This commit is contained in:
Wuzzy 2017-07-01 01:44:41 +02:00
commit e657de0286
41 changed files with 238 additions and 86 deletions

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@ -33,7 +33,10 @@ mobs_mc.items = {
egg = "mobs_mc:egg", egg = "mobs_mc:egg",
ender_eye = "mobs_mc:ender_eye", ender_eye = "mobs_mc:ender_eye",
ghast_tear = "mobs_mc:ghast_tear", ghast_tear = "mobs_mc:ghast_tear",
saddle = "mobs_mc:saddle", saddle = "mobs:saddle",
iron_horse_armor = "mobs_mc:iron_horse_armor",
gold_horse_armor = "mobs_mc:gold_horse_armor",
diamond_horse_armor = "mobs_mc:diamond_horse_armor",
porkchop_raw = "mobs_mc:porkchop_raw", porkchop_raw = "mobs_mc:porkchop_raw",
porkchop_cooked = "mobs_mc:porkchop_cooked", porkchop_cooked = "mobs_mc:porkchop_cooked",
carrot_on_a_stick = "mobs_mc:carrot_on_a_stick", carrot_on_a_stick = "mobs_mc:carrot_on_a_stick",

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@ -236,7 +236,8 @@ end
-- Saddle -- Saddle
if c("saddle") then if c("saddle") then
minetest.register_craftitem("mobs_mc:saddle", { -- Overwrite the saddle from Mobs Redo
minetest.register_craftitem(":mobs:saddle", {
description = "Saddle", description = "Saddle",
inventory_image = "mcl_mobitems_saddle.png", inventory_image = "mcl_mobitems_saddle.png",
stack_max = 1, stack_max = 1,
@ -254,6 +255,36 @@ if c("saddle") and c("lether") and c("string") and c("iron_ingot") then
}) })
end end
-- Horse Armor
-- TODO: Balance the horse armor strength, compare with MC armor strength
if c("iron_horse_armor") then
minetest.register_craftitem("mobs_mc:iron_horse_armor", {
description = "Iron Horse Armor",
inventory_image = "mobs_mc_iron_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_iron.png",
stack_max = 1,
groups = { horse_armor = 85 },
})
end
if c("gold_horse_armor") then
minetest.register_craftitem("mobs_mc:gold_horse_armor", {
description = "Golden Horse Armor",
inventory_image = "mobs_mc_gold_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_gold.png",
stack_max = 1,
groups = { horse_armor = 60 },
})
end
if c("diamond_horse_armor") then
minetest.register_craftitem("mobs_mc:diamond_horse_armor", {
description = "Diamond Horse Armor",
inventory_image = "mobs_mc_diamond_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_diamond.png",
stack_max = 1,
groups = { horse_armor = 45 },
})
end
-- Pig -- Pig
if c("porkchop_raw") then if c("porkchop_raw") then
minetest.register_craftitem("mobs_mc:porkchop_raw", { minetest.register_craftitem("mobs_mc:porkchop_raw", {

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@ -3,21 +3,52 @@
--made for MC like Survival game --made for MC like Survival game
--License for code GPL and otherwise stated in readmes such as this one. --License for code GPL and otherwise stated in readmes such as this one.
#### Links ## Links
[blender models](https://github.com/22i/minecraft-voxel-blender-models),
[mobs_mc](https://github.com/maikerumine/mobs_mc),
[how to recreate mobs from textures with Blender and Gimp](http://imgur.com/a/Iqg88)
Minecraft mobs were remade in blender * [Blender models](https://github.com/22i/minecraft-voxel-blender-models),
Credits:[22i](https://github.com/22i) All 3-D Models - Most of the models, otherwise stated elsewhere.[toby109tt](https://github.com/tobyplowy) mapping fixes - better 2d planes.[maikerumine](https://github.com/maikerumine) Coding behaviour, spawning, drops, and misc.[wuzzy2](https://github.com/Wuzzy2) Zombies, Husks, Item textures, and lots of code. * [mobs_mc](https://github.com/maikerumine/mobs_mc),
* [How to recreate mobs from textures with Blender and Gimp](http://imgur.com/a/Iqg88)
Sounds:  W.I.P. ### Credits
Pig sounds: mobs_pig, mobs_pig_angryPig sounds taken from mobs_animal mod, licensed under MIT LicensePig textures: From Faithful Vanilla <https://minecraft.curseforge.com/projects/faithful-vanilla>
Chicken sounds:- `mobs_mc_chicken_lay_egg.ogg` - WTFPL, by PilzAdam and Wuzzy- `mobs_chicken.ogg` - MIT License, from `mobs_animal` and `mobs_monster` by TenPlus1 Minecraft mobs were remade in Blender by hand
Slimes sounds:- Author: Tomas J. Luis * [22i](https://github.com/22i): All 3-D models, most of the models, otherwise stated elsewhere.
- Original sound for slime damage by RandomationPictures under licence CC0 1.0.http://www.freesound.org/people/RandomationPictures/sounds/138481/ * [toby109tt](https://github.com/tobyplowy): mapping fixes - better 2d planes.
- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0.http://www.freesound.org/people/DrMinky/sounds/ * [maikerumine](https://github.com/maikerumine): Coding behaviour, spawning, drops, and misc.
* [Wuzzy2](https://github.com/Wuzzy2): Zombies, Husks, Item textures, and lots of code.
#### Textures (W.I.P.)
* Pig textures: From Faithful Vanilla <https://minecraft.curseforge.com/projects/faithful-vanilla>
#### Sounds (W.I.P.)
Note: “*” is a placeholder.
* Pig
* mobs_pig.ogg, mobs_pig_angry.ogg: From `mobs_animal` mod, licensed under MIT License
* Chicken
* `mobs_mc_chicken_lay_egg.ogg` - WTFPL, by PilzAdam and Wuzzy
* `mobs_chicken.ogg` - MIT License, from `mobs_animal` by TenPlus1
* Slime
* Author: Tomas J. Luis
* Original sound for slime damage by Randomation (CC0);
* Source: http://www.freesound.org/people/RandomationPictures/sounds/138481/
* Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0; http://www.freesound.org/people/DrMinky/sounds/
* Ender dragon
* `mobs_mc_ender_dragon_*`: NPXcoot (https://github.com/NPXcoot1) CC BY-SA 4.0
* Cow/Mooshroom
* `mobs_mc_cow.ogg`, CC0, by Freesound.org user Zozzy
* Source: <https://www.freesound.org/people/Zozzy/sounds/59245/>
* Sheep
* `mobs_sheep.ogg`, CC BY 3.0, created by the Blender Foundation
* Llama:
* `mobs_mc_llama.ogg`, MIT License, from `mobs_animal` by TenPlus1
### License links
* [CC0](https://creativecommons.org/choose/zero/)
* [CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)
* [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)
* [GPLv3](https://www.gnu.org/licenses/gpl-3.0.html])
* [MIT](https://opensource.org/licenses/MIT)
Mese Dragon sounds:NPXcoot   https://github.com/NPXcoot1 The license for all the models, textures and sound is 2 CC BY-SA 4.0

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@ -24,9 +24,9 @@ mobs:register_mob("mobs_mc:blaze", {
}, },
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
sounds = { sounds = {
random = "blaze_breath", random = "mobs_mc_blaze_breath",
death = "blaze_died", death = "mobs_mc_blaze_died",
damage = "blaze_hurt1", damage = "mobs_mc_blaze_hurt",
distance = 16, distance = 16,
}, },
walk_velocity = .8, walk_velocity = .8,

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@ -28,9 +28,9 @@ local cow_def = {
light_damage = 0, light_damage = 0,
runaway = true, runaway = true,
sounds = { sounds = {
random = "Cow1", random = "mobs_mc_cow",
death = "Cowhurt1", death = "Cowhurt1", -- TODO: Replace
damage = "Cowhurt1", damage = "Cowhurt1", -- TODO: Replace
distance = 16, distance = 16,
}, },
animation = { animation = {

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@ -42,17 +42,17 @@ mobs:register_mob("mobs_mc:enderdragon", {
collisionbox = {-2, 3, -2, 2, 5, 2}, collisionbox = {-2, 3, -2, 2, 5, 2},
physical = false, physical = false,
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_ender_dragon.b3d", mesh = "mobs_mc_dragon.b3d",
textures = { textures = {
{"mobs_mc_enderdragon.png"}, {"mobs_mc_dragon.png"},
}, },
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
view_range = 35, view_range = 35,
walk_velocity = 6, walk_velocity = 6,
run_velocity = 6, run_velocity = 6,
sounds = { sounds = {
shoot_attack = "mesed", shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mese_dragon", attack = "mobs_mc_ender_dragon_attack",
distance = 60, distance = 60,
}, },
physical = true, physical = true,

162
horse.lua
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@ -10,7 +10,17 @@
--################### HORSE --################### HORSE
--################### --###################
local horse_extra_texture = function(base, saddle, chest) -- Return overlay texture for horse/donkey/mule, e.g. chest, saddle or horse armor
local horse_extra_texture = function(horse)
local base = horse._naked_texture
local saddle = horse._saddle
local chest = horse._chest
local armor = horse._horse_armor
if armor then
if minetest.get_item_group(armor, "horse_armor") > 0 then
base = base .. "^" .. minetest.registered_items[armor]._horse_overlay_image
end
end
if saddle then if saddle then
base = base .. "^mobs_mc_horse_saddle.png" base = base .. "^mobs_mc_horse_saddle.png"
end end
@ -20,6 +30,41 @@ local horse_extra_texture = function(base, saddle, chest)
return base return base
end end
-- Helper functions to determine equipment rules
local can_equip_horse_armor = function(entity_id)
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
end
local can_equip_chest = function(entity_id)
return entity_id == "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
end
--[[ Generate all possible horse textures.
Horse textures are a combination of a base texture and an optional marking overlay. ]]
-- The base horse textures
local horse_base = {
"mobs_mc_horse_brown.png",
"mobs_mc_horse_darkbrown.png",
"mobs_mc_horse_white.png",
"mobs_mc_horse_gray.png",
"mobs_mc_horse_black.png",
"mobs_mc_horse_chestnut.png",
}
-- Horse marking texture overlay, to be appended to the base texture string
local horse_markings = {
"", -- no markings
"^mobs_mc_horse_markings_whitedots.png", -- snowflake appaloosa
"^mobs_mc_horse_markings_blackdots.png", -- sooty
"^mobs_mc_horse_markings_whitefield.png", -- paint
"^mobs_mc_horse_markings_white.png", -- stockings and blaze
}
local horse_textures = {}
for b=1, #horse_base do
for m=1, #horse_markings do
table.insert(horse_textures, { horse_base[b] .. horse_markings[m] })
end
end
-- Horse -- Horse
local horse = { local horse = {
type = "animal", type = "animal",
@ -28,19 +73,12 @@ local horse = {
visual_size = {x=3.0, y=3.0}, visual_size = {x=3.0, y=3.0},
collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825}, collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825},
animation = { animation = {
speed_normal = 25, speed_run = 50, stand_speed = 25, walk_speed = 25, run_speed = 50,
stand_start = 0, stand_end = 0, stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40, walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40, run_start = 0, run_end = 40,
},
textures = {
{"mobs_mc_horse_brown.png"},
{"mobs_mc_horse_darkbrown.png"},
{"mobs_mc_horse_white.png"},
{"mobs_mc_horse_gray.png"},
{"mobs_mc_horse_black.png"},
{"mobs_mc_horse_chestnut.png"},
}, },
textures = horse_textures,
fear_height = 4, fear_height = 4,
fly = false, fly = false,
walk_chance = 60, walk_chance = 60,
@ -63,6 +101,9 @@ local horse = {
do_custom = function(self, dtime) do_custom = function(self, dtime)
-- set needed values if not already present -- set needed values if not already present
if not self._regentimer then
self._regentimer = 0
end
if not self.v2 then if not self.v2 then
self.v2 = 0 self.v2 = 0
self.max_speed_forward = 7 self.max_speed_forward = 7
@ -74,6 +115,15 @@ local horse = {
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end end
-- Slowly regenerate health
self._regentimer = self._regentimer + dtime
if self._regentimer >= 4 then
if self.health < self.hp_max then
self.health = self.health + 1
end
self._regentimer = 0
end
-- if driver present allow control of horse -- if driver present allow control of horse
if self.driver then if self.driver then
@ -88,9 +138,11 @@ local horse = {
on_die = function(self, pos) on_die = function(self, pos)
-- drop saddle when horse is killed while riding -- drop saddle when horse is killed while riding
if self._saddle then
minetest.add_item(pos, mobs_mc.items.saddle)
end
-- also detach from horse properly -- also detach from horse properly
if self.driver then if self.driver then
minetest.add_item(pos, mobs_mc.items.saddle)
mobs.detach(self.driver, {x = 1, y = 0, z = 1}) mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end end
@ -108,8 +160,8 @@ local horse = {
return return
end end
-- make sure tamed horse is being clicked by owner only -- Make sure tamed horse is mature and being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then if self.tamed and not self.child and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory() local inv = clicker:get_inventory()
@ -118,42 +170,72 @@ local horse = {
mobs.detach(clicker, {x = 1, y = 0, z = 1}) mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory -- Put on saddle if tamed
if inv:room_for_item("main", mobs_mc.items.saddle) then elseif not self.driver and not self._saddle
inv:add_item("main", mobs_mc.items.saddle)
else
minetest.add_item(clicker.getpos(), mobs_mc.items.saddle)
end
-- Update texture
local tex = horse_extra_texture(self._naked_texture, false)
self.base_texture = { tex }
self.object:set_properties({textures = self.base_texture})
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then and clicker:get_wielded_item():get_name() == mobs_mc.items.saddle then
self.object:set_properties({stepheight = 1.1}) -- Put on saddle and take saddle from player's inventory
mobs.attach(self, clicker) local w = clicker:get_wielded_item()
self._saddle = true
-- take saddle from inventory if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", mobs_mc.items.saddle) w:take_item()
clicker:set_wielded_item(w)
end
-- Update texture -- Update texture
if not self._naked_texture then if not self._naked_texture then
-- Base horse texture without chest or saddle -- Base horse texture without chest or saddle
self._naked_texture = self.base_texture[1] self._naked_texture = self.base_texture[1]
end end
local tex = horse_extra_texture(self._naked_texture, true) local tex = horse_extra_texture(self)
self.base_texture = { tex } self.base_texture = { tex }
self.object:set_properties({textures = self.base_texture}) self.object:set_properties({textures = self.base_texture})
-- Put on horse armor if tamed
elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
and minetest.get_item_group(clicker:get_wielded_item():get_name(), "horse_armor") > 0 then
-- Put on armor and take armor from player's inventory
local w = clicker:get_wielded_item()
local armor = minetest.get_item_group(w:get_name(), "horse_armor")
self._horse_armor = w:get_name()
if not minetest.settings:get_bool("creative_mode") then
w:take_item()
clicker:set_wielded_item(w)
end
-- Set horse armor strength
--[[ WARNING: This goes deep into the entity data structure and depends on
how Mobs Redo works internally. This code assumes that Mobs Redo uses
the fleshy group for armor. ]]
-- TODO: Change this code as soon Mobs Redo officially allows to change armor afterwards
self.armor = armor
local agroups = self.object:get_armor_groups()
agroups.fleshy = self.armor
self.object:set_armor_groups(agroups)
-- Update texture
if not self._naked_texture then
-- Base horse texture without chest or saddle
self._naked_texture = self.base_texture[1]
end
local tex = horse_extra_texture(self)
self.base_texture = { tex }
self.object:set_properties({textures = self.base_texture})
-- Mount horse
elseif not self.driver and self._saddle then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- Used to capture horse with magic lasso
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end end
end end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end end
} }
@ -174,6 +256,7 @@ skeleton_horse.sounds = {
damage = "skeletonhurt1", damage = "skeletonhurt1",
distance = 16, distance = 16,
} }
skeleton_horse.blood_amount = 0
mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse) mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
-- Zombie horse -- Zombie horse
@ -196,7 +279,6 @@ mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
-- Donkey -- Donkey
local d = 0.86 -- donkey scale local d = 0.86 -- donkey scale
local donkey = table.copy(horse) local donkey = table.copy(horse)
donkey.mesh = "mobs_mc_horse.b3d"
donkey.textures = {{"mobs_mc_horse_creamy.png"}} donkey.textures = {{"mobs_mc_horse_creamy.png"}}
donkey.animation = { donkey.animation = {
speed_normal = 25, speed_normal = 25,

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@ -38,9 +38,8 @@ mobs:register_mob("mobs_mc:llama", {
light_damage = 0, light_damage = 0,
fear_height = 4, fear_height = 4,
sounds = { sounds = {
random = "mobs_sheep", random = "mobs_mc_llama",
death = "mobs_sheep", -- TODO: Death and damage sounds
damage = "mobs_sheep",
distance = 16, distance = 16,
}, },
animation = { animation = {
@ -74,7 +73,7 @@ mobs:register_mob("mobs_mc:llama", {
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end end
-- if driver present allow control of horse -- if driver present allow control of llama
if self.driver then if self.driver then
mobs.drive(self, "walk", "stand", false, dtime) mobs.drive(self, "walk", "stand", false, dtime)
@ -96,22 +95,22 @@ mobs:register_mob("mobs_mc:llama", {
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
-- make sure player is clicking -- Make sure player is clicking
if not clicker or not clicker:is_player() then if not clicker or not clicker:is_player() then
return return
end end
-- feed, tame or heal horse -- Feed, tame or heal llama
if mobs:feed_tame(self, clicker, 1, true, true) then if mobs:feed_tame(self, clicker, 1, true, true) then
return return
end end
-- make sure tamed horse is being clicked by owner only -- Make sure tamed llama is mature and being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then if self.tamed and not self.child and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory() local inv = clicker:get_inventory()
-- detatch player already riding horse -- detatch player already riding llama
if self.driver and clicker == self.driver then if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1}) mobs.detach(clicker, {x = 1, y = 0, z = 1})
@ -122,10 +121,11 @@ mobs:register_mob("mobs_mc:llama", {
self.object:set_properties({stepheight = 1.1}) self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker) mobs.attach(self, clicker)
end end
end
-- used to capture horse with magic lasso -- Used to capture llama with lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil) elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
end end
}) })

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11
pig.lua
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@ -96,6 +96,10 @@ mobs:register_mob("mobs_mc:pig", {
end end
end end
if self.child then
return
end
-- Put saddle on pig -- Put saddle on pig
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
@ -153,10 +157,11 @@ mobs:register_mob("mobs_mc:pig", {
inv:set_stack("main",self.driver:get_wield_index(), wielditem) inv:set_stack("main",self.driver:get_wield_index(), wielditem)
end end
return return
end
-- used to capture pig with magic lasso -- Capture pig with lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil) elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
end, end,
}) })

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@ -18,7 +18,7 @@ mobs:register_mob("mobs_mc:polar_bear", {
hp_max = 30, hp_max = 30,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 1.39, 0.7}, collisionbox = {-0.7, -0.01, -0.7, 0.7, 1.39, 0.7},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_polar_bear.b3d", mesh = "mobs_mc_polarbear.b3d",
textures = { textures = {
{"mobs_mc_polarbear.png"}, {"mobs_mc_polarbear.png"},
}, },

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@ -21,7 +21,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
group_attack = true, group_attack = true,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35}, collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_wither_skeleton.b3d", mesh = "mobs_mc_witherskeleton.b3d",
textures = { textures = {
{"mobs_mc_witherskeleton.png"}, {"mobs_mc_witherskeleton.png"},
}, },

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@ -129,7 +129,7 @@ local magma_cube_big = {
visual_size = {x=12.5, y=12.5}, visual_size = {x=12.5, y=12.5},
textures = {{ "mobs_mc_magmacube.png" }}, textures = {{ "mobs_mc_magmacube.png" }},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_magma_cube.b3d", mesh = "mobs_mc_magmacube.b3d",
blood_texture = "lava_slime_blood.png", blood_texture = "lava_slime_blood.png",
makes_footstep_sound = true, makes_footstep_sound = true,
sounds = { sounds = {

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@ -18,7 +18,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
armor = 90, armor = 90,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_villager_zombie.b3d", mesh = "mobs_mc_zvillager.b3d",
textures = { textures = {
{"mobs_mc_zombie_butcher.png"}, {"mobs_mc_zombie_butcher.png"},
{"mobs_mc_zombie_farmer.png"}, {"mobs_mc_zombie_farmer.png"},

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@ -32,8 +32,8 @@ mobs:register_mob("mobs_mc:wither", {
run_velocity = 4, run_velocity = 4,
stepheight = 1.2, stepheight = 1.2,
sounds = { sounds = {
shoot_attack = "mesed", shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mese_dragon", attack = "mobs_mc_ender_dragon_attack",
distance = 60, distance = 60,
}, },
jump = true, jump = true,