mobs_mc/llama.lua
2017-06-27 16:29:01 -04:00

158 lines
3.7 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### LLAMA
--###################
mobs:register_mob("mobs_mc:llama", {
type = "animal",
hp_min = 15,
hp_max = 30,
passive = false,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
rotate = -180,
visual = "mesh",
mesh = "mobs_mc_llama.b3d",
textures = {{"mobs_mc_llama.png"},{"mobs_mc_llama_brown.png"},{"mobs_mc_llama_creamy.png"},{"mobs_mc_llama_white.png"},{"mobs_mc_llama_gray.png"}},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
runaway = true,
walk_velocity = 1,
run_velocity = 4.4,
floats = 1,
drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
},
drawtype = "front",
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
sounds = {
random = "mobs_sheep",
death = "mobs_sheep",
damage = "mobs_sheep",
distance = 16,
},
animation = {
speed_normal = 24,
stand_start = 0,
stand_end = 0,
walk_start = 0,
walk_end = 40,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
},
follow = mobs_mc.items.horse,
view_range = 16,
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 2 --swap due to -180 model
self.max_speed_reverse = 4 --swap due to -180 model
self.accel = 4
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 7.5, z = 0}
self.player_rotation = {x = 0, y = 180, z = 0}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 0.3, y = 0.3}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, mobs_mc.items.saddle)
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 1, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", mobs_mc.items.saddle) then
inv:add_item("main", mobs_mc.items.saddle)
else
minetest.add_item(clicker.getpos(), mobs_mc.items.saddle)
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", mobs_mc.items.saddle)
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})
--spawn
mobs:register_spawn("mobs_mc:llama", mobs_mc.spawn.savanna, minetest.LIGHT_MAX+1, 0, 15000, 1, 40)
-- spawn eggs
mobs:register_egg("mobs_mc:llama", "Llama", "mobs_mc_spawn_icon_llama.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Llama loaded")
end