167 lines
3.8 KiB
Lua
167 lines
3.8 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### HORSE
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--###################
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-- Horse
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mobs:register_mob("mobs_mc:horse", {
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type = "animal",
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visual = "mesh",
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--visual_size = {x = 1.20, y = 1.20},
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--mesh = "mobs_horse.x",
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mesh = "horse.b3d",
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visual_size = {x=3, y=3},
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rotate = -180,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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},
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textures = {
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{"horse.png"},
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{"horse1.png"},
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{"horse2.png"},
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{"horse3.png"},
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{"horse4.png"},
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{"horse5.png"},
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},
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fear_height = 3,
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runaway = true,
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fly = false,
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walk_chance = 60,
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view_range = 16,
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follow = {"default:apple"},
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passive = true,
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hp_min = 15,
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hp_max = 30,
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lava_damage = 5,
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fall_damage = 5,
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water_damage = 1,
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makes_footstep_sound = true,
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drops = {
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{name = "mobs:leather",
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chance = 1,
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min = 0,
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max = 2,},
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},
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 2 --swap due to -180 model
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self.max_speed_reverse = 7 --swap due to -180 model
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self.accel = 6
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 7.5, z = 0}
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self.player_rotation = {x = 0, y = 180, z = 0}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_scale = {x = 0.3, y = 0.3}
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end
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-- if driver present allow control of horse
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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minetest.add_item(pos, "mobs:saddle")
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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-- feed, tame or heal horse
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if mobs:feed_tame(self, clicker, 10, true, true) then
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return
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end
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == clicker:get_player_name() then
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local inv = clicker:get_inventory()
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-- detatch player already riding horse
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- add saddle back to inventory
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if inv:room_for_item("main", "mobs:saddle") then
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inv:add_item("main", "mobs:saddle")
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else
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minetest.add_item(clicker.getpos(), "mobs:saddle")
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end
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-- attach player to horse
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elseif not self.driver
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and clicker:get_wielded_item():get_name() == "mobs:saddle" then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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-- take saddle from inventory
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inv:remove_item("main", "mobs:saddle")
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end
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end
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-- used to capture horse with magic lasso
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end
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})
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--===========================
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--Spawn Function
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mobs:register_spawn("mobs_mc:horse", {"default:dirt_with_dry_grass","es:strange_grass","es:aiden_grass", "default:desert_sand"}, 20, 12, 21000, 1, 12)
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-- compatibility
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mobs:alias_mob("mobs:horse", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse1", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse2", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse3", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse4", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse5", "mobs_mc:horse")
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mobs:alias_mob("mobs_mc:horse6", "mobs_mc:horse")
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-- spawn eggs
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mobs:register_egg("mobs_mc:horse", "Horse", "horse_inv.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Horse loaded")
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end
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