size fix
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@ -33,11 +33,11 @@ local pigman = {
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hp_max = 60,
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armor = 150,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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rotate = -180,
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--rotate = -180,
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visual = "mesh",
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mesh = "zombie_pigman.b3d",
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textures = {{"zombie_pigman.png"}},
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visual_size = {x=3, y=3},
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visual_size = {x=1, y=1},
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walk_velocity = 0.6,
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run_velocity = 2,
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jump = true,
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