147 lines
3.0 KiB
Lua
147 lines
3.0 KiB
Lua
--MCmobs v0.2
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### WITCH
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--###################
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--[[
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mobs:register_mob("mobs_mc:62witch", {
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type = "animal",
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passive = true,
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runaway = true,
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stepheight = 1.2,
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hp_min = 30,
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hp_max = 60,
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armor = 150,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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rotate = -180,
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visual = "mesh",
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mesh = "witch.b3d",
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textures = {
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{"witch.png"},
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},
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visual_size = {x=3, y=3},
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walk_velocity = 0.6,
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run_velocity = 2,
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jump = true,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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})
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]]
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mobs:register_mob("mobs_mc:witch", {
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type = "monster",
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hp_min = 26,
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hp_max = 26,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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rotate = -180,
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visual = "mesh",
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mesh = "witch.b3d",
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textures = {
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{"witch.png"},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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damage = 2,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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pathfinding = 2,
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group_attack = true,
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attack_type = "dogshoot",
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arrow = "mobs:potion_arrow",
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shoot_interval = 2.5,
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shoot_offset = 1,
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--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
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--'dogshoot_count_max' number of seconds before switching above modes.
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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drops = {
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{name = "default:apple",
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chance = 10,
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min = 1,
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max = 2,},
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},
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sounds = {
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random = "Villager1",
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death = "Villagerdead",
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damage = "Villagerhurt1",
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},
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animation = {
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speed_normal = 30,
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speed_run = 60,
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stand_start = 0,
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stand_end = 0,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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hurt_start = 85,
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hurt_end = 115,
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death_start = 117,
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death_end = 145,
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shoot_start = 50,
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shoot_end = 82,
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},
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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view_range = 16,
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fear_height = 5,
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})
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-- fireball (weapon)
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mobs:register_arrow(":mobs:potion_arrow", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"vessels_glass_bottle.png"},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
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--mobs:explosion(pos, 1, 1, 0)
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end
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})
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mobs:register_spawn("mobs_mc:witch", {"default:dirt_with_rainforest_litter"}, 20, 8, 9500, 2, 31000)
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-- compatibility
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-- spawn eggs
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--mobs:register_egg("mobs_mc:witch", "Villager", "spawn_egg_villager.png")
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mobs:register_egg("mobs_mc:witch", "Witch", "witch_inv.png", 0)
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if minetest.setting_get("log_mods") then
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minetest.log("action", "MC mobs loaded")
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end
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