mobs_mc/villager_evoker.lua

138 lines
4.9 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### EVOKER
--###################
local pr = PseudoRandom(os.time()*666)
mobs:register_mob("mobs_mc:evoker", {
type = "monster",
physical = true,
pathfinding = 1,
hp_min = 35,
hp_max = 75,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
rotate = -180,
visual = "mesh",
mesh = "evoker.b3d",
textures = {
{"evoker.png"},
--{"evoker1.png"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
damage = 2,
walk_velocity = 0.2,
run_velocity = 1.4,
damage = 1,
group_attack = true,
attack_type = "dogfight",
-- Summon vexes
custom_attack = function(self, to_attack)
local r = pr:next(2,4)
local basepos = self.object:getpos()
basepos.y = basepos.y + 1
for i=1, r do
local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
local vex = minetest.add_entity(spawnpos, "mobs_mc:vex")
local ent = vex:get_luaentity()
-- Mark vexes as summoned and start their life clock (they take damage it reaches 0)
ent._summoned = true
ent._lifetimer = pr:next(33, 108)
end
end,
shoot_interval = 15,
passive = false,
drops = {
{name = mobs_mc.items.emerald,
chance = 1,
min = 0,
max = 1,},
{name = mobs_mc.items.totem,
chance = 1,
min = 1,
max = 1,},
},
armor = 90,
sounds = {
random = "Villagerdead",
death = "Villagerdead",
damage = "mese_dragon",
attack = "zombiedeath",
},
animation = {
speed_normal = 25,
speed_run = 25,
stand_start = 40,
stand_end = 59,
speed_stand = 5,
walk_start = 0,
walk_end = 40,
--speed_walk = 50,
shoot_start = 60,
shoot_end = 80,
die_start = 80,
die_end = 130,
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
view_range = 13,
fear_height = 2,
})
--[[
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
These functions register a spawn algorithm for the mob. Without this function the call the mobs won't spawn.
'name' is the name of the animal/monster
'nodes' is a list of nodenames on that the animal/monster can spawn on top of
'neighbors' is a list of nodenames on that the animal/monster will spawn beside (default is {"air"} for mobs:register_spawn)
'max_light' is the maximum of light
'min_light' is the minimum of light
'interval' is same as in register_abm() (default is 30 for mobs:register_spawn)
'chance' is same as in register_abm()
'active_object_count' mob is only spawned if active_object_count_wider of ABM is <= this
'min_height' is the minimum height the mob can spawn
'max_height' is the maximum height the mob can spawn
'day_toggle' true for day spawning, false for night or nil for anytime
'on_spawn' is a custom function which runs after mob has spawned and gives self and pos values.]]
--mobs:register_spawn("mobs_mc:evoker", {"mg_villages:road"}, 20, 8, 500, 2, 31000)
--mobs:spawn_specific("mobs_mc:evoker", {"default:acacia_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150)
--mobs:spawn_specific("mobs_mc:evoker", {"default:aspen_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150)
--mobs:spawn_specific("mobs_mc:evoker", {"default:tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150)
--mobs:spawn_specific("mobs_mc:evoker", {"default:jungletree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150)
--mobs:spawn_specific("mobs_mc:evoker", {"default:pine_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150)
mobs:spawn_specific("mobs_mc:evoker", {"default:acacia_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150,false)
mobs:spawn_specific("mobs_mc:evoker", {"default:aspen_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150,false)
mobs:spawn_specific("mobs_mc:evoker", {"default:tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150,false)
mobs:spawn_specific("mobs_mc:evoker", {"default:jungletree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150,false)
mobs:spawn_specific("mobs_mc:evoker", {"default:pine_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150,false)
--mg_villages:torch
mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_junglewood"}, {"air"}, 0, 20, 30, 3000, 1, -31000, 150, false)
mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_acacia_wood"}, {"air"}, 0, 20, 30, 3000, 1, -31000, 150, false)
mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_pine_wood"}, {"air"}, 0, 20, 30, 3000, 1, -31000, 150, false)
mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_aspen_wood"}, {"air"}, 0, 20, 30, 3000, 1, -31000, 150, false)
-- spawn eggs
mobs:register_egg("mobs_mc:evoker", "Evoker", "evoker_inv.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Evoker loaded")
end