Clean up agent code
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parent
8c56c141ad
commit
bb2e1d0916
43
agent.lua
Normal file
43
agent.lua
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@ -0,0 +1,43 @@
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--###################
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--################### AGENT
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--###################
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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mobs:register_mob("mobs_mc:agent", {
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type = "npc",
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passive = true,
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stepheight = 1.2,
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hp_min = 20,
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hp_max = 20,
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armor = 100,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 1, 0.35},
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visual = "mesh",
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mesh = "mobs_mc_agent.b3d",
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textures = {
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{"mobs_mc_agent.png"},
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},
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visual_size = {x=3, y=3},
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walk_velocity = 0.6,
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run_velocity = 2,
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jump = true,
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animation = {
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stand_speed = 25,
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walk_speed = 25,
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run_speed = 50,
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stand_start = 20,
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stand_end = 60,
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walk_start = 0,
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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},
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})
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mobs:register_egg("mobs_mc:agent", S("Agent"), "mobs_mc_spawn_icon_agent.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Agent loaded")
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end
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4
init.lua
4
init.lua
@ -55,10 +55,12 @@ dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
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-- NPC
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-- NPC
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dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
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--dofile(path .. "/villager_agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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-- Agent texture missing
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--dofile(path .. "/agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://github.com/22i
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--Monsters
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--Monsters
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@ -1,219 +0,0 @@
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--MCmobs v0.2
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### AGENT
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--###################
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mobs:register_mob("mobs_mc:63agent", {
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type = "animal",
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passive = true,
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runaway = true,
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stepheight = 1.2,
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hp_min = 30,
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hp_max = 60,
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armor = 150,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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visual = "mesh",
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mesh = "mobs_mc_agent.b3d",
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textures = {
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{"mobs_mc_agent.png"},
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},
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visual_size = {x=3, y=3},
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walk_velocity = 0.6,
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run_velocity = 2,
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jump = true,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 20, stand_end = 60,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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})
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mobs:register_egg("mobs_mc:63agent", "Agent", "mobs_mc_spawn_icon_agent.png", 0)
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mobs:register_mob("mobs_mc:villager", {
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type = "npc",
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hp_min = 35,
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hp_max = 75,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
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textures = {
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{"mobs_farmer.png"}
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},
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visual = "mesh",
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mesh = "mobs_villager.x",
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makes_footstep_sound = true,
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damage = 2,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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damage = 1,
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group_attack = true,
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attack_type = "dogfight",
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drops = {
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{name = "default:apple",
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chance = 10,
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min = 1,
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max = 2,},
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},
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armor = 90,
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sounds = {
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random = "Villager1",
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death = "Villagerdead",
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damage = "Villagerhurt1",
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},
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animation = {
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speed_normal = 30,
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speed_run = 60,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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run_start = 24,
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run_end = 49,
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hurt_start = 85,
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hurt_end = 115,
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death_start = 117,
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death_end = 145,
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shoot_start = 50,
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shoot_end = 82,
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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view_range = 16,
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fear_height = 5,
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--[[
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on_rightclick = function(self, clicker)
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local inv
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inv = minetest.get_inventory({type="detached", name="trading_inv"})
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if not inv then
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inv = minetest.create_detached_inventory("trading_inv", {
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allow_take = function(inv, listname, index, stack, player)
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if listname == "output" then
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inv:remove_item("input", inv:get_stack("wanted", 1))
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minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
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end
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if listname == "input" or listname == "output" then
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--return 1000
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return 0
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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if listname == "input" then
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return 1000
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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if inv:contains_item("input", inv:get_stack("wanted", 1)) then
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inv:set_stack("output", 1, inv:get_stack("offered", 1))
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minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
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else
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inv:set_stack("output", 1, ItemStack(""))
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minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
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end
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if inv:contains_item("input", inv:get_stack("wanted", 1)) then
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inv:set_stack("output", 1, inv:get_stack("offered", 1))
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minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
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else
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inv:set_stack("output", 1, ItemStack(""))
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minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
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end
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end,
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on_take = function(inv, listname, index, stack, player)
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if inv:contains_item("input", inv:get_stack("wanted", 1)) then
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inv:set_stack("output", 1, inv:get_stack("offered", 1))
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minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
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else
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inv:set_stack("output", 1, ItemStack(""))
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minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
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end
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end,
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})
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end
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inv:set_size("input", 1)
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inv:set_size("output", 1)
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inv:set_size("wanted", 1)
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inv:set_size("offered", 1)
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local trades = {
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{"default:apple 12", "default:clay_lump 1"},
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{"default:coal_lump 20", "default:clay_lump 1"},
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{"default:paper 30", "default:clay_lump 1"},
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{"mobs:leather 10", "default:clay_lump 1"},
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{"default:book 2", "default:clay_lump 1"},
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{"default:clay_lump 3", "default:clay_lump 1"},
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{"farming:potato 15", "default:clay_lump 1"},
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{"farming:wheat 20", "default:clay_lump 1"},
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{"farming:carrot 15", "default:clay_lump 1"},
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{"farming:melon_8 8", "default:clay_lump 1"},
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{"mobs:rotten_flesh 40", "default:clay_lump 1"},
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{"default:gold_ingot 10", "default:clay_lump 1"},
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{"farming:cotton 10", "default:clay_lump 1"},
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{"wool:white 15", "default:clay_lump 1"},
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{"farming:pumpkin 8", "default:clay_lump 1"},
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{"default:clay_lump 1", "mobs:beef_cooked 5"},
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{"default:clay_lump 1", "mobs:chicken_cooked 7"},
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{"default:clay_lump 1", "farming:cookie 6"},
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{"default:clay_lump 1", "farming:pumpkin_bread 3"},
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{"default:clay_lump 1", "mobs:arrow 10"},
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{"default:clay_lump 3", "mobs:bow_wood 1"},
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{"default:clay_lump 8", "fishing:pole_wood 1"},
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--{"default:clay_lump 4", "potionspack:healthii 1"},
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{"default:clay_lump 1", "cake:cake 1"},
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{"default:clay_lump 10", "mobs:saddle 1"},
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{"default:clay_lump 10", "clock:1 1"},
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{"default:clay_lumpd 10", "compass:0 1"},
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{"default:clay_lump 1", "default:glass 5"},
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{"default:clay_lump 1", "nether:glowstone 3"},
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{"default:clay_lump 3", "mobs:shears 1"},
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{"default:clay_lump 10", "default:sword_diamond 1"},
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{"default:clay_lump 20", "3d_armor:chestplate_diamond 1"},
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}
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local tradenum = math.random(#trades)
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inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1]))
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inv:set_stack("offered", 1, ItemStack(trades[tradenum][2]))
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local formspec =
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"size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]"..
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"bgcolor[#080808BB;true]"..
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"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"
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.."list[detached:trading_inv;wanted;2,1;1,1;]"
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.."list[detached:trading_inv;offered;5.75,1;1,1;]"
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.."list[detached:trading_inv;input;2,2.5;1,1;]"
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.."list[detached:trading_inv;output;5.75,2.5;1,1;]"
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minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()})
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minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec)
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end,
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]]
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})
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-- compatibility
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mobs:alias_mob("mobs:villager", "mobs_mc:villager")
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-- spawn eggs
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mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png")
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC mobs loaded")
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end
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