160 lines
3.4 KiB
Lua
160 lines
3.4 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### CREEPER
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--###################
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mobs:register_mob("mobs_mc:creeper", {
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type = "monster",
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hp_min = 20,
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hp_max = 20,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.6, 0.4},
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pathfinding = true,
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group_attack = true,
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rotate = -180,
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visual = "mesh",
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mesh = "creeper.b3d",
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textures = {
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{"creeper.png"},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = false,
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sounds = {
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attack = "Fuse",
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death = "Creeperdeath",
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damage = "Creeper4",
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war_cry = "Fuse",
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explode = "explo",
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},
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walk_velocity = 1.5,
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run_velocity = 3,
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attack_type = "explode",
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-- This function generates an explosion which removes nodes in a specific radius and replace them with fire or air. Protection nodes, obsidian and locked chests will not be destroyed although a normal chest will drop it's contents.
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-- mobs:explosion(pos, radius, fire, smoke)
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-- 'pos' centre position of explosion
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-- 'radius' radius of explosion (typically set to 3)
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-- 'fire' should fire appear in explosion (1=yes, 0=no)
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-- 'smoke' should smoke appear in explosion (1=yes, 0=no)
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-- 'sound' sound played when mob explodes
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explosion_radius = 3,
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explosion_fire = 0,
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explosion_smoke = 1,
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maxdrops = 2,
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drops = {
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{name = "tnt:gunpowder",
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chance = 3,
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min = 0,
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max = 2,},
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--[[
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{name = "jdukebox:disc_1",
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chance = 30,
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min = 0,
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max = 1,},
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{name = "jdukebox:disc_2",
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chance = 30,
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min = 0,
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max = 1,},
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{name = "jdukebox:disc_3",
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chance = 30,
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min = 0,
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max = 1,},
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{name = "jdukebox:disc_4",
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chance = 30,
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min = 0,
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max = 1,},
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{name = "jdukebox:disc_5",
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chance = 30,
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min = 0,
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max = 1,},
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{name = "jdukebox:disc_6",
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chance = 30,
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min = 0,
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max = 1,},
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]]
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{name = "mcl_jukebox:record_1",
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chance = 30,
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min = 0,
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max = 1,},
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{name = "mcl_jukebox:record_2",
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chance = 40,
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min = 0,
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max = 1,},
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{name = "mcl_jukebox:record_3",
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chance = 20,
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min = 0,
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max = 1,},
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{name = "mcl_jukebox:record_4",
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chance = 30,
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min = 0,
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max = 1,},
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{name = "mcl_jukebox:record_5",
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chance = 30,
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min = 0,
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max = 1,},
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{name = "mcl_jukebox:record_6",
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chance = 30,
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min = 0,
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max = 1,},
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{name = "mcl_jukebox:record_7",
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chance = 30,
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min = 0,
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max = 1,},
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{name = "mcl_jukebox:record_8",
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chance = 50,
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min = 0,
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max = 1,},
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{name = "mobs_mc:creeper_head",
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chance = 50,
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min = 0,
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max = 1,},
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},
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animation = {
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speed_normal = 24,
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speed_run = 48,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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run_start = 24,
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run_end = 49,
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hurt_start = 110,
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hurt_end = 139,
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death_start = 140,
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death_end = 189,
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look_start = 50,
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look_end = 108,
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},
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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view_range = 16,
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})
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--mobs:register_spawn("mobs_mc:creeper", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, 31000)
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mobs:spawn_specific("mobs_mc:creeper", {"default:dirt_with_grass", "default:dirt_with_dry_grass","default:stone","default:dirt","default:coarse_dirt", "default:sand"},{"air"},0, 6, 20, 9000, 1, -310, 31000)
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-- compatibility
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mobs:alias_mob("mobs:creeper", "mobs_mc:creeper")
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-- spawn eggs
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mobs:register_egg("mobs_mc:creeper", "Creeper", "creeper_inv.png", 0)
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if minetest.setting_get("log_mods") then
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minetest.log("action", "MC Creeper loaded")
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end
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