mobs_mc/horse_zombie.lua
maikerumine 34c4bcbf46 d
2017-06-21 00:20:06 -04:00

147 lines
3.5 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### ZOMBIE HORSE
--###################
mobs:register_mob("mobs_mc:horsezombie", {
type = "animal",
hp_min = 15,
hp_max = 30,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
rotate = -180,
visual = "mesh",
mesh = "horse.b3d",
textures = {{"horsezombie.png"}},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
walk_velocity = 1,
drops = {
{name = "mobs:rotten_flesh",
chance = 1,
min = 1,
max = 1,},
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 6,
sounds = {
random = "zombie1",
death = "zombiedeath",
damage = "zombiehurt1",
attack = "default_punch3",
},
animation = {
speed_normal = 25,
stand_start = 0, stand_end = 40,
walk_start = 0, walk_end = 40,
},
follow = "farming:wheat",
view_range = 16,
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 2 --swap due to -180 model
self.max_speed_reverse = 4 --swap due to -180 model
self.accel = 4
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 7.5, z = 0}
self.player_rotation = {x = 0, y = 180, z = 0}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 0.3, y = 0.3}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})
--spawn
mobs:register_spawn("mobs_mc:horsezombie", {"default:dirt_with_dry_grass"}, 20, 12, 23000, 1, 31000)
mobs:register_spawn("mobs_mc:horsezombie", {"default:desert_sand"}, 20, 8, 7000, 1, 5)
mobs:register_spawn("mobs_mc:horsezombie", {"default:cobblestone"}, 5, -1, 17000, 1, 5)
--spawnegg
mobs:register_egg("mobs_mc:horsezombie", "Zombie Horse", "horsezombie_inv.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Horse Zombie loaded")
end