mobs_mc/guardian.lua

65 lines
1.6 KiB
Lua

-- v1.4
--###################
--################### GUARDIAN
--###################
mobs:register_mob("mobs_mc:guardian", {
type = "monster",
stepheight = 1.2,
hp_min = 30,
hp_max = 30,
passive = false,
attack_type = "dogfight",
pathfinding = true,
view_range = 16,
walk_velocity = 2,
run_velocity = 4,
damage = 6,
group_attack = true,
-- Note: This collision box is pretty generous because they can't be rotated yet, but at least it not confusing for the player.
-- TODO: Make the hitbox smaller when Minetest supports rotation of collision boxes
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
visual = "mesh",
mesh = "mobs_mc_guardian.b3d",
textures = {
{"mobs_mc_guardian.png"},
},
visual_size = {x=4, y=4},
sounds = {
damage = "mobs_mc_squid_hurt",
},
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
drops = {
-- TODO: Fix drops
{name = mobs_mc.items.black_dye,
chance = 1,
min = 1,
max = 3,},
},
rotate = 180,
visual_size = {x=4.5, y=4.5},
makes_footstep_sound = false,
stepheight = 2.1,
fly = true,
--floats=1,
fly_in = mobs_mc.items.water_source,
fall_speed = -2,
view_range = 8,
fall_damage = 1,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
})
mobs:register_spawn("mobs_mc:guardian", mobs_mc.spawn.water, minetest.LIGHT_MAX+1, 0, 5000, 2, -1000, true)
-- spawn eggs
mobs:register_egg("mobs_mc:guardian", "Guardian", "mobs_mc_spawn_icon_guardian.png", 0)