Clean up agent code

master
Wuzzy 2017-11-03 18:51:58 +01:00
parent 8c56c141ad
commit bb2e1d0916
3 changed files with 46 additions and 220 deletions

43
agent.lua Normal file
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@ -0,0 +1,43 @@
--###################
--################### AGENT
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:agent", {
type = "npc",
passive = true,
stepheight = 1.2,
hp_min = 20,
hp_max = 20,
armor = 100,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1, 0.35},
visual = "mesh",
mesh = "mobs_mc_agent.b3d",
textures = {
{"mobs_mc_agent.png"},
},
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
stand_speed = 25,
walk_speed = 25,
run_speed = 50,
stand_start = 20,
stand_end = 60,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
},
})
mobs:register_egg("mobs_mc:agent", S("Agent"), "mobs_mc_spawn_icon_agent.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Agent loaded")
end

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@ -55,10 +55,12 @@ dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
-- NPC
dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
--dofile(path .. "/villager_agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
-- Agent texture missing
--dofile(path .. "/agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://github.com/22i
--Monsters

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@ -1,219 +0,0 @@
--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### AGENT
--###################
mobs:register_mob("mobs_mc:63agent", {
type = "animal",
passive = true,
runaway = true,
stepheight = 1.2,
hp_min = 30,
hp_max = 60,
armor = 150,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
visual = "mesh",
mesh = "mobs_mc_agent.b3d",
textures = {
{"mobs_mc_agent.png"},
},
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 20, stand_end = 60,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
})
mobs:register_egg("mobs_mc:63agent", "Agent", "mobs_mc_spawn_icon_agent.png", 0)
mobs:register_mob("mobs_mc:villager", {
type = "npc",
hp_min = 35,
hp_max = 75,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
textures = {
{"mobs_farmer.png"}
},
visual = "mesh",
mesh = "mobs_villager.x",
makes_footstep_sound = true,
damage = 2,
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 1,
group_attack = true,
attack_type = "dogfight",
drops = {
{name = "default:apple",
chance = 10,
min = 1,
max = 2,},
},
armor = 90,
sounds = {
random = "Villager1",
death = "Villagerdead",
damage = "Villagerhurt1",
},
animation = {
speed_normal = 30,
speed_run = 60,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
run_start = 24,
run_end = 49,
hurt_start = 85,
hurt_end = 115,
death_start = 117,
death_end = 145,
shoot_start = 50,
shoot_end = 82,
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
view_range = 16,
fear_height = 5,
--[[
on_rightclick = function(self, clicker)
local inv
inv = minetest.get_inventory({type="detached", name="trading_inv"})
if not inv then
inv = minetest.create_detached_inventory("trading_inv", {
allow_take = function(inv, listname, index, stack, player)
if listname == "output" then
inv:remove_item("input", inv:get_stack("wanted", 1))
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
end
if listname == "input" or listname == "output" then
--return 1000
return 0
else
return 0
end
end,
allow_put = function(inv, listname, index, stack, player)
if listname == "input" then
return 1000
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
else
inv:set_stack("output", 1, ItemStack(""))
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
end
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
else
inv:set_stack("output", 1, ItemStack(""))
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
end
end,
on_take = function(inv, listname, index, stack, player)
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
else
inv:set_stack("output", 1, ItemStack(""))
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
end
end,
})
end
inv:set_size("input", 1)
inv:set_size("output", 1)
inv:set_size("wanted", 1)
inv:set_size("offered", 1)
local trades = {
{"default:apple 12", "default:clay_lump 1"},
{"default:coal_lump 20", "default:clay_lump 1"},
{"default:paper 30", "default:clay_lump 1"},
{"mobs:leather 10", "default:clay_lump 1"},
{"default:book 2", "default:clay_lump 1"},
{"default:clay_lump 3", "default:clay_lump 1"},
{"farming:potato 15", "default:clay_lump 1"},
{"farming:wheat 20", "default:clay_lump 1"},
{"farming:carrot 15", "default:clay_lump 1"},
{"farming:melon_8 8", "default:clay_lump 1"},
{"mobs:rotten_flesh 40", "default:clay_lump 1"},
{"default:gold_ingot 10", "default:clay_lump 1"},
{"farming:cotton 10", "default:clay_lump 1"},
{"wool:white 15", "default:clay_lump 1"},
{"farming:pumpkin 8", "default:clay_lump 1"},
{"default:clay_lump 1", "mobs:beef_cooked 5"},
{"default:clay_lump 1", "mobs:chicken_cooked 7"},
{"default:clay_lump 1", "farming:cookie 6"},
{"default:clay_lump 1", "farming:pumpkin_bread 3"},
{"default:clay_lump 1", "mobs:arrow 10"},
{"default:clay_lump 3", "mobs:bow_wood 1"},
{"default:clay_lump 8", "fishing:pole_wood 1"},
--{"default:clay_lump 4", "potionspack:healthii 1"},
{"default:clay_lump 1", "cake:cake 1"},
{"default:clay_lump 10", "mobs:saddle 1"},
{"default:clay_lump 10", "clock:1 1"},
{"default:clay_lumpd 10", "compass:0 1"},
{"default:clay_lump 1", "default:glass 5"},
{"default:clay_lump 1", "nether:glowstone 3"},
{"default:clay_lump 3", "mobs:shears 1"},
{"default:clay_lump 10", "default:sword_diamond 1"},
{"default:clay_lump 20", "3d_armor:chestplate_diamond 1"},
}
local tradenum = math.random(#trades)
inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1]))
inv:set_stack("offered", 1, ItemStack(trades[tradenum][2]))
local formspec =
"size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]"..
"bgcolor[#080808BB;true]"..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"
.."list[detached:trading_inv;wanted;2,1;1,1;]"
.."list[detached:trading_inv;offered;5.75,1;1,1;]"
.."list[detached:trading_inv;input;2,2.5;1,1;]"
.."list[detached:trading_inv;output;5.75,2.5;1,1;]"
minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()})
minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec)
end,
]]
})
-- compatibility
mobs:alias_mob("mobs:villager", "mobs_mc:villager")
-- spawn eggs
mobs:register_egg("mobs_mc:villager", "Villager", "spawn_egg_villager.png")
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC mobs loaded")
end