mobs_mc/horse.lua
2017-06-27 04:49:07 +02:00

229 lines
5.8 KiB
Lua

--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### HORSE
--###################
-- Horse
local horse = {
type = "animal",
visual = "mesh",
mesh = "mobs_mc_horse.b3d",
visual_size = {x=3.0, y=3.0},
rotate = -180,
collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825},
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
textures = {
{"mobs_mc_horse_brown.png"},
{"mobs_mc_horse_darkbrown.png"},
{"mobs_mc_horse_white.png"},
{"mobs_mc_horse_gray.png"},
{"mobs_mc_horse_black.png"},
{"mobs_mc_horse_chestnut.png"},
},
fear_height = 4,
fly = false,
walk_chance = 60,
view_range = 16,
follow = mobs_mc.follow.horse,
passive = true,
hp_min = 15,
hp_max = 30,
floats = 1,
lava_damage = 4,
water_damage = 1,
makes_footstep_sound = true,
drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
},
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 2 --swap due to -180 model
self.max_speed_reverse = 7 --swap due to -180 model
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 7.5, z = 1.75}
self.player_rotation = {x = 0, y = 180, z = 0}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, mobs_mc.items.saddle)
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 1, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", mobs_mc.items.saddle) then
inv:add_item("main", mobs_mc.items.saddle)
else
minetest.add_item(clicker.getpos(), mobs_mc.items.saddle)
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", mobs_mc.items.saddle)
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
}
mobs:register_mob("mobs_mc:horse", horse)
-- Skeleton horse
local skeleton_horse = table.copy(horse)
skeleton_horse.textures = {{"mobs_mc_horse_skeleton.png"}}
skeleton_horse.drops = {
{name = mobs_mc.items.bone,
chance = 1,
min = 1,
max = 1,},
}
skeleton_horse.sounds = {
random = "skeleton1",
death = "skeletondeath",
damage = "skeletonhurt1",
}
mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
-- Zombie horse
local zombie_horse = table.copy(horse)
zombie_horse.textures = {{"mobs_mc_horse_zombie.png"}}
zombie_horse.drops = {
{name = mobs_mc.items.rotten_flesh,
chance = 1,
min = 1,
max = 1,},
}
zombie_horse.sounds = {
random = "zombie1",
death = "zombiedeath",
damage = "zombiehurt1",
}
mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
-- Donkey
local d = 0.86 -- donkey scale
local donkey = table.copy(horse)
donkey.mesh = "mobs_mc_mule.b3d"
donkey.textures = {{"mobs_mc_horse_creamy.png"}}
donkey.animation = {
speed_normal = 25,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
}
donkey.visual_size = { x=horse.visual_size.x*d, y=horse.visual_size.y*d }
donkey.collisionbox = {
horse.collisionbox[1] * d,
horse.collisionbox[2] * d,
horse.collisionbox[3] * d,
horse.collisionbox[4] * d,
horse.collisionbox[5] * d,
horse.collisionbox[6] * d,
}
mobs:register_mob("mobs_mc:donkey", donkey)
-- Mule
local m = 0.94
local mule = table.copy(donkey)
mule.textures = {{"mobs_mc_mule.png"}}
mule.visual_size = { x=horse.visual_size.x*m, y=horse.visual_size.y*m }
mule.collisionbox = {
horse.collisionbox[1] * m,
horse.collisionbox[2] * m,
horse.collisionbox[3] * m,
horse.collisionbox[4] * m,
horse.collisionbox[5] * m,
horse.collisionbox[6] * m,
}
mobs:register_mob("mobs_mc:mule", mule)
--===========================
--Spawn Function
mobs:register_spawn("mobs_mc:horse", mobs_mc.spawn.grassland_savanna, minetest.LIGHT_MAX+1, 0, 15000, 12, 31000)
mobs:register_spawn("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, minetest.LIGHT_MAX+1, 0, 15000, 12, 31000)
-- compatibility
mobs:alias_mob("mobs:horse", "mobs_mc:horse")
-- spawn eggs
mobs:register_egg("mobs_mc:horse", "Horse", "mobs_mc_spawn_icon_horse.png", 0)
mobs:register_egg("mobs_mc:skeleton_horse", "Skeleton Horse", "mobs_mc_spawn_icon_horse_skeleton.png", 0)
mobs:register_egg("mobs_mc:zombie_horse", "Zombie Horse", "mobs_mc_spawn_icon_horse_zombie.png", 0)
mobs:register_egg("mobs_mc:donkey", "Donkey", "mobs_mc_spawn_icon_donkey.png", 0)
mobs:register_egg("mobs_mc:mule", "Mule", "mobs_mc_spawn_icon_mule.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Horse loaded")
end