FIX hud and move bits about

master
maikerumine 2016-11-15 01:01:31 -05:00
parent 1aaf7ca6ee
commit 403b4c834f
80 changed files with 3992 additions and 1896 deletions

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@ -2380,7 +2380,7 @@ minetest.register_abm({
)
end,
})
--[[
--crafting
minetest.register_craft({
output = 'default:chest_universal',
@ -2399,6 +2399,7 @@ minetest.register_craft({
{'default:obsidian', 'default:obsidian', 'default:obsidian'},
}
})
]]
--================================

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@ -1,48 +0,0 @@
Minetest mod: HUD bar for armor [hbarmor]
=========================================
Version: 0.1.0
License of source code: WTFPL
-----------------------------
By Wuzzy,
forked from the mod “Better HUD (and hunger)” [hud]
by BlockMen (2013-2014).
Using the mod:
--------------
This mod adds a simple HUD bar which displays the current
damage of the player's armor (from the 3D Armor mod) as a percentage,
this number is of course rounded.
100% means the armor is in perfect shape, 0% means the armor
is almost destroyed or non-existant.
Note that to reach 100%, the player must wear at least 4 different
pieces of armor in perfect shape.
The armor bar also does not tell anything about the armor's strength,
only how worn out it already is.
By default, the armor bar is hidden if the player wears no armor.
Dependencies:
- HUD bars [hudbars], major version 1
- 3D Armor [3d_armor] (tested with 0.4.3)
License of textures:
--------------------
hbarmor_icon.png - Stu (CC BY-SA 3.0), modified by BlockMen
hbarmor_bar.png - Wuzzy (WTFPL)
everything else is WTFPL:
(c) Copyright BlockMen (2013-2014)
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.

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@ -1,37 +0,0 @@
minetest.after(0, function()
if not armor.def then
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
HUD_SHOW_ARMOR = false
end
end)
function hbarmor.get_armor(player)
if not player or not armor.def then
return false
end
local name = player:get_player_name()
local def = armor.def[name] or nil
if def and def.state and def.count then
hbarmor.set_armor(name, def.state, def.count)
else
return false
end
return true
end
function hbarmor.set_armor(player_name, ges_state, items)
local max_items = 4
if items == 5 then
max_items = items
end
local max = max_items * 65535
local lvl = max - ges_state
lvl = lvl/max
if ges_state == 0 and items == 0 then
lvl = 0
end
hbarmor.armor[player_name] = lvl* (items * (100 / max_items))
end

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@ -1,2 +0,0 @@
hudbars
3d_armor

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@ -1,9 +0,0 @@
-- If true, automatically hides the armor when the player wears no armor.
-- Otherwise, the armor bar shows “0%”.
--hbarmor.autohide = true
-- Time difference in seconds between updates to the HUD armor bar.
-- Increase this number for slow servers.
-- hbarmor.tick = 0.1

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@ -1,113 +0,0 @@
hbarmor = {}
-- HUD statbar values
hbarmor.armor = {}
-- Stores if player's HUD bar has been initialized so far.
hbarmor.player_active = {}
-- HUD item ids
local armor_hud = {}
hbarmor.tick = 0.1
-- If true, the armor bar is hidden when the player does not wear any armor
hbarmor.autohide = true
--load custom settings
local set = io.open(minetest.get_modpath("hbarmor").."/hbarmor.conf", "r")
if set then
dofile(minetest.get_modpath("hbarmor").."/hbarmor.conf")
set:close()
end
local must_hide = function(playername, arm)
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
end
local arm_printable = function(arm)
return math.ceil(math.floor(arm+0.5))
end
local function custom_hud(player)
local name = player:get_player_name()
if minetest.setting_getbool("enable_damage") then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
end
local arm = tonumber(hbarmor.armor[name])
if not arm then arm = 0 end
local hide
if hbarmor.autohide then
hide = must_hide(name, arm)
else
hide = false
end
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
end
end
--register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, "%s: %d%%")
dofile(minetest.get_modpath("hbarmor").."/armor.lua")
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--armor
local arm = tonumber(hbarmor.armor[name])
if not arm then
arm = 0
hbarmor.armor[name] = 0
end
if hbarmor.autohide then
-- hide armor bar completely when there is none
if must_hide(name, arm) then
hb.hide_hudbar(player, "armor")
else
hb.change_hudbar(player, "armor", arm_printable(arm))
hb.unhide_hudbar(player, "armor")
end
else
hb.change_hudbar(player, "armor", arm_printable(arm))
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
custom_hud(player)
hbarmor.player_active[name] = true
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
hbarmor.player_active[name] = false
end)
local main_timer = 0
local timer = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > hbarmor.tick or timer > 4 then
if minetest.setting_getbool("enable_damage") then
if main_timer > hbarmor.tick then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if hbarmor.player_active[name] == true then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
end
-- update all hud elements
update_hud(player)
end
end
end
end
if timer > 4 then timer = 0 end
end)

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@ -1,76 +0,0 @@
Minetest mod: Hunger [hbhunger]
===============================
Version: 0.3.2
License of source code: WTFPL
-----------------------------
by Wuzzy (2015)
Forked from the “Better HUD (and hunger)” mod by BlockMen (2013-2014).
Using the mod:
--------------
This mod adds a mechanic for hunger.
This mod depends on the HUD bars mod [hudbars], major version 1.
You can create a "hunger.conf" file to customize the properties of hunger for your needs.
About hunger
============
This mod adds a hunger mechanic to the game.
A new player starts with 20 satiation points out of 30.
Player actions like digging, placing and walking cause exhausion, which lower the player's
satiation. Also every 800 seconds you lose 1 satiation point without doing anything.
If you are hungry (0 satiation) you will suffer damage and die in case you don't eat something.
If your satiation is greater than 15, you will slowly regenerate health points.
Eating food will increase your satiation.
Important: Eating food will not directly increase your health anymore, as long as the food item
is supported by this mod (see below).
Currently supported food:
-------------------------
- Apples (default)
- Animalmaterials (mobf modpack)
- Bread (default)
- Bushes
- bushes_classic
- Creatures
- Dwarves (beer and such)
- Docfarming
- Fishing
- Farming plus
- Farming (default and Tenplus1's fork)
- Food
- fruit
- Glooptest
- JKMod
- kpgmobs
- Mobfcooking
- Mooretrees
- Mtfoods
- mushroom
- mush45
- Seaplants (sea)
- Simple mobs
Examples:
Eating an apple (from the default Minetest game) increases your satiation by 2,
eating a bread (from the default Minetest game) increases your satiation by 4.
License of textures:
--------------------
hunger_icon.png - PilzAdam (WTFPL), modified by BlockMen
hunger_bgicon.png - PilzAdam (WTFPL), modified by BlockMen
hunger_bar.png - Wuzzy (WTFPL)
everything else is WTFPL:
(c) Copyright BlockMen (2013-2015)
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.

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@ -1,22 +0,0 @@
0.1.0
-----
Initial release
0.2.0
-----
- Change “saturation” to “satiation”
- Rename global table to “hbhunger” to avoid collisions
- General cleanup
0.3.0
-----
- Play simple eating sound when something is eaten
0.3.1
-----
- Add Ethereal orange
- Fix exhaus variable
0.3.2
-----
- Fix another crash

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@ -1,403 +0,0 @@
-- Keep these for backwards compatibility
function hbhunger.save_hunger(player)
hbhunger.set_hunger(player)
end
function hbhunger.load_hunger(player)
hbhunger.get_hunger(player)
end
-- Poison player
local function poisenp(tick, time, time_left, player)
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
else
--reset hud image
end
if player:get_hp()-1 > 0 then
player:set_hp(player:get_hp()-1)
end
end
function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() ~= nil and user ~= nil then
local name = user:get_player_name()
local h = tonumber(hbhunger.hunger[name])
local hp = user:get_hp()
minetest.sound_play({name = "hbhunger_eat_generic", gain = 1}, {pos=user:getpos(), max_hear_distance = 16})
-- Saturation
if h < 30 and hunger_change then
h = h + hunger_change
if h > 30 then h = 30 end
hbhunger.hunger[name] = h
hbhunger.set_hunger(user)
end
-- Healing
if hp < 20 and heal then
hp = hp + heal
if hp > 20 then hp = 20 end
user:set_hp(hp)
end
-- Poison
if poisen then
--set hud-img
poisenp(1.0, poisen, 0, user)
end
--sound:eat
itemstack:add_item(replace_with_item)
end
return itemstack
end
end
local function overwrite(name, hunger_change, replace_with_item, poisen, heal)
local tab = minetest.registered_items[name]
if tab == nil then return end
tab.on_use = hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal)
minetest.registered_items[name] = tab
end
if minetest.get_modpath("default") ~= nil then
overwrite("default:apple", 2)
overwrite("default:health_kit", 30,"",0,30)
end
if minetest.get_modpath("farming") ~= nil then
overwrite("farming:bread", 4)
end
if minetest.get_modpath("mobs_fallout") ~= nil then
overwrite("mobs_fallout:meat", 8)
overwrite("mobs_fallout:meat_raw", 4,"",3)
end
if minetest.get_modpath("mobs") ~= nil then
if mobs.mod ~= nil and mobs.mod == "redo" then
overwrite("mobs:cheese", 4)
overwrite("mobs:meat", 8)
overwrite("mobs:meat_raw", 4,"",4)
overwrite("mobs:rat_cooked", 4)
overwrite("mobs:honey", 2)
overwrite("mobs:pork_raw", 3, "", 3)
overwrite("mobs:pork_cooked", 8)
overwrite("mobs:chicken_cooked", 6)
overwrite("mobs:chicken_raw", 2, "", 3)
overwrite("mobs:chicken_egg_fried", 2)
if minetest.get_modpath("bucket") then
overwrite("mobs:bucket_milk", 3, "bucket:bucket_empty")
end
else
overwrite("mobs:meat", 6)
overwrite("mobs:meat_raw", 3)
overwrite("mobs:rat_cooked", 5)
end
end
if minetest.get_modpath("moretrees") ~= nil then
overwrite("moretrees:coconut_milk", 1)
overwrite("moretrees:raw_coconut", 2)
overwrite("moretrees:acorn_muffin", 3)
overwrite("moretrees:spruce_nuts", 1)
overwrite("moretrees:pine_nuts", 1)
overwrite("moretrees:fir_nuts", 1)
end
if minetest.get_modpath("dwarves") ~= nil then
overwrite("dwarves:beer", 2)
overwrite("dwarves:apple_cider", 1)
overwrite("dwarves:midus", 2)
overwrite("dwarves:tequila", 2)
overwrite("dwarves:tequila_with_lime", 2)
overwrite("dwarves:sake", 2)
end
if minetest.get_modpath("animalmaterials") ~= nil then
overwrite("animalmaterials:milk", 2)
overwrite("animalmaterials:meat_raw", 3)
overwrite("animalmaterials:meat_pork", 3)
overwrite("animalmaterials:meat_beef", 3)
overwrite("animalmaterials:meat_chicken", 3)
overwrite("animalmaterials:meat_lamb", 3)
overwrite("animalmaterials:meat_venison", 3)
overwrite("animalmaterials:meat_undead", 3, "", 3)
overwrite("animalmaterials:meat_toxic", 3, "", 5)
overwrite("animalmaterials:meat_ostrich", 3)
overwrite("animalmaterials:fish_bluewhite", 2)
overwrite("animalmaterials:fish_clownfish", 2)
end
if minetest.get_modpath("fishing") ~= nil then
overwrite("fishing:fish_raw", 2)
overwrite("fishing:fish_cooked", 5)
overwrite("fishing:sushi", 6)
overwrite("fishing:shark", 4)
overwrite("fishing:shark_cooked", 8)
overwrite("fishing:pike", 4)
overwrite("fishing:pike_cooked", 8)
end
if minetest.get_modpath("glooptest") ~= nil then
overwrite("glooptest:kalite_lump", 1)
end
if minetest.get_modpath("bushes") ~= nil then
overwrite("bushes:sugar", 1)
overwrite("bushes:strawberry", 2)
overwrite("bushes:berry_pie_raw", 3)
overwrite("bushes:berry_pie_cooked", 4)
overwrite("bushes:basket_pies", 15)
end
if minetest.get_modpath("bushes_classic") then
-- bushes_classic mod, as found in the plantlife modpack
local berries = {
"strawberry",
"blackberry",
"blueberry",
"raspberry",
"gooseberry",
"mixed_berry"}
for _, berry in ipairs(berries) do
if berry ~= "mixed_berry" then
overwrite("bushes:"..berry, 1)
end
overwrite("bushes:"..berry.."_pie_raw", 2)
overwrite("bushes:"..berry.."_pie_cooked", 5)
overwrite("bushes:basket_"..berry, 15)
end
end
if minetest.get_modpath("mushroom") ~= nil then
overwrite("mushroom:brown", 1)
overwrite("mushroom:red", 1, "", 3)
-- mushroom potions: red = strong poison, brown = light restorative
if minetest.get_modpath("vessels") then
overwrite("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
overwrite("mushroom:poison", 1, "vessels:glass_bottle", 10)
end
end
if minetest.get_modpath("docfarming") ~= nil then
overwrite("docfarming:carrot", 3)
overwrite("docfarming:cucumber", 2)
overwrite("docfarming:corn", 3)
overwrite("docfarming:potato", 4)
overwrite("docfarming:bakedpotato", 5)
overwrite("docfarming:raspberry", 3)
end
if minetest.get_modpath("farming_plus") ~= nil then
overwrite("farming_plus:carrot_item", 3)
overwrite("farming_plus:banana", 2)
overwrite("farming_plus:orange_item", 2)
overwrite("farming:pumpkin_bread", 4)
overwrite("farming_plus:strawberry_item", 2)
overwrite("farming_plus:tomato_item", 2)
overwrite("farming_plus:potato_item", 4)
overwrite("farming_plus:rhubarb_item", 2)
end
if minetest.get_modpath("mtfoods") ~= nil then
overwrite("mtfoods:dandelion_milk", 1)
overwrite("mtfoods:sugar", 1)
overwrite("mtfoods:short_bread", 4)
overwrite("mtfoods:cream", 1)
overwrite("mtfoods:chocolate", 2)
overwrite("mtfoods:cupcake", 2)
overwrite("mtfoods:strawberry_shortcake", 2)
overwrite("mtfoods:cake", 3)
overwrite("mtfoods:chocolate_cake", 3)
overwrite("mtfoods:carrot_cake", 3)
overwrite("mtfoods:pie_crust", 3)
overwrite("mtfoods:apple_pie", 3)
overwrite("mtfoods:rhubarb_pie", 2)
overwrite("mtfoods:banana_pie", 3)
overwrite("mtfoods:pumpkin_pie", 3)
overwrite("mtfoods:cookies", 2)
overwrite("mtfoods:mlt_burger", 5)
overwrite("mtfoods:potato_slices", 2)
overwrite("mtfoods:potato_chips", 3)
--mtfoods:medicine
overwrite("mtfoods:casserole", 3)
overwrite("mtfoods:glass_flute", 2)
overwrite("mtfoods:orange_juice", 2)
overwrite("mtfoods:apple_juice", 2)
overwrite("mtfoods:apple_cider", 2)
overwrite("mtfoods:cider_rack", 2)
end
if minetest.get_modpath("fruit") ~= nil then
overwrite("fruit:apple", 2)
overwrite("fruit:pear", 2)
overwrite("fruit:bananna", 3)
overwrite("fruit:orange", 2)
end
if minetest.get_modpath("mush45") ~= nil then
overwrite("mush45:meal", 4)
end
if minetest.get_modpath("seaplants") ~= nil then
overwrite("seaplants:kelpgreen", 1)
overwrite("seaplants:kelpbrown", 1)
overwrite("seaplants:seagrassgreen", 1)
overwrite("seaplants:seagrassred", 1)
overwrite("seaplants:seasaladmix", 6)
overwrite("seaplants:kelpgreensalad", 1)
overwrite("seaplants:kelpbrownsalad", 1)
overwrite("seaplants:seagrassgreensalad", 1)
overwrite("seaplants:seagrassgreensalad", 1)
end
if minetest.get_modpath("mobfcooking") ~= nil then
overwrite("mobfcooking:cooked_pork", 6)
overwrite("mobfcooking:cooked_ostrich", 6)
overwrite("mobfcooking:cooked_beef", 6)
overwrite("mobfcooking:cooked_chicken", 6)
overwrite("mobfcooking:cooked_lamb", 6)
overwrite("mobfcooking:cooked_venison", 6)
overwrite("mobfcooking:cooked_fish", 6)
end
if minetest.get_modpath("creatures") ~= nil then
overwrite("creatures:meat", 6)
overwrite("creatures:flesh", 3)
overwrite("creatures:rotten_flesh", 3, "", 3)
end
if minetest.get_modpath("ethereal") then
overwrite("ethereal:strawberry", 1)
overwrite("ethereal:banana", 4)
overwrite("ethereal:pine_nuts", 1)
overwrite("ethereal:bamboo_sprout", 0, "", 3)
overwrite("ethereal:fern_tubers", 1)
overwrite("ethereal:banana_bread", 7)
overwrite("ethereal:mushroom_plant", 2)
overwrite("ethereal:coconut_slice", 2)
overwrite("ethereal:golden_apple", 4, "", nil, 10)
overwrite("ethereal:wild_onion_plant", 2)
overwrite("ethereal:mushroom_soup", 4, "ethereal:bowl")
overwrite("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
overwrite("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
overwrite("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
if minetest.get_modpath("bucket") then
overwrite("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
end
overwrite("ethereal:fish_raw", 2)
overwrite("ethereal:fish_cooked", 5)
overwrite("ethereal:seaweed", 1)
overwrite("ethereal:yellowleaves", 1, "", nil, 1)
overwrite("ethereal:sashimi", 4)
overwrite("ethereal:orange", 2)
end
if minetest.get_modpath("farming") and farming.mod == "redo" then
overwrite("farming:bread", 6)
overwrite("farming:potato", 1)
overwrite("farming:baked_potato", 6)
overwrite("farming:cucumber", 4)
overwrite("farming:tomato", 4)
overwrite("farming:carrot", 3)
overwrite("farming:carrot_gold", 6, "", nil, 8)
overwrite("farming:corn", 3)
overwrite("farming:corn_cob", 5)
overwrite("farming:melon_slice", 2)
overwrite("farming:pumpkin_slice", 1)
overwrite("farming:pumpkin_bread", 9)
overwrite("farming:coffee_cup", 2, "farming:drinking_cup")
overwrite("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
overwrite("farming:cookie", 2)
overwrite("farming:chocolate_dark", 3)
overwrite("farming:donut", 4)
overwrite("farming:donut_chocolate", 6)
overwrite("farming:donut_apple", 6)
overwrite("farming:raspberries", 1)
overwrite("farming:blueberries", 1)
overwrite("farming:muffin_blueberry", 4)
if minetest.get_modpath("vessels") then
overwrite("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
end
overwrite("farming:rhubarb", 1)
overwrite("farming:rhubarb_pie", 6)
end
if minetest.get_modpath("kpgmobs") ~= nil then
overwrite("kpgmobs:uley", 3)
overwrite("kpgmobs:meat", 6)
overwrite("kpgmobs:rat_cooked", 5)
overwrite("kpgmobs:med_cooked", 4)
if minetest.get_modpath("bucket") then
overwrite("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
end
end
if minetest.get_modpath("jkfarming") ~= nil then
overwrite("jkfarming:carrot", 3)
overwrite("jkfarming:corn", 3)
overwrite("jkfarming:melon_part", 2)
overwrite("jkfarming:cake", 3)
end
if minetest.get_modpath("jkanimals") ~= nil then
overwrite("jkanimals:meat", 6)
end
if minetest.get_modpath("jkwine") ~= nil then
overwrite("jkwine:grapes", 2)
overwrite("jkwine:winebottle", 1)
end
if minetest.get_modpath("cooking") ~= nil then
overwrite("cooking:meat_beef_cooked", 4)
overwrite("cooking:fish_bluewhite_cooked", 3)
overwrite("cooking:fish_clownfish_cooked", 1)
overwrite("cooking:meat_chicken_cooked", 2)
overwrite("cooking:meat_cooked", 2)
overwrite("cooking:meat_pork_cooked", 3)
overwrite("cooking:meat_toxic_cooked", -3)
overwrite("cooking:meat_venison_cooked", 3)
overwrite("cooking:meat_undead_cooked", 1)
end
-- ferns mod of plantlife_modpack
if minetest.get_modpath("ferns") ~= nil then
overwrite("ferns:fiddlehead", 1, "", 1)
overwrite("ferns:fiddlehead_roasted", 3)
overwrite("ferns:ferntuber_roasted", 3)
overwrite("ferns:horsetail_01", 1)
end
-- player-action based hunger changes
function hbhunger.handle_node_actions(pos, oldnode, player, ext)
if not player or not player:is_player() then
return
end
local name = player:get_player_name()
local exhaus = hbhunger.exhaustion[name]
if exhaus == nil then return end
local new = HUNGER_EXHAUST_PLACE
-- placenode event
if not ext then
new = HUNGER_EXHAUST_DIG
end
-- assume its send by main timer when movement detected
if not pos and not oldnode then
new = HUNGER_EXHAUST_MOVE
end
exhaus = exhaus + new
if exhaus > HUNGER_EXHAUST_LVL then
exhaus = 0
local h = tonumber(hbhunger.hunger[name])
h = h - 1
if h < 0 then h = 0 end
hbhunger.hunger[name] = h
hbhunger.set_hunger(player)
end
hbhunger.exhaustion[name] = exhaus
end
minetest.register_on_placenode(hbhunger.handle_node_actions)
minetest.register_on_dignode(hbhunger.handle_node_actions)

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@ -1,143 +0,0 @@
if minetest.setting_getbool("enable_damage") then
hbhunger = {}
-- HUD statbar values
hbhunger.hunger = {}
hbhunger.hunger_out = {}
-- HUD item ids
local hunger_hud = {}
HUNGER_HUD_TICK = 0.1
--Some hunger settings
hbhunger.exhaustion = {} -- Exhaustion is experimental!
HUNGER_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
--load custom settings
local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
if set then
dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
set:close()
end
local function custom_hud(player)
hb.init_hudbar(player, "satiation", hbhunger.get_hunger(player))
end
dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
-- register satiation hudbar
hb.register_hudbar("satiation", 0xFFFFFF, "Satiation", { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 30, false)
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--hunger
local h_out = tonumber(hbhunger.hunger_out[name])
local h = tonumber(hbhunger.hunger[name])
if h_out ~= h then
hbhunger.hunger_out[name] = h
hb.change_hudbar(player, "satiation", h)
end
end
hbhunger.get_hunger = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
else
hgp = hgp
end
return hgp-1
end
hbhunger.set_hunger = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hbhunger.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
return true
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger",1)
hbhunger.hunger[name] = hbhunger.get_hunger(player)
hbhunger.hunger_out[name] = hbhunger.hunger[name]
hbhunger.exhaustion[name] = 0
custom_hud(player)
hbhunger.set_hunger(player)
end)
minetest.register_on_respawnplayer(function(player)
-- reset hunger (and save)
local name = player:get_player_name()
hbhunger.hunger[name] = 20
hbhunger.set_hunger(player)
hbhunger.exhaustion[name] = 0
end)
local main_timer = 0
local timer = 0
local timer2 = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then
if main_timer > HUNGER_HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local h = tonumber(hbhunger.hunger[name])
local hp = player:get_hp()
if timer > 4 then
-- heal player by 1 hp if not dead and satiation is > 15 (of 30)
if h > 15 and hp > 0 and player:get_breath() > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if satiation is < 2 (of 30)
elseif h <= 1 then
if hp-1 >= 0 then player:set_hp(hp-1) end
end
end
-- lower satiation by 1 point after xx seconds
if timer2 > HUNGER_HUNGER_TICK then
if h > 0 then
h = h-1
hbhunger.hunger[name] = h
hbhunger.set_hunger(player)
end
end
-- update all hud elements
update_hud(player)
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
hbhunger.handle_node_actions(nil, nil, player)
end
end
end
if timer > 4 then timer = 0 end
if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
end)
end

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HUD API
=======
hud.register(name, def)
-- name: statbar name (health, air, hunger, armor already used by default)
-- def: <HUD item definition> (see below)
hud.change_item(player, name, def)
-- player: player object
-- name: statbar name
-- def: table containing new values
-- currently supported: number, text and offset
hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
-- player: player object
-- name1: statbar name
-- name2: statbar name
hud.remove_item(player, name)
HUD item definition
{
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
number = 20, -- number/2 = number of full textures(e.g. hearts)
max = 20, -- used to prevent "overflow" of statbars
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
offset = HUD_HEALTH_OFFSET,
background = "hud_heart_bg.png", -- statbar background texture name
autohide_bg = false, -- hide statbar background textures when number = 0
events = { -- called on events "damage" and "breath_changed" of players
{
type = "damage",
func = function(player)
-- do something here
end
}
},
}
HUNGER API
==========
-- Register food with given values to change eating actions
hunger.register_food(name, saturation, replace_with_item, poisen, heal, sound)
-- name: item name, e.g. "default:apple"
-- saturation: amount of added saturation
-- replace_with_item: item name that get returned after eating (can be nil)
-- poisen: duration in seconds (1hp damage per second, player can't die) (can be nil)
-- heal: added HP when eating this food (can be nil)
-- sound: costum eating sound (replaces default eating sound) (can be nil)

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mods/hud_hunger/LICENSE.txt Normal file
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@ -0,0 +1,502 @@
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Ty Coon, President of Vice
That's all there is to it!

108
mods/hud_hunger/README.txt Normal file
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Modpack "Better HUD and hunger"
===============================
ModPack-Version: 2.x.1
Copyright (c) 2013-2016 BlockMen <blockmen2015@gmail.com>
About this mod:
~~~~~~~~~~~~~~~
This Modpack includes two mods, "Better HUD" (hud) and "Hunger"(hunger).
HUD:
The hud mod improves the HUD of Minetest and adds statbars for Hunger and Armor (hidden by default).
Also it provides an API to add new statbars easily, see API.txt for more informations.
Changes in builtin HUD items:
- Adds background for Health bar
- Uses better textures for Hotbar
- Uses texture for crosshair
- Positions of builtin statbars can be changed via "hud.conf" file
- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf)
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
Hunger:
The hunger mod adds hunger mechanics to Minetest, which are based on player actions and on time.
Also it changes the eating in Minetest, e.g. an Apple does not restore Health, but it rises your saturation.
Example: 1 apple fills up the hunger bar by 1 "bread" (statbar symbol).
Although the statbar show 20 hunger points (10 breads) on the HUD you can fill it up to 30 points.
By default it supports a lot of food already (see full list below) and food that for registered via the API.
For more information how to register more food see API.txt
License:
~~~~~~~~
(c) Copyright BlockMen (2013-2016)
Code:
Licensed under the GNU LGPL version 2.1 or higher.
You can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License
as published by the Free Software Foundation;
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
Textures:
see README.txt in each submodule
Github:
~~~~~~~
https://github.com/BlockMen/hud_hunger
Forum:
~~~~~~
https://forum.minetest.net/viewtopic.php?id=6342
Changelog:
~~~~~~~~~~
see changelog.txt in each submodule
Dependencies (hunger):
~~~~~~~~~~~~~
- default
- farming
- flowers
- hud
Supported food/mods:
~~~~~~~~~~~~~~~~~~~~
- Apples (default)
- Animalmaterials (mobf modpack)
- Bread (default)
- Bushes
- bushes_classic
- Creatures
- Dwarves (beer and such)
- Docfarming
- Ethereal
- Fishing
- Farming plus
- Farming (default and Farming Redo)
- Food
- fruit
- Glooptest
- JKMod
- kpgmobs
- Mobfcooking
- Mobs Redo
- Mooretrees
- Mtfoods
- mushroom
- mush45
- Seaplants (sea)
- Simple mobs
- Wine

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--##Better HUD example config file##
------------------------------------
-- This example moves the statbars in the down left and down right corners. By Echoes91
-- NOTICE --
-- if damage is disabled no statbar is shown at all
-- Make sure that the statbars are shown correct on other screen resolutions aswell
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
--
-- health bar
--
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
--
-- hunger bar
--
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
--
-- breath bar
--
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
--
-- armor bar
--
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel

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hud.register(name, def)
-- name: statbar name (health, air, hunger, armor already used by default)
-- def: <HUD item definition> (see below)
hud.change_item(player, name, def)
-- player: player object
-- name: statbar name
-- def: table containing new values
-- currently supported: number, text and offset
hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
-- player: player object
-- name1: statbar name
-- name2: statbar name
hud.remove_item(player, name)
HUD item definition
{
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
number = 20, -- number/2 = number of full textures(e.g. hearts)
max = 20, -- used to prevent "overflow" of statbars
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
offset = HUD_HEALTH_OFFSET,
background = "hud_heart_bg.png", -- statbar background texture name
autohide_bg = false, -- hide statbar background textures when number = 0
events = { -- called on events "damage" and "breath_changed" of players
{
type = "damage",
func = function(player)
-- do something here
end
}
},
}

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That's all there is to it!

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@ -0,0 +1,67 @@
Minetest mod "Better HUD"
=========================
Version: 2.1.5
(c) Copyright BlockMen (2013-2016)
About this mod:
~~~~~~~~~~~~~~~
This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor.
Also it provides an API to add new statbars easily, see API.txt for more informations.
Changes in builtin HUD items:
- Adds background for Health bar
- Uses better textures for Hotbar
- Uses texture for crosshair
- Positions of builtin statbars can be changed via "hud.conf" file
- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf)
This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger)
More information concerning the hunger mechanics can be get there.
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
License:
~~~~~~~~
(c) Copyright BlockMen (2013-2016)
Code:
Licensed under the GNU LGPL version 2.1 or higher.
You can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License
as published by the Free Software Foundation;
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
Textures:
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
Github:
~~~~~~~
https://github.com/BlockMen/hud
Forum:
~~~~~~
https://forum.minetest.net/viewtopic.php?id=6342
Changelog:
~~~~~~~~~~
see changelog.txt

275
mods/hud_hunger/hud/api.lua Normal file
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-- global values
hud.registered_items = {}
hud.damage_events = {}
hud.breath_events = {}
-- keep id handling internal
local hud_id = {} -- hud item ids
local sb_bg = {} -- statbar background ids
-- localize often used table
local items = hud.registered_items
local function throw_error(msg)
minetest.log("error", "Better HUD[error]: " .. msg)
end
--
-- API
--
function hud.register(name, def)
if not name or not def then
throw_error("not enough parameters given")
return false
end
--TODO: allow other elements
if def.hud_elem_type ~= "statbar" then
throw_error("The given HUD element is no statbar")
return false
end
if items[name] ~= nil then
throw_error("A statbar with that name already exists")
return false
end
-- actually register
-- add background first since draworder is based on id :\
if def.hud_elem_type == "statbar" and def.background ~= nil then
sb_bg[name] = table.copy(def)
sb_bg[name].text = def.background
if not def.autohide_bg and def.max then
sb_bg[name].number = def.max
end
end
-- add item itself
items[name] = def
-- register events
if def.events then
for _,v in pairs(def.events) do
if v and v.type and v.func then
if v.type == "damage" then
table.insert(hud.damage_events, v)
end
if v.type == "breath" then
table.insert(hud.breath_events, v)
end
end
end
end
-- no error so far, return success
return true
end
-- swaps stabar positions
function hud.swap_statbar(player, item1, item2)
if not player or not item1 or not item2 then
throw_error("Not enough parameters given to swap statbars")
return false
end
local def1 = items[item1] or nil
local def2 = items[item2] or nil
if not def1 or not def2 then
throw_error("Can't swap statbars. Given statbars are not correct")
return false
end
local pos_swap = false
local p_name = player:get_player_name()
local elem1 = hud_id[p_name.."_"..item1]
local elem2 = hud_id[p_name.."_"..item2]
if not elem1 or not elem2 or not elem1.id or not elem2.id then
return false
end
player:hud_change(elem2.id, "offset", def1.offset)
player:hud_change(elem1.id, "offset", def2.offset)
if def1.position.x ~= def2.position.x or def1.position.y ~= def2.position.y then
player:hud_change(elem2.id, "position", def1.position)
player:hud_change(elem1.id, "position", def2.position)
pos_swap = true
end
-- do the items have backgrounds? if so, swap them aswell
local bg1 = hud_id[p_name.."_"..item1.."_bg"] or nil
local bg2 = hud_id[p_name.."_"..item2.."_bg"] or nil
if bg1 ~= nil and bg1.id then
player:hud_change(bg1.id, "offset", def2.offset)
if pos_swap == true then
player:hud_change(bg1.id, "position", def2.position)
end
end
if bg2 ~= nil and bg2.id then
player:hud_change(bg2.id, "offset", def1.offset)
if pos_swap == true then
player:hud_change(bg2.id, "position", def1.position)
end
end
return true
end
function hud.change_item(player, name, def)
if not player or not player:is_player() or not name or not def then
throw_error("Not enough parameters given to change HUD item")
return false
end
local i_name = player:get_player_name().."_"..name
local elem = hud_id[i_name]
if not elem then
throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää")
return false
end
-- Only update if values supported and value actually changed
-- update supported values (currently number and text only)
if def.number and elem.number then
if def.number ~= elem.number then
if elem.max and def.number > elem.max and not def.max then
def.number = elem.max
end
if def.max then
elem.max = def.max
end
player:hud_change(elem.id, "number", def.number)
elem.number = def.number
-- hide background when set
local bg = hud_id[i_name.."_bg"]
if elem.autohide_bg then
if def.number < 1 then
player:hud_change(bg.id, "number", 0)
else
local num = bg.number
if bg.max then
num = bg.max
end
player:hud_change(bg.id, "number", num)
end
else
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
player:hud_change(bg.id, "number", def.max)
bg.max = def.max
bg.number = def.max
end
end
end
end
if def.text and elem.text then
if def.text ~= elem.text then
player:hud_change(elem.id, "text", def.text)
elem.text = def.text
end
end
if def.offset and elem.offset then
if def.item_name and def.offset == "item" then
-- for legacy reasons
if def.item_name then
hud.swap_statbar(player, name, def.item_name)
end
else
player:hud_change(elem.id, "offset", def.offset)
elem.offset = def.offset
end
end
return true
end
function hud.remove_item(player, name)
if not player or not name then
throw_error("Not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
if hud_id[i_name] == nil then
throw_error("Given HUD element " .. dump(name) .. " does not exist")
return false
end
player:hud_remove(hud_id[i_name].id)
hud_id[i_name] = nil
return true
end
--
-- Add registered HUD items to joining players
--
-- Following code is placed here to keep HUD ids internal
local function add_hud_item(player, name, def)
if not player or not name or not def then
throw_error("not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
hud_id[i_name] = def
hud_id[i_name].id = player:hud_add(def)
end
minetest.register_on_joinplayer(function(player)
-- first: hide the default statbars
local hud_flags = player:hud_get_flags()
hud_flags.healthbar = false
hud_flags.breathbar = false
player:hud_set_flags(hud_flags)
-- now add the backgrounds for statbars
for _,item in pairs(sb_bg) do
add_hud_item(player, _.."_bg", item)
end
-- and finally the actual HUD items
for _,item in pairs(items) do
add_hud_item(player, _, item)
end
-- fancy hotbar (only when no crafting mod present)
if minetest.get_modpath("crafting") == nil then
minetest.after(0.5, function()
player:hud_set_hotbar_image("hud_hotbar.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
end)
end
end)
function hud.player_event(player, event)
if not player then return end -- ADDED
--needed for first update called by on_join
minetest.after(0, function(player) -- ADDED (player)
if event == "health_changed" then
for _,v in pairs(hud.damage_events) do
if v.func then
v.func(player)
end
end
end
if event == "breath_changed" then
for _,v in pairs(hud.breath_events) do
if v.func then
v.func(player)
end
end
end
if event == "hud_changed" then--called when flags changed
end
end, player) -- ADDED , player)
end
core.register_playerevent(hud.player_event)

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HUD_IW_MAX = 8
HUD_IW_TICK = 0.4
if minetest.is_singleplayer() == true then
HUD_IW_TICK = 0.2
end
HUD_SB_SIZE = {x = 24, y = 24}
HUD_HEALTH_POS = {x = 0.5,y = 1}
HUD_HEALTH_OFFSET = {x = -262, y = -87}
HUD_AIR_POS = {x = 0.5, y = 1}
HUD_AIR_OFFSET = {x = 15, y = -87}
HUD_HUNGER_POS = {x = 0.5, y = 1}
HUD_HUNGER_OFFSET = {x = 15, y = -110}
HUD_ARMOR_POS = {x = 0.5, y = 1}
HUD_ARMOR_OFFSET = {x = -262, y = -110}
-- Reorder everything when using ItemWeel
hud.item_wheel = minetest.setting_getbool("hud_item_wheel")
if hud.item_wheel then
HUD_HEALTH_POS = {x = 0.5,y = 1}
HUD_HEALTH_OFFSET = {x = -385, y = -77}
HUD_AIR_POS = {x = 0.5, y = 1}
HUD_AIR_OFFSET = {x = 150, y = -77}
HUD_HUNGER_POS = {x = 0.5, y = 1}
HUD_HUNGER_OFFSET = {x = 180, y = -44}
HUD_ARMOR_POS = {x = 0.5, y = 1}
HUD_ARMOR_OFFSET = {x = -415, y = -44}
end
-- read hud.conf settings
function hud.read_conf()
local mod_path = minetest.get_modpath("hud")
local set = io.open(mod_path .. "/hud.conf", "r")
if set then
dofile(mod_path .. "/hud.conf")
set:close()
end
end
hud.read_conf()
local damage_enabled = minetest.setting_getbool("enable_damage")
hud.show_hunger = minetest.get_modpath("hunger") ~= nil
hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
-- check if some settings are invalid
local enable_hunger = minetest.setting_getbool("hud_hunger_enable")
if (enable_hunger == true or HUD_ENABLE_HUNGER == true) and not hud.show_hunger then
hud.notify_hunger(5)
end
if damage_enabled ~= true then
hud.show_armor = false
return
end
hud.register("health", {
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
size = HUD_SB_SIZE,
text = "hud_heart_fg.png",
number = 20,
alignment = {x = -1, y = -1},
offset = HUD_HEALTH_OFFSET,
background = "hud_heart_bg.png",
events = {
{
type = "damage",
func = function(player)
hud.change_item(player, "health", {number = player:get_hp()})
end
}
},
})
hud.register("air", {
hud_elem_type = "statbar",
position = HUD_AIR_POS,
size = HUD_SB_SIZE,
text = "hud_air_fg.png",
number = 0,
alignment = {x = -1, y = -1},
offset = HUD_AIR_OFFSET,
background = nil,
events = {
{
type = "breath",
func = function(player)
if not player then return end -- ADDED
local air = player:get_breath() or 11
if air > 10 then
air = 0
end
hud.change_item(player, "air", {number = air * 2})
end
}
},
})
hud.register("armor", {
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
size = HUD_SB_SIZE,
text = "hud_armor_fg.png",
number = 0,
alignment = {x = -1, y = -1},
offset = HUD_ARMOR_OFFSET,
background = "hud_armor_bg.png",
autohide_bg = true,
max = 20,
})
hud.register("hunger", {
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
size = HUD_SB_SIZE,
text = "hud_hunger_fg.png",
number = 0,
alignment = {x = -1, y = -1},
offset = HUD_HUNGER_OFFSET,
background = "hud_hunger_bg.png",
max = 0,
})

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0.2 Beta
--------
- added support of custom config files
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
- you get healed with 8 breads and more (in hunger bar) now
- a bread (from farming) == 2 breads in hunger bar
2.1.5
-----
- Fixed armor not being updated correct due armor mod changes
0.2.1 Beta
----------
- tweaked override of food
- added support for food of dwares, moretrees and simple mobs
2.1.4
-----
- Fixed unhandled exception in hud.swap_statbar()
0.2.2 Beta
----------
- added support for food of animalmaterials (mobf modpack),fishing
2.1.3
-----
- Added hud.swap_statbar() and fix wrong behavior of previous workaround
- Fixed missing background of some statbars in multiplayer
0.2.3 Beta
----------
- added support for food of glooptest and bushes (commit by CheeseKeg)
2.1.2
-----
- Fixed crash caused by animated nodes (reported by Krock)
- Fixed "freezing" of empty slots (reported by kilbith)
0.3 Beta
----------
- added fancy borders of hud inventory bar (only for screenheight <= 800)
2.1.1
-----
- Added itemcounting/wearout info
- Added support for hud scaling
- Fixed typo causing endless updating
- Fixed image scaling of some textures (like glass)
- Improved ItemWheel image
0.4 Beta
----------
- enabled drowning
0.5 Beta
----------
- removed the fancy borders of hud inventory bar and moved to new native support
- moved crosshair to native support too
1.0
2.1
---
- hunger is reset after death
- health and hunger bar is shown correct on all screen resolutions now
- switched to changed native hotbar image support
- fixed revival of player when drown
- hunger bar is not shown anymore if hunger is disabled
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
- Added "ItemWheel" (experimental)
- Fixed disapperaring hunger bar (reported by poet-nohit)
1.1
2.0.1
-----
- Fix disappearing hotbar (reported by poet-nohit)
- Fix unused global var
- Added one more check to catch probably incorrect players
2.0
---
- added support for stu's 3darmor mod
- restructured and cleaned up code
- added support for poisen food (damages player, but does not kill)
- Complete rewrite
- Moved hunger into seperate mod
- Added API
- Switched License to LGPL 2.1
===== ===== =====
----- 0-1.x -----
===== ===== =====
1.4.1
-----
- ###
1.4
---
- New hunger mechanics/added experimental player-action based hunger
- Better crosshair texture, switched to "new" default hand
- Added support for farming redo mod, kpgmobs and jkmod
1.3.3
-----
- Prevent crash with armor mod and missing player
- Add support for ethereal mod (by TenPlus1)
1.3.2
-----
- Fix dependecies (by Chris Beelby)
- Add support for creatures mod
- Add optional healing for food (by TenPlus1)
1.3.1
-----
- Add compatibility for statbar scaling
- Fix typo in depends.txt
- Lower maintimer tick
1.3
---
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
- Fixed healing (not while drowning, fix after death)
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
- Tweaked hand image
- Player can die caus of starving now
1.2
---
@ -56,33 +91,50 @@
- Add support for mods: fruit and mush45
- New images for hotbar, smaller armor icons
1.3
1.1
---
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
- Fixed healing (not while drowning, fix after death)
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
- Tweaked hand image
- Player can die caus of starving now
- added support for stu's 3darmor mod
- restructured and cleaned up code
- added support for poisen food (damages player, but does not kill)
1.3.1
-----
- Add compatibility for statbar scaling
- Fix typo in depends.txt
- Lower maintimer tick
1.3.2
-----
- Fix dependecies (by Chris Beelby)
- Add support for creatures mod
- Add optional healing for food (by TenPlus1)
1.3.3
-----
- Prevent crash with armor mod and missing player
- Add support for ethereal mod (by TenPlus1)
1.4
1.0
---
- New hunger mechanics/added experimental player-action based hunger
- Better crosshair texture, switched to "new" default hand
- Added support for farming redo mod, kpgmobs and jkmod
- hunger is reset after death
- health and hunger bar is shown correct on all screen resolutions now
- switched to changed native hotbar image support
- fixed revival of player when drown
- hunger bar is not shown anymore if hunger is disabled
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
0.5 Beta
----------
- removed the fancy borders of hud inventory bar and moved to new native support
- moved crosshair to native support too
0.4 Beta
----------
- enabled drowning
0.3 Beta
----------
- added fancy borders of hud inventory bar (only for screenheight <= 800)
0.2.3 Beta
----------
- added support for food of glooptest and bushes (commit by CheeseKeg)
0.2.2 Beta
----------
- added support for food of animalmaterials (mobf modpack),fishing
0.2.1 Beta
----------
- tweaked override of food
- added support for food of dwares, moretrees and simple mobs
0.2 Beta
--------
- added support of custom config files
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
- you get healed with 8 breads and more (in hunger bar) now
- a bread (from farming) == 2 breads in hunger bar

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3d_armor?

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--##Better HUD example config file##
------------------------------------
-- This example moves the statbars in the down left and down right corners. By Echoes91
-- NOTICE --
-- if damage is disabled no statbar is shown at all
-- Make sure that the statbars are shown correct on other screen resolutions aswell
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
--
-- health bar
--
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
--
-- hunger bar
--
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
--
-- breath bar
--
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
--
-- armor bar
--
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel

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--##Better HUD example config file##
------------------------------------
-- This example moves the statbars in the down left and down right corners. By Echoes91
-- NOTICE --
-- if damage is disabled no statbar is shown at all
-- Make sure that the statbars are shown correct on other screen resolutions aswell
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
--
-- health bar
--
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
--
-- hunger bar
--
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
--
-- breath bar
--
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
--
-- armor bar
--
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel

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hud = {}
local path = minetest.get_modpath("hud")
dofile(path .. "/api.lua")
dofile(path .. "/builtin.lua")
dofile(path .. "/legacy.lua")
if hud.item_wheel then
dofile(path .. "/itemwheel.lua")
end

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local hb = {}
local scale = tonumber(core.setting_get("hud_scaling")) or 1
local function update_wheel(player)
local name = player:get_player_name()
if not player or not name then
return
end
local i = player:get_wield_index()
local i1 = i - 1
local i3 = i + 1
-- it's a wheel
if i1 < 1 then
i1 = HUD_IW_MAX
end
if i3 > HUD_IW_MAX then
i3 = 1
end
-- get the displayed items
local inv = player:get_inventory()
local item = hb[name].item
local index = hb[name].index
local item2 = player:get_wielded_item():get_name()
-- update all items when wielded has changed
if item and item2 and item ~= item2 or item == "wheel_init" or (index and index ~= i) then
local items = {}
items[1] = inv:get_stack("main", i1):get_name() or nil
items[2] = item2
items[3] = inv:get_stack("main", i3):get_name() or nil
local num = player:get_wielded_item():get_count()
local wear = player:get_wielded_item():get_wear()
if num < 2 then
num = ""
else
num = tostring(num)
end
if wear > 0 then
num = tostring(100 - math.floor((wear/65535)*100)) .. "%"
end
for n, m in pairs(items) do
-- some default values
local image = "hud_wielded.png"
local need_scale = false
local s1 = {x = 1*scale, y = 1*scale}
local s2 = {x = 3*scale, y = 3*scale}
if n ~= 2 then
s1 = {x = 0.6*scale, y = 0.6*scale}
s2 = {x = 2*scale, y = 2*scale}
end
-- get the images
local def = minetest.registered_items[m]
if def then
if def.tiles and (def.tiles[1] and not def.tiles[1].name) then
image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1])
need_scale = true
end
if def.inventory_image and def.inventory_image ~= "" then
image = def.inventory_image
need_scale = false
end
if def.wielded_image and def.wielded_image ~= "" then
image = def.wielded_image
need_scale = false
end
-- needed for nodes with inventory cube inv imges, e.g. glass
if string.find(image, 'inventorycube') then
need_scale = true
end
end
-- get the id and update hud elements
local id = hb[name].id[n]
if id and image then
if need_scale then
player:hud_change(id, "scale", s1)
else
player:hud_change(id, "scale", s2)
end
-- make previous and next item darker
--if n ~= 2 then
--image = image .. "^[colorize:#0005"
--end
player:hud_change(id, "text", image)
end
end
if hb[name].id[4] then
player:hud_change(hb[name].id[4], "text", num)
end
end
-- update wielded buffer
if hb[name].id[2] ~= nil then
hb[name].item = item2
hb[name].index = i
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
hb[name]= {}
hb[name].id = {}
hb[name].item = "wheel_init"
hb[name].index = 1
minetest.after(0.1, function()
-- hide builtin hotbar
local hud_flags = player:hud_get_flags()
hud_flags.hotbar = false
player:hud_set_flags(hud_flags)
player:hud_add({
hud_elem_type = "image",
text = "hud_new.png",
position = {x = 0.5, y = 1},
scale = {x = 1*scale, y = 1*scale},
alignment = {x = 0, y = -1},
offset = {x = 0, y = 0}
})
hb[name].id[1] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 1*scale, y = 1*scale},
alignment = {x = 0, y = -1},
offset = {x = -75*scale, y = -8*scale}
})
hb[name].id[2] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 3*scale, y = 3*scale},
alignment = {x = 0, y = -1},
offset = {x = 0, y = -12*scale}
})
hb[name].id[3] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 1*scale, y = 1*scale},
alignment = {x = 0, y = -1},
offset = {x = 75*scale, y = -8*scale}
})
hb[name].id[4] = player:hud_add({
hud_elem_type = "text",
position = {x = 0.5, y = 1},
offset = {x = 35*scale, y = -55*scale},
alignment = {x = 0, y = -1},
number = 0xffffff,
text = "",
})
-- init item wheel
minetest.after(0, function()
hb[name].item = "wheel_init"
update_wheel(player)
end)
end)
end)
local function update_wrapper(a, b, player)
local name = player:get_player_name()
if not name then
return
end
minetest.after(0, function()
hb[name].item = "wheel_init"
update_wheel(player)
end)
end
minetest.register_on_placenode(update_wrapper)
minetest.register_on_dignode(update_wrapper)
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= HUD_IW_TICK then
timer = 0
for _, player in ipairs(minetest.get_connected_players()) do
update_wheel(player)
end
end--timer
end)

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@ -0,0 +1,73 @@
-- Armor
function hud.set_armor()
end
if hud.show_armor then
local shields = minetest.get_modpath("shields") ~= nil
local armor_org_func = armor.set_player_armor
local function get_armor_lvl(def)
-- items/protection based display
local lvl = def.level or 0
local max = 63 -- full diamond armor
if shields then
max = 84.14 -- full diamond armor + diamond shield
end
-- TODO: is there a sane way to read out max values?
local ret = lvl/max
if ret > 1 then
ret = 1
end
return tonumber(20 * ret)
end
function armor.set_player_armor(self, player)
armor_org_func(self, player)
local name = player:get_player_name()
local def = self.def
local armor_lvl = 0
if def[name] and def[name].level then
armor_lvl = get_armor_lvl(def[name])
end
hud.change_item(player, "armor", {number = armor_lvl})
end
end
function hud.notify_hunger(delay, use)
local txt_part = "enable"
if use then
txt_part = "use"
end
minetest.after(delay, function()
minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod")
minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"")
end)
end
-- Hunger related functions
if not hud.show_hunger then
function hud.set_hunger()
hud.notify_hunger(1, true)
end
function hud.get_hunger()
hud.notify_hunger(1, true)
end
function hud.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing)
hud.notify_hunger(1, true)
local func = minetest.item_eat(hp_change, replace_with_item)
return func(itemstack, user, pointed_thing)
end
end
function hud.save_hunger()
hud.notify_hunger(1, true)
end
function hud.load_hunger(player)
hud.notify_hunger(1, true)
end
end

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-- Register food with given values to change eating actions
hunger.register_food(name, saturation, replace_with_item, poisen, heal, sound)
-- name: item name, e.g. "default:apple"
-- saturation: amount of added saturation
-- replace_with_item: item name that get returned after eating (can be nil)
-- poisen: duration in seconds (1hp damage per second, player can't die) (can be nil)
-- heal: added HP when eating this food (can be nil)
-- sound: costum eating sound (replaces default eating sound) (can be nil)

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@ -0,0 +1,502 @@
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Also add information on how to contact you by electronic and paper mail.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the library, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

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@ -0,0 +1,97 @@
Minetest mod "Hunger"
=====================
Version: 1.1.3
(c) Copyright BlockMen (2015)
About this mod:
~~~~~~~~~~~~~~~
This mod adds hunger mechanics to Minetest, which are based on player actions and on time.
Also it changes the eating in Minetest, e.g. an Apple does not restore Health, but it rises your saturation.
Example: 1 apple fills up the hunger bar by 1 "bread" (statbar symbol).
Although the statbar show 20 hunger points (10 breads) on the HUD you can fill it up to 30 points.
By default it supports a lot of food already (see full list below) and food that for registered via the API.
For more information how to register more food see API.txt
Information:
This mod depends on the "Better HUD" mod (https://github.com/BlockMen/hud) to provide information about your current saturation.
For Modders:
~~~~~~~~~~~~
This mod alters the behavior of minetest.item_eat().
All callbacks that are registered via minetest.register_on_item_eat() are called AFTER this mod actions, so the itemstack
will have changed already when callbacks are called. You can get the original itemstack as 6th parameter of your function then.
License:
~~~~~~~~
(c) Copyright BlockMen (2015)
Code:
Licensed under the GNU LGPL version 2.1 or higher.
You can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License
as published by the Free Software Foundation;
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
Textures:
hunger_statbar_poisen.png - BlockMen (CC-BY 3.0)
Sounds:
hunger_eat.ogg - BlockMen (CC-BY 3.0)
Github:
~~~~~~~
https://github.com/BlockMen/hunger
Forum:
~~~~~~
-
Changelog:
~~~~~~~~~~
see changelog.txt
Dependencies:
~~~~~~~~~~~~~
- Default
- Farming
- Better HUD (https://github.com/BlockMen/hud)
Supported food/mods:
~~~~~~~~~~~~~~~~~~~~
- Apples (default)
- Animalmaterials (mobf modpack)
- Bread (default)
- Bushes
- bushes_classic
- Creatures
- Dwarves (beer and such)
- Docfarming
- Fishing
- Farming plus
- Farming (default and Tenplus1's fork)
- Food
- fruit
- Glooptest
- JKMod
- kpgmobs
- Mobfcooking
- Mooretrees
- Mtfoods
- mushroom
- mush45
- Seaplants (sea)
- Simple mobs

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@ -0,0 +1,28 @@
1.0
---
- Partly rewritten (based on Better HUD hunger mechanics)
- Added API to register food
- Added eating sounds
- Hungerbar image changes when poisend
1.1
---
- Fixed healing after death
- Fixed healing while drowning
- Fixed crashed caused by Pipeworks mod
- Added wrapper for minetest.item_eat(). see Readme.txt for more informations
- Updated HUD-API usage
- Added beans of Farming Redo
1.1.1
-----
- Fixed unhandled exception (reported by Martin_Devil)
- Added support for mtg mushrooms
1.1.2
-----
- Fixed crash on invalid values given
1.1.3
-----
- Prevent server crash caused by specific usernames (by beyondlimits)

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@ -1,5 +1,5 @@
hudbars
default?
default
hud
animalmaterials?
bucket?
bushes?
@ -13,6 +13,7 @@ farming?
farming_plus?
ferns?
fishing?
flowers?
fruit?
glooptest?
jkanimals?
@ -25,4 +26,6 @@ moretrees?
mtfoods?
mush45?
mushroom?
pizza?
seaplants?
3d_armor?

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@ -0,0 +1,353 @@
local register_food = hunger.register_food
register_food("default:apple", 2)
if minetest.get_modpath("farming") then
register_food("farming:bread", 4)
end
if minetest.get_modpath("default") then
register_food("default:cactus", 0.5)
end
if minetest.get_modpath("flowers") then
register_food("flowers:mushroom_brown", 1)
register_food("flowers:mushroom_red", 1, "", 3)
end
if minetest.get_modpath("mobs") then
if mobs.mod ~= nil and mobs.mod == "redo" then
register_food("mobs:cheese", 4)
register_food("mobs:meat", 8)
register_food("mobs:meat_raw", 4)
register_food("mobs:rat_cooked", 4)
register_food("mobs:honey", 2)
register_food("mobs:pork_raw", 3, "", 3)
register_food("mobs:pork_cooked", 8)
register_food("mobs:chicken_cooked", 6)
register_food("mobs:chicken_raw", 2, "", 3)
register_food("mobs:chicken_egg_fried", 2)
if minetest.get_modpath("bucket") then
register_food("mobs:bucket_milk", 3, "bucket:bucket_empty")
end
else
register_food("mobs:meat", 6)
register_food("mobs:meat_raw", 3)
register_food("mobs:rat_cooked", 5)
end
end
if minetest.get_modpath("es") ~= nil then
register_food("es:purpellium_container", 50,"vessels:glass_bottle",nil,50)
end
if minetest.get_modpath("mobs_mc") ~= nil then
if mobs.mod ~= nil and mobs.mod == "redo" then
register_food("mobs:cheese", 4)
register_food("mobs:beef_raw", 3,"",10) --good
register_food("mobs:beef_cooked", 9) --good
register_food("mobs:rotten_flesh", 2,"",4)
register_food("mobs:mutton_cooked", 6) --good
register_food("mobs:mutton_raw", 2,"",4) --good
register_food("mobs:pork_raw", 3, "", 3)
register_food("mobs:pork_cooked", 8)
register_food("mobs:chicken_cooked", 6)
register_food("mobs:chicken_raw", 2, "", 3)
register_food("mobs:chicken_egg_fried", 2)
if minetest.get_modpath("bucket") then
register_food("mobs:bucket_milk", 3, "bucket:bucket_empty")
end
else
register_food("mobs:meat", 6)
register_food("mobs:meat_raw", 3,"",6)
end
end
if minetest.get_modpath("moretrees") then
register_food("moretrees:coconut_milk", 1)
register_food("moretrees:raw_coconut", 2)
register_food("moretrees:acorn_muffin", 3)
register_food("moretrees:spruce_nuts", 1)
register_food("moretrees:pine_nuts", 1)
register_food("moretrees:fir_nuts", 1)
end
if minetest.get_modpath("dwarves") then
register_food("dwarves:beer", 2)
register_food("dwarves:apple_cider", 1)
register_food("dwarves:midus", 2)
register_food("dwarves:tequila", 2)
register_food("dwarves:tequila_with_lime", 2)
register_food("dwarves:sake", 2)
end
if minetest.get_modpath("animalmaterials") then
register_food("animalmaterials:milk", 2)
register_food("animalmaterials:meat_raw", 3)
register_food("animalmaterials:meat_pork", 3)
register_food("animalmaterials:meat_beef", 3)
register_food("animalmaterials:meat_chicken", 3)
register_food("animalmaterials:meat_lamb", 3)
register_food("animalmaterials:meat_venison", 3)
register_food("animalmaterials:meat_undead", 3, "", 3)
register_food("animalmaterials:meat_toxic", 3, "", 5)
register_food("animalmaterials:meat_ostrich", 3)
register_food("animalmaterials:fish_bluewhite", 2)
register_food("animalmaterials:fish_clownfish", 2)
end
if minetest.get_modpath("fishing") then
register_food("fishing:fish_raw", 2)
register_food("fishing:fish_cooked", 5)
register_food("fishing:sushi", 6)
register_food("fishing:shark", 4)
register_food("fishing:shark_cooked", 8)
register_food("fishing:pike", 4)
register_food("fishing:pike_cooked", 8)
end
if minetest.get_modpath("glooptest") then
register_food("glooptest:kalite_lump", 1)
end
if minetest.get_modpath("bushes") then
register_food("bushes:sugar", 1)
register_food("bushes:strawberry", 2)
register_food("bushes:berry_pie_raw", 3)
register_food("bushes:berry_pie_cooked", 4)
register_food("bushes:basket_pies", 15)
end
if minetest.get_modpath("bushes_classic") then
-- bushes_classic mod, as found in the plantlife modpack
local berries = {
"strawberry",
"blackberry",
"blueberry",
"raspberry",
"gooseberry",
"mixed_berry"}
for _, berry in ipairs(berries) do
if berry ~= "mixed_berry" then
register_food("bushes:" .. berry, 1)
end
register_food("bushes:" .. berry .. "_pie_raw", 2)
register_food("bushes:" .. berry .. "_pie_cooked", 5)
register_food("bushes:basket_" .. berry, 15)
end
end
if minetest.get_modpath("mushroom") then
register_food("mushroom:brown", 1)
register_food("mushroom:red", 1, "", 3)
-- mushroom potions: red = strong poison, brown = light restorative
if minetest.get_modpath("vessels") then
register_food("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
register_food("mushroom:poison", 1, "vessels:glass_bottle", 10)
end
end
if minetest.get_modpath("docfarming") then
register_food("docfarming:carrot", 3)
register_food("docfarming:cucumber", 2)
register_food("docfarming:corn", 3)
register_food("docfarming:potato", 4)
register_food("docfarming:bakedpotato", 5)
register_food("docfarming:raspberry", 3)
end
if minetest.get_modpath("farming_plus") then
register_food("farming_plus:carrot_item", 3)
register_food("farming_plus:banana", 2)
register_food("farming_plus:orange_item", 2)
register_food("farming:pumpkin_bread", 4)
register_food("farming_plus:strawberry_item", 2)
register_food("farming_plus:tomato_item", 2)
register_food("farming_plus:potato_item", 4)
register_food("farming_plus:rhubarb_item", 2)
end
if minetest.get_modpath("mtfoods") then
register_food("mtfoods:dandelion_milk", 1)
register_food("mtfoods:sugar", 1)
register_food("mtfoods:short_bread", 4)
register_food("mtfoods:cream", 1)
register_food("mtfoods:chocolate", 2)
register_food("mtfoods:cupcake", 2)
register_food("mtfoods:strawberry_shortcake", 2)
register_food("mtfoods:cake", 3)
register_food("mtfoods:chocolate_cake", 3)
register_food("mtfoods:carrot_cake", 3)
register_food("mtfoods:pie_crust", 3)
register_food("mtfoods:apple_pie", 3)
register_food("mtfoods:rhubarb_pie", 2)
register_food("mtfoods:banana_pie", 3)
register_food("mtfoods:pumpkin_pie", 3)
register_food("mtfoods:cookies", 2)
register_food("mtfoods:mlt_burger", 5)
register_food("mtfoods:potato_slices", 2)
register_food("mtfoods:potato_chips", 3)
register_food("mtfoods:casserole", 3)
register_food("mtfoods:glass_flute", 2)
register_food("mtfoods:orange_juice", 2)
register_food("mtfoods:apple_juice", 2)
register_food("mtfoods:apple_cider", 2)
register_food("mtfoods:cider_rack", 2)
end
if minetest.get_modpath("fruit") then
register_food("fruit:apple", 2)
register_food("fruit:pear", 2)
register_food("fruit:bananna", 3)
register_food("fruit:orange", 2)
end
if minetest.get_modpath("mush45") then
register_food("mush45:meal", 4)
end
if minetest.get_modpath("seaplants") then
register_food("seaplants:kelpgreen", 1)
register_food("seaplants:kelpbrown", 1)
register_food("seaplants:seagrassgreen", 1)
register_food("seaplants:seagrassred", 1)
register_food("seaplants:seasaladmix", 6)
register_food("seaplants:kelpgreensalad", 1)
register_food("seaplants:kelpbrownsalad", 1)
register_food("seaplants:seagrassgreensalad", 1)
register_food("seaplants:seagrassgreensalad", 1)
end
if minetest.get_modpath("mobfcooking") then
register_food("mobfcooking:cooked_pork", 6)
register_food("mobfcooking:cooked_ostrich", 6)
register_food("mobfcooking:cooked_beef", 6)
register_food("mobfcooking:cooked_chicken", 6)
register_food("mobfcooking:cooked_lamb", 6)
register_food("mobfcooking:cooked_venison", 6)
register_food("mobfcooking:cooked_fish", 6)
end
if minetest.get_modpath("creatures") then
register_food("creatures:meat", 6)
register_food("creatures:flesh", 3)
register_food("creatures:rotten_flesh", 3, "", 3)
end
if minetest.get_modpath("ethereal") then
register_food("ethereal:strawberry", 1)
register_food("ethereal:banana", 4)
register_food("ethereal:pine_nuts", 1)
register_food("ethereal:bamboo_sprout", 0, "", 3)
register_food("ethereal:fern_tubers", 1)
register_food("ethereal:banana_bread", 7)
register_food("ethereal:mushroom_plant", 2)
register_food("ethereal:coconut_slice", 2)
register_food("ethereal:golden_apple", 4, "", nil, 10)
register_food("ethereal:wild_onion_plant", 2)
register_food("ethereal:mushroom_soup", 4, "ethereal:bowl")
register_food("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
register_food("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
register_food("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
if minetest.get_modpath("bucket") then
register_food("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
end
register_food("ethereal:fish_raw", 2)
register_food("ethereal:fish_cooked", 5)
register_food("ethereal:seaweed", 1)
register_food("ethereal:yellowleaves", 1, "", nil, 1)
register_food("ethereal:sashimi", 4)
register_food("ethereal:orange", 2)
end
if minetest.get_modpath("farming") and farming.mod == "redo" then
register_food("farming:bread", 6)
register_food("farming:potato", 1)
register_food("farming:baked_potato", 6)
register_food("farming:cucumber", 4)
register_food("farming:tomato", 4)
register_food("farming:carrot", 3)
register_food("farming:carrot_gold", 6, "", nil, 8)
register_food("farming:corn", 3)
register_food("farming:corn_cob", 5)
register_food("farming:melon_slice", 2)
register_food("farming:pumpkin_slice", 1)
register_food("farming:pumpkin_bread", 9)
register_food("farming:coffee_cup", 2, "farming:drinking_cup")
register_food("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
register_food("farming:cookie", 2)
register_food("farming:chocolate_dark", 3)
register_food("farming:donut", 4)
register_food("farming:donut_chocolate", 6)
register_food("farming:donut_apple", 6)
register_food("farming:raspberries", 1)
register_food("farming:blueberries", 1)
register_food("farming:muffin_blueberry", 4)
if minetest.get_modpath("vessels") then
register_food("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
end
register_food("farming:rhubarb", 1)
register_food("farming:rhubarb_pie", 6)
register_food("farming:beans", 1)
register_food("farming:grapes", 1)
end
if minetest.get_modpath("kpgmobs") then
register_food("kpgmobs:uley", 3)
register_food("kpgmobs:meat", 6)
register_food("kpgmobs:rat_cooked", 5)
register_food("kpgmobs:med_cooked", 4)
if minetest.get_modpath("bucket") then
register_food("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
end
end
if minetest.get_modpath("jkfarming") then
register_food("jkfarming:carrot", 3)
register_food("jkfarming:corn", 3)
register_food("jkfarming:melon_part", 2)
register_food("jkfarming:cake", 3)
end
if minetest.get_modpath("jkanimals") then
register_food("jkanimals:meat", 6)
end
if minetest.get_modpath("jkwine") then
register_food("jkwine:grapes", 2)
register_food("jkwine:winebottle", 1)
end
if minetest.get_modpath("cooking") then
register_food("cooking:meat_beef_cooked", 4)
register_food("cooking:fish_bluewhite_cooked", 3)
register_food("cooking:fish_clownfish_cooked", 1)
register_food("cooking:meat_chicken_cooked", 2)
register_food("cooking:meat_cooked", 2)
register_food("cooking:meat_pork_cooked", 3)
register_food("cooking:meat_toxic_cooked", -3)
register_food("cooking:meat_venison_cooked", 3)
register_food("cooking:meat_undead_cooked", 1)
end
-- ferns mod of plantlife_modpack
if minetest.get_modpath("ferns") then
register_food("ferns:fiddlehead", 1, "", 1)
register_food("ferns:fiddlehead_roasted", 3)
register_food("ferns:ferntuber_roasted", 3)
register_food("ferns:horsetail_01", 1)
end
if minetest.get_modpath("pizza") then
register_food("pizza:pizza", 30, "", nil, 30)
register_food("pizza:pizzaslice", 5, "", nil, 5)
end
if minetest.get_modpath("wine") then
register_food("wine:glass_wine", 2)
register_food("wine:glass_beer", 2)
register_food("wine:glass_mead", 2)
register_food("wine:glass_cider", 2)
end

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@ -0,0 +1,402 @@
-- read/write
function hunger.read(player)
local inv = player:get_inventory()
if not inv then
return nil
end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
else
hgp = hgp
end
if tonumber(hgp) > HUNGER_MAX + 1 then
hgp = HUNGER_MAX + 1
end
return hgp - 1
end
function hunger.save(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hunger.players[name].lvl
if not inv or not value then
return nil
end
if value > HUNGER_MAX then
value = HUNGER_MAX
end
if value < 0 then
value = 0
end
inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
return true
end
function hunger.update_hunger(player, new_lvl)
local name = player:get_player_name() or nil
if not name then
return false
end
if minetest.setting_getbool("enable_damage") == false then
hunger.players[name] = 20
return
end
local lvl = hunger.players[name].lvl
if new_lvl then
lvl = new_lvl
end
if lvl > HUNGER_MAX then
lvl = HUNGER_MAX
end
hunger.players[name].lvl = lvl
if lvl > 20 then
lvl = 20
end
hud.change_item(player, "hunger", {number = lvl})
hunger.save(player)
end
local update_hunger = hunger.update_hunger
-- player-action based hunger changes
function hunger.handle_node_actions(pos, oldnode, player, ext)
if not player or not player:is_player() then
return
end
local name = player:get_player_name()
if not name or not hunger.players[name] then
return
end
local exhaus = hunger.players[name].exhaus
if not exhaus then
hunger.players[name].exhaus = 0
--return
end
local new = HUNGER_EXHAUST_PLACE
-- placenode event
if not ext then
new = HUNGER_EXHAUST_DIG
end
-- assume its send by action_timer(globalstep)
if not pos and not oldnode then
new = HUNGER_EXHAUST_MOVE
end
exhaus = exhaus + new
if exhaus > HUNGER_EXHAUST_LVL then
exhaus = 0
local h = tonumber(hunger.players[name].lvl)
if h > 0 then
update_hunger(player, h - 1)
end
end
hunger.players[name].exhaus = exhaus
end
-- Time based hunger functions
local hunger_timer = 0
local health_timer = 0
local action_timer = 0
local enable_sprint = minetest.setting_getbool("sprint")
if enable_sprint == nil then
enable_sprint = true
end
local enable_sprint_particles = minetest.setting_getbool("sprint_particles")
if enable_sprint_particles == nil then
enable_sprint_particles = true
end
local function hunger_globaltimer(dtime)
hunger_timer = hunger_timer + dtime
health_timer = health_timer + dtime
action_timer = action_timer + dtime
if action_timer > HUNGER_MOVE_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
hunger.handle_node_actions(nil, nil, player)
end
end
action_timer = 0
end
-- lower saturation by 1 point after <HUNGER_TICK> second(s)
if hunger_timer > HUNGER_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local tab = hunger.players[name]
if tab then
local hunger = tab.lvl
if hunger > 0 then
update_hunger(player, hunger - 1)
end
end
end
hunger_timer = 0
end
-- heal or damage player, depending on saturation
if health_timer > HUNGER_HEALTH_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local tab = hunger.players[name]
if tab then
local air = player:get_breath() or 0
local hp = player:get_hp()
-- heal player by 1 hp if not dead and saturation is > 15 (of 30) player is not drowning
if tonumber(tab.lvl) > HUNGER_HEAL_LVL and hp > 0 and air > 0 then
player:set_hp(hp + HUNGER_HEAL)
end
-- or damage player by 1 hp if saturation is < 2 (of 30)
if tonumber(tab.lvl) < HUNGER_STARVE_LVL then
player:set_hp(hp - HUNGER_STARVE)
end
end
end
health_timer = 0
end
if enable_sprint then
--Loop through all connected players
for name, info in pairs(hunger.players) do
local player = minetest.get_player_by_name(name)
-- check if player should be sprinting (hunger must be over 6 points)
if player
and player:get_player_control().aux1
and player:get_player_control().up
and hunger.players[name].lvl > 6 then
hunger.players[name]["shouldSprint"] = true
hunger.setSprinting(name, true)
-- create particles behind player when sprinting
if enable_sprint_particles
and info["sprinting"] == true then
local pos = player:getpos()
local node = minetest.get_node({
x = pos.x,
y = pos.y - 1,
z = pos.z
})
if node.name ~= "air" then
minetest.add_particlespawner({
time = 0.01,
minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25},
maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25},
minvel = {x = -0.5, y = 1, z = -0.5},
maxvel = {x = 0.5, y = 2, z = 0.5},
minacc = {x = 0, y = -5, z = 0},
maxacc = {x = 0, y = -12, z = 0},
minexptime = 0.25,
maxexptime = 0.5,
minsize = 0.5,
maxsize = 1.0,
vertical = false,
collisiondetection = false,
texture = "default_dirt.png",
})
end
end
-- Lower the player's hunger by dtime when sprinting
if info["sprinting"] == true then
update_hunger(player,
hunger.players[name].lvl - SPRINT_DRAIN * dtime)
end
else
hunger.players[name]["shouldSprint"] = false
hunger.setSprinting(name, false)
end
end
end
end
-- 3d armor support
local pp = {}
local armor_mod = minetest.get_modpath("3d_armor")
-- Sets the sprint state of a player (0 = stopped / moving, 1 = sprinting)
function hunger.setSprinting(name, sprinting)
if hunger.players[name] then
hunger.players[name]["sprinting"] = sprinting
local player = minetest.get_player_by_name(name)
-- is 3d_armor active, then set to armor defaults
local def = armor.def[name] or nil
pp.speed = def.speed or 1
pp.jump = def.jump or 1
pp.gravity = def.gravity or 1
if sprinting == true then
player:set_physics_override({
speed = pp.speed + SPRINT_SPEED,
jump = pp.jump + SPRINT_JUMP,
gravity = pp.gravity
})
--print ("Speed:", pp.speed + SPRINT_SPEED, "Jump:", pp.jump + SPRINT_JUMP, "Gravity:", pp.gravity)
elseif sprinting == false then
player:set_physics_override({
speed = pp.speed,
jump = pp.jump,
gravity = pp.gravity
})
--print ("Speed:", pp.speed, "Jump:", pp.jump, "Gravity:", pp.gravity)
end
return true
end
return false
end
if minetest.setting_getbool("enable_damage") then
minetest.register_globalstep(hunger_globaltimer)
end
-- food functions
local food = hunger.food
function hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
food[name] = {}
food[name].saturation = hunger_change -- hunger points added
food[name].replace = replace_with_item -- what item is given back after eating
food[name].poisen = poisen -- time its poisening
food[name].healing = heal -- amount of HP
food[name].sound = sound -- special sound that is played when eating
end
-- Poison player
local function poisenp(tick, time, time_left, player)
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
else
hud.change_item(player, "hunger", {text = "hud_hunger_fg.png"})
end
local hp = player:get_hp() -1 or 0
if hp > 0 then
player:set_hp(hp)
end
end
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
local org_eat = core.do_item_eat
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
local old_itemstack = itemstack
itemstack = hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(core.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
if result then
return result
end
end
return itemstack
end
function hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
local item = itemstack:get_name()
local def = food[item]
if not def then
def = {}
if type(hp_change) ~= "number" then
hp_change = 1
core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
end
def.saturation = hp_change * 1.3
def.replace = replace_with_item
end
local func = hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
return func(itemstack, user, pointed_thing)
end
function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() == nil and user == nil then
return itemstack
end
local name = user:get_player_name()
if not hunger.players[name] then
return itemstack
end
local sat = tonumber(hunger.players[name].lvl or 0)
local hp = user:get_hp()
-- Saturation
if sat < HUNGER_MAX and hunger_change then
sat = sat + hunger_change
hunger.update_hunger(user, sat)
end
-- Healing
if hp < 20 and heal then
hp = hp + heal
if hp > 20 then
hp = 20
end
user:set_hp(hp)
end
-- Poison
if poisen then
hud.change_item(user, "hunger", {text = "hunger_statbar_poisen.png"})
poisenp(1.0, poisen, 0, user)
end
-- eating sound
sound = sound or "hunger_eat"
minetest.sound_play(sound, {to_player = name, gain = 0.7})
if replace_with_item then
if itemstack:is_empty() then
itemstack:add_item(replace_with_item)
else
local inv = user:get_inventory()
if inv:room_for_item("main", {name = replace_with_item}) then
inv:add_item("main", replace_with_item)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, replace_with_item)
end
end
end
return itemstack
end
end

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-- read/write
function hunger.read(player)
local inv = player:get_inventory()
if not inv then
return nil
end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
else
hgp = hgp
end
if tonumber(hgp) > HUNGER_MAX + 1 then
hgp = HUNGER_MAX + 1
end
return hgp - 1
end
function hunger.save(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hunger.players[name].lvl
if not inv or not value then
return nil
end
if value > HUNGER_MAX then
value = HUNGER_MAX
end
if value < 0 then
value = 0
end
inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
return true
end
function hunger.update_hunger(player, new_lvl)
local name = player:get_player_name() or nil
if not name then
return false
end
if minetest.setting_getbool("enable_damage") == false then
hunger.players[name] = 20
return
end
local lvl = hunger.players[name].lvl
if new_lvl then
lvl = new_lvl
end
if lvl > HUNGER_MAX then
lvl = HUNGER_MAX
end
hunger.players[name].lvl = lvl
if lvl > 20 then
lvl = 20
end
hud.change_item(player, "hunger", {number = lvl})
hunger.save(player)
end
local update_hunger = hunger.update_hunger
-- player-action based hunger changes
function hunger.handle_node_actions(pos, oldnode, player, ext)
if not player or not player:is_player() then
return
end
local name = player:get_player_name()
if not name or not hunger.players[name] then
return
end
local exhaus = hunger.players[name].exhaus
if not exhaus then
hunger.players[name].exhaus = 0
--return
end
local new = HUNGER_EXHAUST_PLACE
-- placenode event
if not ext then
new = HUNGER_EXHAUST_DIG
end
-- assume its send by action_timer(globalstep)
if not pos and not oldnode then
new = HUNGER_EXHAUST_MOVE
end
exhaus = exhaus + new
if exhaus > HUNGER_EXHAUST_LVL then
exhaus = 0
local h = tonumber(hunger.players[name].lvl)
if h > 0 then
update_hunger(player, h - 1)
end
end
hunger.players[name].exhaus = exhaus
end
-- Time based hunger functions
local hunger_timer = 0
local health_timer = 0
local action_timer = 0
local function hunger_globaltimer(dtime)
hunger_timer = hunger_timer + dtime
health_timer = health_timer + dtime
action_timer = action_timer + dtime
if action_timer > HUNGER_MOVE_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
hunger.handle_node_actions(nil, nil, player)
end
end
action_timer = 0
end
-- lower saturation by 1 point after <HUNGER_TICK> second(s)
if hunger_timer > HUNGER_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local tab = hunger.players[name]
if tab then
local hunger = tab.lvl
if hunger > 0 then
update_hunger(player, hunger - 1)
end
end
end
hunger_timer = 0
end
-- heal or damage player, depending on saturation
if health_timer > HUNGER_HEALTH_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local tab = hunger.players[name]
if tab then
local air = player:get_breath() or 0
local hp = player:get_hp()
-- heal player by 1 hp if not dead and saturation is > 15 (of 30) player is not drowning
if tonumber(tab.lvl) > HUNGER_HEAL_LVL and hp > 0 and air > 0 then
player:set_hp(hp + HUNGER_HEAL)
end
-- or damage player by 1 hp if saturation is < 2 (of 30)
if tonumber(tab.lvl) < HUNGER_STARVE_LVL then
player:set_hp(hp - HUNGER_STARVE)
end
end
end
health_timer = 0
end
end
if minetest.setting_getbool("enable_damage") then
minetest.register_globalstep(hunger_globaltimer)
end
-- food functions
local food = hunger.food
function hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
food[name] = {}
food[name].saturation = hunger_change -- hunger points added
food[name].replace = replace_with_item -- what item is given back after eating
food[name].poisen = poisen -- time its poisening
food[name].healing = heal -- amount of HP
food[name].sound = sound -- special sound that is played when eating
end
-- Poison player
local function poisenp(tick, time, time_left, player)
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
else
hud.change_item(player, "hunger", {text = "hud_hunger_fg.png"})
end
local hp = player:get_hp() -1 or 0
if hp > 0 then
player:set_hp(hp)
end
end
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
local org_eat = core.do_item_eat
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
local old_itemstack = itemstack
itemstack = hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(core.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
if result then
return result
end
end
return itemstack
end
function hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
local item = itemstack:get_name()
local def = food[item]
if not def then
def = {}
if type(hp_change) ~= "number" then
hp_change = 1
core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
end
def.saturation = hp_change * 1.3
def.replace = replace_with_item
end
local func = hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
return func(itemstack, user, pointed_thing)
end
function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() == nil and user == nil then
return itemstack
end
local name = user:get_player_name()
if not hunger.players[name] then
return itemstack
end
local sat = tonumber(hunger.players[name].lvl or 0)
local hp = user:get_hp()
-- Saturation
if sat < HUNGER_MAX and hunger_change then
sat = sat + hunger_change
hunger.update_hunger(user, sat)
end
-- Healing
if hp < 20 and heal then
hp = hp + heal
if hp > 20 then
hp = 20
end
user:set_hp(hp)
end
-- Poison
if poisen then
hud.change_item(user, "hunger", {text = "hunger_statbar_poisen.png"})
poisenp(1.0, poisen, 0, user)
end
-- eating sound
sound = sound or "hunger_eat"
minetest.sound_play(sound, {to_player = name, gain = 0.7})
if replace_with_item then
if itemstack:is_empty() then
itemstack:add_item(replace_with_item)
else
local inv = user:get_inventory()
if inv:room_for_item("main", {name = replace_with_item}) then
inv:add_item("main", replace_with_item)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, replace_with_item)
end
end
end
return itemstack
end
end

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hunger = {}
hunger.players = {}
hunger.food = {}
HUNGER_TICK = 600 -- time in seconds after that 1 hunger point is taken
HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
HUNGER_EXHAUST_MOVE = 1.5 -- exhaustion increased this value if player movement detected
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered
HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK
HUNGER_STARVE_LVL = 3 -- level of staturation that causes starving
HUNGER_MAX = 30 -- maximum level of saturation
SPRINT_SPEED = 0.8 -- how much faster player can run if satiated
SPRINT_JUMP = 0.1 -- how much higher player can jump if satiated
SPRINT_DRAIN = 0.35 -- how fast to drain satation while sprinting (0-1)
local modpath = minetest.get_modpath("hunger")
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/food.lua")
-- legacy functions
hud.item_eat = hunger.item_eat
hud.set_hunger = hunger.save
hud.get_hunger = hunger.load
hud.save_hunger = hunger.save
hud.load_hunger = hunger.load
-- Callbacks
if minetest.setting_getbool("enable_damage") then
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("hunger", 1)
local name = player:get_player_name()
hunger.players[name] = {}
hunger.players[name].lvl = hunger.read(player)
hunger.players[name].exhaus = 0
local lvl = hunger.players[name].lvl
if lvl > 20 then
lvl = 20
end
minetest.after(0.8, function()
hud.swap_statbar(player, "hunger", "air")
hud.change_item(player, "hunger", {number = lvl, max = 20})
end)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
hunger.players[name] = nil
end)
-- for exhaustion
minetest.register_on_placenode(hunger.handle_node_actions)
minetest.register_on_dignode(hunger.handle_node_actions)
minetest.register_on_respawnplayer(function(player)
hunger.update_hunger(player, 20)
end)
end

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hunger = {}
hunger.players = {}
hunger.food = {}
HUNGER_TICK = 600 -- time in seconds after that 1 hunger point is taken
HUNGER_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
HUNGER_EXHAUST_MOVE = 1.5 -- exhaustion increased this value if player movement detected
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered
HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK
HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed
HUNGER_STARVE = 1 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK
HUNGER_STARVE_LVL = 3 -- level of staturation that causes starving
HUNGER_MAX = 30 -- maximum level of saturation
local modpath = minetest.get_modpath("hunger")
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/food.lua")
-- legacy functions
hud.item_eat = hunger.item_eat
hud.set_hunger = hunger.save
hud.get_hunger = hunger.load
hud.save_hunger = hunger.save
hud.load_hunger = hunger.load
-- Callbacks
if minetest.setting_getbool("enable_damage") then
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("hunger", 1)
local name = player:get_player_name()
hunger.players[name] = {}
hunger.players[name].lvl = hunger.read(player)
hunger.players[name].exhaus = 0
local lvl = hunger.players[name].lvl
if lvl > 20 then
lvl = 20
end
minetest.after(0.8, function()
hud.swap_statbar(player, "hunger", "air")
hud.change_item(player, "hunger", {number = lvl, max = 20})
end)
end)
-- for exhaustion
minetest.register_on_placenode(hunger.handle_node_actions)
minetest.register_on_dignode(hunger.handle_node_actions)
minetest.register_on_respawnplayer(function(player)
hunger.update_hunger(player, 20)
end)
end

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API documentation for the HUD bars mod 1.5.1
============================================
## Introduction
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
## Overview
To give you a *very* brief overview over this API, here is the basic workflow on how to add your own custom HUD bar:
* Create images for your HUD bar
* Call `hb.register_hudbar` to make the definition of the HUD bar known to this mod
* Call `hb.init_hudbar` for each player for which you want to use previously defined HUD bar
* Use `hb.change_hudbar` whenever you need to change the values of a HUD bar of a certain player
* If you need it: Use `hb.hide_hudbar` and `hb.unhide_hudbar` to hide or unhide HUD bars of a certain player
## The basic rules
In order to use this API, you should be aware of a few basic rules in order to understand it:
* A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%.
* The current value must always be equal to or smaller then the maximum
* Both current value and maximum must not be smaller than 0
* Both current value and maximum must be real numbers. So no NaN, infinity, etc.
* The HUD bar will be hidden if the maximum equals 0. This is intentional.
* The health and breath HUD bars are hardcoded.
These are soft rules, the HUD bars mod will not enforce all of these.
But this mod has been programmed under the assumption that these rules are followed, for integrity.
## Adding a HUD bar
To make a new HUD bar known to this mod, you need …
* … an image of size 2×16 for the bar
* … an icon of size 16×16 (optional)
* … to register it with `hb.register_hudbar`
### Bar image
The image for the bar will be repeated horizontally to denote the “value” of the HUD bar.
It **must** be of size 2×16.
If neccessary, the image will be split vertically in half, and only the left half of the image
is displayed. So the final HUD bar will always be displayed on a per-pixel basis.
The default bar images are single-colored, but you can use other styles as well, for instance,
a vertical gradient.
### Icon
A 16×16 image shown left of the HUD bar. This is optional.
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
and unhidden on a per-player basis.
Note this does not yet display the HUD bar.
The HUD bars will be displayed in a “first come, first serve” order. This API does not allow fow a custom order or a way to set it
manually in a reliable way. However, you can use the setting `hudbars_sorting` for this. See the advanced setting menu in Minetest
for more information.
#### Parameters
* `identifier`: A globally unique internal name for the HUD bar, will be used later to refer to it. Please only rely on alphanumeric characters for now. The identifiers “`health`” and “`breath`” are used internally for the built-in health and breath bar, respectively. Please do not use these names.
* `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white.
* `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short.
* `textures`: A table with the following fields:
* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
#### Return value
Always `nil`.
## Displaying a HUD bar
After a HUD bar has been registered, they are not yet displayed yet for any player. HUD bars must be
explicitly initialized on a per-player basis.
You probably want to do this in the `minetest.register_on_joinplayer`.
### `hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)`
This function initialzes and activates a previously registered HUD bar and assigns it to a
certain client/player. This has only to be done once per player and after that, you can change
the values using `hb.change_hudbar`.
However, if `start_hidden` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar
will initially be hidden, but the HUD elements are still sent to the client. Otherwise,
the HUD bar will be initially be shown to the player.
#### Parameters
* `player`: `ObjectRef` of the player to which the new HUD bar should be displayed to.
* `identifier`: The identifier of the HUD bar type, as specified in `hb.register_hudbar`.
* `start_value`: The initial current value of the HUD bar. This is optional, `default_start_value` of the registration function will be used, if this is `nil`.
* `start_max`: The initial maximum value of the HUD bar. This is optional, `default_start_max` of the registration function will be used, if this is `nil`
* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
#### Return value
Always `nil`.
## Modifying a HUD bar
After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis.
You use the function `hb.change_hudbar` for this.
### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)`
Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value`
and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need
to worry too much about the other parameters.
The following parameters are less important and provided for styling the HUD bar after registration (if
this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is
recommended to not change the style of a HUD bar too often as this can be distracting or confusing
for players.
`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be
`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this
function is a no-op.
This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API
(and thus, network traffic), when you only change the value and/or maximum value. In this case,
`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar
or the displayed string changed, so you do not have to worry about it. There is, however, no
such network optimization for the “styling” parameters, so keep this in mind.
#### Parameters
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
* `new_value`: The new current value of the HUD bar
* `new_max_value`: The new maximum value of the HUD bar
* `new_icon`: File name of the new icon
* `new_bgicon`: File name of the new background icon for the modern-style statbar
* `new_bar`: File name of the new bar segment image
* `new_label`: A new text label of the HUD bar. Note the format string still applies
* `new_text_color`: A 3-octet number defining the new color of the text.
#### Return value
Always `nil`.
## Hiding and unhiding a HUD bar
You can also hide custom HUD bars, meaning they will not be displayed for a certain player. You can still
use `hb.change_hudbar` on a hidden HUD bar, the new values will be correctly displayed after the HUD bar
has been unhidden. Both functions will only call `hud_change` if there has been an actual change to avoid
unneccessary traffic.
Note that the hidden state of a HUD bar will *not* be saved by this mod on server shutdown, so you may need
to write your own routines for this or by setting the correct value for `start_hidden` when calling
`hb.init_hudbar`.
### `hb.hide_hudbar(player, identifier)`
Hides the specified HUD bar from the screen of the specified player.
#### Parameters
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
#### Return value
Always `nil`.
### `hb.unhide_hudbar(player, identifier)`
Makes a previously hidden HUD bar visible again to a player.
#### Parameters
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
#### Return value
Always `nil`.
## Reading HUD bar information
It is also possible to read information about an active HUD bar.
### `hb.get_hudbar_state(player, identifier)`
Returns the current state of the active player's HUD bar.
#### Parameters
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
#### Return value
A table which holds information on the current state of the HUD bar. Note the table is a deep
copy of the internal HUD bar state, it is *not* a reference; the information hold by the table is
only true for the moment you called this function. The fields of this table are:
* `value`: Current value of HUD bar.
* `max`: Current maximum value of HUD bar.
* `hidden`: Boolean denoting whether the HUD bar is hidden.
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.

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# HUD bars
## Description
This mod changes the HUD of Minetest. It replaces the default health and breath
symbols by horizontal colored bars with text showing the number.
Furthermore, it enables other mods to add their own custom bars to the HUD,
this mod will place them accordingly.
**Important**: Keep in mind if running a server with this mod, that the custom
position should be displayed correctly on every screen size.
## Current version
The current version is 1.5.1.
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
standard.
## Settings
This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
Use the advanced settings menu in Minetest for detailed configuration.
## API
The API is used to add your own custom HUD bars.
Documentation for the API of this mod can be found in `API.md`.
## Legal
### License of source code
Author: Wuzzy (2015)
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
Translations:
* German: Wuzzy
* Portuguese: BrunoMine
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License (WTFPL), version 2, as published by Sam Hocevar.
### Licenses of textures
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
* `hudbars_icon_breath.png`—kaeza (WTFPL), modified by BlockMen, modified again by Wuzzy
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (WTFPL)
* `hudbars_bar_health.png`—Wuzzy (WTFPL)
* `hudbars_bar_breath.png`—Wuzzy (WTFPL)
* `hudbars_bar_background.png`—Wuzzy (WTFPL)
### License references
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
* [WTFPL](http://sam.zoy.org/wtfpl/COPYING)

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Note: This software uses semantic versioning,
as of version 2.0.0 of the standard <http://semver.org/>.
0.1.0
-----
- Initial release, forked from mod “Better HUD” [hud].
0.2.0
-----
- Add API documentation
0.3.0
-----
- Rename main table from “hud” to “hb” (affects function names!)
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
- Update API documentation and fix mistakes
- Use “hudbars.conf” instead of “hud.conf”
0.4.0
-----
- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
- start_hidden parameter now finally works
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
- Update documentation
- Lots of refactoring
- Health and breath bar now use API
1.0.0
-----
- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
- Copy-editing of API.md and README.txt
- Internal: Fix add_all weirdness
1.0.1
-----
- Fix race condition causing crash at start of server
1.0.2
-----
- Fix other HUD elements disappearing for rejoining players
- Remove pointless delays for initializing the HUD for new or rejoining players
1.0.3
-----
- Adjust default HUD bars position for Minetest 0.4.12
1.1.0
-----
- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes)
1.2.0
-----
- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order
- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars.
- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars
- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
- Various position-related HUD bar settings (see README.txt)
- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
1.2.1
-----
- Fix crash when enable_damage is changed in mid-game
1.3.0
-----
- Make all settings avaialbe in Minetest's advanced settings menu
- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
- Use Markdown syntax in readme file
- Fix some factual mistakes in readme file
- Add metadata: mod.conf, description.txt, screenshot.png
1.4.0
-----
- Allow to change HUD bar images and label after it has been registered
- Minor API.md correction
1.4.1
-----
- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
1.5.0
-----
- Portuguese translation by BrunoMine
1.5.1
-----
- Fix critical bug: Mod does not work with both intllib and mod security enabled
- Update screenshot to use new 3:2 aspect ratio

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intllib?

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Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.

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local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
hb = {}
hb.hudtables = {}
-- number of registered HUD bars
hb.hudbars_count = 0
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
hb.registered_slots = {}
hb.settings = {}
function hb.load_setting(sname, stype, defaultval, valid_values)
local sval
if stype == "string" then
sval = minetest.setting_get(sname)
elseif stype == "bool" then
sval = minetest.setting_getbool(sname)
elseif stype == "number" then
sval = tonumber(minetest.setting_get(sname))
end
if sval ~= nil then
if valid_values ~= nil then
local valid = false
for i=1,#valid_values do
if sval == valid_values[i] then
valid = true
end
end
if not valid then
minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").")
return defaultval
else
return sval
end
else
return sval
end
else
return defaultval
end
end
-- (hardcoded) default settings
hb.settings.max_bar_length = 160
hb.settings.statbar_length = 20
-- statbar positions
hb.settings.pos_left = {}
hb.settings.pos_right = {}
hb.settings.start_offset_left = {}
hb.settings.start_offset_right= {}
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
-- Misc. settings
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
local sorting = minetest.setting_get("hudbars_sorting")
if sorting ~= nil then
hb.settings.sorting = {}
hb.settings.sorting_reverse = {}
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
hb.settings.sorting[k] = tonumber(v)
hb.settings.sorting_reverse[tonumber(v)] = k
end
else
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
end
-- Table which contains all players with active default HUD bars (only for internal use)
hb.players = {}
function hb.value_to_barlength(value, max)
if max == 0 then
return 0
else
if hb.settings.bar_type == "progress_bar" then
local x
if value < 0 then x=-0.5 else x = 0.5 end
local ret = math.modf((value/max) * hb.settings.max_bar_length + x)
return ret
else
local x
if value < 0 then x=-0.5 else x = 0.5 end
local ret = math.modf((value/max) * hb.settings.statbar_length + x)
return ret
end
end
end
function hb.get_hudtable(identifier)
return hb.hudtables[identifier]
end
function hb.get_hudbar_position_index(identifier)
if hb.settings.sorting[identifier] ~= nil then
return hb.settings.sorting[identifier]
else
local i = 0
while true do
if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then
return i
end
i = i + 1
end
end
end
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
local hudtable = {}
local pos, offset
local index = math.floor(hb.get_hudbar_position_index(identifier))
hb.registered_slots[index] = true
if hb.settings.alignment_pattern == "stack_up" then
pos = hb.settings.pos_left
offset = {
x = hb.settings.start_offset_left.x,
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
}
elseif hb.settings.alignment_pattern == "stack_down" then
pos = hb.settings.pos_left
offset = {
x = hb.settings.start_offset_left.x,
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
}
else
if index % 2 == 0 then
pos = hb.settings.pos_left
offset = {
x = hb.settings.start_offset_left.x,
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
}
else
pos = hb.settings.pos_right
offset = {
x = hb.settings.start_offset_right.x,
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
}
end
end
if format_string == nil then
format_string = S("%s: %d/%d")
end
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
if start_value == nil then start_value = hudtable.default_start_value end
if start_max == nil then start_max = hudtable.default_start_max end
if start_hidden == nil then start_hidden = hudtable.default_start_hidden end
local ids = {}
local state = {}
local name = player:get_player_name()
local bgscale, iconscale, text, barnumber, bgiconnumber
if start_max == 0 or start_hidden then
bgscale = { x=0, y=0 }
else
bgscale = { x=1, y=1 }
end
if start_hidden then
iconscale = { x=0, y=0 }
barnumber = 0
bgiconnumber = 0
text = ""
else
iconscale = { x=1, y=1 }
barnumber = hb.value_to_barlength(start_value, start_max)
bgiconnumber = hb.settings.statbar_length
text = string.format(format_string, label, start_value, start_max)
end
if hb.settings.bar_type == "progress_bar" then
ids.bg = player:hud_add({
hud_elem_type = "image",
position = pos,
scale = bgscale,
text = "hudbars_bar_background.png",
alignment = {x=1,y=1},
offset = { x = offset.x - 1, y = offset.y - 1 },
})
if textures.icon ~= nil then
ids.icon = player:hud_add({
hud_elem_type = "image",
position = pos,
scale = iconscale,
text = textures.icon,
alignment = {x=-1,y=1},
offset = { x = offset.x - 3, y = offset.y },
})
end
elseif hb.settings.bar_type == "statbar_modern" then
if textures.bgicon ~= nil then
ids.bg = player:hud_add({
hud_elem_type = "statbar",
position = pos,
text = textures.bgicon,
number = bgiconnumber,
alignment = {x=-1,y=-1},
offset = { x = offset.x, y = offset.y },
})
end
end
local bar_image
if hb.settings.bar_type == "progress_bar" then
bar_image = textures.bar
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
bar_image = textures.icon
end
ids.bar = player:hud_add({
hud_elem_type = "statbar",
position = pos,
text = bar_image,
number = barnumber,
alignment = {x=-1,y=-1},
offset = offset,
})
if hb.settings.bar_type == "progress_bar" then
ids.text = player:hud_add({
hud_elem_type = "text",
position = pos,
text = text,
alignment = {x=1,y=1},
number = text_color,
direction = 0,
offset = { x = offset.x + 2, y = offset.y - 1},
})
end
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
state.hidden = start_hidden
state.value = start_value
state.max = start_max
state.text = text
state.barlength = hb.value_to_barlength(start_value, start_max)
local main_error_text =
"[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..". "
if start_max < start_value then
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!")
end
if start_max < 0 then
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!")
end
if start_value < 0 then
minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!")
end
hb.hudtables[identifier].hudids[name] = ids
hb.hudtables[identifier].hudstate[name] = state
end
hudtable.identifier = identifier
hudtable.format_string = format_string
hudtable.label = label
hudtable.hudids = {}
hudtable.hudstate = {}
hudtable.default_start_hidden = default_start_hidden
hudtable.default_start_value = default_start_value
hudtable.default_start_max = default_start_max
hb.hudbars_count= hb.hudbars_count + 1
hb.hudtables[identifier] = hudtable
end
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
local hudtable = hb.get_hudtable(identifier)
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
end
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
return
end
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
local value_changed, max_changed = false, false
if new_value ~= nil then
if new_value ~= hudtable.hudstate[name].value then
hudtable.hudstate[name].value = new_value
value_changed = true
end
else
new_value = hudtable.hudstate[name].value
end
if new_max_value ~= nil then
if new_max_value ~= hudtable.hudstate[name].max then
hudtable.hudstate[name].max = new_max_value
max_changed = true
end
else
new_max_value = hudtable.hudstate[name].max
end
if hb.settings.bar_type == "progress_bar" then
if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
end
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
end
if new_bar ~= nil then
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
end
if new_label ~= nil then
hudtable.label = new_label
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
player:hud_change(hudtable.hudids[name].text, "text", new_text)
end
if new_text_color ~= nil then
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
end
else
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
end
if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
end
end
local main_error_text =
"[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
if new_max_value < new_value then
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!")
end
if new_max_value < 0 then
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!")
end
if new_value < 0 then
minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
end
if hudtable.hudstate[name].hidden == false then
if max_changed and hb.settings.bar_type == "progress_bar" then
if hudtable.hudstate[name].max == 0 then
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
else
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
end
end
if value_changed or max_changed then
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
if new_barlength ~= hudtable.hudstate[name].barlength then
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
hudtable.hudstate[name].barlength = new_barlength
end
if hb.settings.bar_type == "progress_bar" then
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
if new_text ~= hudtable.hudstate[name].text then
player:hud_change(hudtable.hudids[name].text, "text", new_text)
hudtable.hudstate[name].text = new_text
end
end
end
end
end
function hb.hide_hudbar(player, identifier)
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if(hudtable.hudstate[name].hidden == false) then
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
end
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
player:hud_change(hudtable.hudids[name].text, "text", "")
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", 0)
end
player:hud_change(hudtable.hudids[name].bar, "number", 0)
hudtable.hudstate[name].hidden = true
end
end
function hb.unhide_hudbar(player, identifier)
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if(hudtable.hudstate[name].hidden) then
local value = hudtable.hudstate[name].value
local max = hudtable.hudstate[name].max
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
end
if hudtable.hudstate[name].max ~= 0 then
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
end
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
end
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
hudtable.hudstate[name].hidden = false
end
end
function hb.get_hudbar_state(player, identifier)
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
-- Do not forget to update this chunk of code in case the state changes
local copy = {
hidden = ref.hidden,
value = ref.value,
max = ref.max,
text = ref.text,
barlength = ref.barlength,
}
return copy
end
--register built-in HUD bars
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
end
local function hide_builtin(player)
local flags = player:hud_get_flags()
flags.healthbar = false
flags.breathbar = false
player:hud_set_flags(flags)
end
local function custom_hud(player)
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
local hide
if minetest.setting_getbool("enable_damage") then
hide = false
else
hide = true
end
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
local breath = player:get_breath()
local hide_breath
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
end
end
-- update built-in HUD bars
local function update_hud(player)
if minetest.setting_getbool("enable_damage") then
if hb.settings.forceload_default_hudbars then
hb.unhide_hudbar(player, "health")
end
--air
local breath = player:get_breath()
if breath == 11 and hb.settings.autohide_breath == true then
hb.hide_hudbar(player, "breath")
else
hb.unhide_hudbar(player, "breath")
hb.change_hudbar(player, "breath", math.min(breath, 10))
end
--health
hb.change_hudbar(player, "health", player:get_hp())
elseif hb.settings.forceload_default_hudbars then
hb.hide_hudbar(player, "health")
hb.hide_hudbar(player, "breath")
end
end
minetest.register_on_joinplayer(function(player)
hide_builtin(player)
custom_hud(player)
hb.players[player:get_player_name()] = player
end)
minetest.register_on_leaveplayer(function(player)
hb.players[player:get_player_name()] = nil
end)
local main_timer = 0
local timer = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > hb.settings.tick or timer > 4 then
if main_timer > hb.settings.tick then main_timer = 0 end
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
for _, player in pairs(hb.players) do
-- update all hud elements
update_hud(player)
end
end
end
if timer > 4 then timer = 0 end
end)

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@ -1,3 +0,0 @@
Health = Leben
Breath = Atem
%s: %d/%d = %s: %d/%d

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@ -1,5 +0,0 @@
Health = Saude
Breath = Folego
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
%s: %d/%d

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@ -1,5 +0,0 @@
Health
Breath
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
%s: %d/%d

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@ -1 +0,0 @@
name = hudbars

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@ -1,98 +0,0 @@
[Appearance]
# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
# available. You can choose between the default progress-bar-like bars and the good
# old statbars like you know from vanilla Minetest.
# These values are possible:
# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
# (current, maximum), and an icon. These bars usually convey the most
# information. This is the default and recommended value.
# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
# half-symbols. Those bars represent the vague ratio between
# the current value and the maximum value. 1 half-symbol stands for
# approximately 5% of the maximum value.
# - statbar_modern: Like the classic statbar, but also supports background images, this
# kind of statbar may be considered to be more user-friendly than the
# classic statbar. This bar type closely resembles the mod
# “Better HUD” [hud] by BlockMen.
hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
# after the breath has been filled up. Otherwise, the breath will always be displayed.
hudbars_autohide_breath (Automatically hide breath indicators) bool true
# This setting changes the way the HUD bars are ordered on the display. You can choose
# between a zig-zag pattern (default) or a vertically stacked pattern.
# The following values are allowed:
# - zigzag: Starting from the left bottom, the next is right from the first,
# the next is above the first, the next is right of the third, etc.
# - stack_up: The HUD bars are stacked vertically, going upwards.
# - stack_down: The HUD bars are stacked vertically, going downwards.
hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
# This setting allows you to specify the order of the HUD bars explicitly. If left empty
# (the default), the health and breath indicators come first, additional indicators
# may appear in any order. This setting is quite technical and normal users probably do not
# need to worry about it.
#
# Syntax:
# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
# refers to the identifier of a HUD bar and the value refers to the slot number of where the
# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
# the HUD bars will be displayed exactly depends on the alignment pattern being used.
# All HUD bars to which no order value has been applied will fill in all slots which have
# not been occupied by the HUD bars specified in this setting, the slots will be filled in
# from the lowest slot number.
# Note that the order of those remaining HUD bars is not fixed, it basically just boils
# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
# setting is entirely optional.
# The identifier for the health bar is “health” and the identifier for the breath bar is
# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
#
# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
# each other!
#
# Example: “breath=0, health=1”
# This makes the breath bar first and the health bar second, which is the opposite order
# of the default one.
hudbars_sorting (HUD bars order) string
[Positions and offsets]
# Horizontal (x) main position of the HUD bars over the entire screen.
# 0.0 is left-most, 1.0 is right-most.
# For the zig-zag alignment pattern, this is for the left HUD bars.
hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
# Vertical (y) main position of the HUD bars over the entire screen.
# 0.0 is top, 1.0 is bottom.
# For the zig-zag alignment pattern, this is for the left HUD bars.
hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
# Horizontal (x) main position of the right HUD bars over the entire screen.
# 0.0 is left-most, 1.0 is right-most.
# Only used for the zig-zag alignment pattern.
hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
# Vertical main position (y) of the right HUD bars over the entire screen.
# 0.0 is top, 1.0 is bottom.
# Only used for the zig-zag alignment pattern.
hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
# Precise x offset in pixels from the basic screen x position of the HUD bars.
# For the zig-zag alignment pattern, this is for the left HUD bars.
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
# Precise y offset in pixels from the basic screen y position of the HUD bars.
# For the zig-zag alignment pattern, this is for the left HUD bars.
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
# Only used for the zig-zag alignment pattern.
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
# Only used for the zig-zag alignment pattern.
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
# The vertical distance between two HUD bars, in pixels.
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
[Performance]
# The of seconds which need to pass before the server updates the default HUD bars
# (health and breath). Increase this number if you have a slow server or a slow network
# connection and experience performance problems.
hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0

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BIN
mods/hudbroken.zip Normal file

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@ -1,8 +1,12 @@
local player_hud = { };
local timer = 0;
local positionx = 0.97;
local positiony = 0.02;
--local positionx = 0.97;
--local positiony = 0.02;
local positionx = 0.39; --horz
local positiony = 0.886; --vert
local last_time = os.time()

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@ -29,7 +29,8 @@ minetest.register_on_joinplayer(function(player)
text = "sprint_stamina_icon.png",
number = 20,
alignment = {x=0,y=1},
offset = {x=-263, y=-110},
--offset = {x=-263, y=-110},
offset = {x=-122, y=-130},
}
)
end

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