mobs_mc/skeleton.lua

101 lines
2.0 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### SKELETON
--###################
mobs:register_mob("mobs_mc:skeleton", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1,
group_attack = true,
visual = "mesh",
mesh = "mobs_mc_skeleton.b3d",
textures = {
{"mobs_mc_skeleton.png"},
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
sounds = {
random = "skeleton1",
death = "skeletondeath",
damage = "skeletonhurt1",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 2,
drops = {
{name = mobs_mc.items.arrow,
chance = 1,
min = 0,
max = 2,},
{name = mobs_mc.items.bow,
chance = 11,
min = 1,
max = 1,},
{name = mobs_mc.items.bone,
chance = 1,
min = 0,
max = 2,},
{name = "mobs_mc:skeleton_head",
chance = 200,
min = 0,
max = 1,},
},
animation = {
stand_start = 0,
stand_end = 40,
speed_stand = 5,
walk_start = 40,
walk_end = 60,
speed_walk = 50,
shoot_start = 70,
shoot_end = 90,
punch_start = 70,
punch_end = 90,
die_start = 120,
die_end = 130,
speed_die = 5,
hurt_start = 100,
hurt_end = 120,
},
water_damage = 1,
lava_damage = 4,
light_damage = 1,
view_range = 16,
fear_height = 4,
attack_type = "dogshoot",
arrow = "mobs_mc:arrow_entity",
shoot_interval = 2.5,
shoot_offset = 1,
dogshoot_switch = 1,
dogshoot_count_max =1.8,
blood_amount = 0,
})
-- compatibility
mobs:alias_mob("mobs:skeleton", "mobs_mc:skeleton")
--spawn
mobs:spawn_specific("mobs_mc:skeleton", mobs_mc.spawn.solid,{"air"},0, 7, 20, 7000, 2, -110, 31000)
-- spawn eggs
mobs:register_egg("mobs_mc:skeleton", "Skeleton", "mobs_mc_spawn_icon_skeleton.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Skeleton loaded")
end