mobs_mc/rabbit.lua
2017-06-16 17:19:48 +02:00

228 lines
6.4 KiB
Lua

--License for code WTFPL and otherwise stated in readmes
local rabbit = {
type = "animal",
passive = true,
reach = 2,
hp_min = 3,
hp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
rotate = -180,
visual = "mesh",
mesh = "rabbit.b3d",
textures = {
{"mobs_mc_rabbit_brown.png"},
{"mobs_mc_rabbit_gold.png"},
{"mobs_mc_rabbit_white.png"},
{"mobs_mc_rabbit_white_splotched.png"},
{"mobs_mc_rabbit_salt.png"},
{"mobs_mc_rabbit_black.png"},
},
visual_size = {x=1.5, y=1.5},
sounds = {},
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
floats = 1,
runaway = true,
jump = true,
drops = {
{name = "mobs_mc:rabbit_raw", chance = 1, min = 0, max = 1},
{name = "mobs_mc:rabbit_hide", chance = 1, min = 0, max = 1},
},
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
-- Follow (yellow) dangelions, carrots and golden carrots
follow = {
"flowers:dandelion_yellow", -- Minetest Game
"farming:carrot", "farming:carrot_gold", -- Farming Redo
"farming_plus:carrot_item", -- Farming Plus
},
view_range = 8,
-- Eat carrots and reduce their growth stage by 1
replace_rate = 10,
replace_what = {
-- Farming Redo carrots
{"farming:carrot_8", "farming:carrot_7", 0},
{"farming:carrot_7", "farming:carrot_6", 0},
{"farming:carrot_6", "farming:carrot_5", 0},
{"farming:carrot_5", "farming:carrot_4", 0},
{"farming:carrot_4", "farming:carrot_3", 0},
{"farming:carrot_3", "farming:carrot_2", 0},
{"farming:carrot_2", "farming:carrot_1", 0},
{"farming:carrot_1", "air", 0},
-- Farming Plus carrots
{"farming_plus:carrot", "farming_plus:carrot_7", 0},
{"farming_plus:carrot_6", "farming_plus:carrot_5", 0},
{"farming_plus:carrot_5", "farming_plus:carrot_4", 0},
{"farming_plus:carrot_4", "farming_plus:carrot_3", 0},
{"farming_plus:carrot_3", "farming_plus:carrot_2", 0},
{"farming_plus:carrot_2", "farming_plus:carrot_1", 0},
{"farming_plus:carrot_1", "air", 0},
},
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, true, true) then
return
end
mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
end,
do_custom = function(self)
-- Easter egg: Change texture if rabbit is named “Toast”
if self.nametag == "Toast" and not self._has_toast_texture then
self._original_rabbit_texture = self.base_texture
self.base_texture = { "mobs_mc_rabbit_toast.png" }
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = true
elseif self.nametag ~= "Toast" and self._has_toast_texture then
self.base_texture = self._original_rabbit_texture
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = false
end
end,
}
mobs:register_mob("mobs_mc:rabbit", rabbit)
-- The killer bunny (Only with spawn egg)
local killer_bunny = table.copy(rabbit)
killer_bunny.type = "monster"
killer_bunny.attack_type = "dogfight"
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
killer_bunny.damage = 8
killer_bunny.passive = false
-- 8 armor points
killer_bunny.armor = 50
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
killer_bunny.view_range = 16
killer_bunny.replace_rate = nil
killer_bunny.replace_what = nil
killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = "The Killer Bunny"
self._killer_bunny_nametag_set = true
end
end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location
local spawn = {
name = "mobs_mc:rabbit",
chance = 15000,
active_object_count = 99,
min_light = 0,
max_light = minetest.LIGHT_MAX,
}
local spawn_desert = table.copy(spawn)
spawn_desert.nodes = {"default:sand", "default:desert_sand"}
on_spawn = function(self, pos)
local ent = self:get_luaentity()
texture = "mobs_mc_rabbit_gold.png"
ent.base_texture = { "mobs_mc_rabbit_gold.png" }
self:set_properties({textures = ent.base_texture})
end
mobs:spawn(spawn_desert)
local spawn_snow = table.copy(spawn)
spawn_snow.nodes = {"default:dirt_with_snow", "default:snow"}
spawn_snow.on_spawn = function(self, pos)
local ent = self:get_luaentity()
local texture
local r = math.random(1, 100)
-- 80% white fur
if r <= 80 then
texture = "mobs_mc_rabbit_white.png"
-- 20% black and white fur
else
texture = "mobs_mc_rabbit_white_splotched.png"
end
ent.base_texture = { texture }
self:set_properties({textures = ent.base_texture})
end
mobs:spawn(spawn_snow)
local spawn_grass = table.copy(spawn)
spawn_grass.nodes = {"default:dirt_with_grass", "ethereal:prairie_dirt"}
spawn_grass.on_spawn = function(self, pos)
local ent = self:get_luaentity()
local texture
local r = math.random(1, 100)
-- 50% brown fur
if r <= 50 then
texture = "mobs_mc_rabbit_brown.png"
-- 40% salt fur
elseif r <= 90 then
texture = "mobs_mc_rabbit_salt.png"
-- 10% black fur
else
texture = "mobs_mc_rabbit_black.png"
end
ent.base_texture = { texture }
self:set_properties({textures = ent.base_texture})
end
mobs:spawn(spawn_grass)
-- Spawn egg
mobs:register_egg("mobs_mc:rabbit", "Rabbit", "rabbit_inv.png", 0)
-- Note: This spawn egg does not exist in Minecraft
mobs:register_egg("mobs_mc:killer_bunny", "Killer Bunny", "rabbit_inv.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image
-- Items
minetest.register_craftitem("mobs_mc:rabbit_raw", {
description = "Raw Rabbit",
inventory_image = "mcl_mobitems_rabbit_raw.png",
on_use = minetest.item_eat(3),
})
minetest.register_craftitem("mobs_mc:rabbit_cooked", {
description = "Cooked Rabbit",
inventory_image = "mcl_mobitems_rabbit_cooked.png",
on_use = minetest.item_eat(5),
})
minetest.register_craft({
type = "cooking",
output = "mobs_mc:rabbit_cooked",
recipe = "mobs_mc:rabbit_raw",
cooktime = 5,
})
minetest.register_craftitem("mobs_mc:rabbit_hide", {
description = "Rabbit Hide",
inventory_image = "mcl_mobitems_rabbit_hide.png"
})
minetest.register_craft({
output = "mobs:leather",
recipe = {
{ "mobs_mc:rabbit_hide", "mobs_mc:rabbit_hide" },
{ "mobs_mc:rabbit_hide", "mobs_mc:rabbit_hide" },
}
})
-- compatibility
mobs:alias_mob("mobs:bunny", "mobs_mc:rabbit")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Bunny loaded")
end