetest.after(0, function(player)
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name].skin = skin..".png"
|
||||
|
@ -291,10 +424,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_set_model(player, "3d_armor_character.x")
|
||||
default.player_set_model(player, "3d_armor_character.b3d")
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, stack)
|
||||
armor:set_player_armor(player)
|
||||
|
@ -323,24 +456,15 @@ minetest.register_on_joinplayer(function(player)
|
|||
return count
|
||||
end,
|
||||
})
|
||||
if inventory_plus then
|
||||
if inv_mod == "inventory_plus" then
|
||||
inventory_plus.register_button(player,"armor", "Armor")
|
||||
end
|
||||
armor_inv:set_size("armor", 6)
|
||||
player_inv:set_size("armor", 6)
|
||||
for i= 1, 6 do
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
end
|
||||
|
||||
-- Legacy support, import player"s armor from old inventory format
|
||||
--[[
|
||||
for _,v in pairs(armor.elements) do
|
||||
local list = "armor_"..v
|
||||
armor_inv:add_item("armor", player_inv:get_stack(list, 1))
|
||||
player_inv:set_stack(list, 1, nil)
|
||||
end
|
||||
--]]
|
||||
end
|
||||
|
||||
armor.player_hp[name] = 0
|
||||
armor.def[name] = {
|
||||
|
@ -348,6 +472,10 @@ minetest.register_on_joinplayer(function(player)
|
|||
count = 0,
|
||||
level = 0,
|
||||
heal = 0,
|
||||
jump = 1,
|
||||
speed = 1,
|
||||
gravity = 1,
|
||||
fire = 0,
|
||||
}
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin..".png",
|
||||
|
@ -355,16 +483,26 @@ minetest.register_on_joinplayer(function(player)
|
|||
wielditem = "3d_armor_trans.png",
|
||||
preview = armor.default_skin.."_preview.png",
|
||||
}
|
||||
if minetest.get_modpath("skins") then
|
||||
if skin_mod == "skins" then
|
||||
local skin = skins.skins[name]
|
||||
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif minetest.get_modpath("u_skins") then
|
||||
elseif skin_mod == "simple_skins" then
|
||||
local skin = skins.skins[name]
|
||||
if skin then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif skin_mod == "u_skins" then
|
||||
local skin = u_skins.u_skins[name]
|
||||
if skin and u_skins.get_type(skin) == u_skins.type.MODEL then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif skin_mod == "wardrobe" then
|
||||
local skin = wardrobe.playerSkins[name]
|
||||
if skin then
|
||||
armor.textures[name].skin = skin
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("player_textures") then
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
|
@ -374,10 +512,10 @@ minetest.register_on_joinplayer(function(player)
|
|||
armor.textures[name].skin = "player_"..name..".png"
|
||||
end
|
||||
end
|
||||
for i= 1, ARMOR_INIT_TIMES do
|
||||
for i=1, ARMOR_INIT_TIMES do
|
||||
minetest.after(ARMOR_INIT_DELAY * i, function(player)
|
||||
armor:set_player_armor(player)
|
||||
if inventory_plus == nil and unified_inventory == nil then
|
||||
if not inv_mod then
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
end, player)
|
||||
|
@ -385,65 +523,57 @@ minetest.register_on_joinplayer(function(player)
|
|||
end)
|
||||
|
||||
if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
armor.drop_armor = function(pos, stack)
|
||||
local obj = minetest.add_item(pos, stack)
|
||||
if obj then
|
||||
obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
|
||||
end
|
||||
end
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
if name and pos then
|
||||
local drop = {}
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
for i= 1, player_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(drop, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
player_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local drop = {}
|
||||
for i=1, player_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(drop, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
player_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
if unified_inventory then
|
||||
unified_inventory.set_inventory_formspec(player, "craft")
|
||||
elseif inventory_plus then
|
||||
local formspec = inventory_plus.get_formspec(player,"main")
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
else
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
if ARMOR_DESTROY == false then
|
||||
if minetest.get_modpath("bones") then
|
||||
minetest.after(ARMOR_BONES_DELAY, function()
|
||||
pos = vector.round(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "bones:bones" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
if name == owner then
|
||||
for _,stack in ipairs(drop) do
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
if inv_mod == "unified_inventory" then
|
||||
unified_inventory.set_inventory_formspec(player, "craft")
|
||||
elseif inv_mod == "inventory_plus" then
|
||||
local formspec = inventory_plus.get_formspec(player,"main")
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
else
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
if ARMOR_DESTROY == false then
|
||||
minetest.after(ARMOR_BONES_DELAY, function()
|
||||
local node = minetest.get_node(vector.round(pos))
|
||||
if node then
|
||||
if node.name == "bones:bones" then
|
||||
local meta = minetest.get_meta(vector.round(pos))
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
for _,stack in ipairs(drop) do
|
||||
if name == owner and inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
end
|
||||
end)
|
||||
else
|
||||
for _,stack in ipairs(drop) do
|
||||
local obj = minetest.add_item(pos, stack)
|
||||
if obj then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:setvelocity({x = 1/x, y =obj:getvelocity().y, z = 1/z})
|
||||
end
|
||||
end
|
||||
else
|
||||
for _,stack in ipairs(drop) do
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
|
|
@ -12,10 +12,13 @@ Helmets:
|
|||
+---+---+---+
|
||||
|
||||
[3d_armor:helmet_wood] X = [default:wood]
|
||||
[3d_armor:helmet_cactus] X = [default:cactus]
|
||||
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:helmet_diamond] X = [default:diamond]
|
||||
[3d_armor:helmet_gold] X = [default:gold_ingot]
|
||||
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
Chestplates:
|
||||
|
||||
|
@ -28,10 +31,13 @@ Chestplates:
|
|||
+---+---+---+
|
||||
|
||||
[3d_armor:chestplate_wood] X = [default:wood]
|
||||
[3d_armor:chestplate_cactus] X = [default:cactus]
|
||||
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:chestplate_diamond] X = [default:diamond]
|
||||
[3d_armor:chestplate_gold] X = [default:gold_ingot]
|
||||
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
Leggings:
|
||||
|
||||
|
@ -44,10 +50,13 @@ Leggings:
|
|||
+---+---+---+
|
||||
|
||||
[3d_armor:leggings_wood] X = [default:wood]
|
||||
[3d_armor:leggings_cactus] X = [default:cactus]
|
||||
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:leggings_diamond] X = [default:diamond]
|
||||
[3d_armor:leggings_gold] X = [default:gold_ingot]
|
||||
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
Boots:
|
||||
|
||||
|
@ -58,10 +67,13 @@ Boots:
|
|||
+---+---+---+
|
||||
|
||||
[3d_armor:boots_wood] X = [default:wood]
|
||||
[3d_armor:boots_cactus] X = [default:cactus]
|
||||
[3d_armor:boots_steel] X = [default:steel_ingot]
|
||||
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||
[3d_armor:boots_diamond] X = [default:diamond]
|
||||
[3d_armor:boots_gold] X = [default:gold_ingot]
|
||||
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||
|
||||
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||
** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
default
|
||||
inventory_plus?
|
||||
unified_inventory?
|
||||
|
||||
fire?
|
||||
ethereal?
|
||||
bakedclay?
|
||||
|
|
|
@ -1,206 +1,224 @@
|
|||
ARMOR_MOD_NAME = minetest.get_current_modname()
|
||||
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua")
|
||||
local use_moreores = minetest.get_modpath("moreores")
|
||||
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/admin.lua")
|
||||
|
||||
-- Register helmets:
|
||||
if ARMOR_MATERIALS.wood then
|
||||
minetest.register_tool("3d_armor:helmet_wood", {
|
||||
description = "Wood Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_wood", {
|
||||
description = "Wood Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||
groups = {armor_torso=10, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_wood", {
|
||||
description = "Wood Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||
groups = {armor_legs=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_wood", {
|
||||
description = "Wood Boots",
|
||||
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_wood", {
|
||||
description = "Wooden Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
groups = {armor_head = 5, armor_heal = 0, armor_use = 2000},
|
||||
wear = 0,
|
||||
})
|
||||
if ARMOR_MATERIALS.cactus then
|
||||
minetest.register_tool("3d_armor:helmet_cactus", {
|
||||
description = "Cactuc Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_cactus.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_cactus", {
|
||||
description = "Cactus Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_cactus.png",
|
||||
groups = {armor_torso=10, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_cactus", {
|
||||
description = "Cactus Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_cactus.png",
|
||||
groups = {armor_legs=5, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_cactus", {
|
||||
description = "Cactus Boots",
|
||||
inventory_image = "3d_armor_inv_boots_cactus.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head = 10, armor_heal = 0, armor_use = 500},
|
||||
wear = 0,
|
||||
})
|
||||
if ARMOR_MATERIALS.steel then
|
||||
minetest.register_tool("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=10, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=15, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=15, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_steel", {
|
||||
description = "Steel Boots",
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet=10, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_bronze", {
|
||||
description = "Bronze Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head = 10, armor_heal = 6, armor_use = 250},
|
||||
wear = 0,
|
||||
})
|
||||
if ARMOR_MATERIALS.bronze then
|
||||
minetest.register_tool("3d_armor:helmet_bronze", {
|
||||
description = "Bronze Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_bronze", {
|
||||
description = "Bronze Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_bronze", {
|
||||
description = "Bronze Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_bronze", {
|
||||
description = "Bronze Boots",
|
||||
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||
groups = {armor_feet=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
--[[
|
||||
minetest.register_tool("3d_armor:helmet_diamond", {
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head = 15, armor_heal = 12, armor_use = 100},
|
||||
wear = 0,
|
||||
})]]
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_gold", {
|
||||
description = "Golden Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
groups = {armor_head = 10, armor_heal = 6, armor_use = 250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
if ARMOR_MATERIALS.diamond then
|
||||
minetest.register_tool("3d_armor:helmet_diamond", {
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_diamond", {
|
||||
description = "Diamond Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_diamond", {
|
||||
description = "Diamond Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_diamond", {
|
||||
description = "Diamond Boots",
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
]]
|
||||
if ARMOR_MATERIALS.gold then
|
||||
minetest.register_tool("3d_armor:helmet_gold", {
|
||||
description = "Gold Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
groups = {armor_head=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_gold", {
|
||||
description = "Gold Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
groups = {armor_torso=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_gold", {
|
||||
description = "Gold Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
groups = {armor_legs=15, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_gold", {
|
||||
description = "Gold Boots",
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
groups = {armor_feet=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
--[[
|
||||
if ARMOR_MATERIALS.mithril then
|
||||
minetest.register_tool("3d_armor:helmet_mithril", {
|
||||
description = "Mithril Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
groups = {armor_head = 15, armor_heal = 12, armor_use = 50},
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Register chestplates:
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_wood", {
|
||||
description = "Wooden Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||
groups = {armor_torso = 10, armor_heal = 0, armor_use = 2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso = 15, armor_heal = 0, armor_use = 500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_bronze", {
|
||||
description = "Bronze Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso = 15, armor_heal = 6, armor_use = 250},
|
||||
wear = 0,
|
||||
})
|
||||
--[[
|
||||
minetest.register_tool("3d_armor:chestplate_diamond", {
|
||||
description = "Diamond Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso = 20, armor_heal = 12, armor_use = 100},
|
||||
wear = 0,
|
||||
})]]
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_gold", {
|
||||
description = "Golden Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
groups = {armor_torso = 15, armor_heal = 6, armor_use = 250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:chestplate_mithril", {
|
||||
description = "Mithril Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||
groups = {armor_torso = 20, armor_heal = 12, armor_use = 50},
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Register leggings:
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_wood", {
|
||||
description = "Wooden Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||
groups = {armor_legs = 5, armor_heal = 0, armor_use = 2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs = 15, armor_heal = 0, armor_use = 500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_bronze", {
|
||||
description = "Bronze Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs = 15, armor_heal = 6, armor_use = 250},
|
||||
wear = 0,
|
||||
})
|
||||
--[[
|
||||
minetest.register_tool("3d_armor:leggings_diamond", {
|
||||
description = "Diamond Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs = 20, armor_heal = 12, armor_use = 100},
|
||||
wear = 0,
|
||||
})]]
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_gold", {
|
||||
description = "Golden Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
groups = {armor_legs = 15, armor_heal = 6, armor_use = 250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:leggings_mithril", {
|
||||
description = "Mithril Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||
groups = {armor_legs = 20, armor_heal = 12, armor_use = 50},
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Register boots:
|
||||
|
||||
minetest.register_tool("3d_armor:boots_wood", {
|
||||
description = "Wooden Boots",
|
||||
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||
groups = {armor_feet = 5, armor_heal = 0, armor_use = 2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_steel", {
|
||||
description = "Steel Boots",
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet = 10, armor_heal = 0, armor_use = 500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:boots_bronze", {
|
||||
description = "Bronze Boots",
|
||||
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||
groups = {armor_feet = 10, armor_heal = 6, armor_use = 250},
|
||||
wear = 0,
|
||||
})
|
||||
--[[
|
||||
minetest.register_tool("3d_armor:boots_diamond", {
|
||||
description = "Diamond Boots",
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet = 15, armor_heal = 12, armor_use = 100},
|
||||
wear = 0,
|
||||
})]]
|
||||
|
||||
minetest.register_tool("3d_armor:boots_gold", {
|
||||
description = "Golden Boots",
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
groups = {armor_feet = 10, armor_heal = 6, armor_use = 250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("3d_armor:boots_mithril", {
|
||||
description = "Mithril Boots",
|
||||
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||
groups = {armor_feet = 15, armor_heal = 12, armor_use = 50},
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- Register crafting recipes:
|
||||
|
||||
local craft_ingreds = {
|
||||
wood = "default:wood",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
}
|
||||
|
||||
if use_moreores then
|
||||
craft_ingreds.mithril = "moreores:mithril_ingot"
|
||||
if ARMOR_MATERIALS.crystal then
|
||||
minetest.register_tool("3d_armor:helmet_crystal", {
|
||||
description = "Crystal Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_crystal.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_crystal", {
|
||||
description = "Crystal Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_crystal.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_crystal", {
|
||||
description = "Crystal Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_crystal.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_crystal", {
|
||||
description = "Crystal Boots",
|
||||
inventory_image = "3d_armor_inv_boots_crystal.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
]]
|
||||
for k, v in pairs(ARMOR_MATERIALS) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
recipe = {
|
||||
|
@ -234,6 +252,3 @@ for k, v in pairs(craft_ingreds) do
|
|||
})
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("log_mods") then
|
||||
minetest.log("action", "Carbone: [3d_armor] loaded.")
|
||||
end
|
||||
|
|
After Width: | Height: | Size: 291 B |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 308 B |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 494 B |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 782 B |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 712 B |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 725 B |
After Width: | Height: | Size: 883 B |
After Width: | Height: | Size: 545 B |
After Width: | Height: | Size: 883 B |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 129 B |
After Width: | Height: | Size: 129 B |
After Width: | Height: | Size: 200 B |
After Width: | Height: | Size: 142 B |
After Width: | Height: | Size: 142 B |
After Width: | Height: | Size: 236 B |
After Width: | Height: | Size: 140 B |
After Width: | Height: | Size: 140 B |
After Width: | Height: | Size: 219 B |
After Width: | Height: | Size: 140 B |
After Width: | Height: | Size: 140 B |
After Width: | Height: | Size: 233 B |
After Width: | Height: | Size: 351 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 424 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 835 B |
After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 907 B |
|
@ -116,11 +116,7 @@ bp:register_mob("esmobs:sheep", {
|
|||
end,
|
||||
})
|
||||
|
||||
<<<<<<< HEAD
|
||||
bp:register_spawn("esmobs:sheep", {"default:dirt_with_grass","default:dirt_with_dry_grass", "default:dry:dirt", "ethereal:green_dirt"}, 18, -1, 6000, 2, 31000)
|
||||
=======
|
||||
bp:register_spawn("esmobs:sheep", {"default:dirt_with_grass","default:dry_grass", "ethereal:green_dirt"}, 5, -1, 12000, 2, 31000)
|
||||
>>>>>>> origin/master
|
||||
|
||||
--bp:register_egg("esmobs:sheep", "Sheep", "wool_white.png", 1)
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ minetest.register_on_newplayer(function(player)
|
|||
minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
|
||||
player:get_inventory():add_item('main', 'default:sword_bronze 1')
|
||||
player:get_inventory():add_item('main', 'default:torch 55')
|
||||
player:get_inventory():add_item('main', 'thirsty:steel_canteen 1')
|
||||
-- player:get_inventory():add_item('main', 'thirsty:steel_canteen 1')
|
||||
player:get_inventory():add_item('main', 'shooter:rifle 1')
|
||||
player:get_inventory():add_item('main', 'default:pick_steel 1')
|
||||
player:get_inventory():add_item('main', 'default:sapling 1')
|
||||
|
|
|
@ -0,0 +1,48 @@
|
|||
Minetest mod: HUD bar for armor [hbarmor]
|
||||
=========================================
|
||||
Version: 0.1.0
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------
|
||||
By Wuzzy,
|
||||
|
||||
forked from the mod “Better HUD (and hunger)” [hud]
|
||||
by BlockMen (2013-2014).
|
||||
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
This mod adds a simple HUD bar which displays the current
|
||||
damage of the player's armor (from the 3D Armor mod) as a percentage,
|
||||
this number is of course rounded.
|
||||
100% means the armor is in perfect shape, 0% means the armor
|
||||
is almost destroyed or non-existant.
|
||||
Note that to reach 100%, the player must wear at least 4 different
|
||||
pieces of armor in perfect shape.
|
||||
The armor bar also does not tell anything about the armor's strength,
|
||||
only how worn out it already is.
|
||||
|
||||
By default, the armor bar is hidden if the player wears no armor.
|
||||
|
||||
|
||||
Dependencies:
|
||||
- HUD bars [hudbars], major version 1
|
||||
- 3D Armor [3d_armor] (tested with 0.4.3)
|
||||
|
||||
|
||||
|
||||
License of textures:
|
||||
--------------------
|
||||
hbarmor_icon.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
hbarmor_bar.png - Wuzzy (WTFPL)
|
||||
|
||||
|
||||
everything else is WTFPL:
|
||||
(c) Copyright BlockMen (2013-2014)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
|
@ -0,0 +1,37 @@
|
|||
minetest.after(0, function()
|
||||
if not armor.def then
|
||||
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
|
||||
HUD_SHOW_ARMOR = false
|
||||
end
|
||||
end)
|
||||
|
||||
function hbarmor.get_armor(player)
|
||||
if not player or not armor.def then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local def = armor.def[name] or nil
|
||||
if def and def.state and def.count then
|
||||
hbarmor.set_armor(name, def.state, def.count)
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hbarmor.set_armor(player_name, ges_state, items)
|
||||
local max_items = 4
|
||||
if items == 5 then
|
||||
max_items = items
|
||||
end
|
||||
local max = max_items * 65535
|
||||
local lvl = max - ges_state
|
||||
lvl = lvl/max
|
||||
if ges_state == 0 and items == 0 then
|
||||
lvl = 0
|
||||
end
|
||||
|
||||
hbarmor.armor[player_name] = lvl* (items * (100 / max_items))
|
||||
|
||||
|
||||
end
|
|
@ -0,0 +1,88 @@
|
|||
0.2 Beta
|
||||
--------
|
||||
- added support of custom config files
|
||||
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
|
||||
- you get healed with 8 breads and more (in hunger bar) now
|
||||
- a bread (from farming) == 2 breads in hunger bar
|
||||
|
||||
0.2.1 Beta
|
||||
----------
|
||||
- tweaked override of food
|
||||
- added support for food of dwares, moretrees and simple mobs
|
||||
|
||||
0.2.2 Beta
|
||||
----------
|
||||
- added support for food of animalmaterials (mobf modpack),fishing
|
||||
|
||||
0.2.3 Beta
|
||||
----------
|
||||
- added support for food of glooptest and bushes (commit by CheeseKeg)
|
||||
|
||||
0.3 Beta
|
||||
----------
|
||||
- added fancy borders of hud inventory bar (only for screenheight <= 800)
|
||||
|
||||
0.4 Beta
|
||||
----------
|
||||
- enabled drowning
|
||||
|
||||
0.5 Beta
|
||||
----------
|
||||
- removed the fancy borders of hud inventory bar and moved to new native support
|
||||
- moved crosshair to native support too
|
||||
|
||||
1.0
|
||||
---
|
||||
- hunger is reset after death
|
||||
- health and hunger bar is shown correct on all screen resolutions now
|
||||
- switched to changed native hotbar image support
|
||||
- fixed revival of player when drown
|
||||
- hunger bar is not shown anymore if hunger is disabled
|
||||
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
|
||||
|
||||
1.1
|
||||
---
|
||||
- added support for stu's 3darmor mod
|
||||
- restructured and cleaned up code
|
||||
- added support for poisen food (damages player, but does not kill)
|
||||
|
||||
1.2
|
||||
---
|
||||
- Send statbar values only to client when changed
|
||||
- Hide armor bar if not wearing armor
|
||||
- More reliable food overrides (by CiaranG)
|
||||
- Support for bushes_classic foods (plantlife modpack) (by CiaranG)
|
||||
- Add support for mushroom mod food/poison (by CiaranG)
|
||||
- Add support for mods: fruit and mush45
|
||||
- New images for hotbar, smaller armor icons
|
||||
|
||||
1.3
|
||||
---
|
||||
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
|
||||
- Fixed healing (not while drowning, fix after death)
|
||||
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
|
||||
- Tweaked hand image
|
||||
- Player can die caus of starving now
|
||||
|
||||
1.3.1
|
||||
-----
|
||||
- Add compatibility for statbar scaling
|
||||
- Fix typo in depends.txt
|
||||
- Lower maintimer tick
|
||||
|
||||
1.3.2
|
||||
-----
|
||||
- Fix dependecies (by Chris Beelby)
|
||||
- Add support for creatures mod
|
||||
- Add optional healing for food (by TenPlus1)
|
||||
|
||||
1.3.3
|
||||
-----
|
||||
- Prevent crash with armor mod and missing player
|
||||
- Add support for ethereal mod (by TenPlus1)
|
||||
|
||||
1.4
|
||||
---
|
||||
- New hunger mechanics/added experimental player-action based hunger
|
||||
- Better crosshair texture, switched to "new" default hand
|
||||
- Added support for farming redo mod, kpgmobs and jkmod
|
|
@ -0,0 +1,2 @@
|
|||
hudbars
|
||||
3d_armor
|
|
@ -0,0 +1,9 @@
|
|||
-- If true, automatically hides the armor when the player wears no armor.
|
||||
-- Otherwise, the armor bar shows “0%”.
|
||||
|
||||
--hbarmor.autohide = true
|
||||
|
||||
-- Time difference in seconds between updates to the HUD armor bar.
|
||||
-- Increase this number for slow servers.
|
||||
|
||||
-- hbarmor.tick = 0.1
|
|
@ -0,0 +1,113 @@
|
|||
hbarmor = {}
|
||||
|
||||
-- HUD statbar values
|
||||
hbarmor.armor = {}
|
||||
|
||||
-- Stores if player's HUD bar has been initialized so far.
|
||||
hbarmor.player_active = {}
|
||||
|
||||
-- HUD item ids
|
||||
local armor_hud = {}
|
||||
|
||||
hbarmor.tick = 0.1
|
||||
|
||||
-- If true, the armor bar is hidden when the player does not wear any armor
|
||||
hbarmor.autohide = true
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("hbarmor").."/hbarmor.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hbarmor").."/hbarmor.conf")
|
||||
set:close()
|
||||
end
|
||||
|
||||
local must_hide = function(playername, arm)
|
||||
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
|
||||
end
|
||||
|
||||
local arm_printable = function(arm)
|
||||
return math.ceil(math.floor(arm+0.5))
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
|
||||
end
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
local hide
|
||||
if hbarmor.autohide then
|
||||
hide = must_hide(name, arm)
|
||||
else
|
||||
hide = false
|
||||
end
|
||||
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
|
||||
end
|
||||
end
|
||||
|
||||
--register and define armor HUD bar
|
||||
hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, "%s: %d%%")
|
||||
|
||||
dofile(minetest.get_modpath("hbarmor").."/armor.lua")
|
||||
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--armor
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then
|
||||
arm = 0
|
||||
hbarmor.armor[name] = 0
|
||||
end
|
||||
if hbarmor.autohide then
|
||||
-- hide armor bar completely when there is none
|
||||
if must_hide(name, arm) then
|
||||
hb.hide_hudbar(player, "armor")
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
hb.unhide_hudbar(player, "armor")
|
||||
end
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
custom_hud(player)
|
||||
hbarmor.player_active[name] = true
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hbarmor.player_active[name] = false
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hbarmor.tick or timer > 4 then
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if main_timer > hbarmor.tick then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
if hbarmor.player_active[name] == true then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
|
||||
end
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 3.1 KiB |
|
@ -0,0 +1,76 @@
|
|||
Minetest mod: Hunger [hbhunger]
|
||||
===============================
|
||||
Version: 0.3.2
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------
|
||||
by Wuzzy (2015)
|
||||
|
||||
Forked from the “Better HUD (and hunger)” mod by BlockMen (2013-2014).
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
This mod adds a mechanic for hunger.
|
||||
This mod depends on the HUD bars mod [hudbars], major version 1.
|
||||
|
||||
You can create a "hunger.conf" file to customize the properties of hunger for your needs.
|
||||
|
||||
About hunger
|
||||
============
|
||||
This mod adds a hunger mechanic to the game.
|
||||
A new player starts with 20 satiation points out of 30.
|
||||
Player actions like digging, placing and walking cause exhausion, which lower the player's
|
||||
satiation. Also every 800 seconds you lose 1 satiation point without doing anything.
|
||||
If you are hungry (0 satiation) you will suffer damage and die in case you don't eat something.
|
||||
If your satiation is greater than 15, you will slowly regenerate health points.
|
||||
Eating food will increase your satiation.
|
||||
Important: Eating food will not directly increase your health anymore, as long as the food item
|
||||
is supported by this mod (see below).
|
||||
|
||||
|
||||
Currently supported food:
|
||||
-------------------------
|
||||
- Apples (default)
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Bread (default)
|
||||
- Bushes
|
||||
- bushes_classic
|
||||
- Creatures
|
||||
- Dwarves (beer and such)
|
||||
- Docfarming
|
||||
- Fishing
|
||||
- Farming plus
|
||||
- Farming (default and Tenplus1's fork)
|
||||
- Food
|
||||
- fruit
|
||||
- Glooptest
|
||||
- JKMod
|
||||
- kpgmobs
|
||||
- Mobfcooking
|
||||
- Mooretrees
|
||||
- Mtfoods
|
||||
- mushroom
|
||||
- mush45
|
||||
- Seaplants (sea)
|
||||
- Simple mobs
|
||||
|
||||
Examples:
|
||||
Eating an apple (from the default Minetest game) increases your satiation by 2,
|
||||
eating a bread (from the default Minetest game) increases your satiation by 4.
|
||||
|
||||
|
||||
License of textures:
|
||||
--------------------
|
||||
hunger_icon.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hunger_bgicon.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hunger_bar.png - Wuzzy (WTFPL)
|
||||
|
||||
everything else is WTFPL:
|
||||
(c) Copyright BlockMen (2013-2015)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
|
@ -0,0 +1,22 @@
|
|||
0.1.0
|
||||
-----
|
||||
Initial release
|
||||
|
||||
0.2.0
|
||||
-----
|
||||
- Change “saturation” to “satiation”
|
||||
- Rename global table to “hbhunger” to avoid collisions
|
||||
- General cleanup
|
||||
|
||||
0.3.0
|
||||
-----
|
||||
- Play simple eating sound when something is eaten
|
||||
|
||||
0.3.1
|
||||
-----
|
||||
- Add Ethereal orange
|
||||
- Fix exhaus variable
|
||||
|
||||
0.3.2
|
||||
-----
|
||||
- Fix another crash
|
|
@ -0,0 +1,28 @@
|
|||
hudbars
|
||||
default?
|
||||
animalmaterials?
|
||||
bucket?
|
||||
bushes?
|
||||
bushes_classic?
|
||||
cooking?
|
||||
creatures?
|
||||
docfarming?
|
||||
dwarves?
|
||||
ethereal?
|
||||
farming?
|
||||
farming_plus?
|
||||
ferns?
|
||||
fishing?
|
||||
fruit?
|
||||
glooptest?
|
||||
jkanimals?
|
||||
jkfarming?
|
||||
jkwine?
|
||||
kpgmobs?
|
||||
mobfcooking?
|
||||
mobs?
|
||||
moretrees?
|
||||
mtfoods?
|
||||
mush45?
|
||||
mushroom?
|
||||
seaplants?
|
|
@ -0,0 +1,397 @@
|
|||
-- Keep these for backwards compatibility
|
||||
function hbhunger.save_hunger(player)
|
||||
hbhunger.set_hunger(player)
|
||||
end
|
||||
function hbhunger.load_hunger(player)
|
||||
hbhunger.get_hunger(player)
|
||||
end
|
||||
|
||||
-- Poison player
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
else
|
||||
--reset hud image
|
||||
end
|
||||
if player:get_hp()-1 > 0 then
|
||||
player:set_hp(player:get_hp()-1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
if itemstack:take_item() ~= nil and user ~= nil then
|
||||
local name = user:get_player_name()
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
local hp = user:get_hp()
|
||||
minetest.sound_play({name = "hbhunger_eat_generic", gain = 1}, {pos=user:getpos(), max_hear_distance = 16})
|
||||
|
||||
-- Saturation
|
||||
if h < 30 and hunger_change then
|
||||
h = h + hunger_change
|
||||
if h > 30 then h = 30 end
|
||||
hbhunger.hunger[name] = h
|
||||
hbhunger.set_hunger(user)
|
||||
end
|
||||
-- Healing
|
||||
if hp < 20 and heal then
|
||||
hp = hp + heal
|
||||
if hp > 20 then hp = 20 end
|
||||
user:set_hp(hp)
|
||||
end
|
||||
-- Poison
|
||||
if poisen then
|
||||
--set hud-img
|
||||
poisenp(1.0, poisen, 0, user)
|
||||
end
|
||||
|
||||
--sound:eat
|
||||
itemstack:add_item(replace_with_item)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local function overwrite(name, hunger_change, replace_with_item, poisen, heal)
|
||||
local tab = minetest.registered_items[name]
|
||||
if tab == nil then return end
|
||||
tab.on_use = hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal)
|
||||
minetest.registered_items[name] = tab
|
||||
end
|
||||
|
||||
if minetest.get_modpath("default") ~= nil then
|
||||
overwrite("default:apple", 2)
|
||||
end
|
||||
if minetest.get_modpath("farming") ~= nil then
|
||||
overwrite("farming:bread", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobs") ~= nil then
|
||||
if mobs.mod ~= nil and mobs.mod == "redo" then
|
||||
overwrite("mobs:cheese", 4)
|
||||
overwrite("mobs:meat", 8)
|
||||
overwrite("mobs:meat_raw", 4)
|
||||
overwrite("mobs:rat_cooked", 4)
|
||||
overwrite("mobs:honey", 2)
|
||||
overwrite("mobs:pork_raw", 3, "", 3)
|
||||
overwrite("mobs:pork_cooked", 8)
|
||||
overwrite("mobs:chicken_cooked", 6)
|
||||
overwrite("mobs:chicken_raw", 2, "", 3)
|
||||
overwrite("mobs:chicken_egg_fried", 2)
|
||||
if minetest.get_modpath("bucket") then
|
||||
overwrite("mobs:bucket_milk", 3, "bucket:bucket_empty")
|
||||
end
|
||||
else
|
||||
overwrite("mobs:meat", 6)
|
||||
overwrite("mobs:meat_raw", 3)
|
||||
overwrite("mobs:rat_cooked", 5)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moretrees") ~= nil then
|
||||
overwrite("moretrees:coconut_milk", 1)
|
||||
overwrite("moretrees:raw_coconut", 2)
|
||||
overwrite("moretrees:acorn_muffin", 3)
|
||||
overwrite("moretrees:spruce_nuts", 1)
|
||||
overwrite("moretrees:pine_nuts", 1)
|
||||
overwrite("moretrees:fir_nuts", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("dwarves") ~= nil then
|
||||
overwrite("dwarves:beer", 2)
|
||||
overwrite("dwarves:apple_cider", 1)
|
||||
overwrite("dwarves:midus", 2)
|
||||
overwrite("dwarves:tequila", 2)
|
||||
overwrite("dwarves:tequila_with_lime", 2)
|
||||
overwrite("dwarves:sake", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("animalmaterials") ~= nil then
|
||||
overwrite("animalmaterials:milk", 2)
|
||||
overwrite("animalmaterials:meat_raw", 3)
|
||||
overwrite("animalmaterials:meat_pork", 3)
|
||||
overwrite("animalmaterials:meat_beef", 3)
|
||||
overwrite("animalmaterials:meat_chicken", 3)
|
||||
overwrite("animalmaterials:meat_lamb", 3)
|
||||
overwrite("animalmaterials:meat_venison", 3)
|
||||
overwrite("animalmaterials:meat_undead", 3, "", 3)
|
||||
overwrite("animalmaterials:meat_toxic", 3, "", 5)
|
||||
overwrite("animalmaterials:meat_ostrich", 3)
|
||||
overwrite("animalmaterials:fish_bluewhite", 2)
|
||||
overwrite("animalmaterials:fish_clownfish", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fishing") ~= nil then
|
||||
overwrite("fishing:fish_raw", 2)
|
||||
overwrite("fishing:fish_cooked", 5)
|
||||
overwrite("fishing:sushi", 6)
|
||||
overwrite("fishing:shark", 4)
|
||||
overwrite("fishing:shark_cooked", 8)
|
||||
overwrite("fishing:pike", 4)
|
||||
overwrite("fishing:pike_cooked", 8)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("glooptest") ~= nil then
|
||||
overwrite("glooptest:kalite_lump", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes") ~= nil then
|
||||
overwrite("bushes:sugar", 1)
|
||||
overwrite("bushes:strawberry", 2)
|
||||
overwrite("bushes:berry_pie_raw", 3)
|
||||
overwrite("bushes:berry_pie_cooked", 4)
|
||||
overwrite("bushes:basket_pies", 15)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes_classic") then
|
||||
-- bushes_classic mod, as found in the plantlife modpack
|
||||
local berries = {
|
||||
"strawberry",
|
||||
"blackberry",
|
||||
"blueberry",
|
||||
"raspberry",
|
||||
"gooseberry",
|
||||
"mixed_berry"}
|
||||
for _, berry in ipairs(berries) do
|
||||
if berry ~= "mixed_berry" then
|
||||
overwrite("bushes:"..berry, 1)
|
||||
end
|
||||
overwrite("bushes:"..berry.."_pie_raw", 2)
|
||||
overwrite("bushes:"..berry.."_pie_cooked", 5)
|
||||
overwrite("bushes:basket_"..berry, 15)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mushroom") ~= nil then
|
||||
overwrite("mushroom:brown", 1)
|
||||
overwrite("mushroom:red", 1, "", 3)
|
||||
-- mushroom potions: red = strong poison, brown = light restorative
|
||||
if minetest.get_modpath("vessels") then
|
||||
overwrite("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
|
||||
overwrite("mushroom:poison", 1, "vessels:glass_bottle", 10)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("docfarming") ~= nil then
|
||||
overwrite("docfarming:carrot", 3)
|
||||
overwrite("docfarming:cucumber", 2)
|
||||
overwrite("docfarming:corn", 3)
|
||||
overwrite("docfarming:potato", 4)
|
||||
overwrite("docfarming:bakedpotato", 5)
|
||||
overwrite("docfarming:raspberry", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming_plus") ~= nil then
|
||||
overwrite("farming_plus:carrot_item", 3)
|
||||
overwrite("farming_plus:banana", 2)
|
||||
overwrite("farming_plus:orange_item", 2)
|
||||
overwrite("farming:pumpkin_bread", 4)
|
||||
overwrite("farming_plus:strawberry_item", 2)
|
||||
overwrite("farming_plus:tomato_item", 2)
|
||||
overwrite("farming_plus:potato_item", 4)
|
||||
overwrite("farming_plus:rhubarb_item", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mtfoods") ~= nil then
|
||||
overwrite("mtfoods:dandelion_milk", 1)
|
||||
overwrite("mtfoods:sugar", 1)
|
||||
overwrite("mtfoods:short_bread", 4)
|
||||
overwrite("mtfoods:cream", 1)
|
||||
overwrite("mtfoods:chocolate", 2)
|
||||
overwrite("mtfoods:cupcake", 2)
|
||||
overwrite("mtfoods:strawberry_shortcake", 2)
|
||||
overwrite("mtfoods:cake", 3)
|
||||
overwrite("mtfoods:chocolate_cake", 3)
|
||||
overwrite("mtfoods:carrot_cake", 3)
|
||||
overwrite("mtfoods:pie_crust", 3)
|
||||
overwrite("mtfoods:apple_pie", 3)
|
||||
overwrite("mtfoods:rhubarb_pie", 2)
|
||||
overwrite("mtfoods:banana_pie", 3)
|
||||
overwrite("mtfoods:pumpkin_pie", 3)
|
||||
overwrite("mtfoods:cookies", 2)
|
||||
overwrite("mtfoods:mlt_burger", 5)
|
||||
overwrite("mtfoods:potato_slices", 2)
|
||||
overwrite("mtfoods:potato_chips", 3)
|
||||
--mtfoods:medicine
|
||||
overwrite("mtfoods:casserole", 3)
|
||||
overwrite("mtfoods:glass_flute", 2)
|
||||
overwrite("mtfoods:orange_juice", 2)
|
||||
overwrite("mtfoods:apple_juice", 2)
|
||||
overwrite("mtfoods:apple_cider", 2)
|
||||
overwrite("mtfoods:cider_rack", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("fruit") ~= nil then
|
||||
overwrite("fruit:apple", 2)
|
||||
overwrite("fruit:pear", 2)
|
||||
overwrite("fruit:bananna", 3)
|
||||
overwrite("fruit:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mush45") ~= nil then
|
||||
overwrite("mush45:meal", 4)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("seaplants") ~= nil then
|
||||
overwrite("seaplants:kelpgreen", 1)
|
||||
overwrite("seaplants:kelpbrown", 1)
|
||||
overwrite("seaplants:seagrassgreen", 1)
|
||||
overwrite("seaplants:seagrassred", 1)
|
||||
overwrite("seaplants:seasaladmix", 6)
|
||||
overwrite("seaplants:kelpgreensalad", 1)
|
||||
overwrite("seaplants:kelpbrownsalad", 1)
|
||||
overwrite("seaplants:seagrassgreensalad", 1)
|
||||
overwrite("seaplants:seagrassgreensalad", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobfcooking") ~= nil then
|
||||
overwrite("mobfcooking:cooked_pork", 6)
|
||||
overwrite("mobfcooking:cooked_ostrich", 6)
|
||||
overwrite("mobfcooking:cooked_beef", 6)
|
||||
overwrite("mobfcooking:cooked_chicken", 6)
|
||||
overwrite("mobfcooking:cooked_lamb", 6)
|
||||
overwrite("mobfcooking:cooked_venison", 6)
|
||||
overwrite("mobfcooking:cooked_fish", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("creatures") ~= nil then
|
||||
overwrite("creatures:meat", 6)
|
||||
overwrite("creatures:flesh", 3)
|
||||
overwrite("creatures:rotten_flesh", 3, "", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("ethereal") then
|
||||
overwrite("ethereal:strawberry", 1)
|
||||
overwrite("ethereal:banana", 4)
|
||||
overwrite("ethereal:pine_nuts", 1)
|
||||
overwrite("ethereal:bamboo_sprout", 0, "", 3)
|
||||
overwrite("ethereal:fern_tubers", 1)
|
||||
overwrite("ethereal:banana_bread", 7)
|
||||
overwrite("ethereal:mushroom_plant", 2)
|
||||
overwrite("ethereal:coconut_slice", 2)
|
||||
overwrite("ethereal:golden_apple", 4, "", nil, 10)
|
||||
overwrite("ethereal:wild_onion_plant", 2)
|
||||
overwrite("ethereal:mushroom_soup", 4, "ethereal:bowl")
|
||||
overwrite("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
|
||||
overwrite("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
|
||||
overwrite("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
|
||||
if minetest.get_modpath("bucket") then
|
||||
overwrite("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
|
||||
end
|
||||
overwrite("ethereal:fish_raw", 2)
|
||||
overwrite("ethereal:fish_cooked", 5)
|
||||
overwrite("ethereal:seaweed", 1)
|
||||
overwrite("ethereal:yellowleaves", 1, "", nil, 1)
|
||||
overwrite("ethereal:sashimi", 4)
|
||||
overwrite("ethereal:orange", 2)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming") and farming.mod == "redo" then
|
||||
overwrite("farming:bread", 6)
|
||||
overwrite("farming:potato", 1)
|
||||
overwrite("farming:baked_potato", 6)
|
||||
overwrite("farming:cucumber", 4)
|
||||
overwrite("farming:tomato", 4)
|
||||
overwrite("farming:carrot", 3)
|
||||
overwrite("farming:carrot_gold", 6, "", nil, 8)
|
||||
overwrite("farming:corn", 3)
|
||||
overwrite("farming:corn_cob", 5)
|
||||
overwrite("farming:melon_slice", 2)
|
||||
overwrite("farming:pumpkin_slice", 1)
|
||||
overwrite("farming:pumpkin_bread", 9)
|
||||
overwrite("farming:coffee_cup", 2, "farming:drinking_cup")
|
||||
overwrite("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
|
||||
overwrite("farming:cookie", 2)
|
||||
overwrite("farming:chocolate_dark", 3)
|
||||
overwrite("farming:donut", 4)
|
||||
overwrite("farming:donut_chocolate", 6)
|
||||
overwrite("farming:donut_apple", 6)
|
||||
overwrite("farming:raspberries", 1)
|
||||
overwrite("farming:blueberries", 1)
|
||||
overwrite("farming:muffin_blueberry", 4)
|
||||
if minetest.get_modpath("vessels") then
|
||||
overwrite("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
|
||||
end
|
||||
overwrite("farming:rhubarb", 1)
|
||||
overwrite("farming:rhubarb_pie", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("kpgmobs") ~= nil then
|
||||
overwrite("kpgmobs:uley", 3)
|
||||
overwrite("kpgmobs:meat", 6)
|
||||
overwrite("kpgmobs:rat_cooked", 5)
|
||||
overwrite("kpgmobs:med_cooked", 4)
|
||||
if minetest.get_modpath("bucket") then
|
||||
overwrite("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkfarming") ~= nil then
|
||||
overwrite("jkfarming:carrot", 3)
|
||||
overwrite("jkfarming:corn", 3)
|
||||
overwrite("jkfarming:melon_part", 2)
|
||||
overwrite("jkfarming:cake", 3)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkanimals") ~= nil then
|
||||
overwrite("jkanimals:meat", 6)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("jkwine") ~= nil then
|
||||
overwrite("jkwine:grapes", 2)
|
||||
overwrite("jkwine:winebottle", 1)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("cooking") ~= nil then
|
||||
overwrite("cooking:meat_beef_cooked", 4)
|
||||
overwrite("cooking:fish_bluewhite_cooked", 3)
|
||||
overwrite("cooking:fish_clownfish_cooked", 1)
|
||||
overwrite("cooking:meat_chicken_cooked", 2)
|
||||
overwrite("cooking:meat_cooked", 2)
|
||||
overwrite("cooking:meat_pork_cooked", 3)
|
||||
overwrite("cooking:meat_toxic_cooked", -3)
|
||||
overwrite("cooking:meat_venison_cooked", 3)
|
||||
overwrite("cooking:meat_undead_cooked", 1)
|
||||
end
|
||||
|
||||
-- ferns mod of plantlife_modpack
|
||||
if minetest.get_modpath("ferns") ~= nil then
|
||||
overwrite("ferns:fiddlehead", 1, "", 1)
|
||||
overwrite("ferns:fiddlehead_roasted", 3)
|
||||
overwrite("ferns:ferntuber_roasted", 3)
|
||||
overwrite("ferns:horsetail_01", 1)
|
||||
end
|
||||
|
||||
-- player-action based hunger changes
|
||||
function hbhunger.handle_node_actions(pos, oldnode, player, ext)
|
||||
if not player or not player:is_player() then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local exhaus = hbhunger.exhaustion[name]
|
||||
if exhaus == nil then return end
|
||||
local new = HUNGER_EXHAUST_PLACE
|
||||
-- placenode event
|
||||
if not ext then
|
||||
new = HUNGER_EXHAUST_DIG
|
||||
end
|
||||
-- assume its send by main timer when movement detected
|
||||
if not pos and not oldnode then
|
||||
new = HUNGER_EXHAUST_MOVE
|
||||
end
|
||||
exhaus = exhaus + new
|
||||
if exhaus > HUNGER_EXHAUST_LVL then
|
||||
exhaus = 0
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
h = h - 1
|
||||
if h < 0 then h = 0 end
|
||||
hbhunger.hunger[name] = h
|
||||
hbhunger.set_hunger(player)
|
||||
end
|
||||
hbhunger.exhaustion[name] = exhaus
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(hbhunger.handle_node_actions)
|
||||
minetest.register_on_dignode(hbhunger.handle_node_actions)
|
|
@ -0,0 +1,143 @@
|
|||
if minetest.setting_getbool("enable_damage") then
|
||||
|
||||
hbhunger = {}
|
||||
|
||||
-- HUD statbar values
|
||||
hbhunger.hunger = {}
|
||||
hbhunger.hunger_out = {}
|
||||
|
||||
-- HUD item ids
|
||||
local hunger_hud = {}
|
||||
|
||||
HUNGER_HUD_TICK = 0.1
|
||||
|
||||
--Some hunger settings
|
||||
hbhunger.exhaustion = {} -- Exhaustion is experimental!
|
||||
|
||||
HUNGER_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
|
||||
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
|
||||
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
|
||||
HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
|
||||
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
|
||||
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
|
||||
set:close()
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
hb.init_hudbar(player, "satiation", hbhunger.get_hunger(player))
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
|
||||
|
||||
-- register satiation hudbar
|
||||
hb.register_hudbar("satiation", 0xFFFFFF, "Satiation", { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 30, false)
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--hunger
|
||||
local h_out = tonumber(hbhunger.hunger_out[name])
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
if h_out ~= h then
|
||||
hbhunger.hunger_out[name] = h
|
||||
hb.change_hudbar(player, "satiation", h)
|
||||
end
|
||||
end
|
||||
|
||||
hbhunger.get_hunger = function(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then return nil end
|
||||
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||
if hgp == 0 then
|
||||
hgp = 21
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
|
||||
else
|
||||
hgp = hgp
|
||||
end
|
||||
return hgp-1
|
||||
end
|
||||
|
||||
hbhunger.set_hunger = function(player)
|
||||
local inv = player:get_inventory()
|
||||
local name = player:get_player_name()
|
||||
local value = hbhunger.hunger[name]
|
||||
if not inv or not value then return nil end
|
||||
if value > 30 then value = 30 end
|
||||
if value < 0 then value = 0 end
|
||||
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger",1)
|
||||
hbhunger.hunger[name] = hbhunger.get_hunger(player)
|
||||
hbhunger.hunger_out[name] = hbhunger.hunger[name]
|
||||
hbhunger.exhaustion[name] = 0
|
||||
custom_hud(player)
|
||||
hbhunger.set_hunger(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
-- reset hunger (and save)
|
||||
local name = player:get_player_name()
|
||||
hbhunger.hunger[name] = 20
|
||||
hbhunger.set_hunger(player)
|
||||
hbhunger.exhaustion[name] = 0
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
local timer2 = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then
|
||||
if main_timer > HUNGER_HUD_TICK then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
|
||||
local h = tonumber(hbhunger.hunger[name])
|
||||
local hp = player:get_hp()
|
||||
if timer > 4 then
|
||||
-- heal player by 1 hp if not dead and satiation is > 15 (of 30)
|
||||
if h > 15 and hp > 0 and player:get_breath() > 0 then
|
||||
player:set_hp(hp+1)
|
||||
-- or damage player by 1 hp if satiation is < 2 (of 30)
|
||||
elseif h <= 1 then
|
||||
if hp-1 >= 0 then player:set_hp(hp-1) end
|
||||
end
|
||||
end
|
||||
-- lower satiation by 1 point after xx seconds
|
||||
if timer2 > HUNGER_HUNGER_TICK then
|
||||
if h > 0 then
|
||||
h = h-1
|
||||
hbhunger.hunger[name] = h
|
||||
hbhunger.set_hunger(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is walking
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
hbhunger.handle_node_actions(nil, nil, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
|
||||
end)
|
||||
|
||||
end
|
After Width: | Height: | Size: 80 B |
After Width: | Height: | Size: 417 B |
After Width: | Height: | Size: 522 B |
|
@ -38,11 +38,7 @@ thirsty.config = {
|
|||
thirst_per_second = 1.0 / 20.0,
|
||||
|
||||
-- Damage per second if completely thirsty / out of hydration
|
||||
<<<<<<< HEAD
|
||||
damage_per_second = 0.5 / 10.0,
|
||||
=======
|
||||
damage_per_second = 1.0 / 10.0,
|
||||
>>>>>>> origin/master
|
||||
|
||||
--[[ How long in seconds you have to remain still to drink
|
||||
from standing in water
|
||||
|
|