mobs_mc/zombie.lua
maikerumine 34c4bcbf46 d
2017-06-21 00:20:06 -04:00

145 lines
3.9 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### ZOMBIE
--###################
local zombie = {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
--collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.9, 0.5},
--rotate = -180,
visual = "mesh",
--mesh = "zombie.b3d", new
mesh = "mobs_zombie.x",
textures = {
--{"zombie.png"},
{"mobs_zombie.png"},
},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
sounds = {
random = "zombie1",
death = "zombiedeath",
damage = "zombiehurt1",
attack = "default_punch3",
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 3,
fear_height = 8,
pathfinding = 1,
jump = true,
--jump_height = 3,
group_attack = true,
drops = {
{name = "mobs:rotten_flesh",
chance = 1,
min = 0,
max = 2,},
{name = "default:iron_ingot",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "farming:carrot",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "farming:potato",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
drawtype = "front",
lava_damage = 5,
-- TODO: Burn mob only when in direct sunlight
light_damage = 2,
view_range = 17,
attack_type = "dogfight",
}
mobs:register_mob("mobs_mc:zombie", zombie)
-- Baby zombie.
-- A smaller and more dangerous variant of the zombie
local baby_zombie = table.copy(zombie)
baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
baby_zombie.visual_size = {x=0.5, y=0.5}
baby_zombie.walk_velocity = 1.2
baby_zombie.run_velocity = 2.4
baby_zombie.light_damage = 0
mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
-- Husk.
-- Desert variant of the zombie
local husk = table.copy(zombie)
husk.textures = {{"mobs_mc_husk.png"}}
husk.light_damage = 0
husk.water_damage = 3
-- TODO: Husks avoid water
mobs:register_mob("mobs_mc:husk", husk)
-- Baby husk.
-- A smaller and more dangerous variant of the husk
local baby_husk = table.copy(husk)
baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
baby_husk.visual_size = {x=0.5, y=0.5}
baby_husk.walk_velocity = 1.2
baby_husk.run_velocity = 2.4
mobs:register_mob("mobs_mc:baby_husk", baby_husk)
-- Spawning
mobs:register_spawn("mobs_mc:zombie", {"default:dirt_with_grass", "default:dirt_with_dry_grass","default:stone","default:dirt","default:coarse_dirt", "default:sand"}, 7, -1, 8000, 4, 31000)
-- Baby zombie is 20 times less likely than regular zombies
mobs:register_spawn("mobs_mc:baby_zombie", {"default:dirt_with_grass", "default:dirt_with_dry_grass","default:stone","default:dirt","default:coarse_dirt", "default:sand"}, 7, -1, 100000, 4, 31000)
mobs:register_spawn("mobs_mc:husk", {"default:sand", "default:redsand", "default:sandstone", "default:redsandstone"}, 7, -1, 8090, 4, 31000)
mobs:register_spawn("mobs_mc:baby_husk", {"default:sand", "default:redsand", "default:sandstone", "default:redsandstone"}, 7, -1, 100000, 4, 31000)
-- Compatibility
mobs:alias_mob("mobs:zombie", "mobs_mc:zombie")
-- Spawn eggs
mobs:register_egg("mobs_mc:zombie", "Spawn Zombie", "spawn_egg_zombie.png")
mobs:register_egg("mobs_mc:baby_zombie", "Spawn Baby Zombie", "spawn_egg_baby_zombie.png") -- TODO: To be removed
mobs:register_egg("mobs_mc:husk", "Spawn Husk", "spawn_egg_husk.png") -- TODO: To be removed
mobs:register_egg("mobs_mc:baby_husk", "Spawn Baby Husk", "spawn_egg_baby_husk.png") -- TODO: To be removed
mobs:register_egg("mobs_mc:zombie", "Zombie", "zombie_inv.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Zombie loaded")
end