mobs_mc/guardian_elder.lua
maikerumine f23e0a544d MERGED AMC -(https://github.com/22i/minecraft-voxel-blender-models)
#### Links [blender
models](https://github.com/22i/minecraft-voxel-blender-models),
[mobs_mc](https://github.com/maikerumine/mobs_mc), [how to recreate mobs
from textures with Blender and Gimp](http://imgur.com/a/Iqg88)

Minecraft mobs were remade in blender

Credits:
[toby109tt](https://github.com/tobyplowy) mapping fixes - better 2d
planes
2017-05-22 22:39:07 -04:00

99 lines
2.4 KiB
Lua

-- v1.1
--###################
--################### GUARDIAN ELDER
--###################
mobs:register_mob("mobs_mc:17guardian_elder", {
type = "animal",
passive = true,
runaway = true,
stepheight = 1.2,
hp_min = 30,
hp_max = 60,
armor = 150,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
rotate = -180,
visual = "mesh",
mesh = "guardian.b3d",
textures = {
{"guardian_elder.png"},
},
visual_size = {x=4, y=4},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
})
mobs:register_egg("mobs_mc:17guardian_elder", "Guardian Elder", "guardian_elder_inv.png", 0)
mobs:register_mob("mobs_mc:squid_mean", {
type = "monster",
passive = true,
hp_min = 10,
hp_max = 10,
armor = 100,
passive = false,
attack_type = "dogfight",
pathfinding = true,
view_range = 15,
walk_velocity = 2,
run_velocity = 4,
damage = 2,
group_attack = true,
-- Note: This collision box is pretty generous because they can't be rotated yet, but at least it not confusing for the player.
-- TODO: Make the hitbox smaller when Minetest supports rotation of collision boxes
collisionbox = {-1.5, 1.3, -1.5, 1.5, 2.3, 1.5},
visual = "mesh",
mesh = "mobs_squid.b3d",
textures = {
{"mobs_squid.png^[colorize:purple:80"}
},
sounds = {
damage = "mobs_mc_squid_hurt",
},
animation = {
stand_start = 1,
stand_end = 60,
walk_start = 1,
walk_end = 60,
run_start = 1,
run_end = 60,
},
drops = {
{name = "dye:black",
chance = 1,
min = 1,
max = 3,},
},
rotate = 180,
visual_size = {x=4.5, y=4.5},
makes_footstep_sound = false,
stepheight = 0.1,
fly = true,
fly_in = "default:water_source",
fall_speed = -3,
view_range = 8,
fall_damage = 1,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
--mobs:spawn_specific("mobs_mc:squid", l_spawn_in, l_spawn_near, l_min_light, l_max_light, 30, 5000, 2, -31000, l_max_height )
mobs:register_spawn("mobs_mc:squid_mean",
{"default:water_source"}, 20, -1, 5000, 2, -1000, true)
-- compatibility
mobs:alias_mob("mobs:squid", "mobs_mc:squid")
-- spawn eggs
mobs:register_egg("mobs_mc:squid_mean", "Spawn Mean Squid", "spawn_egg_squid.png")