Use group-based coloring for wolf collars
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52661f0013
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76
wolf.lua
76
wolf.lua
@ -5,11 +5,11 @@ local default_walk_chance = 50
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local pr = PseudoRandom(os.time()*10)
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local is_flesh = function(itemstring)
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return itemstring == mobs_mc.items.rabbit_raw or
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return (itemstring == mobs_mc.items.rabbit_raw or
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itemstring == mobs_mc.items.mutton_raw or
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itemstring == mobs_mc.items.beef_raw or
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itemstring == mobs_mc.items.chicken_raw or
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itemstring == mobs_mc.items.rotten_flesh
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itemstring == mobs_mc.items.rotten_flesh)
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end
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-- Wolf
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@ -82,27 +82,26 @@ mobs:register_mob("mobs_mc:wolf", wolf)
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-- Tamed wolf
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-- Collar colors
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local colors = {
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["black"] = "#000000",
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["blue"] = "#0000BB",
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["brown"] = "#663300",
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["cyan"] = "#01FFD8",
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["dark_green"] = "#005B00",
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["grey"] = "#C0C0C0",
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["dark_grey"] = "#303030",
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["green"] = "#00FF01",
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["grey"] = "#5B5B5B",
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["magenta"] = "#FF05BB",
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["orange"] = "#FF8401",
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["pink"] = "#FF65B5",
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["red"] = "#FF0000",
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["violet"] = "#5000CC",
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["white"] = "#FFFFFF",
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["yellow"] = "#FFFF00",
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["unicolor_black"] = "#000000",
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["unicolor_blue"] = "#0000BB",
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["unicolor_dark_orange"] = "#663300", -- brown
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["unicolor_cyan"] = "#01FFD8",
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["unicolor_dark_green"] = "#005B00",
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["unicolor_grey"] = "#C0C0C0",
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["unicolor_darkgrey"] = "#303030",
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["unicolor_green"] = "#00FF01",
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["unicolor_red_violet"] = "#FF05BB", -- magenta
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["unicolor_orange"] = "#FF8401",
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["unicolor_light_red"] = "#FF65B5", -- pink
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["unicolor_red"] = "#FF0000",
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["unicolor_violet"] = "#5000CC",
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["unicolor_white"] = "#FFFFFF",
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["unicolor_yellow"] = "#FFFF00",
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["unicolor_light_blue"] = "#B0B0FF",
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}
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if minetest.get_modpath("mcl_dye") then
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colors["lightblue"] = "#B0B0FF"
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end
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local get_dog_textures = function(color)
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if colors[color] then
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@ -118,14 +117,14 @@ dog.passive = true
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dog.hp_min = 20
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dog.hp_max = 20
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-- Tamed wolf texture + red collar
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dog.textures = get_dog_textures("red")
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dog.textures = get_dog_textures("unicolor_red")
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dog.owner = ""
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-- TODO: Start sitting by default
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dog.order = "roam"
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dog.owner_loyal = true
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dog.on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if is_flesh(tool:get_name()) then
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if is_flesh(item:get_name()) then
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-- Feed
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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@ -134,20 +133,25 @@ dog.on_rightclick = function(self, clicker)
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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return
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elseif minetest.get_item_group(item:get_name(), "dye") == 1 then
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-- Dye collar
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local name = item:get_name()
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local pname = name:split(":")[2]
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local tex = get_dog_textures(pname)
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if tex then
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self.base_texture = tex
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self.object:set_properties({
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textures = self.base_texture
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})
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if not minetest.settings:get_bool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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-- Dye (if possible)
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for group, _ in pairs(colors) do
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-- Check if color is supported
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if minetest.get_item_group(item:get_name(), group) == 1 then
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-- Dye collar
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local tex = get_dog_textures(group)
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if tex then
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self.base_texture = tex
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self.object:set_properties({
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textures = self.base_texture
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})
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if not minetest.settings:get_bool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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break
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end
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end
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end
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else
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