300 lines
7.6 KiB
Lua
300 lines
7.6 KiB
Lua
--MCmobs v0.2
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### SHEEP
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--###################
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--[[
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mobs:register_mob("mobs_mc:24sheep", {
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type = "animal",
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passive = true,
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runaway = true,
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stepheight = 1.2,
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hp_min = 30,
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hp_max = 60,
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armor = 150,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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--rotate = -180, --No michael jackson!
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visual = "mesh",
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mesh = "sheep.b3d",
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textures = {
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{"sheep.png"},
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},
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gotten_texture = {"sheeps.png"},
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gotten_mesh = "sheeps.b3d",
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visual_size = {x=3, y=3},
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walk_velocity = 0.6,
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run_velocity = 2,
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jump = true,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 40, stand_end = 80,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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})
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mobs:register_egg("mobs_mc:24sheep", "Sheep", "sheep_inv.png", 0)
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]]
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local colors = {
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-- dyecolor = { woolcolor, textures }
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white = { "white", { "mobs_mc_sheep_white.png" } },
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brown = { "brown", { "mobs_mc_sheep_brown.png" } },
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grey = { "silver", { "mobs_mc_sheep_grey.png" } },
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dark_grey = { "grey", { "mobs_mc_sheep_dark_grey.png" } },
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blue = { "blue", { "mobs_mc_sheep_blue.png" } },
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dark_green = { "green", { "mobs_mc_sheep_dark_green.png" } },
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green = { "lime", { "mobs_mc_sheep_green.png" } },
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violet = { "purple", { "mobs_mc_sheep_violet.png" } },
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pink = { "pink", { "mobs_mc_sheep_pink.png" } },
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yellow = { "yellow", { "mobs_mc_sheep_yellow.png" } },
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orange = { "orange", { "mobs_mc_sheep_orange.png" } },
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red = { "red", { "mobs_mc_sheep_red.png" } },
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cyan = { "cyan", { "mobs_mc_sheep_cyan.png" } },
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magenta = { "magenta", { "mobs_mc_sheep_magenta.png" } },
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black = { "black", { "mobs_mc_sheep_black.png" } },
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}
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if minetest.get_modpath("mcl_wool") ~= nil then
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colors["lightblue"] = { "light_blue", { "mobs_mc_sheep_light_blue.png" } }
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end
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--mcsheep
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mobs:register_mob("mobs_mc:sheep", {
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type = "animal",
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hp_min = 8,
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hp_max = 8,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
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visual = "mesh",
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visual_size = {x=0.65, y=0.65},
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--mesh = "sheep.b3d",
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mesh = "mobs_sheep.x",
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textures = {
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{"mobs_sheep_white.png"},--was sheep
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},
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--gotten_texture = {"sheeps.png"},
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--gotten_mesh = "sheeps.b3d",
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--visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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walk_velocity = 1,
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--[[
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drops = {
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{name = "mobs:mutton_raw",
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chance = 1,
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min = 1,
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max = 2,},
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{name = "wool:white",
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chance = 1,
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min = 1,
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max = 1,},
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},
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]]
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 3,
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sounds = {
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random = "Sheep3",
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death = "Sheep3",
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damage = "Sheep3",
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},
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animation = {
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speed_normal = 24,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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hurt_start = 118,
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hurt_end = 154,
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death_start = 154,
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death_end = 179,
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eat_start = 49,
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eat_end = 78,
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look_start = 78,
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look_end = 108,
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},
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follow = "farming:wheat",
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view_range = 12,
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replace_rate = 10,
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replace_what = "default:dirt_with_grass",
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replace_with = "default:dirt",
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--Wuzzy code for color keep
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do_custom = function(self)
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if not self.initial_color_set then
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local r = math.random(0,100000)
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local textures
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if r <= 81836 then
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-- 81.836%
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self.color = colors["white"][1]
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textures = colors["white"][2]
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self.base_texture = colors["white"][2]
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elseif r <= 81836 + 5000 then
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-- 5%
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self.color = colors["grey"][1]
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textures = colors["grey"][2]
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self.base_texture = colors["grey"][2]
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elseif r <= 81836 + 5000 + 5000 then
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-- 5%
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self.color = colors["dark_grey"][1]
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textures = colors["dark_grey"][2]
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self.base_texture = colors["dark_grey"][2]
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elseif r <= 81836 + 5000 + 5000 + 5000 then
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-- 5%
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self.color = colors["black"][1]
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textures = colors["black"][2]
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self.base_texture = colors["black"][2]
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elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then
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-- 3%
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self.color = colors["brown"][1]
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textures = colors["brown"][2]
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self.base_texture = colors["brown"][2]
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else
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-- 0.164%
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self.color = colors["pink"][1]
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textures = colors["pink"][2]
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self.base_texture = colors["pink"][2]
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end
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self.textures = { textures },
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self.object:set_properties({ textures = textures })
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self.drops = {
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{name = "mobs:mutton_raw",
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chance = 1,
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min = 1,
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max = 2,},
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{name = "wool:"..self.color,
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chance = 1,
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min = 1,
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max = 1,},
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}
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self.initial_color_set = true
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end
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end,
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "farming:wheat" then
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if not self.tamed then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.tamed = true
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elseif self.gotten then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.food = (self.food or 0) + 1
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if self.food >= 4 then
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self.food = 0
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self.gotten = false
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self.object:set_properties({
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textures = {"mobs_mc_sheep_"..pname..".png"}, --was sheep.png
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})
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self.base_texture = {"mobs_mc_sheep_"..pname..".png"}
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end
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end
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return
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end
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if item:get_name() == "mobs:shears" and not self.gotten then
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self.gotten = true
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local pos = self.object:getpos()
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minetest.sound_play("shears", {pos = pos})
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pos.y = pos.y + 0.5
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if not self.color then
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minetest.add_item(pos, ItemStack("wool:white "..math.random(1,3)))
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else
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minetest.add_item(pos, ItemStack("wool:"..self.color.." "..math.random(1,3)))
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end
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self.object:set_properties({
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textures = {"mobs_mc_sheep_sheared.png"},
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--textures = {"sheeps.png"},
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--mesh = "sheeps.b3d",
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})
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self.base_texture = {"mobs_mc_sheep_sheared.png"}
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if not minetest.setting_getbool("creative_mode") then
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item:add_wear(300)
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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end
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self.drops = {
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{name = "mobs:mutton_raw",
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chance = 1,
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min = 1,
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max = 2,},
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}
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end
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if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.gotten then
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minetest.log("verbose", "[mobs_mc] " ..item:get_name() .. " " .. minetest.get_item_group(item:get_name(), "dye"))
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local name = item:get_name()
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local pname = name:split(":")[2]
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if colors[pname] then
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self.object:set_properties({
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textures = {"mobs_mc_sheep_"..pname..".png"},
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--mesh = "sheeps.b3d",
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})
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self.base_texture = {"mobs_mc_sheep_"..pname..".png"}
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self.color = pname
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self.drops = {
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{name = "mobs:mutton_raw",
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chance = 1,
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min = 1,
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max = 2,},
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{name = "wool:"..self.color,
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chance = 1,
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min = 1,
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max = 1,},
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}
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end
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end
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end,
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})
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mobs:register_spawn("mobs_mc:sheep", {"default:dirt_with_grass"}, 20, 12, 15000, 3, 31000)
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--mutton
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minetest.register_craftitem(":mobs:mutton_raw", {
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description = "Raw Mutton",
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inventory_image = "mcl_mobitems_mutton_raw.png",
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on_use = minetest.item_eat(4),
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})
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minetest.register_craftitem(":mobs:mutton_cooked", {
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description = "Cooked Mutton",
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inventory_image = "mcl_mobitems_mutton_cooked.png",
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on_use = minetest.item_eat(8),
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:mutton_cooked",
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recipe = "mobs:mutton_raw",
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cooktime = 5,
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})
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--[[
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-- compatibility
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mobs:alias_mob("mobs:sheep", "mobs_mc:sheep")
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]]
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mobs:alias_mob("mobs_animal:sheep", "mobs_mc:sheep")
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-- spawn eggs
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--mobs:register_egg("mobs_mc:sheep", "Sheep", "spawn_egg_sheep.png")
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mobs:register_egg("mobs_mc:sheep", "Sheep", "mobs_mc_spawn_icon_sheep.png", 0)
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if minetest.setting_get("log_mods") then
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minetest.log("action", "MC Sheep loaded")
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end
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