mobs_mc/blaze.lua
2017-06-14 19:47:33 -04:00

167 lines
3.9 KiB
Lua

-- daufinsyd
-- My work is under the LGPL terms
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
-- blaze.lua partial copy of mobs_mc/ghast.lua
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### BLAZE
--###################
--[[
mobs:register_mob("mobs_mc:3blaze", {
type = "animal",
passive = true,
runaway = true,
stepheight = 1.2,
hp_min = 30,
hp_max = 60,
armor = 150,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
rotate = -180,
visual = "mesh",
mesh = "blaze.b3d",
textures = {
{"blaze.png"},
},
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 100,
walk_start = 0, walk_end = 100,
run_start = 0, run_end = 100,
},
})
mobs:register_egg("mobs_mc:3blaze", "Blaze", "blaze_inv.png", 0)
]]
mobs:register_mob("mobs_mc:blaze", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
rotate = -180,
visual = "mesh",
mesh = "blaze.b3d",
textures = {
{"blaze.png"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
random = "blaze_breath",
death = "blaze_died",
damage = "blaze_hurt1",
attack = "default_punch3",
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 6,
pathfinding = 1,
group_attack = true,
drops = {
{name = "mobs_mc:blaze_rod",
chance = 1,
min = 0,
max = 1,},
},
animation = {
stand_start = 1,
stand_end = 40,
walk_start = 1,
walk_end = 40,
run_start = 1,
run_end = 40,
shoot_start = 1,
shoot_end = 40,
},
drawtype = "front",
-- MC Wiki: 1 damage every half second
water_damage = 2,
lava_damage = 0,
fall_damage = 0,
light_damage = 0,
view_range = 16,
attack_type = "shoot",
arrow = "mobs_mc:blaze_fireball",
shoot_interval = 3.5,
passive = false,
jump = true,
jump_height = 4,
floats = 1,
fly = true,
jump_chance = 98,
fear_height = 120,
})
--mobs:register_spawn("mobs_mc:blaze", {"mcl_core:lava_flowing", "mcl_nether:netherrack","air"}, 30, -1, 5000, 1, -1000)
mobs:register_spawn("mobs_mc:blaze",
{"default:nitherbrick"}, 20, -1, 5000, 1, -1000, true)
-- Blaze fireball
mobs:register_arrow("mobs_mc:blaze_fireball", {
visual = "sprite",
visual_size = {x = 0.3, y = 0.3},
textures = {"mcl_fire_fire_charge.png"},
velocity = 12,
-- Direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
-- Node hit, make fire
hit_node = function(self, pos, node)
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
minetest.set_node(pos_above, {name="default:basic_flame"})
end
end
})
-- spawn eggs
--mobs:register_egg("mobs_mc:blaze", "Spawn Blaze", "spawn_egg_blaze.png")
mobs:register_egg("mobs_mc:blaze", "Blaze", "blaze_inv.png", 0)
minetest.register_craftitem("mobs_mc:blaze_rod", {
description = "Blaze Rod",
_doc_items_longdesc = "This is a crafting component dropped from dead blazes.",
wield_image = "mcl_mobitems_blaze_rod.png",
inventory_image = "mcl_mobitems_blaze_rod.png",
groups = { craftitem = 1 },
stack_max = 64,
})
minetest.register_craftitem("mobs_mc:blaze_powder", {
description = "Blaze Powder",
_doc_items_longdesc = "This item is mainly used for brewing potions and crafting.",
wield_image = "mcl_mobitems_blaze_powder.png",
inventory_image = "mcl_mobitems_blaze_powder.png",
groups = { brewitem = 1 },
stack_max = 64,
})
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Blaze loaded")
end