145 lines
3.9 KiB
Lua
145 lines
3.9 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### ZOMBIE
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--###################
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local zombie = {
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type = "monster",
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hp_min = 20,
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hp_max = 20,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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--collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.9, 0.5},
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--rotate = -180,
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visual = "mesh",
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--mesh = "zombie.b3d", new
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mesh = "mobs_zombie.x",
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textures = {
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--{"zombie.png"},
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{"mobs_zombie.png"},
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},
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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sounds = {
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random = "zombie1",
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death = "zombiedeath",
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damage = "zombiehurt1",
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attack = "default_punch3",
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},
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walk_velocity = .8,
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run_velocity = 1.6,
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damage = 3,
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fear_height = 8,
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pathfinding = 1,
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jump = true,
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--jump_height = 3,
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group_attack = true,
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drops = {
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{name = "mobs:rotten_flesh",
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chance = 1,
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min = 0,
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max = 2,},
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{name = "default:iron_ingot",
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-- approximation to 8.5%
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chance = 11,
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min = 1,
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max = 1,},
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{name = "farming:carrot",
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-- approximation to 8.5%
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chance = 11,
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min = 1,
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max = 1,},
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{name = "farming:potato",
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-- approximation to 8.5%
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chance = 11,
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min = 1,
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max = 1,},
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},
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animation = {
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speed_normal = 24,
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speed_run = 48,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 47,
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run_start = 48,
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run_end = 62,
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hurt_start = 64,
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hurt_end = 86,
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death_start = 88,
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death_end = 118,
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},
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drawtype = "front",
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lava_damage = 5,
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-- TODO: Burn mob only when in direct sunlight
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light_damage = 2,
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view_range = 17,
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attack_type = "dogfight",
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}
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mobs:register_mob("mobs_mc:zombie", zombie)
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-- Baby zombie.
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-- A smaller and more dangerous variant of the zombie
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local baby_zombie = table.copy(zombie)
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baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_zombie.visual_size = {x=0.5, y=0.5}
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baby_zombie.walk_velocity = 1.2
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baby_zombie.run_velocity = 2.4
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baby_zombie.light_damage = 0
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mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
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-- Husk.
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-- Desert variant of the zombie
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local husk = table.copy(zombie)
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husk.textures = {{"mobs_mc_husk.png"}}
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husk.light_damage = 0
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husk.water_damage = 3
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-- TODO: Husks avoid water
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mobs:register_mob("mobs_mc:husk", husk)
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-- Baby husk.
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-- A smaller and more dangerous variant of the husk
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local baby_husk = table.copy(husk)
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baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_husk.visual_size = {x=0.5, y=0.5}
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baby_husk.walk_velocity = 1.2
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baby_husk.run_velocity = 2.4
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mobs:register_mob("mobs_mc:baby_husk", baby_husk)
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-- Spawning
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mobs:register_spawn("mobs_mc:zombie", {"default:dirt_with_grass", "default:dirt_with_dry_grass","default:stone","default:dirt","default:coarse_dirt", "default:sand"}, 7, -1, 8000, 4, 31000)
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-- Baby zombie is 20 times less likely than regular zombies
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mobs:register_spawn("mobs_mc:baby_zombie", {"default:dirt_with_grass", "default:dirt_with_dry_grass","default:stone","default:dirt","default:coarse_dirt", "default:sand"}, 7, -1, 100000, 4, 31000)
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mobs:register_spawn("mobs_mc:husk", {"default:sand", "default:redsand", "default:sandstone", "default:redsandstone"}, 7, -1, 8090, 4, 31000)
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mobs:register_spawn("mobs_mc:baby_husk", {"default:sand", "default:redsand", "default:sandstone", "default:redsandstone"}, 7, -1, 100000, 4, 31000)
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-- Compatibility
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mobs:alias_mob("mobs:zombie", "mobs_mc:zombie")
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-- Spawn eggs
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mobs:register_egg("mobs_mc:zombie", "Spawn Zombie", "spawn_egg_zombie.png")
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mobs:register_egg("mobs_mc:baby_zombie", "Spawn Baby Zombie", "spawn_egg_baby_zombie.png") -- TODO: To be removed
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mobs:register_egg("mobs_mc:husk", "Spawn Husk", "spawn_egg_husk.png") -- TODO: To be removed
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mobs:register_egg("mobs_mc:baby_husk", "Spawn Baby Husk", "spawn_egg_baby_husk.png") -- TODO: To be removed
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mobs:register_egg("mobs_mc:zombie", "Zombie", "zombie_inv.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Zombie loaded")
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end
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