mobs_mc/horse.lua
2017-05-28 23:16:44 -04:00

209 lines
4.9 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### HORSE
--###################
--[[
mobs:register_mob("mobs_mc:52horse", {
type = "animal",
passive = true,
runaway = true,
stepheight = 1.2,
hp_min = 30,
hp_max = 60,
armor = 150,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
rotate = -180,
visual = "mesh",
mesh = "horse.b3d",
textures = {{"horse.png"},{"horse1.png"},{"horse2.png"},{"horse3.png"},{"horse4.png"},{"horse5.png"},{"horse6.png"}},
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
})
mobs:register_egg("mobs_mc:52horse", "Horse", "horse_inv.png", 0)
]]
-- Horse
mobs:register_mob("mobs_mc:horse", {
type = "animal",
visual = "mesh",
--visual_size = {x = 1.20, y = 1.20},
--mesh = "mobs_horse.x",
mesh = "horse.b3d",
visual_size = {x=3, y=3},
rotate = -180,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
textures = {
{"horse.png"},
{"horse1.png"},
{"horse2.png"},
{"horse3.png"},
{"horse4.png"},
{"horse5.png"},
{"horse6.png"}
},
fear_height = 3,
runaway = true,
fly = false,
walk_chance = 60,
view_range = 5,
follow = {"default:apple"},
passive = true,
hp_min = 22,
hp_max = 36,
armor = 100,
lava_damage = 5,
fall_damage = 5,
water_damage = 1,
makes_footstep_sound = true,
drops = {
{name = "mobs:leather",
chance = 1,
min = 0,
max = 2,},
},
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 2 --swap due to -180 model
self.max_speed_reverse = 7 --swap due to -180 model
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 7.5, z = 0}
self.player_rotation = {x = 0, y = 180, z = 0}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 0.3, y = 0.3}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})
--===========================
--Spawn Function
mobs:register_spawn("mobs_mc:horse", {"default:dirt_with_dry_grass","es:strange_grass","es:aiden_grass", "default:desert_sand"}, 20, 12, 21000, 1, 12)
-- compatibility
mobs:alias_mob("mobs:horse", "mobs_mc:horse")
mobs:alias_mob("mobs_mc:horse1", "mobs_mc:horse")
mobs:alias_mob("mobs_mc:horse2", "mobs_mc:horse")
mobs:alias_mob("mobs_mc:horse3", "mobs_mc:horse")
mobs:alias_mob("mobs_mc:horse4", "mobs_mc:horse")
mobs:alias_mob("mobs_mc:horse5", "mobs_mc:horse")
mobs:alias_mob("mobs_mc:horse6", "mobs_mc:horse")
-- spawn eggs
mobs:register_egg("mobs_mc:horse", "Horse", "horse_inv.png", 0)
--bits and bobs
minetest.register_craftitem(":mobs:saddle", {
description = "Saddle",
inventory_image = "saddle.png",
})
minetest.register_craft({
output = "mobs:saddle",
recipe = {
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"farming:string", "", "farming:string"},
{"default:steel_ingot", "", "default:steel_ingot"}
},
})
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Horse loaded")
end